You (plural) own a dungeon!

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
You (plural) own a dungeon!
#26
RE: You (plural) own a dungeon!
>I say a nice chest with a decent lock and simple paralysis dart trap should reach for what between 4 to 10 GP ? plus acouple more empty with no locks (as long as they LOOK closed and full...). let's build them in the main room. That should distract from the hole int he ceiling until it's too late.

>Let's build a small room at half price on the east of the main room. That's our imp/goblin dormitory. They can use old rag as matresses for now, we'll see of uprgrading later when we have an actual budget.

>And now we waiut for some money to cash in

Quote:>Send out a goblin to advertise our dungeon

Yes but what angle of approach should we use, tho ? The self aware 'you're an adventurer, we're a dungeon' kind or more 'there be tale of a dark dark place with many riches below' ?
And more importantly, wo is gonna trust a goblin ?

Oh I Know:
>Order the goblin on a raiding mission to leave tracks leading to our dungeon.
People; who want their stuff back will have to get there, if we leave a couple surivivors like the other rufians, world should spread...
#27
RE: You (plural) own a dungeon!
> Buy Jeremie a Book of Transmutations
[Image: Iv0bTLS.png]
#28
RE: You (plural) own a dungeon!
((I'm going to be busy with exams for the next week, I might get in a couple updates but maybe not...))
Sig:
SpoilerShow
#29
RE: You (plural) own a dungeon!
(01-24-2017, 12:59 AM)Arcanuse Wrote: »>How about a hidden side room where our off duty minions can hang out? Or at least avoid adventurers. I think the lint-kobold might like that.
Edit: Oh dear. That's a kobald not a kobold. Can we get the kobold some hair? Or a hat?

You create a side room for your minions to hang out it, concealing the door. It is abstractly smaller, to balance the price of the room. (-10 gold)

(01-24-2017, 01:14 AM)SirBlizz98 Wrote: »>Name the goblins, Jina, Dana, and ZOK, yes in all caps like that. Name the Imp, Sam.

>Name the Kobald, Klingle-Klangle. Give him some jingley boots and command him to dance for our amusement.

Jina and Dana look pleased at their new names; Sam frowns but accepts their given name.

Klingle-Klangle, in a mixture of fear of destruction and pleasure from receiving both an item and a name, dances vigorously on instruction. His form is lacking, and after only a few minutes he has to stop to catch his breath. (-2 gold)

The jingly boots were hilarious.

(01-24-2017, 01:40 AM)BananaPanda Wrote: »Ok, we need to entice some people to enter our dungeon. Maybe a sign? Yeah, a sign. Make a sign that says "Free treasure inside, just some goblins to deal with." and put it out front. We should also get a treasure painting that shows a pretty good amount of teasure, like a hoard sized pile.

You lack the ability to create outside of your dungeon. You instead create the sign inside, and have Jina place it outside. (-1 gold)

You also create a painting of a treasure hoard. (-1 gold)

(01-24-2017, 07:18 AM)Sleepy Wrote: »>Send out a goblin to advertise our dungeon

After Jina returns, you turn her around and tell her to advertise the facilities, similarly to the sign. Jina embarks on this quest.

Dana looks lonely. Sam looks bored.

(01-24-2017, 07:53 AM)smuchmuch Wrote: »>I say a nice chest with a decent lock and simple paralysis dart trap should reach for what between 4 to 10 GP ? plus acouple more empty with no locks (as long as they LOOK closed and full...). let's build them in the main room. That should distract from the hole int he ceiling until it's too late.

>Let's build a small room at half price on the east of the main room. That's our imp/goblin dormitory. They can use old rag as matresses for now, we'll see of uprgrading later when we have an actual budget.

>And now we waiut for some money to cash in

Quote:>Send out a goblin to advertise our dungeon

Yes but what angle of approach should we use, tho ? The self aware 'you're an adventurer, we're a dungeon' kind or more 'there be tale of a dark dark place with many riches below' ?
And more importantly, wo is gonna trust a goblin ?

Oh I Know:
>Order the goblin on a raiding mission to leave tracks leading to our dungeon.
People; who want their stuff back will have to get there, if we leave a couple surivivors like the other rufians, world should spread...

You spend all remaining gold on three empty chests, one of which having a paralysis dart trap. (-12 gold)

You are completely out of gold...

You have no way of contacting either goblins on their missions. Your realm of influence is limited to the dungeon, so you cannot send them telepathic messages.

(01-25-2017, 10:41 PM)ICantGiveCredit Wrote: »> Buy Jeremie a Book of Transmutations

Being broke is a big problem, huh? You expect ZOK to return soon, so gold should be less of a problem.

