The Sinking Isles (Collaborative Writing Adventure)
05-23-2018, 03:48 AM
The isles have been sinking slowly, for as long as anyone can remember.
Some say that it was once all one island, gradually falling below the waves, until its lowest valleys were all submerged.
Of course, no one dares to go that far underwater to see for themselves. Not with the dangerous creatures lurking in the nearby seas. Only the hardiest of vessels can hope to venture out into these waters safely.
And yet, many brave or desperate souls travel here despite the many hazards, both on the journey and once they arrive. For there are many legends about the Sinking Isles, about the treasures and secrets they may hold.
At the edge of the isles is the port city of Defiance, so named because its people refuse to abandon their city even as the waters slowly overtake it. They build upwards every few years, just to evade the tide for a little bit longer.
This is the lone point of arrival for outsiders. And today, there will be quite a few of them.
What do they want? What has brought them all the way here, to this place condemned to slowly vanish beneath the waves?
Each surely has their own reasons. A past they seek to leave behind, or a future they seek to build. They might be here for revenge, for glory, perhaps even for love.
None of them suspects the degree to which fate will soon be binding them together. Very soon, all of their separate journeys will become one.
So just who are these souls who seek out the Sinking Isles?
Hello everyone! I'm taking another shot at something I tried a couple of times before.
This idea is inspired by the Grand Battles, but set up differently; it's not directly competitive and there are no eliminations. Rather, this is an ongoing adventure where you will receive feedback on your writing after major milestones.
If anyone's writing is subpar, I'll saddle their character with a punishment of some kind for the next part of the story. This is not entirely a penalty, though - after all, dealing with such punishments can make your writing more interesting.
An important note: you can write for everyone's characters, not just your own. Be sure to use this power responsibly. I encourage you to consult with your fellow writers to make sure you're handling their character in a way they're comfortable with.
If anyone has questions about this whole thing, feel free to ask them.
To join, just fill out the character sheet below. I'm intentionally leaving the world vaguely defined, so you can feel free to include any world-building details you want. You can even brainstorm with other participants if you want.
Your character can be anything you want. Just keep in mind that if all goes well, you'll be sticking with them for a while, so don't write an overly silly character concept if you're not willing to go the distance.
Username: We include this out of sheer tradition at this point.
Name: The character's name.
Race: What type of being this character is. This is more "Species" than "Race", although if your characters' species has a subtype, then go ahead and specify it here. You do not need to describe the race in this field, just make sure you describe it somewhere if it requires further explanation than just the name.
Gender: The character's gender, possibly including complications if that's what you want to do. Be respectful, of course.
Text Color: Another tradition is that everyone's text is in a different color, so note that here. You can use background tags if you want, but try not to overcomplicate it. I may ask for a color change if any are too similar.
I am currently using "darkgreen" as the GM color, but I'm willing to change this if anyone really wants something similar to that for thematic reasons or whatever.
Feel free to present these next three fields in a different order than what I have here. Sometimes the profile reads better that way.
Biography: What your character did before coming on this journey. If you opt for an artificially created character, you might also cover events leading up to their creation.
Description: The physical appearance and a summary of the personality of the character. This is helpful for other players figuring out how your character will react.
Inventory and Abilities: List any noteworthy abilities the character has, and any objects of importance they may be carrying. Feel free to describe things they're skilled at, such as dancing or accounting, in addition to any unusual abilities, such as flight or telekinesis. There are no particular rules here, but in general, being ludicrously overpowered isn't interesting to read about.
One final note: your characters are expected to be an adventuring party. This doesn't mean they have to get on particularly well with each other, but try to keep it in mind when coming up with ideas.
Some say that it was once all one island, gradually falling below the waves, until its lowest valleys were all submerged.
Of course, no one dares to go that far underwater to see for themselves. Not with the dangerous creatures lurking in the nearby seas. Only the hardiest of vessels can hope to venture out into these waters safely.
And yet, many brave or desperate souls travel here despite the many hazards, both on the journey and once they arrive. For there are many legends about the Sinking Isles, about the treasures and secrets they may hold.
At the edge of the isles is the port city of Defiance, so named because its people refuse to abandon their city even as the waters slowly overtake it. They build upwards every few years, just to evade the tide for a little bit longer.
This is the lone point of arrival for outsiders. And today, there will be quite a few of them.
What do they want? What has brought them all the way here, to this place condemned to slowly vanish beneath the waves?
Each surely has their own reasons. A past they seek to leave behind, or a future they seek to build. They might be here for revenge, for glory, perhaps even for love.
None of them suspects the degree to which fate will soon be binding them together. Very soon, all of their separate journeys will become one.
So just who are these souls who seek out the Sinking Isles?
Hello everyone! I'm taking another shot at something I tried a couple of times before.
This idea is inspired by the Grand Battles, but set up differently; it's not directly competitive and there are no eliminations. Rather, this is an ongoing adventure where you will receive feedback on your writing after major milestones.
If anyone's writing is subpar, I'll saddle their character with a punishment of some kind for the next part of the story. This is not entirely a penalty, though - after all, dealing with such punishments can make your writing more interesting.
An important note: you can write for everyone's characters, not just your own. Be sure to use this power responsibly. I encourage you to consult with your fellow writers to make sure you're handling their character in a way they're comfortable with.
If anyone has questions about this whole thing, feel free to ask them.
To join, just fill out the character sheet below. I'm intentionally leaving the world vaguely defined, so you can feel free to include any world-building details you want. You can even brainstorm with other participants if you want.
Your character can be anything you want. Just keep in mind that if all goes well, you'll be sticking with them for a while, so don't write an overly silly character concept if you're not willing to go the distance.
Username: We include this out of sheer tradition at this point.
Name: The character's name.
Race: What type of being this character is. This is more "Species" than "Race", although if your characters' species has a subtype, then go ahead and specify it here. You do not need to describe the race in this field, just make sure you describe it somewhere if it requires further explanation than just the name.
Gender: The character's gender, possibly including complications if that's what you want to do. Be respectful, of course.
Text Color: Another tradition is that everyone's text is in a different color, so note that here. You can use background tags if you want, but try not to overcomplicate it. I may ask for a color change if any are too similar.
I am currently using "darkgreen" as the GM color, but I'm willing to change this if anyone really wants something similar to that for thematic reasons or whatever.
Feel free to present these next three fields in a different order than what I have here. Sometimes the profile reads better that way.
Biography: What your character did before coming on this journey. If you opt for an artificially created character, you might also cover events leading up to their creation.
Description: The physical appearance and a summary of the personality of the character. This is helpful for other players figuring out how your character will react.
Inventory and Abilities: List any noteworthy abilities the character has, and any objects of importance they may be carrying. Feel free to describe things they're skilled at, such as dancing or accounting, in addition to any unusual abilities, such as flight or telekinesis. There are no particular rules here, but in general, being ludicrously overpowered isn't interesting to read about.
One final note: your characters are expected to be an adventuring party. This doesn't mean they have to get on particularly well with each other, but try to keep it in mind when coming up with ideas.
There's no reason for this | Or this | Death is inevitable | You can't challenge fate | The smallest change | I'm overwhelmed
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse