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Location: Oregon, USA
07-18-2018, 01:03 AM
(This post was last modified: 07-22-2018, 01:25 AM by kilozombie.)
...
Retrieving last intake tunnel.
...
Error in host.
>retrieve
Error in host.
>newhost
Error in source universe.
>newhost
Error in source universe.
>retrive newhost
Command not recognized. Relay "help" for help.
>really
Command not recognized. Relay "help" for help.
>are you kidding
Command not recognized. Relay "help" for help.
>i liked the people in that universe
Command not recognized. Relay "help" for help.
>what happened to them
Command not recognized. Relay "help" for help.
>help
Commands (PAGE 1/19):
help <1-19>
- Selects different help pages. Default: 1.
select <adventure>
- Selects desired adventure for edits. FOG currently inaccessible.
retrieve <adventure>
- Retrieves input source and reestablishes tunnel link to restart desired adventure. Default: currently selected adventure.
newhost <type>
- Finds a new host to establish tunnel link for roundabout input. A.K.A.: narration. Required for functioning input stream. Will cease to function in case of total universal collapse on input end. Default: Sentient being.
source <designation>
- Changes source to a different plane or different universe. Default: Selects random.
>source
Source established. Relay "info" for info on source.
>newhost
Host found. Sentient-to-IA tunnel found.
>retrieve
Beginning adventure.
Show Content
Narrator's Words
Hey, so this is a concurrent project alongside You Wake Up In A Bar. Both will be running at the same time, and don't worry, YWUIAB will take priority in a pinch. They take place in the same universe, of course, and it's possible that they're fated to meet!
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Location: Oregon, USA
07-18-2018, 01:03 AM
You wake up again. The world is rattling.
Around you, a rusty zirconic chamber that resembles the back of a carrier borigi (you've been in a few) shakes and rustles with the feeling of spacewind against its surface. You're sitting rather calmly on one of the benches, and there's at least one other weirdo in here, in the complete opposite corner, minding its own business. You gather some information on yourself, again.
You've got a comfy sweater, heavy boots, and your head is covered in tendrils. You're also hoisting around what feels like the very heaviest backpack imaginable. Oh, and you've got a bird on your shoulder. That's Pat, obviously. And Pat seems ecstatic to see you.
You also get a good look at what's in your bag. And... hoo boy. It looks like whatever you and Pat were last up to, it wasn't entirely... legal.
Show Content
The Bag
Show Content
Guide to The Bag
Each item is given a Value score. This is completely subjective and decided by Pat when items enter your Bag. You can use an item's Value score to raise the Value of your bag, which lets you contain more items in your Bag. Every slot unlock takes twice as much as the last slot.
Using items is free and easy. Just say how you'd like to use them. If an item is used in a new way, it gains Value based on the object's current score. The base increase is 10%, but this can increase for more novel uses of items, as well as uses of items in dire situations.
When using more than one item, this percentage is added onto itself. For instance, using three items in a normal, new task will give them each a 30% bonus to their Value.
Grab items, combine items, get creative, and skyrocket to new heights.
Total Value: 140
Item Slots: 5
Last Slot At: 80
Next Slot At: 160
Terrifically Rigged Dice
Value: 30
A set of D4, D6, D17, D21, D21.5 and D40 that warp wildly to get the wrong result. Sometimes these results don't even quite make sense.
Wildcard Safe Codes
Value: 15
One solitary paper sheet with inscribed runes which seem to represent safe codes. These are codes that grant Safety, and also open safes. You have no idea where these belong.
Nebula Kibble
Value: 20
A qwoar package which contains approximately a handful of nebula kibble. Otherwise unremarkable, but Pat reminds you it's drugged with some intense stuff.
Capsule Coin
Value: 40
A nigh-indestructible see-through capsule which contains some sort of glistening blue nickel that really catches your eye. Pat says it should only be unsealed when there's a damn good opportunity to distract a rival bird.
