CODENAMES - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Archive (https://eagle-time.org/forumdisplay.php?fid=25) +--- Forum: Adventures and Games (https://eagle-time.org/forumdisplay.php?fid=30) +---- Forum: Forum Games (https://eagle-time.org/forumdisplay.php?fid=32) +---- Thread: CODENAMES (/showthread.php?tid=1156) |
CODENAMES - Robust Laser - 10-15-2015 Greetings, Comrades. The time has come. Our sleeper agents are in position, awaiting orders. Your Couriers must find and activate all of your agents before the filthy capitalists of Team Blue can activate their own agents. You will know your agents by their Codenames. Of course, we can not transmit these codenames to all agents, for fear of interception by the enemy. Spymaster, you must guide your couriers to the correct agents through encrypted communications. Be careful not to mislead your agents into giving sensitive documents to ignorant bystanders, or even worse, enemy agents! And we have word that a mysterious and deadly extremist lies in wait, ready to slaughter the agents of either side. We know this rogue element only as THE ASSASSIN. Team Red, deploy to the field. The Motherland is counting on you. Hello, Agents. The time has come. Our sleeper agents are in position, awaiting orders. Etc etc etc look you have the commie documents you get the gist. Save freedom or whatever. What the hell is Codenames? Codenames is a word game designed by God of Board Game Design, Vlaada Chvatil. It is a team game, where each of the two teams, Red and Blue, consists of one Spymaster, and several Couriers. Two or three couriers depending on interest.
SPYMASTER RULES When giving clues, there are a few things you have to keep in mind!
Oh, oh, one more thing! There's a special kind of clue you can give! Spymasters can give a clue such as, FEATHER: 0. This means "none of our words relate to feathers." Your team gets infinite guesses until they fail for this. Similarly, you can also give FEATHER: INFINITY as a clue. Infinity is a number. You can guess for as long as you can until you fail. Or pass the turn. Or win, I guess. THREAD SPECIFIC STUFF In order to keep some semblance of pace happening, there will be a time limite of 24 hours after a Spymaster has posted their clue for the Couriers to make official guesses. After that point, you can keep going, but then the enemy Spymaster can just end your turn by giving their clue whenever they're ready. At that point, no more guesses for you. It's the enemy's turn. Speaking of Spymasters, they have 48 hours after the enemy turn has ended (from a pass or a bad guess) to issue a clue. If they don't make the deadline, I'll treat it as an invalid clue. In either case, an extension can be requested for whatever cirucmstances may call for it. Game communication should be within the thread. You can, like, talk about it on IRC stuff, specifically if I'm there to see it, and that doesn't just mean I'm online because I leave IRC open while I sleep. Until the end of the game, Spymasters must say nothing to their Couriers except for clues. Couriers can say whatever they want, but, y'know, the enemy is watching. Anybody not playing can't help out the Couriers or Spymasters, but they can totally make fun of players. Finally, When you're actively giving a clue, or making a guess you should bold it and give it in the format ## BODYPILLOW: 4 or ## GUESS ANIME. This makes it nice and obvious for either the Couriers who are looking for their clue, or me/Spymasters looking to confirm whether or not the guess was correct, as well as, for the guesses in particular, being able to tell whether or not it's speculation or an actual submission. Our first game will have 6 or 8 players depending on interest. Post ## MISSION ACCEPTED if you're in, as well as if you'd like to be a Spymaster, a Courier, or would be fine with either. The Spymaster of each team will be PM'd a list of which words are allied to who. RE: CODENAMES - Schazer - 10-15-2015 # # MISSION ACCEPTED PARTICULARS TO BE FIGURED OUT LATER PREFERRED ROLE: WHICHEVER RE: CODENAMES - Whimbrel - 10-15-2015 # # MISSION ACCEPTED READY TO FAIL AT ANY TASK ASSIGNED TO ME! RE: CODENAMES - Schazer - 10-15-2015 Cyber cleared this up in IRC but: There are 25 words. 