The Damnable Fisticuffs (Round One: Kingdom of Giam)
09-17-2012, 02:31 AM
(This post was last modified: 09-26-2012, 03:22 AM by Dragon Fogel.)
The Egotist stared out into the multiverse, and saw countless beings thrown into interdimensional battles to the death.
"What an interesting idea," he mused. "Of course, if I were to run one, I'd do a far better job. It would put all the rest of these to shame."
And then he paused.
"I think I will do that. Naturally, I'll select all the combatants myself; there's no need to bother with Gentlemen, their choices wouldn't be as good as my own."
And so he looked through the multiverse for the best combatants he could think of.
Hello, I'm going to try doing a one-man Grand Battle, if only to give me something to write when I can't think of anything else.
Here are the profiles, whee!
Harold Sharpe
The Elite Russian Bear Cavalry
Nurrkel the Fifth (Shingles the Myrrhman)
Dout, the God of Skepticism
Super Robo City
Tulip Johnson
The 24-7 Gang
Ventriloquist
"What an interesting idea," he mused. "Of course, if I were to run one, I'd do a far better job. It would put all the rest of these to shame."
And then he paused.
"I think I will do that. Naturally, I'll select all the combatants myself; there's no need to bother with Gentlemen, their choices wouldn't be as good as my own."
And so he looked through the multiverse for the best combatants he could think of.
Hello, I'm going to try doing a one-man Grand Battle, if only to give me something to write when I can't think of anything else.
Here are the profiles, whee!
Harold Sharpe
Show Content
SpoilerName: Harold Sharpe, "The Battler"
Race: Bearded Swordsman
Gender: Bearded Swordsman
Text Color: Bearded Swordsman Red
Biography:
Coming this summer...
"Welcome, combatants, to the Hopeless Beatdown."
One man is in for the battle of his life...
"The first of our contestants is Harold Sharpe, the greatest swordsman in the world."
For the seventh time!
"Oh hells, not this nonsense again."
Seven thrilling rounds!
"Water, water, everywhere. Are we meant to fight for our lives, or to swim?"
Seven dangerous opponents!
"I knew a ssssswordsssman like you once. I liked him."
"You don't say."
"Yessss. He wassss delicioussssss."
And seven shocking deaths!
"What's got you so worried? It's just a little thunderstorm."
KACRACK
BZZZZZTT
It's the hottest movie of the summer!
FOOOM
"You see, this is why I didn't do that earlier."
"I think you've made your point."
Starring Harold Sharpe as...
"Nice sword. Compensating for something, I take it."
"I beg your pardon!"
"Well, if you want to prove me wrong..."
THE BATTLER
"You, uh. You've done this before?"
"Six times. And I've seen more threatening men than you die in the first round."
"Maybe we could, uh, talk this out instead?"
The Battler
Part VII
In theaters July 11th!
"I can't believe this," Harry grumbled. "The trailer's just come out, and we're already filming Part Eight."
"They're already complaining about us spoiling Zach Stone's death," laughed Aaron. "I can't wait until they see how that scene really ends."
"Anyone who hasn't figured out that was a misdirect hasn't been paying attention," sighed Harry. "I enjoyed the first two, but ever since then it's just been so formulaic. Why, I haven't even read the script, and I suspect the director will never notice."
"Yeah, well, it's about you more than the plot. You're the one who really sells these with your performance."
"Oh, indeed. According to the reviews, I do an excellent job of portraying a man who has grown weary of being dragged into battle after battle. Wherever do I get my inspiration?"
Aaron chuckled.
"Hey, it pays the bills, right? Anyway, I have fun with it." He put on the Subjugator's mask. "Speaking of which, it's time to film the introductions. I love this part."
"At least you get a different role each time," Harry muttered. "I could be a sorceror, or perhaps a no-nonsense cop who doesn't play by the rules. Hells, I'd even settle for playing a different swordsman at this point. One who wasn't named after me. Perhaps even one who actually shaves."
"Look, we've got to get this shooting done. And all you need to do for now is stand there and stay quiet while I introduce everyone."
"I know, I know," Harry sighed. "Really, I do like the concept. I just feel we could explore it more, rather than making the same movie two dozen times over."
"Yeah, well, we can talk to the director after this, I guess," Aaron replied. "I doubt he's going to want to mess with a winning formula, though."
"Of course not. Even if he did, I suspect his idea of 'new and different' would amount to nothing more than adding a ninth combatant."
"Save it for the cameras, okay Harry?"
"Yes, yes, all right. Let's get this over with."
The other actors were already in place, and the room was darkened; Harry had seen it often enough that he knew where to stand regardless.
At least this much would be entertaining; Harry had avoided all details of his opponents for this film, just so he could have some small surprise to look forward to. It wasn't as if he needed to read the script to know what he'd be doing.
Suddenly, he felt strange. Perhaps he was ill? That would be a stroke of good fortune, it might keep him out of this movie for at least a week.
What Harold Sharpe did not realize was that the spotlight had just been turned on for his introduction, and the crew was in a panic trying to figure out where he had disappeared to.
Description:
Harold Sharpe is a tall British man in reasonably good shape. He has red hair and a well-groomed beard. He's currently wearing his costume for the film, in which he plays Harold Sharpe, the world's greatest swordsman and the champion of seven (soon to be eight, no doubt) interdimensional battles to the death.
Harold is a creative sort, but lately he's become rather cynical, growing tired of the formulaic nature of the movies he's been in. This tends to come across in his performances; ironically, this has endeared him to many of his fans and lead the films to continued commercial success.
He also does all his own stunts, though generally they aren't that dangerous. He still keeps in shape to ensure he doesn't get injured, of course.
Weapons and abilities:
Harold wears a suit of light armor over his clothes; although it's designed mostly to look good on camera, it is made of real metal and so it offers some actual protection. Not as much as genuine armor would provide, but better than nothing.
The same cannot be said of his prop sword. It's made of plastic and is nearly useless as a real weapon. Of course, he needs to carry it around regardless.
Harold is a skilled actor, with a particular talent for improvisation. Many of his most-quoted lines were actually ad libbed.
Race: Bearded Swordsman
Gender: Bearded Swordsman
Text Color: Bearded Swordsman Red
Biography:
Coming this summer...
"Welcome, combatants, to the Hopeless Beatdown."
One man is in for the battle of his life...
"The first of our contestants is Harold Sharpe, the greatest swordsman in the world."
For the seventh time!
"Oh hells, not this nonsense again."
Seven thrilling rounds!
"Water, water, everywhere. Are we meant to fight for our lives, or to swim?"
Seven dangerous opponents!
"I knew a ssssswordsssman like you once. I liked him."
"You don't say."
"Yessss. He wassss delicioussssss."
