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Posts: 3,242Joined: Jul 2011
 Pronouns: She/They/He/Whatever
 Location:  Kelowna, BC, Canada, THE MOON
 
	
		
		
		Pokemon Tabletop RPG - It's Aliiiive!
		
	 
		06-03-2012, 05:00 AM 
(This post was last modified: 01-17-2014, 05:12 PM by Robust Laser.)
	 
		![[Image: U7x5m.png]](https://i.imgur.com/U7x5m.png) The Airot region!  Located off the west coast of PokeCanada, this is where you've decided to start your brand new Pokemon journey!
 Perhaps you've been living in Port Town all your life, having not ventured much further than Stout City, or even Ale Town!  More likely, you've arrived by ship from another region to explore and find your way.
 Or maybe you've just heard that all the towns are named after alcohol and see it as a particularly complicated wine tour.
 Perhaps you want to study the Pokemon, and use this knowledge to create and help mankind as a scientist.  Maybe you want to fight for the common good alongside Pokemon, as a Ranger.  Maybe you just want to tackle the Gym Challenge and become a Pokemon Master.
 Whatever your reason, you're here now, and your journey is about to begin.
 
 HEY GUYS I FOUND A POKEMON TABLETOP RPG!
 Now I took too long so those links have updated since I downloaded all this and that link doesn't have the GM manual THEREFORE
 I have uploaded version 1.29 to my own site because I am afraid of change.
 SCRATCH THAT we're using the wiki from now on.
 Not only has it been balanced more, it's just more convenient to look stuff up with.  I won't make you change too much shit if you've already got it set up via the book, but make sure you look at the wiki for further stuff.  We'll still use the book if I in particular like something older, like Arms Features, and we'll need the Pokedex of course, but other than that the Wiki is pretty much our go to guide.
 
 ADDITIONAL SUPER IMPORTANT FEATURE
 You know what's great? Google docs.  Instant editing and saving of stuff and anybody can view and edit and Here are your character sheets.  You can update your characters here, I can update them myself when I need to correct something or have Secret GM Updates to make, and it's just overall really useful.  I'll be using this from now on when updating to keep track of information.
 
 I have no clue what I'm doing. I've never GM'd something more complicated than Paranoia, but I've started using stats in that so maybe I'm ready for a jump up.  This isn't too difficult a system anyways.
 I'm still winging it here.  So, uh.  Join, or something.
 
 
 The forms I've provided are a little barebones and I unfortunately haven't really explained the mechanics in detail, but they aren't too complicated, and until then you can just look it up yourself to fill out the sheets.  If you're having trouble, I'm usually on IRC so ping me and if I'm awake I will help you.
 
 Oh, and the starting town is Port Town.
 Player Sheet
 
 
			Show Content SpoilerPlayer Name:
 Character Name:
 Age:
 Gender:
 Height:
 Weight:
 Level: 0
 Class: Pokemon Trainer  (You don't have a class other than Pokemon Trainer to start.  You'll gain a Trainer Class other than that a few levels in.)
 
 Stats
 STR: Value(Mod)
 DEX: Value(Mod)
 CON: Value(Mod)
 INT: Value(Mod)
 WIS: Value(Mod)
 CHA: Value(Mod)
 
 Max HP: Con*5
 
 Money: 3000P
 
 Starter Pokemon:
 
 Inventory: Any miscellaneous sort of items your Trainer already has with them
 
 Notes: This might as well be where you tell us something about your character that isn't stat based.
 
 Pokemon Sheet
 Your starter Pokemon is at level five.  I would say don't go too crazy exotic or whatever but I don't even know what that means.  So, uh, as long as you think your choice for starter is reasonable, I'm probably okay with that.
 
 
			Show Content SpoilerPokemon Nickname:
 Level: 5
 Total XP: 125
 Species:
 Gender:
 Type: /
 Nature:  +2___  -2___
 Egg Group
 
 Stats
 HP: Base + Added = Total
 ATK: Base + Added = Total
 DEF: Base + Added = Total
 SATK: Base + Added = Total
 SDEF: Base + Added = Total
 SPD: Base + Added = Total
 
 Max HP: HP*3+LVL
 
 Evasion Bonuses
 ATK: DEF/5 rounded down
 SATK: SDEF/5 rounded down
 BOTH: SPD/10 rounded down
 
 Natural moves
 
 Name:
 Type:
 Damage:
 Frequency:
 Accuracy:
 Range:
 Effect:
 
 
 Ability:
 
 Capabilities
 Overland -
 Surface -
 Underwater -
 Sky -
 Burrow -
 Jump -
 Power -
 Intelligence -
 -
 -
 -
 
 Notes: Anything else that seems relevant
 
 Here's a completed version of each sheet.  The filled out pdf versions in fact but i'm confident you have the ability to figure that the fields are still the same.
 
 
			Show Content Spoiler
![[Image: 2rjBw.png]](https://i.imgur.com/2rjBw.png) 
I say completed here but the notes is on the second page i think i can't remember
 ![[Image: JXYxZ.png]](https://i.imgur.com/JXYxZ.png) 
and yeah he's level 8 i did these before i really had anything particularly decided okay shut up I guess I could go up to six players.  WHATEVER LET'S GET THIS TRAIN WRECK STARTED!
 
 Pokemon League Map
 
 
			Show Content Spoiler![[Image: WZj7T.png]](https://i.imgur.com/WZj7T.png) 
 Achievements!
 
 A quick guide to described damage!
 
 
			Show Content Spoiler100% - Healthy
 75-99% - Scratched
 50-74% - Injured
 25-49% - Wounded
 2-24% - Weak
 1% - Critical
 
 Train wreck passengers:
 1. MrGuy - Clifton "Trouble" Branson
 2. Solaris - Bastion Rigby
 3. Garuru - Marc Allens
 4. Schazer - "Tori" Victoria Denver
 5. AgentBlue - Raphael Wexler
 6. Godbot - "Sturm Volhelm"
 
		
	 
	
	
	
		
Posts: 2,487Joined: Nov 2011
 Pronouns: he/his/him
 Location:
 
	
	
		06-03-2012, 05:01 AM 
(This post was last modified: 08-03-2012, 10:21 PM by Gatr.)
	 
		The Photographing Genius, and His Hive-Mind Eggs
 
 
			Show Content SpoilerPlayer Name: GaruruCharacter Name: Marc Allens
 Age: 14
 Gender: Male
 Height: 5'2"
 Weight: 110 lbs.
 Level: 2
 Class: Researcher
 Feats:
 Frantic Research - Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is.
 Walking Encyclopedia - You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type
 advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.
 
 Stats
 STR: 4(-6)
 DEX: 11(0)
 CON: 10(0)
 INT: 15(+2)
 WIS: 15(+2)
 CHA: 10(0)
 
 Max HP: 55
 
 Money: 1500P
 
 Starter Pokemon: Exeggcute
 
 Inventory: Camera, photo album, backpack with basic survival kit, notepad and pencil, 2 premier balls, 2 potions, an antidote
 
 Notes: Marc is somewhat of a whiz kid who hails from Pilsner Town. Marc was always one of the best students in his class, but he did not appear so, for was somewhat ditzy and irresponsible. His favorite activity is to simply wander around in the wild, enjoying the wonders of nature, away from the hectic nature of life, and seeing wild Pokemon living in their natural habitat. He took up photography as a personal hobby when he was 9, and it's become a life's passion for him since. When he graduated high school early, at the age of 14, he decided to go freelance instead of going to college, a decision that shocked many people, as they believed they saw potential in him. He, however, would say that he just wants to do what he enjoys the most. So, he's come to Port City to start his journey. He plans on taking pictures of and documenting all the pokemon in this region.
 
 Pokemon Nickname: Owei
 Level: 12
 Total XP: 2100
 Species: Exeggcute
 Gender: Male
 Type: Grass / Psychic
 Nature: Calm +2 Sp. Def -2 Atk
 Egg Group: Grass
 
 Stats
 HP: 6 + 2 = 8
 ATK: 4 + 1 = 5
 DEF: 8 + 1 = 10
 SATK: 6 + 2 = 9
 SDEF: 5 + 2 = 7
 SPD: 4 + 1 = 5
 
 Max HP: 32
 
 Evasion Bonuses
 ATK: 1
 SATK: 1
 BOTH: 0
 
 Natural moves
 
 Name: Barrage
 Type: Normal
 Damage: 1d10
 Frequency: EOT
 Accuracy: 4
 Range: ATK - Ranged (8)
 Effect: 1 Target, Scatter. Barrage can hit up to 5 times, once the user misses, they cannot attempt to make another Barrage attack on that turn. When adding stats, only add 1/2 attack.
 