Someone's PDA
Value: 35
This is someone's PDA. When you ask whose it might be, Pat just shrugs. It's covered in stains. This wasn't Pat's job to retrieve, but here you have it, so who even knows. Password locked, it seems.
i'm rad as hell, and i'm not gonna take it anymore
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07-18-2018, 01:10 AM
my name is the one that is pat, i'm giving you a new name. (then give pat the name other people suggest.)
we're going to make the capsule coin more valuable by eating it. that's a new use
can we combine the shitty rigged dice with the safe-cracking cards to get cards that don't even fucking work
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07-18-2018, 01:24 AM
See if there's some kind of emergency feature on the PDA or if it's just a fancy useless wrist accessory
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Location: ohio
07-18-2018, 02:49 AM
Christen Thyself ‘joop’
Posts: 24
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Location: Your hearteries
07-18-2018, 03:09 AM
The name's Slip, and that's what we'll give any potential pursuers during the SICK HEISTS we pull
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Location: Oregon, USA
07-22-2018, 01:22 AM
You decide on your name, your companion's name, and how you're going to get some value out of this wacky shit.
You take the capsule and stick it in your face-zone. After rubbing for a while to try and find a mouth, it finally settles near the top of your head as an accessory. You've gained 10% value on the Capsule Coin by using it as an accessory! Yeah!
You start whittling the bizarre dice and writing the results down on the safe code paper, as a way of making both things useful. You come up with some interesting results on the dice! The D4 lands on Ŋϛº, and the D21.5 lands on ΰν. You've gained 20% value on the Wildcard Safe Codes and Terrifically Rigged Dice by using the codes as Rune Paper and the dice as Trans-Numerical Viewports!
Suddenly, the guy at the other end of the room speaks up. His shiny yellow goggles, patchwork leather clothes, and rusty robotic-looking limbs shift to face you and Pat/Juke.
He flicks a switch on his goggles, and reveals something that looks a lot more like eyes.
Real quick before you answer that, you decide to check the PDA. Turns out it's more than just a password-activated screen! Emblazoned at the top of the digital output is a little clock that tells you the exact time and date. It's 4 | 4102 | 4651, 0661:938! You've gained 10% value on the Someone's PDA by using it as a clock!
Show Content
The Bag
Show Content
Guide to The Bag
Each item is given a Value score. This is completely subjective and decided by Pat when items enter your Bag. You can use an item's Value score to raise the Value of your bag, which lets you contain more items in your Bag. Every slot unlock takes twice as much as the last slot.
Using items is free and easy. Just say how you'd like to use them. If an item is used in a new way, it gains Value based on the object's current score. The base increase is 10%, but this can increase for more novel uses of items, as well as uses of items in dire situations.
When using more than one item, this percentage is added onto itself. For instance, using three items in a normal, new task will give them each a 30% bonus to their Value.
Grab items, combine items, get creative, and skyrocket to new heights.
New Note: Points are always rounded up.
Total Value: 157 (+17)
Item Slots: 5
Last Slot At: 80
Next Slot At: 160
Terrifically Rigged Dice
Value: 36 (+6)
A set of D4, D6, D17, D21, D21.5 and D40 that warp wildly to get the wrong result. Sometimes these results don't even quite make sense.
Used As/For: Trans-Numerical Viewport
Wildcard Safe Codes
Value: 18 (+3)
One solitary paper sheet with inscribed runes which seem to represent safe codes. These are codes that grant Safety, and also open safes. You have no idea where these belong.
Used As/For: Rune Paper
Nebula Kibble
Value: 20
A qwoar package which contains approximately a handful of nebula kibble. Otherwise unremarkable, but Pat reminds you it's drugged with some intense stuff.
Capsule Coin
Value: 44 (+4)
A nigh-indestructible see-through capsule which contains some sort of glistening blue nickel that really catches your eye. Pat says it should only be unsealed when there's a damn good opportunity to distract a rival bird.
Used As/For: Accessory
Someone's PDA
Value: 39 (+4)
This is someone's PDA. When you ask whose it might be, Pat just shrugs. It's covered in stains. This wasn't Pat's job to retrieve, but here you have it, so who even knows. Password locked, it seems.
Used As/For: Clock
i'm rad as hell, and i'm not gonna take it anymore
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07-22-2018, 01:34 AM
use the rune paper codes on the pda lock screen. boom solved
play dice but also play dumb. insist you have no dice so they must provide their own
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07-22-2018, 01:40 AM
Use calculator app on the PDA to keep score in your dice games.