And seven shocking deaths!
"What's got you so worried? It's just a little thunderstorm."
KACRACK
BZZZZZTT
It's the hottest movie of the summer!
FOOOM
"You see, this is why I didn't do that earlier."
"I think you've made your point."
Starring Harold Sharpe as...
"Nice sword. Compensating for something, I take it."
"I beg your pardon!"
"Well, if you want to prove me wrong..."
THE BATTLER
"You, uh. You've done this before?"
"Six times. And I've seen more threatening men than you die in the first round."
"Maybe we could, uh, talk this out instead?"
The Battler
Part VII
In theaters July 11th!
"I can't believe this," Harry grumbled. "The trailer's just come out, and we're already filming Part Eight."
"They're already complaining about us spoiling Zach Stone's death," laughed Aaron. "I can't wait until they see how that scene really ends."
"Anyone who hasn't figured out that was a misdirect hasn't been paying attention," sighed Harry. "I enjoyed the first two, but ever since then it's just been so formulaic. Why, I haven't even read the script, and I suspect the director will never notice."
"Yeah, well, it's about you more than the plot. You're the one who really sells these with your performance."
"Oh, indeed. According to the reviews, I do an excellent job of portraying a man who has grown weary of being dragged into battle after battle. Wherever do I get my inspiration?"
Aaron chuckled.
"Hey, it pays the bills, right? Anyway, I have fun with it." He put on the Subjugator's mask. "Speaking of which, it's time to film the introductions. I love this part."
"At least you get a different role each time," Harry muttered. "I could be a sorceror, or perhaps a no-nonsense cop who doesn't play by the rules. Hells, I'd even settle for playing a different swordsman at this point. One who wasn't named after me. Perhaps even one who actually shaves."
"Look, we've got to get this shooting done. And all you need to do for now is stand there and stay quiet while I introduce everyone."
"I know, I know," Harry sighed. "Really, I do like the concept. I just feel we could explore it more, rather than making the same movie two dozen times over."
"Yeah, well, we can talk to the director after this, I guess," Aaron replied. "I doubt he's going to want to mess with a winning formula, though."
"Of course not. Even if he did, I suspect his idea of 'new and different' would amount to nothing more than adding a ninth combatant."
"Save it for the cameras, okay Harry?"
"Yes, yes, all right. Let's get this over with."
The other actors were already in place, and the room was darkened; Harry had seen it often enough that he knew where to stand regardless.
At least this much would be entertaining; Harry had avoided all details of his opponents for this film, just so he could have some small surprise to look forward to. It wasn't as if he needed to read the script to know what he'd be doing.
Suddenly, he felt strange. Perhaps he was ill? That would be a stroke of good fortune, it might keep him out of this movie for at least a week.
What Harold Sharpe did not realize was that the spotlight had just been turned on for his introduction, and the crew was in a panic trying to figure out where he had disappeared to.
Description:
Harold Sharpe is a tall British man in reasonably good shape. He has red hair and a well-groomed beard. He's currently wearing his costume for the film, in which he plays Harold Sharpe, the world's greatest swordsman and the champion of seven (soon to be eight, no doubt) interdimensional battles to the death.
Harold is a creative sort, but lately he's become rather cynical, growing tired of the formulaic nature of the movies he's been in. This tends to come across in his performances; ironically, this has endeared him to many of his fans and lead the films to continued commercial success.
He also does all his own stunts, though generally they aren't that dangerous. He still keeps in shape to ensure he doesn't get injured, of course.
Weapons and abilities:
Harold wears a suit of light armor over his clothes; although it's designed mostly to look good on camera, it is made of real metal and so it offers some actual protection. Not as much as genuine armor would provide, but better than nothing.
The same cannot be said of his prop sword. It's made of plastic and is nearly useless as a real weapon. Of course, he needs to carry it around regardless.
Harold is a skilled actor, with a particular talent for improvisation. Many of his most-quoted lines were actually ad libbed.
The Elite Russian Bear Cavalry
Show Content
Spoiler
Name: Elite Russian Bear Cavalry
Gender: All male, both bears and men
Race: Elite Russian Bear Cavalry
Text Color: A proud Siberian blue!
Biography: The Elite Russian Bear Cavalry were formed on November 9, 1843, after the Czar had way too much vodka. He woke up the next morning to find he had authorized an entire division of bear riders.
Too embarrassed to admit his mistake, he simply declared it a secret division and then promptly forgot about it.
But the Elite Russian Bear Cavalry never forgot their duty: To protect Mother Russia, no matter who was in charge.
They mostly did this by riding bears around in the snow and keeping an eye out for invaders who never came.
This, obviously, was because they knew that the Elite Russian Bear Cavalry would be waiting for them.
And then, one day, the Elite Russian Bear Cavalry vanished.
No one really noticed.
Description: The Elite Russian Bear Cavalry consists of a dozen Russian soldiers riding bears. They are fiercely loyal to Mother Russia, and aren't entirely sure of what to do with themselves now that they aren't there any more.
They also, to a man, appreciate a good bottle of vodka.
As for the bears, they are quite ferocious, and will tear apart anyone who approaches them except for their own rider. It is said that the bears are immortal, and will only accept one rider at a time; however, this is mostly said by the Elite Russian Bear Cavalry after an evening of heavy drinking, so it is generally best taken with a grain of salt.
Weapons and Abilities: The Elite Russian Bear Cavalry are the best bear riders in the world. They need to be, in order to ride these bears.
They also carry bayonets, but they may or may not actually know how to use them.
As for the bears, aside from their rumored immortality, they have the ability to tear a human apart with their claws. In fact, they can and do tear most other things apart with their claws, too.
Name: Elite Russian Bear Cavalry
Gender: All male, both bears and men
Race: Elite Russian Bear Cavalry
Text Color: A proud Siberian blue!
Biography: The Elite Russian Bear Cavalry were formed on November 9, 1843, after the Czar had way too much vodka. He woke up the next morning to find he had authorized an entire division of bear riders.
Too embarrassed to admit his mistake, he simply declared it a secret division and then promptly forgot about it.
But the Elite Russian Bear Cavalry never forgot their duty: To protect Mother Russia, no matter who was in charge.
They mostly did this by riding bears around in the snow and keeping an eye out for invaders who never came.
This, obviously, was because they knew that the Elite Russian Bear Cavalry would be waiting for them.
And then, one day, the Elite Russian Bear Cavalry vanished.
No one really noticed.
Description: The Elite Russian Bear Cavalry consists of a dozen Russian soldiers riding bears. They are fiercely loyal to Mother Russia, and aren't entirely sure of what to do with themselves now that they aren't there any more.
They also, to a man, appreciate a good bottle of vodka.