 Name: Uproar
 Type: Normal
 Damage: 1d12 + 17
 Frequency: Battle
 Accuracy: 2
 Range: Sp. Atk -  Ranged (5)
 Effect: No Target, Burst. User creates a 5-meter burst that continues for 1d4+1 turns. At the beginning of the user's turn where Uproar is continuing, they may shift then must immediately use Uproar again. Anyone in Uproar's Burst on any turn Uproar is continuing is cured of sleep.
 
 Name: Hypnosis
 Type: Psychic
 Damage: N/A
 Frequency: Battle
 Accuracy: 6
 Range: No Damage - Ranged (4)
 Effect: 1 Target, the target falls Asleep.
 
 Name: Reflect
 Type: Psychic
 Damage: None
 Frequency: EOT
 Accuracy: None
 Range: No Target - Wall
 Effect: The user may shift while placing Reflect Walls if their Speed allows for the extra movement. Place 5-meters of Wall that cannot be passed through but may be attacked through. If a Move tries to attack through Reflect Walls, treat the target as if their Defense is raised 2 Combat Stages. This bonus cannot be awarded more then once. The walls remain for 1d4+1 turns.
 
 Name: Leech Seed
 Type: Grass
 Damage: N/A
 Frequency: Center
 Accuracy: 4
 Range: Ranged (6)
 Effect: At the beginning of each of the target’s turns, Leech Seed’s target loses 1/8th of their full HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Leech Seed’s user then gains HP equal to the amount the target lost. Leech Seed lasts until the target faints or is returned to a Poke Ball. Leech Seed cannot hit a Grass type Pokemon.
 
 Ability: Harvest
 Trigger - At-Will
 Whenever the user eats a berry, flip a coin. On heads, the user produces another berry of the exact same variety as a hold item available for use next turn. On tails, nothing happens. When it is Sunny, Harvest will always activate successfully.
 
 Capabilities
 Overland - 4
 Surface - 2
 Underwater - 0
 Sky - 0
 Burrow - 0
 Jump - 2
 Power - 1
 Intelligence - 4
 
 Notes: Owei is a relatively normal Exeggcute who dropped on Marc's head when he was 8. It was under attack by a wild Spearow, and Marc protected it with everything he could. Ever since then, it has been his best friend.
 
 Name: Sleim
 
 Level: 8
 Total XP: 667
 Species: Grimer
 Gender: M
 Type: POISON
 Nature: Calm +2SDEF -2ATK
 Egg Group: Indeterminate
 
 Stats
 HP: 8+2=10
 ATK: 6+1=7
 DEF: 5+1=6
 SATK: 4+1=5
 SDEF: 7+1=8
 SPD: 3+1=4
 
 Max HP: 38
 
 Evasion Bonuses
 ATK: 1
 SATK: 1
 BOTH: 0
 
 Name: Poison Gas
 Type: Poison
 Damage: None
 Frequency: EOT
 Accuracy: 6
 Range: Ranged (4)
 Effect: Poison Gas makes a 4-meter Burst. Poison Gas Poisons all Legal Targets.
 
 Name: Pound
 Type: Normal
 Damage: 2d6 - ATK
 Frequency: At-Will
 Accuracy: 2
 Range: Melee
 Effect: 1 Target
 
 Name: Harden
 Type: Normal
 Damage: None
 Frequency: At-Will
 Accuracy: None
 Range: Self
 Effect: Raise the user’s Defense 1 Combat Stage.
 
 Name: Mud Slap
 Type: Ground
 Damage: 1d12 - Sp. Atk.
 Frequency: EOT
 Accuracy: 2
 Range: Ranged (2)
 Effect: Mud-Slap creates a Column 1-meter wide. All Legal Targets must roll +2 during Accuracy Checks for the remainder of the encounter on 17-20 during Accuracy Check.
 
 Ability: Stench
 Constant
 Effect:
 The Pokemon’s Moves which deal damage Flinch Legal Targets on 19-20. If a move already has a chance of Flinching foes, Stench lowers the number needed to roll in order to Flinch by -2.
 
 Capabilities
 Overland - 6
 Surface - 6
 Amorphous
 
 Caught/Seen: 2/16
 
		
	 
	
	
	
		
Posts: 1,776Joined: Jul 2011
 Pronouns: Her, but They is also okay
 Location:  The Frigid Northlands
 
	
	
		06-03-2012, 05:02 AM 
(This post was last modified: 01-06-2014, 02:49 AM by MaxieSatan.)
	 
		Jazz musician with a Kricketot~
 
 
			Show Content SpoilerPlayer Name: MrGuyCharacter Name: Clifton "Trouble" Branson
 Age: 23
 Gender: Male
 Height: 5'8"
 Weight: 140 lbs
 Level: 2
 Class: Coordinator
 
 Feats:
 - Natural Grace: X is half of either CHA modifier or CON modifier. Add Xd4 to your pokemon's appearance appeal in the first round of a Contest.
 - Improved Income: Whenever you win a contest, gain 1.5x the base prize value.
 - I Can Take A Hit: All damage taken (except from the use of features that cost HP, e.g. Satoshi's Luck) is reduced by 5.
 - Short Blade Weapons User: Knives, Daggers, any bladed weapon less than a foot long, etc. deals 1d8+4+CHA Mod damage.
 - Chain Weapons User: Whips, Bolas, Nunchaku, Flails, etc. deal 1d8+4+CON Mod damage.
 
 Stats
 STR: 12 (+1)
 DEX: 11 - 2 = 9 (-1)
 CON: 13 + 1 = 14 (+2)
 INT: 7 (-3)
 WIS: 8 (-2)
 CHA: 15 + 1 = 16 (+3)
 
 HP: 35/64
 
 Money: 350P
 
 Starter Pokemon: Kricketot
 
 Inventory: Bedroll, Saxophone, Hunting Knife, Pokedex, Great Ball x2, Premier Ball x1, Potion x2, Antidote x1, Super Soda Pop x1, Midway Tickets x9, S'more Components x10
 
 Notes: Originally from Cabernet. Headed to Port Town after difficulties breaking into the jazz scene, and has been living there the past couple of years, working odd jobs down at the docks.
 --------------------------------
 NOTE: 6 Natural Moves, 6 TM Moves at one time per mon.
 --------------------------------
 Pokemon Nickname: Riff
 Level: 12
 Total XP: 2370
 Species: Kricketune
 Gender: Female
 Type: Pure Bug
 Nature: Proud +2 HP -2 SATK Dislikes Dry
 Egg Group - Bug
 
 Stats
 HP: 10 + 2 = 12
 ATK: 9 + 1 = 10
 DEF: 5 + 2 = 7
 SATK: 4 + 2 = 6
 SDEF: 5 + 2 = 7
 SPD: 7 + 2 = 9
 
 HP: 27/48 (HP*3+LVL)
 
 Evasion Bonuses
 ATK: 1 (DEF/5 rounded down)
 SATK: 1 (SDEF/5 rounded down)
 BOTH: 0 (SPD/10 rounded down)
 
 NATURAL MOVES
 -------
 Name: Growl
 Type: Normal
 Damage: None
 Frequency: At-Will
 Accuracy: 2
 Range: 5
 Effect: No Target, Burst. Lowers all legal targets attack, 1 combat stage.
 Cute, 2d4, Excitement (Voltage cannot go down)
 -------
 Name: Bide
 Type: Normal
 Damage: N/A
 Frequency: Battle
 Accuracy: 100%
 Range: 15
 Effect: 1 Target, Intercept. After declaring the use of Bide, turn ends; next turn automatically ends.
 On second turn AFTER declaring Bide, "X" = all damage the user has taken in those two turns, not taking into effect type matchups.
 Bide's target takes 2 * X as damage.
 Tough, 2d4, Final Appeal (4d4 if performed during the Fifth Round)
 -------
 Name: Struggle Bug
 Type: Bug
 Damage: 1d12+5, Special
 Frequency: EOT
 Accuracy: 2
 Range: 3
 Effect: 1 Target, Column. Struggle Bug creates a column 1 meter wide. Struggle Bug lowers all Legal Targets' Special Attack 1 combat stage if 14-20 is rolled during Accuracy Check.
 Smart, 2d4, Excitement (Voltage cannot go down)
 -------
 Name: Fury Cutter
 Type: Bug
 Damage: 1d4
 Frequency: At Will
 Accuracy: 3
 Range: Melee
 Effect: When used successfully and consecutively on a single target:
 - 1d8+3 damage on second hit
 - 2d10+6 on third hit
 - 3d10+12 on fourth hit
 - 4d10+20 on fifth hit and up
 Cool, 2d4, Reliable (+1d4 Appeal if the same move was used the previous round)
 -------
 Ability: Shield Dust
 Constant
 Effect: Any damage-dealing move used on Kricketune loses special effects.
 -------
 Capabilities
 Overland - 8
 Surface - 3
 Underwater - X
 Sky - 5
 Burrow - X
 Jump - 3
 Power - 2
 Intelligence - 4
 --------------------------------
 Pokemon Nickname: Calloway
 Level: 10
 Total XP: 1105
 Species: Mareep
 Gender: M
 Type: Electric
 Nature: Dull +0
 Egg Groups: Monster / Field
 