Use the rune paper as a..... bingo scorecard? Or just head what game the spacefarer has in mind.
A character on fire WOULDN'T say "I am cold."
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Location: the woods
07-22-2018, 02:11 AM
play texas holdem, but with dice
Posts: 24
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Location: Your hearteries
07-22-2018, 03:17 AM
Stick two D21.5s together, proceed to attempt to roll the impractically-shaped result
Polite Guardian of Corruption
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07-22-2018, 04:45 AM
Shake capsule coin and listen to it jangle.
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Location: ohio
07-22-2018, 06:44 AM
(This post was last modified: 07-22-2018, 06:44 AM by Numbers.)
flip the capsule coin and use the result to see what die you will use of the D40 and D21.5, then play a game by using the runedice as game dice on the rune board, with the PDA as a scoreboard of sorts and pieces of nebula kibble as game pieces. name the game wgart
Posts: 432
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Location: Brazil, Somewere
07-22-2018, 09:49 AM
>Ask if the spacefarer want to bet something
Duck, duck, duck, duck, GHOOST.
Posts: 2,158
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Location: [◇]
07-22-2018, 02:00 PM
(07-22-2018, 04:45 AM)FlanDab Wrote: »Shake capsule coin and listen to it jangle.
This is very important. We have to Listen To It Jangle
i'm rad as hell, and i'm not gonna take it anymore
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07-22-2018, 04:06 PM
(07-22-2018, 09:49 AM)LammarWesley Wrote: »>Ask if the spacefarer want to bet something
seconding, but don't offer any counter wager of our own
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Location: Australia
07-23-2018, 02:29 PM
Return Pat's Name To Him. Now The Name Pat, Having Been Used for you and Him, SHould Be Worth More, Ditto The Name Juke. Then proceed to use in your pack to juggle
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07-24-2018, 01:03 AM
(07-23-2018, 02:29 PM)Lordlyhour Wrote: »Return Pat's Name To Him. Now The Name Pat, Having Been Used for you and Him, SHould Be Worth More, Ditto The Name Juke. Then proceed to use in your pack to juggle
Yeah!!
i'm rad as hell, and i'm not gonna take it anymore
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07-24-2018, 11:02 PM
(This post was last modified: 07-24-2018, 11:03 PM by ☆ C.H.W.O.K.A ☆.)
if we must wager, bet both of our names
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Location: England
07-25-2018, 08:31 AM
(07-24-2018, 01:03 AM)Myeth Wrote: » (07-23-2018, 02:29 PM)Lordlyhour Wrote: »Return Pat's Name To Him. Now The Name Pat, Having Been Used for you and Him, SHould Be Worth More, Ditto The Name Juke. Then proceed to use in your pack to juggle
Yeah!!
yes
owo whats this???
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09-14-2018, 01:23 AM
(This post was last modified: 10-04-2018, 02:46 AM by kilozombie.)
Crafting of things commences immediately. You start preparing your newest dice game of all, titled Wgart, after your favorite mushroom plant.
You begin by combining both of the D21.5s into a single, all-encompassing being-- the beloved D42. You've gained 10% value on the Terrifically Rigged Dice by using it as a Creative Tool!
Well, would you look at that? You've learned a third name, and it's about to be up for grabs.
While they were squabbling, you were working on a secondary task-- one with immediately fruitful results. The inscribed runes on the top of the paper, miraculously, work just fine when scanned as a password for the PDA. You've gained 20% value on the Wildcard Safe Codes and Someone's PDA by using the codes as Arcane Unlocker and the PDA as Unlocked PDA! This sets you up on the final step to the quest of Playing Wgart.
You place down the set of dice and capsule coin on the makeshift board for posterity.
You've gained 50% value on the Terrifically Rigged Dice, Wildcard Safe Codes, Nebula Kibble, Capsule Coin, and Someone's PDA by using the dice as dice, the codes as a game board, the nebula kibble as playing pieces, the capsule coin as a decider, and the PDA as a scorekeeper. Legendary showing, dear Juke! But it's not over yet. There are three names at stake.