As for the bears, they are quite ferocious, and will tear apart anyone who approaches them except for their own rider. It is said that the bears are immortal, and will only accept one rider at a time; however, this is mostly said by the Elite Russian Bear Cavalry after an evening of heavy drinking, so it is generally best taken with a grain of salt.
Weapons and Abilities: The Elite Russian Bear Cavalry are the best bear riders in the world. They need to be, in order to ride these bears.
They also carry bayonets, but they may or may not actually know how to use them.
As for the bears, aside from their rumored immortality, they have the ability to tear a human apart with their claws. In fact, they can and do tear most other things apart with their claws, too.
Nurrkel the Fifth (Shingles the Myrrhman)
Show Content
SpoilerName: Nurrkel the Fifth, AKA "Shingles the Myrrhman"
Gender: V'kkrn
Race: nrkk'V
Color: #078787
Biography: The nrkk'V consist of two castes: the V'kkrn and the v'kkrn. The V'kkrn are the dominant caste, and the rulers of the planet. By contrast, the v'kkrn serve as the servant caste, being genetically predisposed to follow all V'kkrn commands without question. The v'kkrn also give birth; the V'kkrn are technically capable of this, but consider it beneath them.
The two castes also serve, in effect, as genders; any newborn nrkk'V may be of either caste. As such, they do not follow a standard hereditary system; instead, there are a number of V'kkrn titles, and whenever a new generation of V'kkrn is born, they are assigned a title according to their birth order. Those born first in a season are the Hlothi, the absolute rulers of the planet; second are the Jktang, the Hlothi's primary advisors; and so on down the line, each new V'kkrn having less power than the previous, and v'kkrn simply being ignored.
In all of nrkk'V history, there have only been five birth cycles with enough V'kkrn to reach the House of Nurrkel. They are one of the lowest V'kkrn houses, and consequently they are considered barely more important than a v'kkrn.
Nurrkel the Fifth, naturally, was displeased with this. Aside from Ver own lowly position, Hlothi the Seven Billion, Eight Hundred Thirty-Nine Million, Six Hundred Twenty-Two Thousand, Four Hundred And Ninth was an incompetent ruler, and the entire nrkk'V homeworld was crumbling because of it. And yet Ve was honored for it!
Nurrkel had offered numerous suggestions, but they had all been flatly ignored, due to Ver low station. And so, finally, when Ve could not stand it any longer, Ve devised a plan.
Nurrkel would pose as a v'kkrn. Ve would find a way to get close to Hlothi, and then Ve would kill the ruler and take Ver place.
After careful observation, Nurrkel concluded that the simplest way would be to contaminate the myrrh supplies that served as Hlothi's favored meal. Ve assumed the guise of a Myrrhman, and took on the v'kkrn name of Shingles. Ve - no, wait, ve - then gathered up a large pile of myrrh.
And then, suddenly, ve was gone.
Description: Nurrkel is a large antlike creature. Normally Ve would be noteworthy for the shape of Ver antennae, but Ve had to remove them in order to complete the deception, as v'kkrn have their antennae removed soon after birth.
In Ver guise as Shingles, ve wears a Myrrman uniform, which consists of a large cloth tied around ver thorax. ve also has a large bucket filled with myrrh tied to ver back.
Nurrkel is extremely cunning and clever, and more than willing to manipulate someone else into going along with Ver plans. Ve has visions of prosperity for the entire nrkk'V race, but aside from bringing those plans to fruition, Ve only cares for Verself.
Weapons and Abilities: Nurrkel is considerably stronger than a human, and capable of carrying very heavy weights. Ve can also climb up the sides of surfaces.
Nurrkel is theoretically capable of giving birth if Ve finds another nrkk'V, but this is unlikely to come up.
Gender: V'kkrn
Race: nrkk'V
Color: #078787
Biography: The nrkk'V consist of two castes: the V'kkrn and the v'kkrn. The V'kkrn are the dominant caste, and the rulers of the planet. By contrast, the v'kkrn serve as the servant caste, being genetically predisposed to follow all V'kkrn commands without question. The v'kkrn also give birth; the V'kkrn are technically capable of this, but consider it beneath them.
The two castes also serve, in effect, as genders; any newborn nrkk'V may be of either caste. As such, they do not follow a standard hereditary system; instead, there are a number of V'kkrn titles, and whenever a new generation of V'kkrn is born, they are assigned a title according to their birth order. Those born first in a season are the Hlothi, the absolute rulers of the planet; second are the Jktang, the Hlothi's primary advisors; and so on down the line, each new V'kkrn having less power than the previous, and v'kkrn simply being ignored.
In all of nrkk'V history, there have only been five birth cycles with enough V'kkrn to reach the House of Nurrkel. They are one of the lowest V'kkrn houses, and consequently they are considered barely more important than a v'kkrn.
Nurrkel the Fifth, naturally, was displeased with this. Aside from Ver own lowly position, Hlothi the Seven Billion, Eight Hundred Thirty-Nine Million, Six Hundred Twenty-Two Thousand, Four Hundred And Ninth was an incompetent ruler, and the entire nrkk'V homeworld was crumbling because of it. And yet Ve was honored for it!
Nurrkel had offered numerous suggestions, but they had all been flatly ignored, due to Ver low station. And so, finally, when Ve could not stand it any longer, Ve devised a plan.
Nurrkel would pose as a v'kkrn. Ve would find a way to get close to Hlothi, and then Ve would kill the ruler and take Ver place.
After careful observation, Nurrkel concluded that the simplest way would be to contaminate the myrrh supplies that served as Hlothi's favored meal. Ve assumed the guise of a Myrrhman, and took on the v'kkrn name of Shingles. Ve - no, wait, ve - then gathered up a large pile of myrrh.
And then, suddenly, ve was gone.
Description: Nurrkel is a large antlike creature. Normally Ve would be noteworthy for the shape of Ver antennae, but Ve had to remove them in order to complete the deception, as v'kkrn have their antennae removed soon after birth.
In Ver guise as Shingles, ve wears a Myrrman uniform, which consists of a large cloth tied around ver thorax. ve also has a large bucket filled with myrrh tied to ver back.
Nurrkel is extremely cunning and clever, and more than willing to manipulate someone else into going along with Ver plans. Ve has visions of prosperity for the entire nrkk'V race, but aside from bringing those plans to fruition, Ve only cares for Verself.
Weapons and Abilities: Nurrkel is considerably stronger than a human, and capable of carrying very heavy weights. Ve can also climb up the sides of surfaces.
Nurrkel is theoretically capable of giving birth if Ve finds another nrkk'V, but this is unlikely to come up.
Dout, the God of Skepticism
Show Content
SpoilerName: Dout
Gender: Male
Race: God of Skepticism
Text Color: Who says colors even exist? #456ABC certainly doesn't.