 Stats
 HP: 6 + 2 = 8
 ATK: 4 + 1 = 5
 DEF: 4 + 1 = 5
 SATK: 7 + 2 = 9
 SDEF: 5 + 2 = 7
 SPD: 4 + 1 = 5
 
 Max HP: 34
 
 Evasion Bonuses
 ATK: 1
 SATK: 1
 BOTH: 0
 
 NATURAL MOVES
 -------
 Name: Tackle
 Type: Normal
 Damage: 2d6
 Frequency: At-Will
 Accuracy: 3
 Range: Melee
 Effect: 1 Target, Dash.
 Tough, 3d4.
 -------
 Name: Growl
 Type: Normal
 Damage: None
 Frequency: At-Will
 Accuracy: 2
 Range: 5
 Effect: No Target, Burst. Lowers all legal targets attack, 1 combat stage.
 Cute, 2d4, Excitement (Voltage cannot go down)
 -------
 Name: Thundershock
 Type: Electric
 Damage: 2d6
 Frequency: At-Will
 Accuracy: 2
 Range: 10
 Effect: 1 Target. Paralyze on 17-20 during Accuracy Check.
 Cool, 2d4.
 -------
 Ability: Static
 Trigger - Daily
 Paralyzes a foe who attacks with a melee Move.
 
 Capabilities
 Overland - 7
 Surface - 2
 Underwater - X
 Sky - X
 Burrow - X
 Jump - 2
 Power - 1
 Intelligence - 3
 - Glow
 - Zapper: Can produce controlled electricity, send electrical currents.
 -- Daily: On a score of 13+ on a d20, can fully restore charge to any electrical device.
 
		
	 
	
	
	
		
Posts: 2,172Joined: Jul 2011
 Pronouns: she/her!!!!!!!!!!!!!
 Location:  Imagine Cucumber
 
	
	
		06-03-2012, 06:12 AM 
(This post was last modified: 03-04-2014, 07:43 AM by Solaris.)
	 
		CUTE POKEMON ONLY TRAINER COMING THROUGH
 Player Name: SOLARIS
 Character Name: Bastion Rigby
 
 
			Show Content SpoilerAge: 12
 Gender: MAN
 Height: 4'6
 Weight: 100 Lb or something
 Level: 4
 Class: Ace Trainer (+1 STR +1 CON Penalties: -2 WIS)
 Ace Trainer Feature: Enhanced Training: Each of your pokemon gains and additional 20% the amount of experience they would gain normally.
 Ace Trainer Feature: Improved Attacks +:
 Trigger: Your Pokemon’s damage dealing attack hits.
 Effect: When adding up damage dealt to the foe, add your STR modifier or your CON modifier before your foes subtracts their defense or special defense from the attack. The Feature replaces Improved Attacks.
 
 Trainer Feature: Let Me Help You With That
 Prerequisites: Level 1
 Daily – Every 4 levels gained, you may perform this Feature another time per day.
 Target: An allied Trainer making a check.
 Effect: The ally has +2 added to their check. A check is made while using a Feature.
 
 Trainer Feature: Let Me Help You With That +
 Prerequisites: Let Me Help You With That
 Daily – Every 7 levels gained, you may perform this Feature another time per day.
 Target: An allied Trainer making a check.
 Effect: The ally has +5 added to their check. A check is made while using a Feature.
 
 Stats
 STR: 17(+3)
 DEX: 6(-4)
 CON: 16(+2)
 INT: 6(-4)
 WIS: 6(-4)
 CHA: 17(+3)
 
 Max HP: CON*4+LVL*4 = 80
 
 Money: 1120P
 
 Starter Pokemon: IGGLYBUFF THE MANLIEST POKEMON EVER
 
 Inventory: FAMILY HEIRLOOMS CONSISTING OF MANDALLION, MANBARS, MANBAG,
 Trainer Card,
 Pokedex,
 Potions(5),
 Pokeballs(7),
 Great Balls(2),
 Premier Balls(1),
 Antidotes(4),
 Paralze Heals (2),
 Awakenings (2),
 Green Apricorn,
 Energy Powder,
 Heal Powder,
 Basket of 9 Rawst Berries (shared with tori),
 Shockwave TM
 
 Notes: Has always lived in Port Town and is now questing so that HE CAN BE A MANLY MAN.
 LONG VERSION
 
 
			Show Content SpoilerFor years, the Rigby family have praised themselves in their physical and moral strength and manliness. To them, manliness is many things, not just qualities that are normally attributed to males, but a set of virtues, adaptable for any gender, that focus on being the very example of a Great Member of the human race.
 
 These virtues include your general fare of being nice and respectful to all, keeping your chin up and making the best with what you have, and being the best there ever was. Each of the Rigby's make it their mission to live by these and many other virtues, and those who shun them are in turn shunned by the rest of the family. A True Rigby will never be afraid to step forward for a friend, save a stranger, or stop a random act of injustice. They are FOREVER MANLY TO ALL.
 
 Now, while Port Town wasn't the first choice for this branch of the Rigby family to settle down in, the potential to meet new people was too difficult to avoid. With all of the tourists going around, it is no surprise that a Rigby would see it upon themselves to make sure that everything goes along smoothly and that no foreigner gets scammed!
 
 Gordon and Patricia Rigby's only son, Bastion Rigby has been interested in the families virtues since the moment that he could understand them. While other children were figuring out what they would be and how they would do things in the future, or not doing that as the case may be, Bastion knew that he would do something that would represent his family and their virtues well.
 
 The child had a small pitfall, at least in the eyes of others, that would stop him from being "the best" as he always claimed he would. One day at school, someone let loose a fully evolved Pokemon into the school. The children panicked, running around and hoping to avoid the Dugtrio's rampage. Though the Pokemon did not bury the school, the cracks and tremors injured many poor children. Originally, Bastion was not among them, however, being the brash and brave child he was, he returned into the school to try to save his less physically fit friends. In the ensuing chaos, Bastion (accidentally) confronted the Dugtrio by himself. The confrontation was short, but it lasted in Bastion's mind, making him adverse to fully evolved Pokemon, even that of his parents for a time.
 
 At the age of twelve, Bastion decided that it was time for him to go out and forward into the world, saying that he had learned all that he could from Port Town and that he would benefit more from traveling than from staying put and waiting. After a few delays, waiting for his loving Hrothgar the Igglybuff to hatch and grow a bit stronger, for the local Professor to come back to town, and for a group of people who wanted to travel around to show up, he was finally ready. With the heirlooms of his family in hand, Bastion Rigby, dressed in his khaki pants, red and white sneakers, a grey striped shirt, a blue blazer jacket, and a black baseball cap (hats are really in right now), and Hrothgar the Igglybuff were just a walk to Professor Cork's away from going out to the world and starting on their journey to become to become the best and most manly possible.
 
