Posts: 1,084
Joined: Jul 2011
Pronouns: She/Her/Hers
Location: ~Misery~
09-16-2011, 11:37 PM
A companion to Blend.
Protagonist. Let's do this.
Posts: 10,065
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09-17-2011, 01:24 AM
A sentient headache!
i'm rad as hell, and i'm not gonna take it anymore
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Joined: Aug 2011
Pronouns: Male
Location: Male
09-17-2011, 01:29 AM
The saddest man.
Posts: 1,776
Joined: Jul 2011
Pronouns: Her, but They is also okay
Location: The Frigid Northlands
Fairly Intelligent Foxie Hivemind
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Joined: Jul 2011
Pronouns: it/she
Location: hell world
09-17-2011, 01:34 AM
An evangelical pirate.
Posts: 431
Joined: Aug 2011
Pronouns: she/they
Location: Massachusetts!
09-17-2011, 01:49 AM
A spirit of entropy.
Posts: 1,842
Joined: Sep 2011
Pronouns: He/Him
Location: UK
09-17-2011, 02:00 AM
![[Image: X3OV3.png]](https://eagle-time.org/misc.php?action=rt_camo&digest=3551d180171c416fcb91b7b1ac55c0bd215a751a3533184214384222e2800e2e&image=68747470733a2f2f692e696d6775722e636f6d2f58334f56332e706e67)
Humanoids are boring, this has been proven by science
Posts: 1,003
Joined: Jul 2011
Pronouns: Any
Location: Raw Water Hell
Posts: 291
Joined: Jul 2011
Pronouns:
Location:
09-17-2011, 04:47 AM
> A tribal crystal being with wild and fine streams and patterns of white metal running along and through its limbs.
Posts: 1,084
Joined: Jul 2011
Pronouns: She/Her/Hers
Location: ~Misery~
Posts: 10,065
Joined: Jul 2011
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09-18-2011, 03:15 AM
>A giant fishtank!
Posts: 1,769
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Pronouns: Any
Location:
09-18-2011, 03:19 AM
INSIDE A SPACE-WHALE
~◕ w◕~
Posts: 1,776
Joined: Jul 2011
Pronouns: Her, but They is also okay
Location: The Frigid Northlands
09-18-2011, 03:23 AM
Jell-O Land.
i'm rad as hell, and i'm not gonna take it anymore
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Posts: 3,788
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Pronouns: Male
Location: Male
09-18-2011, 06:25 AM
The Belly of The Beast.
Fairly Intelligent Foxie Hivemind
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Location: hell world
09-18-2011, 07:07 AM
Super Robo City.
Posts: 7,460
Joined: Jul 2011
Pronouns: they/them/whatever
Location: Coast.
09-18-2011, 07:29 AM
A city powered by pinwheel wind-turbines.
Posts: 4,191
Joined: Jul 2011
Pronouns: ask
Location: Sunshine, Lollipops and Diabetes
09-18-2011, 09:21 AM
METROPOLIS CITY
O toreador, l'amour, l'amour t'attend!
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Pronouns: him now please ♥
Location:
09-18-2011, 10:26 AM
IN SPACE
quidquid Latine dictum sit altum videtur.
i'm rad as hell, and i'm not gonna take it anymore
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09-18-2011, 05:08 PM
In the belly of a giant space whale, that's actually kept in a fishtank full of Jell-o, in Metropolis Robo-City, which is powered by pinwheel wind turbines.
Posts: 583
Joined: Jul 2011
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Location: The future.
09-20-2011, 03:08 AM
A petri dish the size of Australia.
Posts: 1,084
Joined: Jul 2011
Pronouns: She/Her/Hers
Location: ~Misery~
09-21-2011, 03:38 AM
Schazer Wrote:A city powered by pinwheel wind-turbines.
![[Image: Screenshot3.png]](https://eagle-time.org/misc.php?action=rt_camo&digest=3551d180171c416fcb91b7b1ac55c0bd215a751a3533184214384222e2800e2e&image=68747470733a2f2f69313138332e70686f746f6275636b65742e636f6d2f616c62756d732f783436372f54686547656c6461722f425245572f53637265656e73686f74332e706e67)
Current progress! The pinwheel turbines are completely done. They have (slightly) randomized shades of stick brown, as well as highly varying blade colors (to which they attempt to pick nice color schemes). The exact measurements of the pinwheel blades, as well as the speed at which they turn in their clockwise circle, are also randomized. You can't see the last bit from the still, though.
Still to do:
-A proper depth system - the current one simply won't do, I have no way to change which objects are drawn on top of each other on the fly
-Buildings - those need to be drawn in the village too!
-Infrastructure - roads, mostly
-A mobile viewport - it needs to move with the player, or this is going to be a very small world
-Procedural generation - that's the whole point of this!
-Save feature - so I don't have to restart the world every time I run the program
Posts: 1,084
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Location: ~Misery~
09-22-2011, 12:30 AM
Progress update again!
![[Image: Screenshot7.png]](https://eagle-time.org/misc.php?action=rt_camo&digest=3551d180171c416fcb91b7b1ac55c0bd215a751a3533184214384222e2800e2e&image=68747470733a2f2f69313138332e70686f746f6275636b65742e636f6d2f616c62756d732f783436372f54686547656c6461722f425245572f53637265656e73686f74372e706e67)
![[Image: Screenshot8.png]](https://eagle-time.org/misc.php?action=rt_camo&digest=3551d180171c416fcb91b7b1ac55c0bd215a751a3533184214384222e2800e2e&image=68747470733a2f2f69313138332e70686f746f6275636b65742e636f6d2f616c62756d732f783436372f54686547656c6461722f425245572f53637265656e73686f74382e706e67)
At a glance:
-Pinwheel windmills now have cylindrical sticks. Snazzy!
-The depth system works! Woo!
Under the hood:
-The collision engine has been streamlined, making it less cumbersome to use.
-Added a basic screenshot function. It doesn't give them a sequential number in the filename yet; that has to be done manually. I'll upgrade it at some point in the future.