Biography: They said Dyt was the land of the gods, the place where they were born. This was, of course, nothing more than a silly rumor as there was no evidence of such a place ever existing, and of course the notion that there are or ever were gods is plainly ridiculous.
Indeed, after dozens of adventurers wasted countless hours and resources seeking out the place and most came back with nothing to show for it. Oh, there were stories, but they were clear fabrications by the adventurers to save face.
And so the public gradually became convinced that there was no Dyt and there were no gods to live there. This belief grew stronger as the adventurers seeking the place out became more and more desperate to fund their expeditions, restorting to crime or to deceiving wealthy donors.
The belief grew so strong that a god might have been born of it in Dyt if such a place existed, which of course it didn't.
And such a hypothetical god would be somewhat confused, being absolutely convinced that there was no Dyt and no gods, and therefore running around Dyt and telling the gods they didn't exist.
But of course, such a thing is clearly impossible and never happened at all, and it would be ridiculous to believe such a thing.
There is no Dyt, there are no Gods, and honestly I don't know whose silly idea it was to build this temple to "Dout" in the first place, or why I bother to come up here once a week and explain things everyone should already know.
These would be the words of Dout, God of Skepticism, if he really existed, which of course he doesn't. What exactly is the point of this religion, anyway?
Description: Dout does not exist. If he did, he would look like an ordinary human, completely normal in every way, and would not radiate light or dress ornately.
If Dout existed, as an incarnation of the people's skepticism, he would be highly dubious of any claim made with no strong and decisive evidence. Gods, magic, and interdimensional battles to the death clearly do not exist at all, and trying to suggest that they do is utter nonsense.
Abilities: Dout certainly does not have any divine abilities to manipulate doubts in others' minds, because he does not exist. If magic users existed and Dout did as well, he would hypothetically be able to cause them to disbelieve their own magic for a short time, rendering it useless. But of course, as there are no gods and no magic, this is pure speculation and nothing else.
Similarly, due to his nonexistence, Dout cannot cause locals to disbelieve in their own religion, nor is he able to affect someone's faith in anything, including their own skills. Any such powers he did exhibit would be temporary in effect, as Dout would be certain of his own non-existence, or at the very least of his lack of divine powers, and would simply attempt to dissuade the people through his words. His words might contain divine magic which actually alters their beliefs as long as he is there to suppress them and keep speaking, but divine magic clearly does not exist.
Gender: Male
Race: God of Skepticism
Text Color: Who says colors even exist? #456ABC certainly doesn't.
Biography: They said Dyt was the land of the gods, the place where they were born. This was, of course, nothing more than a silly rumor as there was no evidence of such a place ever existing, and of course the notion that there are or ever were gods is plainly ridiculous.
Indeed, after dozens of adventurers wasted countless hours and resources seeking out the place and most came back with nothing to show for it. Oh, there were stories, but they were clear fabrications by the adventurers to save face.
And so the public gradually became convinced that there was no Dyt and there were no gods to live there. This belief grew stronger as the adventurers seeking the place out became more and more desperate to fund their expeditions, restorting to crime or to deceiving wealthy donors.
The belief grew so strong that a god might have been born of it in Dyt if such a place existed, which of course it didn't.
And such a hypothetical god would be somewhat confused, being absolutely convinced that there was no Dyt and no gods, and therefore running around Dyt and telling the gods they didn't exist.
But of course, such a thing is clearly impossible and never happened at all, and it would be ridiculous to believe such a thing.
There is no Dyt, there are no Gods, and honestly I don't know whose silly idea it was to build this temple to "Dout" in the first place, or why I bother to come up here once a week and explain things everyone should already know.
These would be the words of Dout, God of Skepticism, if he really existed, which of course he doesn't. What exactly is the point of this religion, anyway?
Description: Dout does not exist. If he did, he would look like an ordinary human, completely normal in every way, and would not radiate light or dress ornately.
If Dout existed, as an incarnation of the people's skepticism, he would be highly dubious of any claim made with no strong and decisive evidence. Gods, magic, and interdimensional battles to the death clearly do not exist at all, and trying to suggest that they do is utter nonsense.
Abilities: Dout certainly does not have any divine abilities to manipulate doubts in others' minds, because he does not exist. If magic users existed and Dout did as well, he would hypothetically be able to cause them to disbelieve their own magic for a short time, rendering it useless. But of course, as there are no gods and no magic, this is pure speculation and nothing else.
Similarly, due to his nonexistence, Dout cannot cause locals to disbelieve in their own religion, nor is he able to affect someone's faith in anything, including their own skills. Any such powers he did exhibit would be temporary in effect, as Dout would be certain of his own non-existence, or at the very least of his lack of divine powers, and would simply attempt to dissuade the people through his words. His words might contain divine magic which actually alters their beliefs as long as he is there to suppress them and keep speaking, but divine magic clearly does not exist.
Super Robo City
Show Content
SpoilerName: Super Robo City
Gender: None
Race: City filled with robots
Color: Bolded gray
Biography: Super Robo City used to be Robo City, where robots ruled and hated humans. It was designed as some sort of artificial intelligence experiment in leaving the robots on their own, with a number of failsafes in place in case they turned out to go crazy or something over the course of the ten-year experiment.
Just before the ten years were up, a guy named Zaire teleported in, along with seven dead guys (or eight, if you count the one who was two dead guys) who he was forcing into a battle to the second death. The city went crazy because the dead guys were all humans and most of them still looked like it. However, two robot priests were convinced that one of the humans was their prophecied savior, so they captured him alive so he could save them.
Then a lot of crazy things happened, and the prophecied savior stopped the city from blowing up. And then a powerful robot with extradimensional teleportation abilities named the Monitor decided that the city was a neat place, so he took it away and took advantage of prophecies in the existing religion to set himself up as their God, the Server.
He was going to use the new, enhanced Robo City as a round in one of his battles, but then another extradimensional entity stole his contestants right before the round began.
And before the Monitor could think of what to do with the city now that his contestants had been taken to a different round entirely, it vanished.
Description: Super Robo City is a city filled with highly devout robots. Many still resent humans, and organic beings in general, but there is a growing movement for peaceful coexistence, primarily lead by the church.
The robots have a wide variety of shapes and abilities, but are mostly combat-oriented. Most of them are highly devout, especially as the appearance of the Server was so recent; they are eagerly awaiting another message from him, expecting new duties in his service. They are unlikely to recieve such a message, however.
There have always been two primary branches in the city's government, those being the military and the church; both sides frequently disagree, but both have comparable spheres of influence. The city's leader, the Singularity, has been responsible for making decisions and has heard countless arguments between the two factions; officially, it has the final say in all decisions.