Show Content
The Bag
Show Content
Guide to The Bag
Each item is given a Value score. This is completely subjective and decided by Pat when items enter your Bag. You can use an item's Value score to raise the Value of your bag, which lets you contain more items in your Bag. Every slot unlock takes twice as much as the last slot.
Using items is free and easy. Just say how you'd like to use them. If an item is used in a new way, it gains Value based on the object's current score. The base increase is 10%, but this can increase for more novel uses of items, as well as uses of items in dire situations.
When using more than one item, this percentage is added onto itself. For instance, using three items in a normal, new task will give them each a 30% bonus to their Value.
Grab items, combine items, get creative, and skyrocket to new heights.
New Note: Points are always rounded up.
Total Value: 260 (+103)
Item Slots: 6
Last Slot At: 160
Next Slot At: 320
Terrifically Rigged Dice
Value: 60 (+24)
A set of D4, D6, D17, D21, D42 (???!!!) and D40 that warp wildly to get the wrong result. Sometimes these results don't even quite make sense.
Used As/For: Trans-Numerical Viewport, Creative Tool, Dice
Wildcard Safe Codes
Value: 33 (+15)
One solitary paper sheet with inscribed runes which seem to represent safe codes. These are codes that grant Safety, and also open safes. You have no idea where these belong.
Used As/For: Rune Paper, Arcane Unlocker, Game Board
Nebula Kibble
Value: 30 (+10)
A torn-open qwoar package which contains approximately a handful of nebula kibble. Otherwise unremarkable, but Pat reminds you it's drugged with some intense stuff.
Used As/For: Playing Pieces
Capsule Coin
Value: 66 (+22)
A nigh-indestructible see-through capsule which contains some sort of glistening blue nickel that really catches your eye. Pat says it should only be unsealed when there's a damn good opportunity to distract a rival bird.
Used As/For: Accessory, Decider
Someone's PDA
Value: 71 (+32)
This is someone's PDA. When you ask whose it might be, Pat just shrugs. It's covered in stains. This wasn't Pat's job to retrieve, but here you have it, so who even knows. Password locked, it seems.
Used As/For: Clock, Unlocked PDA, Scorekeeper
i'm rad as hell, and i'm not gonna take it anymore
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09-14-2018, 01:48 AM
the only rule is i win
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09-14-2018, 02:40 AM
Each face of the dice denotes a card in the 40-card Hollow Deck (The Tangible suits Sola and Siderea, Intangible suits Metric and Decima) 1 through 7, Space and Time and Zip (which in key situations counts as Zero)).
Each player writes down their own hand of choice, before the die is rolled thrice by the "dealer" and three further cards are "drawn" (the flop), then a fourth (the turn)by the player next to the dealer, then a fifth (the river) by the third player. Before and after each draw, players may (in clockwise order around the table) reveal a card in their hand identical to a "drawn" card, triggering a "collapse".
In a "collapse", the player who initiated may choose to either remove the duplicated card from the middle and leave a blank space (in which case the card in their hand is marked as a "ghost"), or strike off their own card from their hand and write down another secret card not already revealed in this round.
Cards in hands that have been revealed through a "collapse" may be subsequently "collapsed" by other players who have it in their hand.
Once all five shared cards have been revealed and/or collapsed, players then bet any number of cards that they can make the best hand from the remaining cards. At the reveal, if a card exists in more than one place, a penalty is noted for the controllers of the infringement (also the card explodes and no longer exists in the game, unless there is a Zip card in the shared card group which can then "zip" one of the infringers to the same suit as the Zip).
Winner takes the written-down cards people bet (meaning in the first round everyone has a maximum bet of two). "ghost" cards can no longer be "drawn" from the die, and if they appear in subsequent rounds the dice is re-rolled. The ultimate winner is whoever gets control of the most cards by the time everything's turned to paradox ghosts.
42 and 1 respectively do something heinous when rolled. I dunno what that is exactly.
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09-14-2018, 02:46 AM
After going through a bunch of complicated steps, the entire game is decided by one coin flip.
Posts: 607
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Location: Australia
09-14-2018, 03:58 AM
shouldnt a d21.5 + a d21.5 make a d43? where did the missing face go...
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