 ==POKEMON==
 
 HROTHGAR (Igglybuff)
 
 
			Show Content SpoilerLevel: 19Total XP: 9786
 Species: IGGLYBUFF
 Gender: MAN
 Type: NORMAL
 Nature: Adamant, +2 Attack, -2 Special Atk; Like Spicy, Dislike Dry
 Egg Group: Fairy
 
 Stats
 HP: 9 + 3 = 12
 ATK: 5 + 4 = 9
 DEF: 2 + 4 = 6
 SATK: 2 + 1 = 3
 SDEF: 2 + 3 = 5
 SPD: 2 + 3 = 5
 
 Max HP: Stat*3+LVL = 55
 
 Evasion Bonuses
 ATK: 1 (DEF/5 rounded down)
 SATK: 1 (SDEF/5 rounded down)
 BOTH: 0 (SPD/10 rounded down)
 
 Natural Moves:
 
 Name: Charm
 Type: Normal
 Damage: N/A
 Frequency: Every Other Turn
 Accuracy: 2
 Range: 10
 Effect: 1 Target
 Lowers target's Attack 2 combat stages.
 Cute -2d4 - Excitement
 
 Name: Sing
 Type: Normal
 Damage: N/A
 Frequency: Battle
 Accuracy: 11
 Range: 4
 Effect: No Target, Burst
 Sing creates a 4-meter Burst. All Legal Targets fall Asleep.
 Cute -2d4 - Excitement
 
 Name: Defense Curl
 Type: Normal
 Damage: N/A
 Frequency: At Will
 Accuracy: None
 Range: Self
 Effect: Self
 Raises user's Defense 1 Combat Stage. Using Ice Ball or Rollout later in encounter resutls in additional 1d10 during Damage Dice Roll.
 Cute - 2d4 - Hold That Thought!
 
 Name: Pound
 Type: Normal
 Damage: 2d6
 Frequency: At Will
 Accuracy: 2
 Range: Melee
 Effect: 1 Target
 Melee Attack
 Tough -3d4 - No Effect
 
 Name: Sweet Kiss
 Type: Normal
 Damage: N/A
 Frequency: Battle
 Accuracy: 6
 Range: Ranged (8)
 Effect: 1 Target
 Sweet Kiss Confuses the target.
 Cute -2d4 - Excitement
 
 Name: Copycat
 Type: Normal
 Damage: N/A
 Frequency: Center
 Accuracy: N/A
 Range: Ranged (15)
 Effect: 1 Target
 Use the Move the target has used on their last turn. You may choose new targets for the Move. Copycat cannot miss.
 Cool - None - Attention Grabber
 
 Ability: Cute Charm
 Trigger - Daily
 Effect: When an opposite gendered foe attacks the pokemon with Cute Charm, they become Infatuated after damage is dealt.
 
 Capabilities
 Overland - 3
 Surface - 3
 Underwater - 3
 Power - 1
 Intelligence - 3
 
 -Inflatable
 
 
 Notes: MANLYBUFF. Starter Pokemon.
 GROOP (Grimer)
 
 
			Show Content SpoilerLevel: 15 
Total XP: 5340 
Species: Grimer 
Gender: M 
Type: POISON 
Nature: Naughty +2ATK -2SDEF 
Egg Group: Indeterminate
 
Stats 
HP: 8 + 2 = 10 
ATK: 10 + 2 = 12 
DEF: 5 + 3 = 8 
SATK: 4 + 3 = 7 
SDEF: 3 + 2 = 5 
SPD: 3 + 2 = 5
 
Max HP: Stat*3+LVL=45
 
Evasion Bonuses 
ATK: 1 (DEF/5 rounded down) 
SATK: 1 (SDEF/5 rounded down) 
BOTH: 0 (SPD/10 rounded down)
 
Natural Moves:
 
Name: Poison Gas 
Type: Poison 
Damage: N/A 
Frequency: Every Other Turn 
Accuracy: 6 
Range: Ranged (4) 
Effect: No Target, Burst 
Poison Gas makes a 4-meter Burst. Poison Gas Poisons all Legal Targets. 
Smart - 3d4 - No Effect
 
Name: Pound 
Type: Normal 
Damage: 2d6 
Frequency: At Will 
Accuracy: 2 
Range: Melee 
Effect: 1 Target 
Melee Attack 
Tough -3d4 - No Effect
 
Name: Harden 
Type: Normal 
Damage: N/A 
Frequency: At-Will 
Accuracy: N/A 
Range: Self 
Effect: No Target 
Raise the user’s Defense 1 Combat Stage. 
Tough - 2d4 - Hold That Thought
 
Name: Mud-Slap 
Type: Ground 
Damage: 1d6+3 
Frequency: Every Other Turn 
Accuracy: 2 
Range: Ranged (2) 
Effect: 1 Target, Column 
Mud-Slap creates a Column 1-meter wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter. 
Cute - 3d4 - No Effect
 
Name: Disable 
Type: Normal 
Damage: N/A 
Frequency: EOT 
Accuracy: 2 
Range: Ranged (10), 1 target 
Effect: Name a Move. For the remainder of the encounter, the target may not use that Move; the Move is considered Disabled. A target may not have more then 1 Move Disabled, if a new move is Disabled, the last Disabled Move is no longer Disabled.
 
Ability: Venom 
Trigger 
Keywords: Last Chance 
Effect: Poison
 
Capabilities 
Overland - 6 
Surface - 6 
Jump - 1 
Power - 2 
Intelligence - 3
 
-Amorphous
 
Notes: Caught on way to Spirit Town . Hayes (Gastly)
 
 
			Show Content SpoilerLevel: 19 
Total XP: 9211 
Species: Gastly 
Gender: M 
Type: POISON/GHOST 
Nature: Proud +1 HP -2ATK
 
Stats 
HP: 4 + 3 = 7 
ATK: 2 + 2 = 4 
DEF: 3 + 3 = 6 
SATK: 10 + 4 = 14 
SDEF: 4 + 3 = 7 
SPD: 8 + 3 = 11
 
Max HP: Stat*3+LVL = 40
 
Evasion Bonuses 
ATK: 1 
SATK: 1 
BOTH: 1
 
Natural Moves:
 
Name: Hypnosis 
Type: Psychic 
Damage: N/A 
Frequency: Battle 
Accuracy: 6 
Range: Ranged (10) 
Effect: 1 Target 
The target is Locked. A Locked target may not use any Moves the user knows. Each user may only make 1 target Locked at a time. Using Imprison on a new target transfers Locked to the new target. Imprison cannot miss. 	 
Smart - 1d4 - Good Show!
 
Name: Lick 
Type: Ghost 
Damage: 1d6+3 
Frequency: At Will 
Accuracy: 2 
Range: Melee 
Effect: 1 Target 
Lick Paralyzes the target on 15-20 during Accuracy Check. 
Tough - None - Inversed Appeal
 
Name: Spite 
Type: Ghost 
Damage: N/A 
Frequency: Battle 
Accuracy: 2 
Range: Ranged (15) 
Effect: 1 Target 
Spite lowers the target’s last move’s Frequency for the remainder of the encounter. EOT Frequency Moves are changed into Battle Frequency. At-Will Frequency Moves are changed into EOT Frequency. Spite may not target the same target’s Move more then once per encounter.  
Tough - 2d4 - Excitement
 
Name: Curse 
Type: Special-Case 
Damage: N/A 
Frequency: Center 
Accuracy: N/A 
Range: Ranged (4) 
Effect: 1 Target 
Only use if the user is a Ghost type. The user loses ½ of their full HP and the target Pokemon is Cursed. A Cursed Pokemon loses 1/8th of their full HP at the beginning of each of their turns. Do not apply weakness, resistance or stats to the lost HP.  
Tough - None - Torrential Appeal
 
Name: Night Shade 
Type: Ghost 
Damage: N/A 
Frequency: Center 
Accuracy: 2 
Range: Ranged (8) 
Effect: 1 Target 
The target loses HP equal to the level of Night Shade’s user. Do not apply weakness or resistance. Do not apply stats. 
Smart - 3d4 - No Effect
 
Ability: Intimidate 
Cast - Hourly 
Effect: Lower one target’s Attack 1 Combat Stage.
 
Capabilities 
Sky - 8
 
-Invisibility 
-Phasing
 
Notes: Befriended on way to Spirit Town . Caught in Spirit Town Pokemon Center . Wigsa (Turtwig)
 
 
			Show Content SpoilerLevel: 18 
Total XP: 8320 
Species: Turtwig 
Gender: Female 
Type: Grass 
Nature: Timid (+SPD/-ATK) 
Egg Group
 
Stats 
HP: 6+3=9 
ATK: 5+3=8 
DEF: 6+3=9 
SATK: 5+2=7 
SDEF: 6+4=10 
SPD: 5+2=7
 
Max HP: 45
 
Evasion Bonuses 
ATK: 1 
SATK: 1 
BOTH: 0
 
Natural moves 
Name: Tackle 
Type: Normal 
Damage: 2d8+6 
Frequency: At-Will 
Accuracy: 3 
Range: Melee 
Effect: 1 Target, Dash 
Tough - 3d4 - No Effect
 
Name: Withdraw 
Type: Water 
Damage: N/A 
Frequency: Tackle 
Accuracy: N/A 
Range: Self 
Effect: No Target 
Cute - 2d4 - Hold That Thought
 
Name: Absorb 
Type: Grass 
Damage: 1d6+3 
Frequency: At-Will 
Accuracy: 2 
Range: Melee 
Effect: 1 Target 
After the target takes damage, the user gains HP equal to half of the damage they dealt to the target. 
Smart - 1d4 - Good Show!
 
