BREW

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BREW
#1
BREW
A companion to Blend.

Protagonist. Let's do this.
[Image: zjQ0y.gif][Image: vcGGy.gif]
#2
Re: BREW
A sentient headache!
#3
Re: BREW
The saddest man.
#4
Re: BREW
[Image: vyh.png]
#5
Re: BREW
An evangelical pirate.
#6
Re: BREW
A spirit of entropy.
#7
Re: BREW
[Image: X3OV3.png]
Humanoids are boring, this has been proven by science
#8
Re: BREW
[Image: fox-1.png]
#9
Re: BREW
> A tribal crystal being with wild and fine streams and patterns of white metal running along and through its limbs.
#10
Re: BREW
Jacquerel Wrote:[Image: X3OV3.png]
Humanoids are boring, this has been proven by science

Old screenshot archived:
Show Content

[Image: Screenshot2.png]

Now, how about a setting?

EDIT: As Aryogaton pointed out to me, those horizontal legs don't work very well in a top-down setting. Thus, fixed.
[Image: zjQ0y.gif][Image: vcGGy.gif]
#11
Re: BREW
>A giant fishtank!
#12
Re: BREW
INSIDE A SPACE-WHALE
~◕ w◕~
#13
Re: BREW
Jell-O Land.
#14
Re: BREW
The Belly of The Beast.
#15
Re: BREW
Super Robo City.
#16
Re: BREW
A city powered by pinwheel wind-turbines.
#17
Re: BREW
METROPOLIS CITY
#18
Re: BREW
IN SPACE
quidquid Latine dictum sit altum videtur.
#19
Re: BREW
In the belly of a giant space whale, that's actually kept in a fishtank full of Jell-o, in Metropolis Robo-City, which is powered by pinwheel wind turbines.
#20
Re: BREW
A petri dish the size of Australia.
#21
Re: BREW
Schazer Wrote:A city powered by pinwheel wind-turbines.

[Image: Screenshot3.png]

Current progress! The pinwheel turbines are completely done. They have (slightly) randomized shades of stick brown, as well as highly varying blade colors (to which they attempt to pick nice color schemes). The exact measurements of the pinwheel blades, as well as the speed at which they turn in their clockwise circle, are also randomized. You can't see the last bit from the still, though.

Still to do:
-A proper depth system - the current one simply won't do, I have no way to change which objects are drawn on top of each other on the fly
-Buildings - those need to be drawn in the village too!
-Infrastructure - roads, mostly
-A mobile viewport - it needs to move with the player, or this is going to be a very small world
-Procedural generation - that's the whole point of this!
-Save feature - so I don't have to restart the world every time I run the program
[Image: zjQ0y.gif][Image: vcGGy.gif]
#22
Re: BREW
Progress update again!

[Image: Screenshot7.png]

[Image: Screenshot8.png]

At a glance:
-Pinwheel windmills now have cylindrical sticks. Snazzy!
-The depth system works! Woo!

Under the hood:
-The collision engine has been streamlined, making it less cumbersome to use.
-Added a basic screenshot function. It doesn't give them a sequential number in the filename yet; that has to be done manually. I'll upgrade it at some point in the future.
[Image: zjQ0y.gif][Image: vcGGy.gif]