We chat about videogames and videogame accessories.

Poll: Videogames or videogame accesories?
You do not have permission to vote in this poll.
vidgajames
85.53%
65 85.53%
accesories
14.47%
11 14.47%
Total 76 vote(s) 100%
* You voted for this item. [Show Results]

We chat about videogames and videogame accessories.
RE: We chat about videogames and videogame accessories.
[Image: 5XvCK.jpg]

[Image: 5XvG0.png]

thanks, nintendo
Quote
RE: We chat about videogames and videogame accessories.
weirdee are you a wizard
Quote
RE: We chat about videogames and videogame accessories.
nah, i almost ended up deleting that email but i read it just for the hell of it

(i'm not sure if that code is actually a money voucher or not, you're welcome to try it yourself)

PS:
Show Content
Quote
RE: We chat about videogames and videogame accessories.
This is the time of the year when we're humbled by the generous SantaPhish's marvelous gifts. Thank you for your gift, i've been wanting to try Braid for a long time.
[Image: iqVkAVO.gif]
Quote
RE: We chat about videogames and videogame accessories.
Cat Mario has become my favorite Mario powerup because it lets you divekick. What more do you need?
Quote
RE: We chat about videogames and videogame accessories.
(12-24-2013, 10:22 PM)Ed Wrote: »This is the time of the year when we're humbled by the generous SantaPhish's marvelous gifts. Thank you for your gift, i've been wanting to try Braid for a long time.

I, too, was blessed with a Phishmas Gift of PixelJunk Eden, and I received good TiDini-ings in the form of Risk of Rain. Thanks, guys!
Quote
RE: We chat about videogames and videogame accessories.
Show Content

Phish is intent on sucking up every last hour of my life.
Quote
RE: We chat about videogames and videogame accessories.
St. Nick ain’t no saint.
sea had swallowed all. A lazy curtain of dust was wafting out to sea
Quote
RE: We chat about videogames and videogame accessories.
Left 4 Dead 2 is free today, so go pick that up if you don't already own it.
Quote
RE: We chat about videogames and videogame accessories.
Which is also why the Steam store/community servers have been getting hammered for the past couple of hours; it could take a while to get in, it could take seconds, but either way it’s for real.

I intend to never play it, but it can’t hurt to have the SFM assets.
sea had swallowed all. A lazy curtain of dust was wafting out to sea
Quote
RE: We chat about videogames and videogame accessories.
oh

i thought they were giving away free super rare items or something

at least the cheeseburger apocalypse is over

for now
Quote
RE: We chat about videogames and videogame accessories.
(12-26-2013, 08:44 AM)Superfrequency Wrote: »I'm not going to ask you to elaborate.
But I hope the answer isn't zombie porn.

Don't answer.
[Image: 6ykQkZH.gif]
hurf durr lookit me not answerin

I did once see a question posed, why many old RPGs would make you stat out your character when you had no idea that, say, Charisma is completely useless in this game. The answer, of course is that the old expectation was for people to restart games a few times (or many times, depending on the game) before they could really get going. For western RPGs, this expectation lasted well into the 90s. One could screw oneself at character creation as late as Deus Ex.

This extreme trial-and-error stuff is, of course, not a particularly transparent way of presenting decisions to the player, and I don’t think we want to go completely back to it except in some fundamentally unavoidable ways (“Charisma is useless in most games, ya doof!” and other metagaming... hm, sounds like a title for a book). In its absence, though, game design has to try a lot harder. I know not the ways. But my guess is that’s why there have been a number of indie games over the past few years where difficulty is back to “absurd”; it’s clearly not all bad to be unfair.
sea had swallowed all. A lazy curtain of dust was wafting out to sea
Quote
RE: We chat about videogames and videogame accessories.
eh, less attributable to "expecting to restart a few times" and more attributable to designers not being able to actually create the features they intended to make and ending up with something halfway done, or a bug they didn't fix, or creating an actually useless feature for the sake of filling in the game and just leaving it there because they didn't have any more time to do anything else (in some cases, just making filler for the sake of looking like there's more game when there isn't)

they still make those games today; it's an inherent flaw in many design processes, and aside from extremely tight development based on learned lessons from those days, it'll keep happening until somebody stands up and declares that forcing players to make fundamental decisions about their gameplay before they even understand what those decisions mean (in their ACTUAL context) is a shitty thing to do, when it is based on system based descriptions that 'mean well' but are actually misleading
Quote
RE: We chat about videogames and videogame accessories.
The main reason you end up with games with a useless Charisma stat is "this game is modeled after D&D or some other tabletop game that has a Charisma stat which the GM can make useful but we're not actually including that stuff because it's a pain to program".
Quote
RE: We chat about videogames and videogame accessories.
in other cases, it's retrospect when a really cool feature you included (like jumping from above and goomba stabbing enemies in far cry 3, or its older brother, stomp plus bonus bystander shivving) didn't really pan out overall in terms of usefulness as development progressed (five instances where it's actually useful, unless we're counting being able to make a dramatic entrance with a hang glider/wingsuit)

this is basically where all the instant kill spells in final fantasy went, except for that one time when they coded it wrong and you were able to destroy a boss with it

i fault the uselessness of charisma more with a lack of creativity of how that stat could actually be useful when all the developer wants to do is have you kill your way through the entire game, with any crucial interactions not being stat walled, generating situations which are heavily biased towards the developer's envisioned approach, rather than attempting to be evenhanded, such as making a stealth system that actually works or is useful, or an alternate approach that ignores all these fancy guns and abilities that the developers worked really hard on and want you to use