Name: Razor Leaf 
Type: Grass 
Damage: 2d10+8 
Frequency: At-Will 
Accuracy: 4 
Range: Ranged (10) 
Effect: 1 Target 
Razor Leaf is a Critical Hit on 18-20 during Accuracy Check. 
Cool - 3d4 - No Effect
 
Ability: Overgrow - When at >1/3 HP, deal additional Grass STAB
 
Capabilities 
Overland - 4 
Surface - 2 
Burrow - 4 
Jump - 3 
Power - 1 
Intelligence - 3 
Sprouter
 
Notes:Caught on the way to Stout town . ==POKEDEX==
 
 Caught: 4
 Seen: 33
 
 
			Show Content SpoilerIgglybuffMurkrow
 Ponyta
 Kricketune
 Chatot
 
 Mareep
 Magikarp
 Ralts
 Exeggcute
 Feebas
 
 Electabuzz
 Magnemite
 Pachirisu
 Gastly
 Grimer
 
 Muk
 Kadabra
 Bronzor
 Nidorina
 Treecko
 
 Ratatta
 Gardevoir
 Bibarel
 Vespiquen
 Vileplume
 
 Gurdurr
 Turtwig
 Electrike
 Tropius
 Oddish
 
 Purlion
 Voltorb
 Corphish
 
 
 
		
	 
	
	
	
		
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		06-03-2012, 08:55 AM 
	 
		Tori Denver and her ill-gotten Krow
 
			Show Content SpoilerPlayer Name: Schwuz 
Character Name: "Tori" Victoria Denver 
Age: 20 
Gender: F   
Height: 168cm 
Weight: 68kg 
Level: 4 
Class: Pokemon Trainer 
Ace Trainer
 
Stats: 
STR: 14 (+2) 
DEX: 13 (+1) 
CON: 14 (+2) 
INT: 10 (0) 
WIS: 8 (-2) 
CHA: 12 (+1)
 
Starting Stats:
 
			Show Content SpoilerSTR: 13 (+1)DEX: 13 (+1)
 CON: 8 (-2)
 INT: 10 (0)
 WIS: 8 (-3)
 CHA: 12 (+0)
 
Max HP: 70
 
Skills:
 
			Show Content SpoilerEnhanced Training -Static 
Effect: Each of your Pokemon gains and additional 20% the amount of experience they would gain normally.
Improved Attacks  - Static 
Trigger: Your Pokemon’s damage dealing attack hits. 
Effect: When adding up damage dealt to the foe, add either half of your STR modifier or half of your CON modifier (add 1) before your foes subtracts appropriate defence from the attack.
Workout  - You must exercise at least once every 3 days. A workout session should consume at least 30 minutes of time. While exercising you lose 25 HP. If you forget to exercise at least once every 3 days you lose Workout.
Study Session  - You must buy a book at each Pokemart for 70 per town visited. If you don’t have 70 when you enter a town you have never visited, you lose this Feature and cannot get it back.
 
Levelling:
 
			Show Content SpoilerLevel 1: +1 CON+ Trainer Feature: Workout (+1 CON)
 [spoiler]You must exercise at least once every 3 days. A workout session should consume at least 30 minutes of time. While exercising you lose 25 HP. If you forget to exercise at least once every 3 days you lose Workout. Your Strength stat gains 1 point or your Constitution stat gains 1 point. You may take the Workout Feature multiple times. If you take this Feature multiple times, you still only lose 25 HP.
 
Level 2: +1 WIS
+ Trainer Feature: Workout  (+1 CON) (again)
 
Level 3: +1 CON
+ Trainer Feature: Study Session  (+1 WIS)
 
			Show Content SpoilerYou must buy a book at each Pokemart for 70 per town visited. If you don’t have 70 when you enter a town you have never visited, you lose this Feature and cannot get it back. Your Wisdom stat gains 1 point or your Intelligence stat gains 1 point. You may take the Study Session Feature multiple times. If you take this Feature multiple times, you still only need to spend 70 at a time. 
Level 4: +1 CON
+Ace Trainer - Base Class Feature  (+1 STR +1 CON -2 WIS) 
Gain the features Enhanced Training and Improved Attacks 
Notes: Tori basically spends her life living rough and being a thieving, lying, stealing good-for-nothing. She stole a ferry ticket, spent the last of her ill-gotten cashbucks on a fake ID, and topped it off by pinching a breeder's freshly-hatched Murkrow. She is trouble and a half and is likely looking for someone she can pretend to be with when she gets off the boat so the cops don't come bothering her. Otherwise, you'll likely find her wherever thieving fingers may escape unnoticed, or figuring out where the hell she can sell off a stolen Pokemon. Inventory:
 
 
			Show Content SpoilerMoney: 3100P
 Inventory: 50 feet of rope, Running Shoes, a flask with probably-petrol in it, a lighter, Pokedex, Trainer ID, hunting knife, Pokeball (3), Premier Ball (2), Great Ball (2), Potion (3), Antidote (2), Enriched Water (1), Energy Powder (1), Heal Powder (1), Berry Leather (3), TM60 (Quash), Lax Incense (equipped on Natalie).
 
 Pokemon seen (26):
 
 
			Show Content SpoilerBibarelChatot
 Eggsecute
 Electabuzz
 Espeon
 Froslass
 Gastly
 Girdirr
 Haunter
 Igglybuff
 Kricketune
 Litwick
 Magby
 Magnemite
 Mareep
 Murkrow
 Nidorina
 Pachirisu
 Poochyena
 Rattata
 Sableye
 Slowbro
 Snorunt
 Tropius
 Turtwig
 Vespiquen
 Pokemon owned (4):
 
 
			Show Content SpoilerMurkrowMareep
 Chatot
 Gastly
 
		
	 
	
	
	
		
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		06-03-2012, 08:56 PM 
	 
		 (06-03-2012, 05:00 AM)cyber95 Wrote: »I've never GM'd something more complicated than Paranoia, Run that by me one more time?
 
 
 
			Show Content SpoilerBut, but, but
 
 I wanna be the very best toooooooooooooooo  :<
 
		
	 
	
	
	
		
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		06-03-2012, 11:32 PM 
	 
		NTA, we need to make a second team-rocket themed thread for those of us that missed out on this first round endeavor.
	 
		
	 
	
	
	
		
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		06-04-2012, 12:26 AM 
(This post was last modified: 08-02-2012, 08:50 PM by Godbot.)
	 
		I would definitely be into some Team Rocket-ing.
 Edit: Moving this stuff to Page 1 for simplicity's sake:
 
 Sturm
 
 
			Show Content SpoilerPlayer Name: GodbotCharacter Name: “Sturm Volhelm”
 Age: ????
 Gender: Viking
 Height: As tall as a bear
 Weight: As much as a dude who is also as strong as a bear wearing enough armor to fight several more bears
 Level: 1
 Class: Martial Artist
 
 Stats
 STR: 18 (+4)
 DEX: 16 (+3)
 CON: 14 (+2)
 INT: 4 (-6)
 WIS: 6 (-4)
 CHA: 7 (-3)
 
 HP: 85 / 85 (70 + (2+1)*5)
 
 Money: 2700p
 
 Starter Pokemon: Ponyta
 
 Inventory: Sword, axe, beard, Premier Ball (1), Potion (2), Antidote (1)
 
 Notes: Just kinda turned up in the foothills of those mountains up north, demanding someone bring him a horse. Was referred to the laboratory in Port Town by somebody in the nearby town. Walked all the way here, because no one wanted him in their car. Brought his horse, naturally.
 
 Features:
 Combat Focus: Add your STR or DEX modifier to the damage you deal as a trainer.
 Martial Endurance: Add half your STR and DEX modifiers and multiply the total by 5 HP. Add this to your HP total.
 Sleipnir
 
 
			Show Content SpoilerPokemon Nickname: SleipnirLevel: 13
 Total XP: 3860
 Species: Ponyta
 Gender: Male
 Type: Fire
 Nature: Pretty Metal (+0/-0)
 
 HP: 5 + 2 = 7
 ATK: 9 + 2 =11
 DEF: 6 + 2 = 8
 SATK: 7 + 3 = 10
 SDEF: 7 + 2 = 9
 SPD: 9 + 2 = 11
 
 HP: 28/34
 
 Evasion Bonuses:
 ATK: DEF/5: 1
 SATK: SDEF/5: 1
 BOTH: SPD/10: 1
 
 Moves:
 
 Name: Tackle
 Type: Normal
 Damage: 2d6
 Frequency: At will
 Accuracy: 3
 Range: Melee
 Effect: 1 target, Dash
 
 Name: Growl
 Type: Normal
 Damage: None
 Frequency: At will
 Accuracy: 2
 Range: 5 (burst)
 Effect: Lower all legal targets’ attacks one combat stage.
 
