CODENAMES

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
CODENAMES
#51
RE: CODENAMES
Presumably we wait once again geez.
#52
RE: CODENAMES
And here are your standings, operatives!

Updated list:
FENCE
MILLIONAIRE
ROOF
ROULETTE
PIANO
SAIL
ROOT
MINE
GIANT
ENGLAND
PITCH
KANGAROO
VET
RING
BLOCK
SWING
DWARF
CASINO
HOSPITAL
WAR
DISEASE
POINT
NEW YORK
FIGURE
COVER

Red has 8/9
Blue has 3/8

It is now the BLUE Spymaster's move.
#53
RE: CODENAMES
Next Clue For Blue:

##Key: 2
#54
RE: CODENAMES
##FENCE
cos fences have gates i guess. that's the best i can think of.
#55
RE: CODENAMES
oh I definitely know one if we still have turn after this
~◕ w◕~
#56
RE: CODENAMES
FENCE is... a BYSTANDER

FENCE
MILLIONAIRE
ROOF
ROULETTE
PIANO
SAIL
ROOT
MINE
GIANT
ENGLAND
PITCH
KANGAROO
VET
RING
BLOCK
SWING
DWARF
CASINO
HOSPITAL
WAR
DISEASE
POINT
NEW YORK
FIGURE
COVER

Red has 8/9
Blue has 3/8

spymasters can totally explain their clue reasoning once a game ends

It is now the RED Spymaster's move.
#57
RE: CODENAMES
Because I finally want to contribute in a real way I believe that Kangaroo, Root, Piano, and Pitch are BLUE words based on Dini's clues unless Schazer's (hopefully) final clue can't be anything but one of them.
#58
RE: CODENAMES
EBWOP Though now that I've thought of it I feel like a right idiot for typing all that in case we don't get it this round, but I figure we only have one left and narrowing down what it probably isn't is a good bet?

I'm sorry if I ruined everything it's hard to figure out what to do when my team is consulting somewhere else ;-;
#59
RE: CODENAMES
If you're right on everything, Mirdini could go "Palamedes: 4"
Then again, we'll still probably win just on account of having two turns to get one word.
[Image: WFQLHMB.gif]
#60
RE: CODENAMES
Yeah that's why I regret doing it, but at the same time I'm pretty confident that Schazer can come up with a good enough clue that we can narrow it down to only one thing.

Also, you know, wanted to actually be able to do something this game instead of completely missing out because you guys are talking about it elsewhere and blast through each round long before I even realize it's started. If there's another round it might be wise to split teams based on who is frequently on the IRC and who isn't.
#61
RE: CODENAMES
I was going to give you a poke on Steam last night, but when I thought of that I saw you'd just logged off.

Anyways, with only one word to go Schazer doesn't even have to worry too much about ambiguity; if we get a clue and it works well for one word and sort-of works for another, we go for the clearer fit.

I only see two pairs of potentially overlapping words, and I think they're distinct enough that Schazer can come up with something to point us to one over the other.
#62
RE: CODENAMES
Yeah I feel kind of bad for not being around in more convenient ways but for the past few months I've had lousy connection which makes reliably being on Steam or Skype difficult and IRC nigh-impossible.

If this is run again there should also probably be rules in place for Couriers as well. Right now I'm not seeing anything that says we can't just come up with potential clue-words for Schazer to clear up the overlapping pairs and win that way (or worse, come up with clues for every viable option) and that seems sort of lousy?
#63
RE: CODENAMES
## Thatch: 1
#64
RE: CODENAMES
I'm pretty sure on what that is, but I'll let Pala have the honors of finishing this off for us.
#65
RE: CODENAMES
Thanks Fogel. Here's hoping that I haven't managed to completely screw us up.

Show me ## ROOF
#66
RE: CODENAMES
ROOF is... the final RED word!

Congratulations, RED team!

You hit all my clues right on the mark - the only alternative I might've done (if BLUE team hadn't accidentally hit DWARF) would've been ## Tolkein:2.
#67
RE: CODENAMES
Should I post the full set of answers? Would BLUE like to try figure out which clues were theirs?

I'd definitely like to play another round, maybe not-Spymastering this time (though I wouldn't mind were that the case).
#68
RE: CODENAMES
You must be registered to view this content.
#69
RE: CODENAMES
Fogel and Sai have too much puzzle prowess, is the takeaway message here
#70
RE: CODENAMES
Perhaps they will be separated for round 2.

Oh yes, round 2! Who's in? I've already got Shredded down. Remember to state if you'd rather be a Courier or a Spymaster, unless you're down for either.


And hey, here's the full list.

Show Content
#71
RE: CODENAMES
I want to play again! Preferably not spymaster this time.
#72
RE: CODENAMES
I'd be up for another go, as whatever.
#73
RE: CODENAMES
i'm down but the next few days are gonna be too hectic for me to be a spymaster I think

COURIER, IF YOU PLEASE
~◕ w◕~
#74
RE: CODENAMES
You must be registered to view this content.
#75
RE: CODENAMES
I'm willing to go again as anything