TEAM CHALLENGE(s)

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TEAM CHALLENGE(s)
#51
RE: TEAM CHALLENGE(s)
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#52
RE: TEAM CHALLENGE(s)
Now you know my pain
#53
RE: TEAM CHALLENGE(s)
needed to get it before it could escape
#54
RE: TEAM CHALLENGE(s)
Oh my god. This is what I've been missing.
[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
#55
RE: TEAM CHALLENGE(s)
I forgot about this! Expect an update probably sometime tomorrow.
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#56
RE: TEAM CHALLENGE(s)
Haha suprise (but sorry for the delay, I really did forget) look at this fascinating update!

[Image: 0013%20Chess%20Blue%20Move%206.png]

BLUE MOVE 6
1st Coldblooded: Pawn moves from c7 to c6.
2nd Palamedes: Pawn moves from a6 to a5.
3rd Gatr: That pawn has already moved...
4th Gimeurcookie: That pawn has already moved...
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#57
RE: TEAM CHALLENGE(s)
[Image: 0014%20Chess%20Red%20Move%207.png]

RED MOVE 7
1st Shredded: Queen moves from g8 to g5, capturing the Red Knight. +2 points to Shredded.
2nd Robust Laser: Pawn moves from f7 to f8, transforming into a knight!
LEVEL UP
3rd AgentBlue: The Queen has already moved...
4th Mirdini: The pawn/knight has already moved...
5th a52: The knight is already dead...

POINTS:
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#58
RE: TEAM CHALLENGE(s)
i feel like i made a good decision here
#59
RE: TEAM CHALLENGE(s)
Fuck you Shredded.
#60
RE: TEAM CHALLENGE(s)
I was expecting whoever moved it to turn the pawn into a king.
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#61
RE: TEAM CHALLENGE(s)
I give up.
#62
RE: TEAM CHALLENGE(s)
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#63
RE: TEAM CHALLENGE(s)
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#64
RE: TEAM CHALLENGE(s)
[Image: 0015%20Chess%20Blue%20Move%207.png]

BLUE MOVE 7
1st Coldblooded: Pawn moves from a5 to a4
2nd Palamedes: That pawn has already moved...
3rd Gimeurcookie: That pawn has already moved...
4th Gatr: Pawn moves from e7 to e5.
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#65
RE: TEAM CHALLENGE(s)

Yes I won't do this next time. There won't even be friendly fire....!
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#66
RE: TEAM CHALLENGE(s)
Honestly from a spectator's point I feel like friendly fire is a great motivator in the point competition system. However, I think it should be nerf'd of course to 1/2 points per kill. Rounded down of course