 Name: Tail Whip
 Type: Normal
 Damage: None
 Frequency: At will
 Accuracy: 2
 Range: 4
 Effect: Lower the target’s defense one combat stage.
 
 Name: Ember
 Type: Fire
 Damage: 1d12+6
 Frequency: At will
 Accuracy: 2
 Range: 8
 Effect: Ember Burns the target on 18-20 during Accuracy Check.
 
 Name: Flame Wheel
 Type: Fire
 Damage: 2d10+8
 Frequency: At will
 Accuracy: 2
 Range: Melee
 Effect: 1 Target, Dash: Flame Wheel Burns the target on 19-20 during Accuracy Check.
 
 Ability: Blaze
 Trigger
 Keyword: Last Chance
 Effect: Fire
 
 Capabilities
 Overland – 12
 Jump - 4
 Power - 2
 Intelligence – 4
 Egg Warmer
 Firestarter
 Glow
 Heater
 Sinker
 
 Notes: It’s a supersonic horse made of fire. Still too small to ride, though.
 Jormungandr
 
 
			Show Content SpoilerLevel 6Total XP: 315
 Species: Feebas
 Gender: Female
 Type: Water
 Nature: Lazy +1HP -2SPD
 Egg Groups: Water 1 / Dragon
 
 Stats
 HP: 3+1=4
 ATK: 2+1=3
 DEF: 2+1=3
 SATK: 1+0=1
 SDEF: 6+1=7
 SPD: 6+1=7
 
 HP: 18/18
 
 Evasion Bonuses
 ATK: 0
 SATK: 1
 BOTH: 0
 
 Moves:
 
 Name: Splash
 Type: Normal
 Damage: -
 Frequency: At will
 Accuracy: -
 Range: Self, no target
 Effect: -
 
 Name: Tackle
 Type: Normal
 Damage: 2d6
 Frequency: At will
 Accuracy: 3
 Range: Melee
 Effect: 1 target, dash
 
 Ability: Simple
 Static
 Effect: When the Pokemon’s Combat Stages are altered, double the amount of Combat Stages they are raised or lowered.
 
 Capabilities
 Overland - 1
 Surface - 9
 Underwater - 9
 Sky - 0
 Burrow - 0
 Jump - 4
 Power - 1
 Intelligence - 2
 - Fountain
 - Gilled
 ---
 
 Seen (13):
 
 
			Show Content SpoilerPonytaFeebas
 Magikarp
 Exeggcute
 Murkrow
 Igglybuff
 Ralts
 Kricketot
 Magnemite
 Treecko
 Kadabra
 Bronzor
 Nidorina
 Owned (2):
 
 
			Show Content SpoilerPonytaFeebas
 
		
	 
	
	
	
		
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		06-04-2012, 03:34 AM 
(This post was last modified: 06-04-2012, 01:44 PM by Robust Laser.)
	 
		Okay so after some pondering on it I sort of figure that having a villaincentric game on the side running with this in the same region would be too much of a bitch to properly coordinate anyways.
 THAT SAID.
 
 If somebody is willing to run a Team Rocket based game of this, with entry priority to people who didn't get in this one, I think that'd be awesome. And I'd probably end up wanting to play myself.
 
		
	 
	
	
	
		
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		06-04-2012, 02:49 PM 
(This post was last modified: 08-15-2012, 01:14 PM by AgentBlue.)
	 
		stats! wonderful stats~
 
 
			Show Content SpoilerPlayer Name: AgenfaqCharacter Name: Raphael Wexler
 Age: 17
 Gender: Female
 Height: 5’7”
 Weight: 61kg
 Level: 2
 Class: Capture Specialist
 
 Feats:
 
 Capture Point: Capture Specialist Feature
 Static - Legal
 Trigger: You throw a Poke Ball.
 Effect: Subtract either half of your DEX modifier or half of your INT modifier from your d100 rolls when throwing any Poke Ball.
 
 Curve Ball: Capture Specialist Feature
 Requires Trainer Action - Legal
 Daily – Every 5 levels gained, you may perform this Feature another time per day.
 Trigger: You throw a Poke Ball.
 Effect: You may deal X damage to the target you are throwing a Poke Ball at where X is your DEX modifier. The target’s Defense or Special Defense cannot reduce this damage. This Feature cannot be used when throwing Pokeballs as part of an Arms Attack, but may be used when releasing a Pokemon or attempting a Capture roll, or when throwing a Poke Ball specifically to trigger Curve Ball.
 
 Poke Ball Repair: Capture Specialist Feature
 Extended Action - Legal
 Prerequisites: Capture Specialist, Poke Ball Tool Box (1250)
 Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
 Target: Any Poke Ball that has failed to capture a pokemon and broke.
 Effect: Roll d20 and add your DEX and INT modifiers to the roll. If the total exceeds 15, the Poke Ball is fixed and is treated as if it had not broken.
 
 Poke Ball Smith: Capture Specialist Feature
 Extended Action - Legal
 Prerequisites: Capture Specialist, Poke Ball Repair
 At-Will
 Target: N/A
 Effect: Create a Basic Ball (100), a Great Ball (250), or an Ultra Ball (500).
 
 Stats
 STR: 8(-2)
 DEX: 14(+2)
 CON: 8(-2)
 INT: 16(+3)
 WIS: 12(+1)
 CHA: 9(-1)
 
 Max HP: 40
 
 Money: 2200P
 
 Starter Pokemon: Ralts
 
 Inventory: One(1) sandwich, two(2) ball-point pens, a few(23) 35g boxes of ‘Torchic-Tac Mints’, one(1) Issue #446 of Pokemon Mechanics (The Sp.Atk Stat: What Fuels A Flamethrower? p.1, ‘Gender and Nature - the Subconscious Modifiers’, p.5...), one(1) little pencil bag containing one(1) ruler and one(1) pocket calculator.
 
 CAMPING
 One(1) sleeping bag, one(1) Good Rod, one(1) Johto Army Knife.
 
 Pokerelated: Four(4) Potions, one(1) Energy Powder, one(1) Heal Powder, one(1) Great Ball
 
 Other: One(1) failure (Raphael-Type), one (1) Poke Ball Tool Kit
 
 Notes: Raphael had wanted to be a researcher. She however failed spectacularly in her exams, being the sort of person that, upon given a test paper, would stare at it for a solid ten minutes before scribbling half-remembered formulae in the margins and bursting into tears.
 
 So she became an engineer instead, which has just as much formulae but lower entrance requirements. At least, she started a practical degree in being a Capture Specialist. At least, she’s been meaning to. Maybe some field experience would help that resolve.
 
 T.R.1 - Gabby the Kirlia
 
 Pokemon Nickname: Gabby
 Level: 20
 Total XP: 11480
 Species: Kirlia
 Gender: A bit wobbly on that note.
 Type: Psychic
 Nature: Modest +2 Sp.Atk, -2 Atk
 Egg Group: Indeterminate
 
 HP: 4 + 4 = 8
 ATK: 2 + 0 = 2
 DEF: 4 + 2 = 6
 SATK: 9 + 3 = 12
 SDEF: 6 + 5 = 11
 SPD: 5 + 5 = 10
 
 NEW Base Relation: SATK > SDEF > SPD > HP = DEF > ATK
 
 NEW MAX HP: Max HP: 8*3+20=44
 
 Evasion Bonuses
 ATK: +1 (DEF/5 rounded down)
 SATK: +2 (SDEF/5 rounded down)
 BOTH: +1 (SPD/10 rounded down)
 
 Natural Moves
 
 Name: Grrrrowl
 Type: Normal
 Damage: No Damage
 Frequency: At Will
 Accuracy: 2
 Range: 5
 Effect: No Target, Burst
 Growl creates a 5-meter Burst. Growl lowers all Legal Targets Attack 1 Combat Stage.
 -=-=-=-=-
 Cute - 2d4 - Excitement
 
