Sack Boogies

Sack Boogies
RE: Sack Boogies
(06-20-2018, 12:45 AM)LammarWesley Wrote: »>Pet the antebarder or.. yeah, you know what must have a nice petting season.
(06-20-2018, 02:30 AM)Wheat Wrote: »>lute solo

We're feeling so good, we need to express ourselves through music!

Come here, little BAARDVARK!

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We strum out a rich and melodious solo. All the woodland creatures are attracted to our song.

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The CLOCKATIELs are especially excited; they must appreciate our good sense of rhythm and timing!



You are now Dennis and you realize that something is wrong.

Something's very wrong.

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Your active ANNOISY should be deterring small Sack Boogies from approaching the crawler, but instead it sounds like an entire flock of CLOCKATIELs is headed your way.

You can't let them reach the crawler. In this shady forest, they'll easily pass right through the hull and endanger your two passengers. You'll need to knock them out of the air before they get too close, and fast.
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RE: Sack Boogies
Punch a bird.
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RE: Sack Boogies
Quick, get out your CATLING-GUN. Its long range and predatory tendencies should be perfect for this situation.
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RE: Sack Boogies
(06-20-2018, 05:19 AM)a52 Wrote: »Quick, get out your CATLING-GUN. Its long range and predatory tendencies should be perfect for this situation.

yes

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[Image: Fu2tbmz.png] owo whats this???
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RE: Sack Boogies
>Try to call MAGELLICAN back to help with theses!
Duck, duck, duck, duck, GHOOST.
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RE: Sack Boogies
(06-20-2018, 05:19 AM)a52 Wrote: »Quick, get out your CATLING-GUN. Its long range and predatory tendencies should be perfect for this situation.

You find yourself wishing that your FELINGSHOT would transform into something more useful, but decide that it's better than nothing. You pull FELINGSHOT from your Boogie Sack.

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At your command, it coughs up a hairball bullet and you take aim at the nearest CLOCKATIEL.

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FELINGSHOT USES TANGLESNIPE.

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A direct hit! The CLOCKATIEL falls to the forest floor, subdued.

(06-20-2018, 04:13 AM)Pharmacy Wrote: »Punch a bird.

ANNOISY joins in the fray, using SONIC PUNCH while you provide covering fire with FELINGSHOT.

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Within a few moments, only one CLOCKATIEL remains.

(06-20-2018, 05:42 PM)LammarWesley Wrote: »>Try to call MAGELLICAN back to help with theses!

Your MAGELLICAN returns from scouting ahead and makes short work of the remaining CLOCKATIEL.

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The immediate threat has passed, it seems.

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However, the MAGELLICAN is still acting strangely distraught about something. What could it be trying to communicate?
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RE: Sack Boogies
Maybe it has a CLOCKATIEL stuck in its teeth?
Might be alive enough for capture.
CLOCKATIEL seem pretty common, but hey. Free boogie monster is a free boogiemonster.

If that's not the problem, maybe it saw something big headed your way?
Quiet. Good for an unusual opinion. Doesn't talk much.
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RE: Sack Boogies
>Check the fallen CLOCKATIELS, better sure they're K.Oed.
>There's a small chance but possible that something is coming, be prepared to use your Felingshoot
Duck, duck, duck, duck, GHOOST.
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RE: Sack Boogies
(06-21-2018, 07:13 PM)Arcanuse Wrote: »Maybe it has a CLOCKATIEL stuck in its teeth?
Might be alive enough for capture.
CLOCKATIEL seem pretty common, but hey. Free boogie monster is a free boogiemonster.

If that's not the problem, maybe it saw something big headed your way?
At first you think it might be having a problem with the CLOCKATIEL that it swallowed, but you soon realize that the MAGELLICAN is trying to warn about something farther down the path.

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You gaze out to where the trail bends toward Vatlanding and spy something monstrous, a massive shadowy figure surrounded by a whirling cloud of more minute shapes.

