BREW
09-16-2011, 11:37 PM
A companion to Blend.
Protagonist. Let's do this.
Protagonist. Let's do this.
BREW
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Re: BREW
09-17-2011, 01:24 AM
A sentient headache!
There's no reason for this | Or this | Death is inevitable | You can't challenge fate | The smallest change | I'm overwhelmed
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse
Re: BREW
09-17-2011, 01:34 AM
An evangelical pirate.
Heaven Help Us | Make Room!!!! | I'm Not Okay (I Promise)
Hang 'Em High | The Only Hope For Me Is You | Zero Percent | Early Sunsets Over Monroeville | DESTROYA | Demolition Lovers | To The End Surrender The Night | Disenchanted | The Ghost Of You | Party Poison | Vampires Will Never Hurt You | The Jetset Life Is Gonna Kill You
Re: BREW
09-17-2011, 04:47 AM
> A tribal crystal being with wild and fine streams and patterns of white metal running along and through its limbs.
Re: BREW
09-18-2011, 03:14 AM
Jacquerel Wrote: Old screenshot archived: Now, how about a setting? EDIT: As Aryogaton pointed out to me, those horizontal legs don't work very well in a top-down setting. Thus, fixed.
Re: BREW
09-18-2011, 03:15 AM
>A giant fishtank!
There's no reason for this | Or this | Death is inevitable | You can't challenge fate | The smallest change | I'm overwhelmed
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse
Re: BREW
09-18-2011, 07:07 AM
Super Robo City.
Heaven Help Us | Make Room!!!! | I'm Not Okay (I Promise)
Hang 'Em High | The Only Hope For Me Is You | Zero Percent | Early Sunsets Over Monroeville | DESTROYA | Demolition Lovers | To The End Surrender The Night | Disenchanted | The Ghost Of You | Party Poison | Vampires Will Never Hurt You | The Jetset Life Is Gonna Kill You
Re: BREW
09-18-2011, 07:29 AM
A city powered by pinwheel wind-turbines.
peace to the unsung peace to the martyrs | i'm johnny rotten appleseed
clouds is shaky love | broke as hell but i got a bunch of ringtones eyes blood red bruise aubergine | Sue took something now Sue doesn't sleep | saint average, day in the life of woke up in the noon smelling doom and death | out the house, great outdoors staying warm in arctic blizzard | that's my battle 'til I get inanimate | still up in the same clothes living like a gameshow
Re: BREW
09-18-2011, 09:21 AM
METROPOLIS CITY
---- So very British / But then again | People are machines Machines are people | Oh hai there | There's no time ---- Superhero 1920s noir | Multigenre Half-Life | Changing the future | Command line interface Tu ventire felix? | Clockwork for eternity | Explosions in spacetime
Re: BREW
09-18-2011, 05:08 PM
In the belly of a giant space whale, that's actually kept in a fishtank full of Jell-o, in Metropolis Robo-City, which is powered by pinwheel wind turbines.
Re: BREW
09-21-2011, 03:38 AM
Schazer Wrote:A city powered by pinwheel wind-turbines. Current progress! The pinwheel turbines are completely done. They have (slightly) randomized shades of stick brown, as well as highly varying blade colors (to which they attempt to pick nice color schemes). The exact measurements of the pinwheel blades, as well as the speed at which they turn in their clockwise circle, are also randomized. You can't see the last bit from the still, though. Still to do: -A proper depth system - the current one simply won't do, I have no way to change which objects are drawn on top of each other on the fly -Buildings - those need to be drawn in the village too! -Infrastructure - roads, mostly -A mobile viewport - it needs to move with the player, or this is going to be a very small world -Procedural generation - that's the whole point of this! -Save feature - so I don't have to restart the world every time I run the program
Re: BREW
09-22-2011, 12:30 AM
Progress update again!
At a glance: -Pinwheel windmills now have cylindrical sticks. Snazzy! -The depth system works! Woo! Under the hood: -The collision engine has been streamlined, making it less cumbersome to use. -Added a basic screenshot function. It doesn't give them a sequential number in the filename yet; that has to be done manually. I'll upgrade it at some point in the future. |
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