Unofficially, the two factions tend to try to do things their way regardless of the Singularity's division.
After the Great Download, at first it appeared the arguments would cease; however, the increased presence of organics caused by being pulled into a battle to the death is likely to revive this schism.
Abilities: Super Robo City's primary ability is having a lot of robots in it. They can send them out to scout the area, or to attack; exactly which one ends up happening generally depends on whether it was the military or the church who sent the probe.
Super Robo City's other powers include being an entire city.
Gender: None
Race: City filled with robots
Color: Bolded gray
Biography: Super Robo City used to be Robo City, where robots ruled and hated humans. It was designed as some sort of artificial intelligence experiment in leaving the robots on their own, with a number of failsafes in place in case they turned out to go crazy or something over the course of the ten-year experiment.
Just before the ten years were up, a guy named Zaire teleported in, along with seven dead guys (or eight, if you count the one who was two dead guys) who he was forcing into a battle to the second death. The city went crazy because the dead guys were all humans and most of them still looked like it. However, two robot priests were convinced that one of the humans was their prophecied savior, so they captured him alive so he could save them.
Then a lot of crazy things happened, and the prophecied savior stopped the city from blowing up. And then a powerful robot with extradimensional teleportation abilities named the Monitor decided that the city was a neat place, so he took it away and took advantage of prophecies in the existing religion to set himself up as their God, the Server.
He was going to use the new, enhanced Robo City as a round in one of his battles, but then another extradimensional entity stole his contestants right before the round began.
And before the Monitor could think of what to do with the city now that his contestants had been taken to a different round entirely, it vanished.
Description: Super Robo City is a city filled with highly devout robots. Many still resent humans, and organic beings in general, but there is a growing movement for peaceful coexistence, primarily lead by the church.
The robots have a wide variety of shapes and abilities, but are mostly combat-oriented. Most of them are highly devout, especially as the appearance of the Server was so recent; they are eagerly awaiting another message from him, expecting new duties in his service. They are unlikely to recieve such a message, however.
There have always been two primary branches in the city's government, those being the military and the church; both sides frequently disagree, but both have comparable spheres of influence. The city's leader, the Singularity, has been responsible for making decisions and has heard countless arguments between the two factions; officially, it has the final say in all decisions.
Unofficially, the two factions tend to try to do things their way regardless of the Singularity's division.
After the Great Download, at first it appeared the arguments would cease; however, the increased presence of organics caused by being pulled into a battle to the death is likely to revive this schism.
Abilities: Super Robo City's primary ability is having a lot of robots in it. They can send them out to scout the area, or to attack; exactly which one ends up happening generally depends on whether it was the military or the church who sent the probe.
Super Robo City's other powers include being an entire city.
Tulip Johnson
Show Content
SpoilerName: Tulip Johnson
Race: Butterfly made of flowers
Gender: Female
Color: #C112B8
Backstory: Once there was a famed gardener named Ilene Johnson. She won prize after prize for her garden, which consisted of colorful flowers arranged into specific shapes.
One year, Ilene bred colored tulips and arranged them into the shape of a butterfly. The night before the judges arrived, she ran out, despite warnings of an approaching storm, to ensure the arrangement was perfect.
There was one slightly wilted tulip in the middle of the arrangement. Realizing that she couldn't settle for this imperfection, Ilene grabbed her metal watering can and quickly poured some on the flower.
Then she was struck by lightning, and fell unconscious.
When she woke up, she was a beautiful butterfly made of colorful tulips. She had certainly always been one. And her name was Johnson. Yes, definitely. But what was her first name?
She couldn't remember, so she went with Tulip.
There was a body in the middle of the garden. Now that wouldn't do. The judges would be by in the morning, and a body would just ruin her chances of getting that prize again!
But what was the prize for? Oh, that didn't matter. She just needed to win it!
And then she disappeared.
The next day, the judges were supposed to look at everyone's gardens, but a hurricane had suddenly started overnight so they had to call the whole thing off.
Description: Tulip is a large two-dimensional picture of a butterfly made of uprooted tulips. Somehow, the tulips are in excellent shape; they don't seem to suffer at all from not being able to gather nutrients.
Tulip is very absentminded, and also convinced that everything has to be absolutely perfect so she can win the prize. She doesn't know what the prize is, but she likes prizes. Prizes are nice and what were we doing again?
Weapons/Abilities: Tulip can fly and be pretty and forget what she's doing and ooh what are those funny clouds were they here before Tulip doesn't know.
In short, Tulip has weather control powers, but she doesn't actually understand them at all. And if she ever did, she'd probably forget how to use them after a few minutes.
Race: Butterfly made of flowers
Gender: Female
Color: #C112B8
Backstory: Once there was a famed gardener named Ilene Johnson. She won prize after prize for her garden, which consisted of colorful flowers arranged into specific shapes.
One year, Ilene bred colored tulips and arranged them into the shape of a butterfly. The night before the judges arrived, she ran out, despite warnings of an approaching storm, to ensure the arrangement was perfect.
There was one slightly wilted tulip in the middle of the arrangement. Realizing that she couldn't settle for this imperfection, Ilene grabbed her metal watering can and quickly poured some on the flower.
Then she was struck by lightning, and fell unconscious.
When she woke up, she was a beautiful butterfly made of colorful tulips. She had certainly always been one. And her name was Johnson. Yes, definitely. But what was her first name?
She couldn't remember, so she went with Tulip.
There was a body in the middle of the garden. Now that wouldn't do. The judges would be by in the morning, and a body would just ruin her chances of getting that prize again!
But what was the prize for? Oh, that didn't matter. She just needed to win it!
And then she disappeared.
The next day, the judges were supposed to look at everyone's gardens, but a hurricane had suddenly started overnight so they had to call the whole thing off.
Description: Tulip is a large two-dimensional picture of a butterfly made of uprooted tulips. Somehow, the tulips are in excellent shape; they don't seem to suffer at all from not being able to gather nutrients.
Tulip is very absentminded, and also convinced that everything has to be absolutely perfect so she can win the prize. She doesn't know what the prize is, but she likes prizes. Prizes are nice and what were we doing again?
Weapons/Abilities: Tulip can fly and be pretty and forget what she's doing and ooh what are those funny clouds were they here before Tulip doesn't know.
In short, Tulip has weather control powers, but she doesn't actually understand them at all. And if she ever did, she'd probably forget how to use them after a few minutes.
The 24-7 Gang
Show Content
SpoilerName: The 24-7 Gang: Bobby Banks, Robyn Banks, Robespierre Banks, Roberta Banks, Rupert Banks (No relation)
Gender: Male, Female, Male, Female, Male
Race: Human, the whole lot of them
Text Color: 009900, dollar-bill green
Description: The 24-7 Gang are a family of thrill-seeking gangsters who have dedicated their lives to robbing banks, twenty-four hours a day, seven days a week. If this means hopping on a bankplane to another continent, and robbing it in the process, then so be it!