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This is clearly some large Sack Boogie attracted to your ANNOISY's calls. It doesn't seem to be approaching very quickly, but it is lumbering its way toward you, and meanwhile the crawler is proceeding steadily along its predesignated path toward the monster.

You may have a minute or two to get your bearings, check on your passengers, and formulate a game plan. You're not sure what would be the wisest tactical decision here.

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You could spend time collecting fallen CLOCKATIELS, or check in with Fartbuttsman. Or just could hop on your cycle and try to attack the large monster before it reaches the crawler, maybe you could even try to reprogram the crawler to avoid the creature. Or maybe there's some other option that you haven't thought of yet.

You spend a moment considering what your next move will be.
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RE: Sack Boogies
You wouldn't happen to have a spyglass available, would you?
From here it could be a LUMBOAR, maybe a CATLAS or a GIGANT. Lot's of big boogie monsters out there.
It's pretty hard to tell which if any of those it is, so getting a better look would be helpful.
Failing that, getting a bunch of CLOCKATIELS to harass the big one could slow it down. Buy some time to think of a better plan.
Quiet. Good for an unusual opinion. Doesn't talk much.
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RE: Sack Boogies
>Stop the Crawler so you can get even more time.
>Capture all of the Fallen Clockatiels and send them to distract the monster to another path, maybe you can get a rare and shiny PARROTIME.
>Also make your Annoyse stop of making any sounds as it is the thing attracting them.
Duck, duck, duck, duck, GHOOST.
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RE: Sack Boogies
(06-22-2018, 05:00 PM)LammarWesley Wrote: »>Stop the Crawler so you can get even more time.
>Also make your Annoyse stop of making any sounds as it is the thing attracting them.

You're not sure what it is, but you know it's bad. To gain yourself some more time, you put ANNOISY back in your Boogie Sack and head down to pause the crawler's progress.

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You stop the crawler and look out the window toward the approaching Sack Boogie.

(06-22-2018, 04:54 PM)Arcanuse Wrote: »You wouldn't happen to have a spyglass available, would you?
From here it could be a LUMBOAR, maybe a CATLAS or a GIGANT. Lot's of big boogie monsters out there.
It's pretty hard to tell which if any of those it is, so getting a better look would be helpful.

It'd be good to know what you're dealing with. You decide to head down to the equipment lockers and see if there's a spyglass available. If you can't find any, you'll climb out and gather up the fallen CLOCKATIELs.

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Unfortunately, the crawler equipment lockers only appear to be equipped with a toolkit, a few spare parts, an emergency beacon, and some first aid supplies.

Maybe there are additional supplies in the cargo hold.

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You unlock the cargo hold door and wave your hand in front of the sensor to open it.

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Oh, for crying out loud...
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RE: Sack Boogies
>That Boogie's legs are sticking out! Better shove them in all the way.
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RE: Sack Boogies
Just... Just leave them there. Probably better this way. Not causing any further trouble, at least.
Quiet. Good for an unusual opinion. Doesn't talk much.
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RE: Sack Boogies
>Yeah, that's a mess, just get him out of here and pick the additional boogie sack, might have a few boogies there that will help a lot. No one will care if you borrow them just for a minute or two.
>Just beware to not get that guy out of there.
>After removing the guy from the sack, you might try to find you luck and seek for anything good in the cargo.
Duck, duck, duck, duck, GHOOST.
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RE: Sack Boogies
>When you remove the bag, they're probaly going to make some fuss. Dont hesitate to kick them in various places to pacify them.
>A few knock with your trusty ZUBATON on the head too. Probably good for what they have. .. unlikely to make things any worse, given how far they've gone.
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RE: Sack Boogies
(06-22-2018, 07:00 PM)LammarWesley Wrote: »>Yeah, that's a mess, just get him out of here and pick the additional boogie sack, might have a few boogies there that will help a lot. No one will care if you borrow them just for a minute or two.

You pull Fartbuttsman to his feet and extract him from the Boogie Sack.

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"Sorry man, but I might need this. There's trouble on the road ahead. I don't suppose you could make yourself useful?"