 Egg Move
 
 Name: Confuse Ray
 Type: Ghostly
 Frequency: Center
 Accuracy: n/a
 Range: 10
 Effect: 1 Target, Column
 Confuse Ray creates a Column 1 meter wide. Confuse Ray cannot miss. All targets are Confused.
 -=-=-=-=-
 Smart - 2d4 - Unsettling
 
 Moves Gained Through Leveling
 
 Name: Confusion (gained @ lv. 5)
 Type: Psychic
 Damage: 2d8, Special
 Frequency: At Will
 Accuracy: 2
 Range: 10
 Effect: 1 Target
 Confusion Confuses the target on 19-20 during Accuracy Check.
 -=-=-=-=-
 Smart - 3d4 - No Effect
 
 Name: Double Team (gained @ lv. 10)
 Type: Normal
 Damage: N/A
 Frequency: Center
 Accuracy: N/A
 Range: N/A
 Effect: Self, No Target
 The user makes three copies of themselves and places them into the encounter adjacent to the user. The user must place some sign under the token of the original copy to mark it as the original. If a copy is hit by a damaging Move, it is destroyed. If the original is hit by a damaging Move, all copies are destroyed. Any copy can perform a Move but the user is still only allowed one Move per turn. All copies may shift each turn. When the user and its copies are targeted by a Move, foes must roll +2 during Accuracy Check to hit for the remainder of the encounter. When a copy disappears, the user loses 1d6 HP. Do not apply weakness or resistance to HP lost. Do not apply stats to HP lost.
 -=-=-=-=-
 Cool - 2d4 - Reliable
 
 Name: Teleport (gained @ lv. 12)
 Type: Psychic
 Damage: N/A
 Frequency: Battle
 Accuracy: N/A
 Range: 1d10+10
 Effect: Self, No Target, Intercept
 Teleport can be used as an Intercept at any time. If used as an Intercept, roll 1d20 and if you don’t roll 7 or higher, Teleport fails to activate. The user can shift 1d10+10 meters. They can move through blocking terrain and hindering terrain as if it is regular terrain. Moves that targeted Teleport’s user continues through the desired target’s space if the Move allows for it. If Teleport fails when used as an Intercept, treat it as if you did not use it for purposes of Frequency.
 -=-=-=-=-
 Cool - 2d4 - Quick Set
 
 Name: Lucky Chant (gained @ lv. 17)
 Type: Normal
 Damage: N/A
 Frequency: At-will
 Accuracy: N/A
 Range: Ranged (4)
 Effect: No Target, Burst
 Lucky Chant creates a 4-meter Burst. All allies in the Burst, including the user, take damage from Critical Hits as if they are not Critical Hits for 1d4+1 turns.
 -=-=-=-=-
 Cute - 2d4 - Hold That Thought
 
 Ability: Synchronize - When a foe Paralyzes, Freezes, Burns, Poisons, or puts the pokemon with Synchronize to Sleep, the foe is given the same Status effect they inflicted.
 
 Capabilities
 Overland - 5
 Surface - 4
 Underwater - /
 Sky - /
 Burrow - /
 Jump - 2
 Power - 1
 Intelligence - 4
 - Telekinetic
 - Telepath
 
 Notes: Gabby is Raphael’s first catch in a while. They’ve not known each other long, but they’re getting along i wonder how banana cream pie tastes. if it is artifical banana cream it obviously sucks by default, but what about real banana cream??? made in a blender! no sugars or banana flavoring banana flavoring is horrible i am just going to leave this in :P
 
 AHEM.
 
 They’re getting along, and becoming fast friends. In part, this is because Raphael left some good companions back home, and her heart aches for friendship and all Ralts are adorable. :3
 PODEKEX
 
 
		
	 
	
	
	
		
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		06-04-2012, 03:54 PM 
	 
		Re: team rocket
 
			Show Content SpoilerI might be able to manage such an endeavor, but I'm not sure my particular style of GMing would be conductive to this system. There seems to be a lot of poke-modifiers/stat numbers that I just don't care about, so it would probably be much closer to paranoia when it comes to actual mechanics. Basically the rocket recruits would be sent out to accomplish "missions" assigned to them by "rocket leader" (the FC analogue). The missions, of course, would all have something to do with a world-takeover plan, and there would be a lot of freedom given to rocket grunts to do basically whatever they wanted.
 
 Cyber, if you want to send me the basic mechanics for this I could try to craft it into something.
 
 
 
		
	 
	
	
	
		
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		06-04-2012, 04:01 PM 
	 
		
			Show Content SpoilerYeah but what you're saying is basically not saying "I'd run this with Team Rocket stuff" but "I want Paranoia, Pokemon flavoured."  Not doubting it would be fun but it really doesn't sound like it'd be playing the same thing at all really. 
		
	 
	
	
	
		
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		06-04-2012, 04:24 PM 
	 
		
			Show Content SpoilerWelp! I've been wanting to have a paranoia thread for a while anyway. Can't see a reason not to fly into this blind! Poke-trains a rollin! TWOOT TWOOT! Edit: wait actually:
 
 
			Show Content SpoilerCyber (and possibly others) really want this to be a legit-run rule-abiding villain-themed poke-playing-game so I'm gonna just sit back and not do this thing in hopes that that other thing (which would probably be way more fun and organized) actually happens. 
		
	 
	
	
	
		
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		06-10-2012, 08:15 PM 
(This post was last modified: 01-24-2014, 05:26 AM by Robust Laser.)
	 
		Just a few notes before we start.I would like everybody to PM me with 6 pokemon they might want eventually, in order from most wanted to least wanted.
 
 And because we might have some house rules going on, allow me to introduce...
 
 Pokemon Tabletop Adventures v1.29.c95
 
 TMs are not injections.  I'm not sure anybody actually likes that bit of lore. They are still magical learnification discs.  You can put 'em in a fancy device and point it at your pokemon and they'll absorb the magical learny magic, although new features in the Pokedex mean that you can also use that.  It can, however take between a few minutes and a few hours for a Pokemon to get used to a move they did not learn naturally, however, so plan for that.
 
 
 Arms Feature: Firearms User
 Yeah, uh, working on this.  Tentatively saying it's a DEX requirement, and is not automatically gifted to any class.  If anybody has any ideas, tell me.  If guns do actually end up a thing, they won't be particularly easy to get a hold of anyways
 
 Unarms Feature: You don't know how to properly hold a weapon
 With a weapon you don't have an Arms Feature for, accuracy check of 7, and you deal 1d8+2+(appropriate modifier as per weapon)
 If completely unarmed and you don't have Fist Weapons User, deal 1d6+2+STR
 
 Arms Features: Not the wiki version
 Using the book version.  Here's it in image form.
 
 
			Show Content Spoiler![[Image: VIxiU.png]](https://i.imgur.com/VIxiU.png) But how many moves can my pokemon have at a time?  Well, 12 total, but not just any 12 moves!  I was looking at the sheets and i totally saw wrong and thought there was room for 6 each and not 7 each but i'm not backing down shut up
 
 ANYWAYS you can have up to 6 natural moves and 6 Technical moves!  If a pokemon gets a move via TM that it can learn naturally, it counts for however it learns it.  You can't learn a move twice.
 
 
 The Pokedex!  You won't start off with it but probably get one fairly quickly.  They'll work a bit differently than in the rules.
 Now, to access basic information, just point and push the button.  It's a bit complicated and not very user-friendly, however, and it takes time in order to get any information more complicated that.  About 20 seconds.  In battle, you get all the basic Pokedex information once it's done, and also what it's HP was at the time of scanning.  So you use it, and the following turn you'll learn the HP.
 It's also a wiki!  This is why Sharpedo can allegedly take out a supertanker on its own.  If you've seen a pokemon, you can edit the page of that pokemon with mod approval, but if you've caught it, you can edit indiscriminately.  It takes like five minutes to edit a page either way because who designed this fucking thing?
 
 
 On humans and status effects!
 Oddly enough, humans are just naturally resistant to status affect, and are completely immune to a couple!  Humans can only be afflicted with two at a time.
 Humans can not be infatuated by Pokemon.  If you want your GardevoirxTrainer slashfic to come true, find another GM.
 They also can't be Confused, and being hit by a confusion causing move will just Snafu them for a turn, disorienting them.
 
 Against all other status effects, a human character gets a saving roll of 15 to prevent it, and any rolls they must make against it from then on are halved from what a Pokemon would need to recover.
 
 This isn't a homebrew rule, but rather a handy guide for how big a burst is for Moves with the Burst Keyword.
 