The Banks family wear their masks at all times, at least when they're on the job - rumor has it they wear them in private, too, but this rumor has no basis in reality.
Bobby is a somewhat bulky man in his late thirties wearing a purple ski mask. Most news stories on the gang identify him as the leader, but in all honesty, he's not very bright and is well aware of this. He does enjoy the publicity, though. He's very protective of his family, though you'd have a hard time getting him to admit this in public - or in private, for that matter.
Robyn is a slim woman, slightly older than Bobby, wearing a red mask. She's the true leader of the gang, and Bobby's wife; she admires him mostly because he's very good at doing what she says. She tends to constantly issue orders to the family even during downtime.
Robespierre is a thin, even scrawny, teenage boy in a light blue ski mask. He loves pulling pranks, and it doesn't matter to him whether he pulls them on bank security guards or on his own family.
Roberta, the youngest, is an eight-year old girl wearing a pink ski mask and a frilly pink dress instead of the black jackets and pants the rest of the family wear. She always talks in a very cutesy voice, and is usually holding a doll or stuffed animal of some kind; she's gathered a rather large collection, but every week or so she picks a different one as her "favorite" and will never be seen without it, until next week when she tosses it back with the others.
Rupert is the only member of the gang not to wear a mask; he wears formal attire and is a man in his fifties or sixties with grey hair and an immaculately-trimmed mustache. He is always polite and has a slight British accent - at least, when he's not posing as someone on a job. He is very loyal to the family, and acts as something of a butler to them, as well as a tutor to the children.
Weapons/Abilities: Each member of the gang has their own specialty.
The main advantages Bobby brings to the team are his imposing build, and his ability to yell in a loud and booming voice. He tends to act as the muscle and/or a distraction, depending on what the heist calls for.
Robyn specializes in planning out the gang's heists, and she's an excellent shot with a gun. In addition, she's an expert at breaking into and hotwiring vehicles whenever the current one gets too hot to handle; past thefts include motorcycles, armored trucks, police cars, tanks, ocean liners, and a space shuttle that one time.
Robespierre's light build makes him good at sneaking around unnoticed, and he has a grappling hook, infrared goggles, and a harness to help him make use of this to get into hard-to-access areas unseen. In addition, he's the family pickpocket, and usually the one called on when they need to get a keycard or somebody's ID in a hurry. He also loves pulling pranks, as mentioned before, and can never resist pulling at least one trick while he's on a stealth mission. He has a few props for this purpose, such as sneezing powder and whoopee cushions, but he's also not afraid to improvise.
Roberta is the family's tech expert, and also has a knack for picking locks. She's remarkably adept at hacking, although she tends to give her stuffed-animal-of-the-week credit for that.
Finally, Rupert is a master of disguise, which may explain his willingness to go without a mask the rest of the time - it's not as if it would help security to recognize him. He's also something of a jack-of-all-trades, having previously shown an affinity for such diverse tasks as demolitions, safecracking, martial arts, cooking, laundry, vehicle repair, software engineering, and skydiving.
In addition, at the time of abduction, the family had stolen an armored van and loaded their most valuable belongings into it, among them changes of clothes, various gear for heists (including weapons), Roberta's doll and stuffed animal collection, and Robespierre's props.
Biography:
WANTED
For various counts of bank robbery, grand theft auto, grand theft vehicles in general, hacking, pickpocketing, con games, and jaywalking
The first major sighting of the criminals known as the 24-7 Gang happened about sixteen years ago. Their first recorded heist was a raid on the First Church of Mammon National Bank, conducted by a man and woman in their mid-twenties and an older man posing as a priest. Over the course of the evening, the trio stole $400,000 in cash and an armored car, as well as an estimated $15,000 in "gifts" from bystanders forced into acting as "guests" for a wedding between the younger thieves.
The only clue left behind was a marriage certificate in the names Bobby Banks and Robyn Banks; authorities believe these to be assumed names. A few witnesses reported that the older man was referred to as "Rupert"; it is currently unknown what connection he has to the younger couple, but there are reports of an identity thief using the name Rupert Banks 30 years ago. Digital imaging suggests the older criminal could be the same man, but this remains unconfirmed.
The Gang has acquired their nickname by engaging in a constant string of robberies since then; they immediately move across the globe from one bank to the next without a break. Furthermore, approximately nine months after that heist, the young couple was observed with a baby. It is unknown whether this boy was kidnapped or is the biological child of the "Banks" family, but in the intervening years this "Robespierre Banks" has grown up and assisted the 24-7 Gang with their heists, usually through stealthy maneuvers.
Approximately eight years ago, the Gang grew by another member; once again, this was a child. Again, it is unknown whether she was kidnapped by the Gang or born to them. She is known to the public only as "Roberta Banks". She appears to be quite talented with computer systems, and appears to have conducted a number of successful hacking attempts, but we have little knowledge of any other crimes she has conducted under the guidance of her criminal parents.
Please contact the local authorities if you have any knowledge that could lead to the arrest of these dangerous criminals...
Bobby Banks put the poster down.
"Dang!" he said to his wife. "The bounty's up to eight digits. Almost temptin' to turn somebody in." He turned to Robespierre in the backseat. "I hope you keep that in mind when you think about skippin' on your homework, son. It might be a few days before we can get you out otherwise."
"Aw, Dad!" Robespierre sighed. "I only forgot to research the security systems once, can't you let it go already?"
"Maybe when the laser burn stops feelin' so sore," Bobby grumbled.
"Shut up, Bobby!" Robyn growled at him. "We ain't turnin' the kids in. Now make yourself useful and help me find a good landin' spot."
"Sorry, dear," Bobby sighed, turning back. He looked carefully at the Tower of Banking ahead. "Don't see a helipad... But I don't see any guards, either."
"I would imagine not, sir," said a voice in the back seat. "There is little air at this elevation, and thanks to an error in the shipping company's records, the new air tanks they were supposed to receive yesterday were diverted to the Sixty-Third National Bank."
Rupert smiled at Roberta, who sat beside him.
"I must say, it was highly convenient for us, wasn't it? Security here lacks proper breathing equipment for the upper levels, and we were able to pick it up at our last stop."
"You can thank Sir Toothingsburg for that," Roberta said, holding up a stuffed alligator. "He's the best!"
"Quit yappin', everyone," Robyn said. "I gotta be careful landin' this thing. You all remember what happened last time we came by copter."
Everyone was quiet as Robyn landed on the roof. They climbed out and Rupert handed out the air tanks.