(Note: you have gained 1 fame)

---

DUNGEON ROOMS / KNOWN WORLD
SpoilerShow

RESOURCES / STATS:
SpoilerShow
Sig:
SpoilerShow
#30
RE: You (plural) own a dungeon!
so here's what i'm thinking, given that we can't leave or even see anything outside of the dungeon: it's not so much that we OWN a dungeon as much as we ARE a dungeon
#31
RE: You (plural) own a dungeon!
Once we have enough funding for a proper dungeon core we can start looking around outside. Right now, that one gold coin would be lucky to buy a used dungeon core (Pebble sized).
Although, that might be enough to look right outside the front door.
Quiet. Good for an unusual opinion. Doesn't talk much.
#32
RE: You (plural) own a dungeon!
Exchange fame for pocket lint.
#33
RE: You (plural) own a dungeon!
>Use Fame to create a Minion-Handler to hang out in the side room to patch up minions. Or work as a therapist. We need more money before we can have a Minion-Handler Specialist to split the jobs. And more rooms. Really, we need to find a more convenient and close to home source of cash.
Quiet. Good for an unusual opinion. Doesn't talk much.
#34
RE: You (plural) own a dungeon!
>Order your minions to hangout in the hangout until further notice

>Twiddle our nonexistent thumbs until ZOK comes back.
[Image: 9oAO3Nx.gif][Image: PxleLogo_Da.gif?dl=1][Image: Njx8eUo.png][Image: FuJRCK7.png][Image: A43ybmM.png][Image: PxleSig_%5BLOST%5D.png?dl=1][Image: JoFm6nh.gif]
Adun Toridas, Space Ninja...
#35
RE: You (plural) own a dungeon!
(01-28-2017, 03:36 AM)Dragon Fogel Wrote: »Exchange fame for pocket lint.

You turn the 1 fame into 100 pocket lint. That's a lot of pocket lint!

(01-28-2017, 03:38 AM)Arcanuse Wrote: »>Use Fame to create a Minion-Handler to hang out in the side room to patch up minions. Or work as a therapist. We need more money before we can have a Minion-Handler Specialist to split the jobs. And more rooms. Really, we need to find a more convenient and close to home source of cash.

Whoops, if only you hadn't converted your only fame into pocket lint.

Yes, cash is still a problem. Sam suggests working all of the goblins and the kobold in a mine. Dana suggests cutting off Sam's wings and selling them.

(01-28-2017, 04:13 AM)SirBlizz98 Wrote: »>Order your minions to hangout in the hangout until further notice

>Twiddle our nonexistent thumbs until ZOK comes back.

Dana, Sam, and Klingle-Klangle all move into the hangout room. It provides decent entertainment to the ensemble when Klingle-Klangle is climbing down from the ceiling, bells jingling.

As if like magic, ZOK returns. He has gained 4 levels since he left, and has brought with him 8 apples and 2 pitiful gold pieces.

"I tried to attack the town, but they were too strong! A dozen big human villagers were kicking me and prodding me and it was hard just to escape. After that, I've been lurking around the outskirts of their farms, stealing apples from an orchard. I couldn't return with nothing.... Please forgive me for this failure!"

Sama and Dana peak out from the Minion Hangout.

---

DUNGEON ROOMS / KNOWN WORLD
SpoilerShow

RESOURCES / STATS:
SpoilerShow
Sig:
SpoilerShow
#36
RE: You (plural) own a dungeon!
exchange apples for fame for pocket lint
#37
RE: You (plural) own a dungeon!
Pat ZOK on the back and tell him to keep his chin up, he tried his best and that's what counts.
Though he did fail and failures need to be punished, have klingle-klangle kick him a few times.
SpoilerShow
#38
RE: You (plural) own a dungeon!
>That's okay ZOK you did your best, and that's what matters. But don't fail again or else you're dead meat buster! colon right parenthesis.

>Do you people need food? You may have 1 apple each if you do.
[Image: 9oAO3Nx.gif][Image: PxleLogo_Da.gif?dl=1][Image: Njx8eUo.png][Image: FuJRCK7.png][Image: A43ybmM.png][Image: PxleSig_%5BLOST%5D.png?dl=1][Image: JoFm6nh.gif]
Adun Toridas, Space Ninja...
#39
RE: You (plural) own a dungeon!
exchange ZOK soul for pocket lint
[Image: Iv0bTLS.png]
#40
RE: You (plural) own a dungeon!
>Zok, your a goblin. As far as I'm concerned, this was a huge success.
Quiet. Good for an unusual opinion. Doesn't talk much.
#41
RE: You (plural) own a dungeon!
(02-03-2017, 09:55 PM)ICantGiveCredit Wrote: »exchange ZOK soul for pocket lint

Please don't. ZOK might be stronger than Jeremie and has experience in the world.

>Eat apples and wait for new challengers to approach. Then kill them and take their stuff.
#42
RE: You (plural) own a dungeon!
^
Seconding
SpoilerShow
#43
RE: You (plural) own a dungeon!
Quote:Please don't. ZOK might be stronger than Jeremie and has experience in the world.

Allas even with some level difference and world experience, roof kraken still a kraken and a goblin still just a goblin.

Still would e a shame to waste a perfectly good goblin soul with no payoff
... On the other hand failure and poor performances must be punished....

