Blend

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Blend
#1
Blend
BREW

[Image: Pm6BS.png]

Design a protagonist.

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#2
Re: Blend
P.

That's the protagonist.
#3
Re: Blend
Television Head is a must, old school with the antennae or nuthin!
I don't care whatever else he has as long as it is with a Television Head.
#4
Re: Blend
[Image: vyh.png]
#5
Re: Blend
MrGuy Wrote:[Image: vyh.png]

^This. I want this to happen^
#6
Re: Blend
Well, I think it's pretty obvious that whatever we end up making, it needs to be bigger than what it is now. I mean, what is that, a baby cube?! With no muscles?!
#7
Re: Blend
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#8
Re: Blend
Place a pink stylized heart on every face of the cube.
#9
Re: Blend
Aryogaton Wrote:
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#10
Re: Blend
[Image: Doodle.png]
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#11
Re: Blend
>Interloper Slime! Just paint the cube blue, and give it feet and eyes.
#12
Re: Blend
Wait! Is that a button that says "duplicate object" I see?! Press that a dozen times.
#13
Re: Blend
SpoilerShow

[Image: LPlLp.png]

Confirm design(Y/>_).

Design profile.


[Image: b5Zbh.png]

Select engine of choice.

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#14
Re: Blend
Gear.
#15
Re: Blend
Kokopelli's Disembodied Head.
#16
Re: Blend
Patapon with Calvinhair
#17
Re: Blend
I'm...Not sure what each of those is soooooo GEAR GEAR GEAR
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#18
Re: Blend
APPARENTLY I MISSED THE SPOILER!

Color schemes:
1)Something Breezy
1a)Something in the blues and purples? Light, not super saturated
1b)Reds through yellows might be good too (also not super saturated)
2)MOOD RING COLOR!
3)Shades of terracotta
4)Chameleon: Changes to blend into the background

Personalities:
Not sure, it would depend on the character background, I think xD

Character background:
1)Fairy of some sort
2)Alien of some sort
2a)Invading type
2b)At home type
3)Dreamscape entity
4)Elemental
5)Other
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#19
Re: Blend
Colour Scheme:
1, Blue stripes!

Personalities: Logical, but fun loving.

Ice elemental!

I don't know the first engine, but the second is Game Maker. Lets go with that one.
#20
Re: Blend
Game Maker's 3D capabilities weren't very impressive last time I checked...Blender's built-in game engine, on the other hand, is designed specifically for 3D. Based on that, I'm guessing going with GM would result in a 2D game. Since I'm skeptical about Blender's game-design capabilities, I'm gonna go with the gear on this one.
[Image: zjQ0y.gif][Image: vcGGy.gif]
#21
Re: Blend
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[Image: MKDRd.png]

Design a world.

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#22
Re: Blend
TV PEOPLE
#23
Re: Blend
Post-apocalyptic bedroom.
#24
Re: Blend
Okay, so there's a place of lots of tech (tv people) and some biiiiig weird forests with SPIDERS and an ocean filled with ZOMBIES and then there's a lava dungeon--er area and one with really tall mountains like SHWOOSH and there are some turtles with worlds on their backs and then of course you have these areas that are sort of like sub-dimensions of all sorts that sometimes you can find a way into or out of and of course there's a civilization on the MOON and you need a whale to get there and a village of pirates and one of underground lizard people and snakes and and then there's an area where every living thing is made of glass and and then there's one area where it's all weirdly normal and then and then and then um apocalypse and explosions everywhere and I need to get some sleep I think
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#25
Re: Blend
We are using Gear. Ergo we must make it Steampunk.