Land of Towns and Scum [Mafia Game Adventure]

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Land of Towns and Scum [Mafia Game Adventure]
#1
Land of Towns and Scum [Mafia Game Adventure]
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For every game that ends, another comes to take it's place. Like a disease or a kind of unfunny internet joke. Here, in the familiar lands, we will see another game rise up, and we shall see if the players can outsmart their moderator.

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This is you. Waiting to be whisked away to play another game. What is your role?
#2
Re: Land of Towns and Scum [Mafia Game Adavneture]
I have little to no working knowledge of mafia. Just warning ya.

> vigilante
#3
Re: Land of Towns and Scum [Mafia Game Adventure]
Nah, it's okay, go crazy with the role names.
Say multiple role names if you want too, the more options I have the less you know about the set-up :)
#4
Re: Land of Towns and Scum [Mafia Game Adventure]
Dalek.

Paranoid Gun Owner.

Stripper Cop.

Barista Barrister.

Fact Seagull.

Dog Handler.
#5
Re: Land of Towns and Scum [Mafia Game Adventure]
>Drunken Gambler

>Mathlete

>Heavily Medicated Cop

>Paranoid Android

>Zookeeper

>Hysterical Widow

>Don Quixote
#6
Re: Land of Towns and Scum [Mafia Game Adventure]
>Evil Incarnate. (If this is selected, you obviously need to be aligned with the town.)

>Fisherman.

>Intergalactic Traveling Salesman.

>Penguin.

>Super Penguin.

>Guy With Dirty Underwear.

>The Convolution.

>??????

>Yes, please.
#7
Re: Land of Towns and Scum [Mafia Game Adventure]
NTA's DIY Roles!

Base Roles:
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Modifiers:
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#8
Re: Land of Towns and Scum [Mafia Game Adventure]
Not The Author Wrote:Death Sexlington
#9
Re: Land of Towns and Scum [Mafia Game Adventure]
>Eximo Pulvis
#10
Re: Land of Towns and Scum [Mafia Game Adventure]
Wheat Wrote:Community Organizer: Once per game, this role can PM the mod with a request that will make the subject of the lynch proceedings, instead of being lynched, be unkillable at night for the rest of the game by everyone pitching together and building that person a safehouse/giving them a safe spot. The ability being activated will not be revealed until the lynch/unkillable-fying occurs, so it takes the player talking about it themselves for the other players to find out about it.

Oh my god, this role would be so hard to use.

"Hi, I'm a cop!"
"Great! I can make you unkillable for one night! But, uh, everyone has to vote to lynch you for it to work. And I can only do it once, so we can't test my claim before we do that."
#11
Re: Land of Towns and Scum [Mafia Game Adventure]
Not The Author Wrote:The Town Itself In A Musical
#12
Re: Land of Towns and Scum [Mafia Game Adventure]
The GM.
#13
Re: Land of Towns and Scum [Mafia Game Adventure]
The Random Number Gods have deemed you...

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The Convolution.

Code:
The Convolution. Each night you will target one other player. They will be marked.

You will win if half of the living players are marked.

Moderator Wrote:Any Questions?
#14
Re: Land of Towns and Scum [Mafia Game Adventure]
How many players do we have?

And is it a night start or day start?
#15
Re: Land of Towns and Scum [Mafia Game Adventure]
Do I count as marked? Do I have to be alive to win?
#16
Re: Land of Towns and Scum [Mafia Game Adventure]
Do I have any authority over marked players? Can I joint-win with town and/or scum?
#17
Re: Land of Towns and Scum [Mafia Game Adventure]
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11 Players
Day Start
You count as marked.
You do not have to be alive.
You don't have authority.
You leave when you win so you don't really joint.

He then just sends you off regardless of if you have more questions. You should be able to ask some more if necessary.
At least he's eager?

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Oh hey, it looks like we are going to do this by colors.
Everyone is going to the center to decide a lynchins.

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What a show off.
Moderator Wrote:Day 1 Start

Player List
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#18
Re: Land of Towns and Scum [Mafia Game Adventure]
>Toss a vote on Yellow to get things started.
#19
Re: Land of Towns and Scum [Mafia Game Adventure]
No, vote for black because black is an evil colour.

This is how I play mafia.
#20
Re: Land of Towns and Scum [Mafia Game Adventure]
"We can either lynch randomly, or no-lynch. If I recall correctly, the town technically has an advantage if they lynch, on average."
#21
Re: Land of Towns and Scum [Mafia Game Adventure]
Our basic strategy as a marker is to observe and figure out who's in the middle - not scummy enough to be lynched, not town enough to be nightkilled. Every time one of our targets dies, we get further from a win.

We'll get the most information by pushing for a lynch on anyone, just to see how other people react.
#22
Re: Land of Towns and Scum [Mafia Game Adventure]
"I'M THE COP DON'T LYNCH ME"
#23
Re: Land of Towns and Scum [Mafia Game Adventure]
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You start things off by voting for Yellow, the others votes for flying all over.
Moderator Wrote:Votals
Yellow (2) (Purple[You], Gold)
Blue (1) (Black)
Cyan (2) ( Blue, Pink)
Brown (1) (Teal)
Grey (1) (Brown)
Teal (1) (Grey)


A bit later, White goes for a No Lynch. In response, they get 3 fast votes.
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Things seem to be heating up.
Moderator Wrote:Votals
Yellow (2) (Purple[You], Gold)
Cyan (2) ( Blue, Pink)
Brown (1) (Teal)
Teal (1) (Grey)
White (3) (Cyan, Brown, Black)
#24
Re: Land of Towns and Scum [Mafia Game Adventure]
>Switch to Cyan. He's got two votes on him and started a bandwagon on someone else; that looks like deflection.
#25
Re: Land of Towns and Scum [Mafia Game Adventure]
>A NoLynch? By the power of Acionyx, obliterate him!