"Right. Listen up, everyone!" Robyn shouted, as she adjusted her breathing mask. "This here's the tallest bank in the world. And we're gonna clean it out from top to bottom! Everyone remembers the plan, right?"
"Yes, madam."
"Yeah, mom, geez..."
"I do, Mommy! I do!"
"Uh... could you run it by me again, honey?"
Robyn glared at her husband.
"All you gotta do is head to the elevator, go down to the first floor, and cause a ruckus," she sighed. "We'll pick you up when it's over. Just don't do anything too stupid and you'll be fine. Nothing's gonna go wrong here."
"Tonight's top story: The 24-7 Gang has struck again! This morning, they conducted a daring raid on the recently-erected Tower of Banking, in which they reportedly stole cash and valuables from every single floor and commandeered an armored car for their escape. And then something strange happened: once all five members of the gang entered the vehicle, it disappeared in a flash of light.
"Police had no comment on this development, nor on the fact that the Gang has not conducted any robberies in the six hours following the incident - a rare occurrence. We'll have more details as the story develops."
Gender: Male, Female, Male, Female, Male
Race: Human, the whole lot of them
Text Color: 009900, dollar-bill green
Description: The 24-7 Gang are a family of thrill-seeking gangsters who have dedicated their lives to robbing banks, twenty-four hours a day, seven days a week. If this means hopping on a bankplane to another continent, and robbing it in the process, then so be it!
The Banks family wear their masks at all times, at least when they're on the job - rumor has it they wear them in private, too, but this rumor has no basis in reality.
Bobby is a somewhat bulky man in his late thirties wearing a purple ski mask. Most news stories on the gang identify him as the leader, but in all honesty, he's not very bright and is well aware of this. He does enjoy the publicity, though. He's very protective of his family, though you'd have a hard time getting him to admit this in public - or in private, for that matter.
Robyn is a slim woman, slightly older than Bobby, wearing a red mask. She's the true leader of the gang, and Bobby's wife; she admires him mostly because he's very good at doing what she says. She tends to constantly issue orders to the family even during downtime.
Robespierre is a thin, even scrawny, teenage boy in a light blue ski mask. He loves pulling pranks, and it doesn't matter to him whether he pulls them on bank security guards or on his own family.
Roberta, the youngest, is an eight-year old girl wearing a pink ski mask and a frilly pink dress instead of the black jackets and pants the rest of the family wear. She always talks in a very cutesy voice, and is usually holding a doll or stuffed animal of some kind; she's gathered a rather large collection, but every week or so she picks a different one as her "favorite" and will never be seen without it, until next week when she tosses it back with the others.
Rupert is the only member of the gang not to wear a mask; he wears formal attire and is a man in his fifties or sixties with grey hair and an immaculately-trimmed mustache. He is always polite and has a slight British accent - at least, when he's not posing as someone on a job. He is very loyal to the family, and acts as something of a butler to them, as well as a tutor to the children.
Weapons/Abilities: Each member of the gang has their own specialty.
The main advantages Bobby brings to the team are his imposing build, and his ability to yell in a loud and booming voice. He tends to act as the muscle and/or a distraction, depending on what the heist calls for.
Robyn specializes in planning out the gang's heists, and she's an excellent shot with a gun. In addition, she's an expert at breaking into and hotwiring vehicles whenever the current one gets too hot to handle; past thefts include motorcycles, armored trucks, police cars, tanks, ocean liners, and a space shuttle that one time.
Robespierre's light build makes him good at sneaking around unnoticed, and he has a grappling hook, infrared goggles, and a harness to help him make use of this to get into hard-to-access areas unseen. In addition, he's the family pickpocket, and usually the one called on when they need to get a keycard or somebody's ID in a hurry. He also loves pulling pranks, as mentioned before, and can never resist pulling at least one trick while he's on a stealth mission. He has a few props for this purpose, such as sneezing powder and whoopee cushions, but he's also not afraid to improvise.
Roberta is the family's tech expert, and also has a knack for picking locks. She's remarkably adept at hacking, although she tends to give her stuffed-animal-of-the-week credit for that.
Finally, Rupert is a master of disguise, which may explain his willingness to go without a mask the rest of the time - it's not as if it would help security to recognize him. He's also something of a jack-of-all-trades, having previously shown an affinity for such diverse tasks as demolitions, safecracking, martial arts, cooking, laundry, vehicle repair, software engineering, and skydiving.
In addition, at the time of abduction, the family had stolen an armored van and loaded their most valuable belongings into it, among them changes of clothes, various gear for heists (including weapons), Roberta's doll and stuffed animal collection, and Robespierre's props.
Biography:
WANTED
For various counts of bank robbery, grand theft auto, grand theft vehicles in general, hacking, pickpocketing, con games, and jaywalking
The first major sighting of the criminals known as the 24-7 Gang happened about sixteen years ago. Their first recorded heist was a raid on the First Church of Mammon National Bank, conducted by a man and woman in their mid-twenties and an older man posing as a priest. Over the course of the evening, the trio stole $400,000 in cash and an armored car, as well as an estimated $15,000 in "gifts" from bystanders forced into acting as "guests" for a wedding between the younger thieves.
The only clue left behind was a marriage certificate in the names Bobby Banks and Robyn Banks; authorities believe these to be assumed names. A few witnesses reported that the older man was referred to as "Rupert"; it is currently unknown what connection he has to the younger couple, but there are reports of an identity thief using the name Rupert Banks 30 years ago. Digital imaging suggests the older criminal could be the same man, but this remains unconfirmed.
The Gang has acquired their nickname by engaging in a constant string of robberies since then; they immediately move across the globe from one bank to the next without a break. Furthermore, approximately nine months after that heist, the young couple was observed with a baby. It is unknown whether this boy was kidnapped or is the biological child of the "Banks" family, but in the intervening years this "Robespierre Banks" has grown up and assisted the 24-7 Gang with their heists, usually through stealthy maneuvers.
Approximately eight years ago, the Gang grew by another member; once again, this was a child. Again, it is unknown whether she was kidnapped by the Gang or born to them. She is known to the public only as "Roberta Banks". She appears to be quite talented with computer systems, and appears to have conducted a number of successful hacking attempts, but we have little knowledge of any other crimes she has conducted under the guidance of her criminal parents.
Please contact the local authorities if you have any knowledge that could lead to the arrest of these dangerous criminals...
Bobby Banks put the poster down.
"Dang!" he said to his wife. "The bounty's up to eight digits. Almost temptin' to turn somebody in." He turned to Robespierre in the backseat. "I hope you keep that in mind when you think about skippin' on your homework, son. It might be a few days before we can get you out otherwise."
"Aw, Dad!" Robespierre sighed. "I only forgot to research the security systems once, can't you let it go already?"