you can really tell in deus ex: hr that they didn't want to include the nonviolent option, but put in the exp bonuses and ingame kill shaming in order to look like they were still abiding by the system, even though they also arranged patrol patterns in really frustrating formations

this is why i appreciate far cry 3's tight structuring where the progression in terms of the areas you're going to gradually increase in intensity, but each location has its own distinct features, which makes it entirely possible to take them all down creepy stalker batman style if you just look at the situation hard enough even when the odds are heavily stacked against you (for instance, a facility that really covers all of the viewing angles particularly well has only one alarm station, which means you can just shoot it and strand them without help, as opposed to trying to disarm it manually, which isn't necessary if there's only one of them, and is fairly impossible when there's four guys standing around it, as opposed to another facility with more alarms which prevent you from shooting just one without setting off the others, but with one of them near a spot where you can access or create a security hole)

but i digress
Quote
RE: We chat about videogames and videogame accessories.
A lot of games program CHR as a mercantile skill, but then single-player economy is an oxymoron so it rarely makes sense and blegh.
sea had swallowed all. A lazy curtain of dust was wafting out to sea
Quote
RE: We chat about videogames and videogame accessories.
tl;dr: implementing charisma in a meaningful fashion requires more character writing than most developers want to commit to (when in competition with making a game look cooler visually), especially now that the fancier games insist on voice acting
Quote
RE: We chat about videogames and videogame accessories.
(12-26-2013, 09:09 PM)BRPXQZME Wrote: »A lot of games program CHR as a mercantile skill, but then single-player economy is an oxymoron so it rarely makes sense and blegh.

Now I'm imagining an MMO where this is the case, between players as well as with NPCs, and I'm pretty sure that would lead to the most beautifully fucked economy ever.
Quote
RE: We chat about videogames and videogame accessories.
I like the Mario and Luigi games' approach to charisma. Upgrading your charisma lets you buy cheaper and sell more expensive, as well as upgrade your chance of critical hits, but even if it did nothing charisma would still be the best stat because it's actually labelled STACHE.
Quote
RE: We chat about videogames and videogame accessories.
(12-27-2013, 12:34 AM)MrGuy Wrote: »
(12-26-2013, 09:09 PM)BRPXQZME Wrote: »A lot of games program CHR as a mercantile skill, but then single-player economy is an oxymoron so it rarely makes sense and blegh.

Now I'm imagining an MMO where this is the case, between players as well as with NPCs, and I'm pretty sure that would lead to the most beautifully fucked economy ever.

Is this the real life
Quote
RE: We chat about videogames and videogame accessories.
It’s Final Fantasy.
sea had swallowed all. A lazy curtain of dust was wafting out to sea
Quote
RE: We chat about videogames and videogame accessories.
Step 1: become computer hardware engineer
Step 2: design and build your own ZIF mechanism
Step 3: laugh like you got away with murder because you are master of an enormously difficult field with a median salary of $100920 according to the Bureau of Labor Statistics
sea had swallowed all. A lazy curtain of dust was wafting out to sea
Quote
RE: We chat about videogames and videogame accessories.
So tod—yesterday, I tried out Wing Commander for the first time (when it came out we were still running an 8086 and I was like two or three, so I just never got the chance). Not only is it still plenty fresh and exciting, it’s... er, too difficult for me. I invariably don’t survive the first attempt at a mission. And I’m only on the fifth one. I guess not wanting to bother with setting up all the controls doesn’t help, but it’s simply not an easy game and I’m not particularly good at it.

But the presentation is pretty nice. There are some nice cinematics, even if they are used over and over again. And the sprite-based 3D made it look a cut above pure polygons, although the low resolution with nearest-neighbor sampling kind of kills it (well, to my modern eyes; I recall this sort of stuff looked great back when this was all the resolution you got).

*gasp* what’s this? Branching mission structure depending on how well you do?
[Image: xXiUT9W.png]
Warren Spector was around for this one; this smells like him. Or maybe he smells like it.

Music’s great, too (The Fat Man). The GOG version is the original DOS release, so no CD audio or anything like that for now (there were other releases, which I probably won’t investigate too thoroughly, but one was a CD re-release that supposedly has appreciable but not quite vital improvements). The music is dynamically looped, best I can tell; you get things like a few bars for a little victory cadence during tense fight music when you take out an enemy, for instance. And while it took a little doing, the Sound Blaster emulation in DOSBox sounded wrong enough* that I went and looked into it; turns out if you have an MT-32, you’re in for a treat. Not just for the music, but also the sound effects. PC Speaker is supported but absolutely a bad idea.

Despite what I said about the Sound Blaster sound, this game apparently helped make it the de facto standard sound card practically overnight, because ain’t nobody can afford an MT-32 after buying a computer beefy enough to run this behemoth.

* wait for the fireworks to hear what I mean
sea had swallowed all. A lazy curtain of dust was wafting out to sea
Quote
RE: We chat about videogames and videogame accessories.
It makes more sense when you realize the whole thing is partially Top Gun fanfic Melonspa
sea had swallowed all. A lazy curtain of dust was wafting out to sea
Quote
RE: We chat about videogames and videogame accessories.
I'm four hours into Mario and Luigi: Dream Team. So far, I'm enjoying it! More thoughts in the spoiler:
Show Content
Quote