>Hey Sam is an imp, can we let him nibble on some of Zok soul to get stronger ? And then we send him steral stuff with, some newly enhanced magic.
#44
RE: You (plural) own a dungeon!
(02-03-2017, 08:12 PM)☆ C.H.W.O.K.A ☆ Wrote: »exchange apples for fame for pocket lint

You try to do this, but it seems you can't convert apples into fame. You then try to go directly from apples to pocket lint, but it also fails!

I guess apples aren't a valid currency..?

(02-03-2017, 08:37 PM)BananaPanda Wrote: »Pat ZOK on the back and tell him to keep his chin up, he tried his best and that's what counts.
Though he did fail and failures need to be punished, have klingle-klangle kick him a few times.

You pat ZOK on the back, and he looks extremely uncomfortable and guilty. Then you tell Klingle-klangle to kick him a few times.

This suprises ZOK more than it hurts him, but he almost seems pleased to be punished. In fact, it hurts Klingle-klangle more than ZOK- the bells ring as they bruise the pair.

Klingle-klangle gains a level.

(02-03-2017, 09:10 PM)SirBlizz98 Wrote: »>That's okay ZOK you did your best, and that's what matters. But don't fail again or else you're dead meat buster! colon right parenthesis.

>Do you people need food? You may have 1 apple each if you do.

ZOK nods, shaking ever so slightly. No one else notices.

Klingle-klangle and Dana both take an apple and begin to eat. ZOK declines and Sam makes some snarky comment about eating physical matter to be for lower beings.

Jeremie clicks loudly, and Sam takes it back.

(02-03-2017, 10:01 PM)Arcanuse Wrote: »>Zok, your a goblin. As far as I'm concerned, this was a huge success.

ZOK looks even more ashamed, and Dana carefully examines their toes. Sam snickers.

(02-07-2017, 03:09 AM)smuchmuch Wrote: »
Quote:Please don't. ZOK might be stronger than Jeremie and has experience in the world.

Allas even with some level difference and world experience, roof kraken still a kraken and a goblin still just a goblin.

Still would e a shame to waste a perfectly good goblin soul with no payoff
... On the other hand failure and poor performances must be punished....

>Hey Sam is an imp, can we let him nibble on some of Zok soul to get stronger ? And then we send him steral stuff with, some newly enhanced magic.

Sam drinks a bit of ZOK's essence, and gains a level! ZOK looks tired.

Sam isn't quite sure what you want him to do, but can only cast basic fire magic at this time.

(02-07-2017, 12:11 AM)ForestGardener Wrote: »
(02-03-2017, 09:55 PM)ICantGiveCredit Wrote: »exchange ZOK soul for pocket lint

Please don't. ZOK might be stronger than Jeremie and has experience in the world.

>Eat apples and wait for new challengers to approach. Then kill them and take their stuff.
(02-07-2017, 12:33 AM)BananaPanda Wrote: »^
Seconding

After a chow session, your advertising pays off. Jina is thrown into the main room, bleeding and terrified. Behind her enter four armed ruffians, a cloaked figure and a bigger, tougher ruffian (also armed).

"So, this is the place?" says the bigger ruffian.

"Yes boss, this is where they were." says one of the smaller fry.

"Looks easy." The big ruffian eyes the three chests. "This will be a cash-in today. You might even pay off your debt."

He directs this at the hooded figure, who looks down nervously.

Three of the smaller ruffians charge forward, one hangs back with the cloaked figure, who has begun to chant. Boss ruffian slowly advances, using the smaller grunts as meat-shields.

The ruffians seem wary of above.

---

DUNGEON ROOMS / KNOWN WORLD
SpoilerShow

RESOURCES / STATS:
SpoilerShow
Sig:
SpoilerShow
#45
RE: You (plural) own a dungeon!
Have your minions offer the intruders some apples. They must be hungry after their long journey. Look, there's enough for all of them!

Then have Jeremie grab any intruders that go for the apples.
#46
RE: You (plural) own a dungeon!
I detect a potential recruit. We should try to keep the Mage alive, or get him to turn when the big guy is not right next to him.
Quiet. Good for an unusual opinion. Doesn't talk much.
#47
RE: You (plural) own a dungeon!
>Okay, antagonism 101, alway go for the mage first. Have ZOK use his new sneaky to get behind and take him out.
>Sam burninate the rufian boss.
>Jeremy can eat the rest.
#48
RE: You (plural) own a dungeon!
kill them
#49
RE: You (plural) own a dungeon!
> i agree with the smuchinator, we should recruit the mage! Dungeons aren't such a tourist death-trap are they?

Yes?

Oh.
[Image: Iv0bTLS.png]
#50
RE: You (plural) own a dungeon!
> Disrupt the mage's spellcasting
> Defend the trapped chest and only the trapped chest. Do not retreat unless the boss personally goes for it. Once the boss is paralyzed, Jeremie engages. (The boss clearly doesn't believe the ceiling kraken exists, but also represents a real threat to said kraken.)