9 cards/words for the team that goes first, 8 cards/words for the team going last. 1 assassin, 7 bystanders. First team to figure out from the Spymaster's clues which cards are theirs wins, unless either side hits the Assassin. RE: CODENAMES - Dragon Fogel - 10-15-2015 # # MISSION ACCEPTED Make me a Courier, I don't want to know what's going on. RE: CODENAMES - Palamedes - 10-15-2015 ## MISSION ACCEPTED READY FOR DISASTER AS EITHER HEAD SPY OR UNDERLING RE: CODENAMES - Mirdini - 10-15-2015 ## MISSION ACCEPTED beep boop (up for anything) RE: CODENAMES - Dalmationer - 10-15-2015 This Mission Is Accepted By Me, Dalm RE: CODENAMES - Paranoia - 10-15-2015 Mission accepted. RE: CODENAMES - Robust Laser - 10-16-2015 i totally forgot to say in the spymaster pm who was what color spymaster so you'll have to look in this post to determine which team you're on whoops RED TEAM Spymaster: Schazer Couriers Palamedes Dragon Fogel Sai BLUE TEAM Spymaster: Mirdini Couriers Whimbrel Dalm Paranoia Paranoia, you- HAVE BEEN HERE THE WHOLE TIME. I've PM'd the Spymasters the following list of words with their allegiance. Couriers, you have no such luck. FENCE MILLIONAIRE ROOF ROULETTE PIANO SAIL ROOT MINE GIANT ENGLAND PITCH KANGAROO VET RING BLOCK SWING DWARF CASINO HOSPITAL WAR DISEASE POINT NEW YORK FIGURE COVER The Red Spymaster is to start! RE: CODENAMES - Sai - 10-16-2015 ###MISSION ACCEPTED### RE: CODENAMES - Schazer - 10-16-2015 Team Red your first Clue 1: ## HILLARY CLINTON: 3 RE: CODENAMES - Sai - 10-16-2015 ###NEW YORK RE: CODENAMES - Schazer - 10-16-2015 Correct! Team Red, you have up to three more guesses. RE: CODENAMES - Sai - 10-16-2015 ###MILLIONAIRE RE: CODENAMES - Dragon Fogel - 10-16-2015 ##MILLIONAIRE RE: CODENAMES - Schazer - 10-16-2015 NEW YORK and MILLIONAIRE are both RED words! Keep up the good work, Couriers! You have up to two more guesses. RE: CODENAMES - Dragon Fogel - 10-16-2015 ##WAR RE: CODENAMES - Schazer - 10-16-2015 WAR is a RED word! You may have one additional guess before BLUE takes their turn. RE: CODENAMES - Dragon Fogel - 10-16-2015 Red team passes. RE: CODENAMES - Robust Laser - 10-16-2015 RED turn ends! Colored words have been revealed and as such no longer count as part of the board. FENCE MILLIONAIRE ROOF ROULETTE PIANO SAIL ROOT MINE GIANT ENGLAND PITCH KANGAROO VET RING BLOCK SWING DWARF CASINO HOSPITAL WAR DISEASE POINT NEW YORK FIGURE COVER Red has 3/9 Blue has 0/8 It is the BLUE Spymaster's turn! EDIT: As a note, you may not have seen much discussion here for the Red team's decisions! They were talking in IRC a bit. Which is normally not allowed but I was there so. Basically I'm updating the rules to say you can discuss clues out of thread, but only if I'm there to witness it. RE: CODENAMES - Mirdini - 10-16-2015 Blue team, it's time to DEFEND AMERIFREEDOM! Your first clue: ## Under: 4 RE: CODENAMES - Paranoia - 10-16-2015 Cover, probably? Point and root maybe plausible. What do you you two think? (That is, what do Whim and Dalm think.) RE: CODENAMES - Whimbrel - 10-17-2015 Hmmm Kangaroo could be as in "Down Under" Dwarves are Underground Root also works for that I'm not sure about Point I agree with Cover! RE: CODENAMES - Whimbrel - 10-17-2015 ##COVER |