 
			Show Content Spoiler![[Image: gc9RO.png]](https://i.imgur.com/gc9RO.png) 
 Increased Trainer Combat
 Your modifiers for stats are... really shitty to use as attack and defense as the like.  As a bit of a compromise between trainers not being as good as pokemon and not having them be like, totally useless in a fight, when using Moves or attacks, or being attacked, use half of the relevant stat's total, rather than just the modifier.
 
 Perhaps other things? We'll see how things go, but if any other adjustments or other rules are needed, it'll be put into this post.
 
 
 I'll start this relatively soon. I'll get Godbot in as soon as he has a character.
 
		
	 
	
	
	
		
Posts: 3,242Joined: Jul 2011
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		06-12-2012, 10:43 PM 
(This post was last modified: 06-12-2012, 10:45 PM by Robust Laser.)
	 
		OKAY LET'S GO
 PORT TOWN
 Tuesday, May 14
 Port Town! Most adventurers of the Airot region start their journey here, primarily because of it's titular port.  Not... not the booze, although that's there too.  Ferries make regular voyages here from regions near and far.  The world famous Professor Oak was in fact on the latest one, here to promote the Airot regional Pokedex.
 Aside from the port, Port Town has a popular boardwalk, a large hat shop called The Haberdashery, naturally a Pokemon Center and Pokemart, a liquor store with a specialization in Port Town Port, and various other locations of varying interest.  Of course, for those ready to start their Pokemon Journey, the most important place is...
 
 CORK LABORATORY
 9:57 AM
 There's a small crowd gathered outside the local laboratory.  There's usually a few people there before it opens, trainers eager to get started on their adventures, but today there's a few more than usual. Through the large windows you can see many researchers and scientists mostly milling about.  Some carrying papers around, a few just talking amongst each other, one standing by the front doors staring at her watch.  The doors usually open at 10 AM, so that would be what she's up to.
 The five of you are all here for whatever your own reasons are, whether it's to get a good start on your journey, hearing about Professor Oak's visit yourself, or maybe just curiosity about the crowd.  You've got a few minutes before the doors open to mill about yourselves.
 
 
		
	 
	
	
	
		
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		06-12-2012, 10:48 PM 
	 
		'YEA YEA YEA YEA YEA YEA YEA""Are you all excited for this? I am very excited for this!"
 "We're gunna have so much fun, and we are going to KICK BUTT and YEA!"
 
 Bastion just can't keep still as he anticipates the moment when he does to see the Pokemon Professors and gets to go on his POKEMON ADVENTURE. Hrothgar holds on his head as steadily as possible as the twelve-year-old bounces around.
 
		
	 
	
	
	
		
Posts: 7,450Joined: Jul 2011
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		06-12-2012, 11:27 PM 
	 
		Tori, walking brisk and purposefully by in an attempt to look like she's got somewhere to be going, notices the crowd and figures it's a good place to mingle out of sight as any. She sidles on up to some dude at the edge of the crowd, keeping half an eye out to make sure nobody's looking for her.
 "So, uh. What's happening here?"
 
		
	 
	
	
	
		
Posts: 1,776Joined: Jul 2011
 Pronouns: Her, but They is also okay
 Location:  The Frigid Northlands
 
	
	
		06-12-2012, 11:36 PM 
	 
		Clifton yawns, leaning down to feed some leaves to Riff. He sighs as the bug nibbles at them, glancing at his watch. "Shouldn't be too much longer, I guess. You excited to take your first trip out of town, Riff?"
	 
		
	 
	
	
	
		
Posts: 4,190Joined: Jul 2011
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 Location:  Sunshine, Lollipops and Diabetes
 
	
	
		06-13-2012, 12:25 AM 
	 
		Raphael runs a hand through her scruffy hair. It could be put down to bed-head and the rush down to the laboratory, but another look at her rumpled clothes and a trace of last night's eyeliner reveals that she is pretty much Not A Neat Person.
 An insistent tug on her cargo pants directs her vision downwards. "*yawn* What's with you, Gabby?" She looks around at the excited masses surrounding the laboratory doors. "You wanna see the Professor?" Another insistent tug. "Oh, arright you, hop up."
 
 With Gabby sitting on her backpack, Raphael makes her way along the edge of the crowd!
 
		
	 
	
	
	
		
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		06-13-2012, 03:07 AM 
	 
		"Okay. Here we go, I guess. Gonna take a picture of all the pokemon in the region. It's going to be fun, I can tell! Seems like it'll take a while though."
 He looked at his grand album of pictures to pass the time. It had only one entry, his Owei looking up at the camera with different faces. It was a vivid piece that captured both the individuality and teamwork of his Owei. It really was a nice picture.
 
 #102 Exeggcute
 
 
			Show Content Spoiler![[Image: 34havrq.jpg]](https://i48.tinypic.com/34havrq.jpg)  
Hope it doesn't bother people if I do this, it's just a little bit of flavor. He looked around absentmindedly, at everybody and their pokemon. Wow, there sure were a lot of other trainers here, huh? Marc wondered if it would be polite to ask if he could take a picture of their pokemon. He wondered for quite a while.
 
		
	 
	
	
	
		
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		06-13-2012, 06:34 AM 
(This post was last modified: 06-13-2012, 07:24 AM by Robust Laser.)
	 
		Bastion: "...yeah.  Sure, kid."  The man next to Bastion just sort of shifts away slightly.
 Tori: "Oh, you haven't heard? Professor Oak's doing a tour through this region.  I've got a cousin who says he usually gives out free stuff to aspiring trainers, so I'm hoping to pass off as one of those."
 
 Raphael: You have little trouble making it to the front of the crowd, which luckily isn't too packed.  You see who you think is Professor Cork at the back talking to somebody else.  He's gesturing towards some boxes.
 
 Marc: You successfully convince yourself it's a good photo.  Maybe... maybe you'll still take another one later once you've got the experience and talent to become a real Photographer.
 
 Clifton: Staring at your watch accomplishes making time just move that much more slowly.  Tick.  Tick.  Tick.  Tick.  9:59.  Surely they could open a minute early.
 
 Indeed they can, or maybe the scientist at the door's watch is a minute ahead of Clifton's.  Either way, she unlocks the door, and people start shuffling in.
 
 
 ![[Image: G33D8.png]](https://i.imgur.com/G33D8.png) i'm too lazy to import a million npc sprites into rpg maker so People will be played by the role of Colored Dots.  Green is Professor Cork.  Blue dots are various scientists and researchers.  Staff basically.  Red is the general public, and yellow dots are pokemans.  You don't automatically know what any pokemon is but if you want to know what any specific ones are you can always roll to try and identify them
 
 INSIDE CORK LABORATORY
 10:00 AM
 Inside the lab is a motley congregation.  A few people headed directly to those manning the counter, one particularly pimply individual practically ran to the nearest computer station, but most of the others are just hanging out it seems.
 You are all still outside the main doors at the bottom
 
		
	 
	
	
	
		
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		06-13-2012, 07:38 AM 
	 
		Tori's never one to turn down free shit, so she just sidles on in as naturally as she's capable. She keeps an eye out for anyone toting anything particularly valuable that they're not being too careful with.
	 
		
	 
	
	
	
		
Posts: 2,172Joined: Jul 2011
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 Location:  Imagine Cucumber
 
	
	
		06-13-2012, 01:42 PM 
	 
		Bastion rushes forward to the counter and waves hello to Professor Cork. "HELLO PROFESSOR CORK!"
 Hrothgar waves in unison.
 
 Bastion momentarily pauses as he notices the pokemon on the counter, "Ooh, what Pokemon is this?"
 
 
		
	 
	
	
	
		
Posts: 4,190Joined: Jul 2011
 Pronouns: ask
 Location:  Sunshine, Lollipops and Diabetes
 
	
	
		06-13-2012, 03:00 PM 
	 
		Raphael is half-propelled through the doors by the people behind her, and glances around. Professor Cork is in the back of the large room, a fact evidenced by the excited murmurs of the crowd and very loudly evidenced by some kid's excited shouting. She winces.
 Already there's a bit of a line forming at the counter, so she takes a place there.
 
		
	 
	
	
	
		
Posts: 1,776Joined: Jul 2011
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		06-13-2012, 08:03 PM 
	 
		Clifton slowly sidles in, looking back and forth. He promptly heads forward, realizes there's a line, and shuffles to the back, sighing. As he does so, he glances around at the surrounding 'mons, trying to decide if any of them look like a good practice battle.
	 
		
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