"Maybe when the laser burn stops feelin' so sore," Bobby grumbled.
"Shut up, Bobby!" Robyn growled at him. "We ain't turnin' the kids in. Now make yourself useful and help me find a good landin' spot."
"Sorry, dear," Bobby sighed, turning back. He looked carefully at the Tower of Banking ahead. "Don't see a helipad... But I don't see any guards, either."
"I would imagine not, sir," said a voice in the back seat. "There is little air at this elevation, and thanks to an error in the shipping company's records, the new air tanks they were supposed to receive yesterday were diverted to the Sixty-Third National Bank."
Rupert smiled at Roberta, who sat beside him.
"I must say, it was highly convenient for us, wasn't it? Security here lacks proper breathing equipment for the upper levels, and we were able to pick it up at our last stop."
"You can thank Sir Toothingsburg for that," Roberta said, holding up a stuffed alligator. "He's the best!"
"Quit yappin', everyone," Robyn said. "I gotta be careful landin' this thing. You all remember what happened last time we came by copter."
Everyone was quiet as Robyn landed on the roof. They climbed out and Rupert handed out the air tanks.
"Right. Listen up, everyone!" Robyn shouted, as she adjusted her breathing mask. "This here's the tallest bank in the world. And we're gonna clean it out from top to bottom! Everyone remembers the plan, right?"
"Yes, madam."
"Yeah, mom, geez..."
"I do, Mommy! I do!"
"Uh... could you run it by me again, honey?"
Robyn glared at her husband.
"All you gotta do is head to the elevator, go down to the first floor, and cause a ruckus," she sighed. "We'll pick you up when it's over. Just don't do anything too stupid and you'll be fine. Nothing's gonna go wrong here."
"Tonight's top story: The 24-7 Gang has struck again! This morning, they conducted a daring raid on the recently-erected Tower of Banking, in which they reportedly stole cash and valuables from every single floor and commandeered an armored car for their escape. And then something strange happened: once all five members of the gang entered the vehicle, it disappeared in a flash of light.
"Police had no comment on this development, nor on the fact that the Gang has not conducted any robberies in the six hours following the incident - a rare occurrence. We'll have more details as the story develops."
Ventriloquist
Show Content
SpoilerName: Ventriloquist
Race: Lab-created human
Gender: Male (some parts female)
Text Color: A stylish purple.
Biography: Ventriloquist was created in a laboratory by scientists who respected his basic rights as a sentient being. He was part of a strange initiative known as "Project Bodysnatcher"; there were a number of experiments much like him, capable of switching their body parts around and stealing body parts from other people.
Ventriloquist's specialty was stealing mouths. However, early in the experiment, he found that whenever he stole someone's mouth, he also stole their mind. Generally they didn't appreciate this and would tell him as much, but something about the process made them cooperative anyways; they'd keep quiet if he told them to, and would otherwise help him out.
Anyhow, despite not being mistreated in any way, Ventriloquist found the lab boring. So, with the help of a scientist whose mouth he had stolen, he quietly escaped one night.
The night after that, the rest of the Bodysnatchers vanished.
Over the next few months, Ventriloquist lived on the street, grabbing the occasional mouth just out of boredom. After a while, he found out that some of his stolen mouths had lost other body parts before he came along. This lead him to seek out the other members of Project Bodysnatcher; he remembered that they were all a bunch of jerks, and didn't want them causing trouble.
After a few run-ins with the other experiments, he began to suspect that there was something more sinister at work behind their robberies. However, before he could investigate, he was called in to enter a battle to the death.
Weapons and Abilities: Ventriloquist is able to steal a person's mouth. In doing so, he steals their mind as well.
The mouth retains the original personality attached to it, but becomes inherently loyal to Ventriloquist.
Ventriloquist can also move the mouths around, and in fact, he can swap parts of his body easily. He can place a specific mouth on his face to speak with the voice and mannerisms of that person.
Any mouth attached to him also develops a very strong bite; he's not going to be biting through hard metal, but he can really tear up softer things. Such as human flesh.
He also has a strong sense of style, and doesn't do too well in water.
Description: Ventriloquist looks like a stylishly-dressed man in his late 20s. He also has mouths up and down his arms, but usually he wears a shirt over them.
Ventriloquist is pretty laid-back. He was treated well at the lab, so he doesn't tend to get mad easily. He also doesn't have strong principles, though; usually when he does something, it's just because he got bored.
His other mouths are more opinionated, and will often make recommendations to him; usually he ignores them until he's bored, though.
Race: Lab-created human
Gender: Male (some parts female)
Text Color: A stylish purple.
Biography: Ventriloquist was created in a laboratory by scientists who respected his basic rights as a sentient being. He was part of a strange initiative known as "Project Bodysnatcher"; there were a number of experiments much like him, capable of switching their body parts around and stealing body parts from other people.
Ventriloquist's specialty was stealing mouths. However, early in the experiment, he found that whenever he stole someone's mouth, he also stole their mind. Generally they didn't appreciate this and would tell him as much, but something about the process made them cooperative anyways; they'd keep quiet if he told them to, and would otherwise help him out.
Anyhow, despite not being mistreated in any way, Ventriloquist found the lab boring. So, with the help of a scientist whose mouth he had stolen, he quietly escaped one night.
The night after that, the rest of the Bodysnatchers vanished.
Over the next few months, Ventriloquist lived on the street, grabbing the occasional mouth just out of boredom. After a while, he found out that some of his stolen mouths had lost other body parts before he came along. This lead him to seek out the other members of Project Bodysnatcher; he remembered that they were all a bunch of jerks, and didn't want them causing trouble.
After a few run-ins with the other experiments, he began to suspect that there was something more sinister at work behind their robberies. However, before he could investigate, he was called in to enter a battle to the death.
Weapons and Abilities: Ventriloquist is able to steal a person's mouth. In doing so, he steals their mind as well.
The mouth retains the original personality attached to it, but becomes inherently loyal to Ventriloquist.
Ventriloquist can also move the mouths around, and in fact, he can swap parts of his body easily. He can place a specific mouth on his face to speak with the voice and mannerisms of that person.
Any mouth attached to him also develops a very strong bite; he's not going to be biting through hard metal, but he can really tear up softer things. Such as human flesh.
He also has a strong sense of style, and doesn't do too well in water.
Description: Ventriloquist looks like a stylishly-dressed man in his late 20s. He also has mouths up and down his arms, but usually he wears a shirt over them.
Ventriloquist is pretty laid-back. He was treated well at the lab, so he doesn't tend to get mad easily. He also doesn't have strong principles, though; usually when he does something, it's just because he got bored.
His other mouths are more opinionated, and will often make recommendations to him; usually he ignores them until he's bored, though.