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Fartbuttsman: "Children of the night... what music they make..."

Doesn't seem likely that he'll assist you, but hey, maybe the Boogie Sack will come in handy.

(06-22-2018, 07:00 PM)LammarWesley Wrote: »>After removing the guy from the sack, you might try to find you luck and seek for anything good in the cargo.

While Fartbuttsman moans and slumps against the wall, you quickly examine the contents of the cargo crates. It's mostly broken eggs now, but you do find some unbroken things:

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...two unbroken eggs, one electron macroscope, and one galvanized steel leaf clamper.

Fartbuttsman: "Loot, loot, loot so low... lute solo... lewd sew... low..."

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You're eager to head up top and scope out the approaching Boogie using your newly acquired macroscope, but you stop to consider whether you should do anything about Fartbuttsman before leaving him unsupervised again.
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RE: Sack Boogies
Pat. Pat.
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RE: Sack Boogies
>Put the dude down and snap your fingers, he's going to initate to act like a chicken or sleep.
>Just remove anything that can hurt him from there and lock the doors.
>Time to get out to get a few birds.
Duck, duck, duck, duck, GHOOST.
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RE: Sack Boogies
Treat him like a sack boogie? Tell him that if he stays put, he'll be allowed to be in the sack again.
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RE: Sack Boogies
>Put him in a crate, he is a danger to himself if left unchecked
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RE: Sack Boogies
(06-29-2018, 03:59 AM)btp Wrote: »Pat. Pat.
(06-29-2018, 06:36 AM)Smurfton Wrote: »Treat him like a sack boogie? Tell him that if he stays put, he'll be allowed to be in the sack again.

You comfort old Fartbuttsman with a few pats on the head.

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"Listen, man..." you say soothingly, "if you stay here and don't run off, you can go back in the Boogie Sack once the danger is past. Sound good?"

Fartbuttsman: "We never finished the-- EGGS!"

Hmmm. You decide you better secure him more thoroughly just in case that little incentive didn't get through.

(06-29-2018, 01:52 PM)Reyweld Wrote: »>Put him in a crate, he is a danger to himself if left unchecked
(06-29-2018, 04:03 AM)LammarWesley Wrote: »>Just remove anything that can hurt him from there and lock the doors.

You add the macroscope and leaf clamper to your utility belt and then put Fartbuttsman into a cargo crate.

You put the two unbroken eggs into the crate with him, figuring he won't be able to hurt himself with them.

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"Here, pal. Keep an eye on these, they're under your protection. Got it?"

Fartbuttsman: "...yes, yes, in the dark with the eggs. ALWAYS the eggs! In the darkness..."

(06-29-2018, 04:03 AM)LammarWesley Wrote: »>Time to get out to get a few birds.

Whatever. You close the box and head out of the cargo hold, locking it again behind you.

Time to collect some of those fallen CLOCKATIELs while you still can.

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You open the outer hatch and make sure the area is clear of hostiles before jumping down.

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Knowing that time is of the essence, you start scooping up the first subdued CLOCKATIEL you see. Meanwhile, you're considering your next moves for defeating or avoiding the large Sack Boogie down the road.

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Is there anything you can do to keep the crawler out of danger and allow it to get past the threat?
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RE: Sack Boogies
>Sneakerat: Get Run Over
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RE: Sack Boogies
Well, it's drawn by your noisy Sack Boogie. If the small fry are showing up anyways, maybe you'd be better off putting it back in the sack and seeing if the big one loses interest.

Otherwise your best bet is probably to give the beast some kind of distraction and drive past it while it's occupied with that?

I guess you could also try ramming it with the crawler, but that would be incredibly reckless and you wouldn't ever seriously consider it. The only way that could possibly happen would be if one of your passengers got to the controls and started playing around or something, but what are the chances of that.
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RE: Sack Boogies
Is that a PLUMA? Wuh-oh.
Quiet. Good for an unusual opinion. Doesn't talk much.
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