Pokemon Tabletop RPG - It's Aliiiive! - Robust Laser - 06-03-2012
The Airot region! Located off the west coast of PokeCanada, this is where you've decided to start your brand new Pokemon journey!
Perhaps you've been living in Port Town all your life, having not ventured much further than Stout City, or even Ale Town! More likely, you've arrived by ship from another region to explore and find your way.
Or maybe you've just heard that all the towns are named after alcohol and see it as a particularly complicated wine tour.
Perhaps you want to study the Pokemon, and use this knowledge to create and help mankind as a scientist. Maybe you want to fight for the common good alongside Pokemon, as a Ranger. Maybe you just want to tackle the Gym Challenge and become a Pokemon Master.
Whatever your reason, you're here now, and your journey is about to begin.
HEY GUYS I FOUND A POKEMON TABLETOP RPG!
Now I took too long so those links have updated since I downloaded all this and that link doesn't have the GM manual THEREFORE
I have uploaded version 1.29 to my own site because I am afraid of change.
SCRATCH THAT we're using the wiki from now on.
Not only has it been balanced more, it's just more convenient to look stuff up with. I won't make you change too much shit if you've already got it set up via the book, but make sure you look at the wiki for further stuff. We'll still use the book if I in particular like something older, like Arms Features, and we'll need the Pokedex of course, but other than that the Wiki is pretty much our go to guide.
ADDITIONAL SUPER IMPORTANT FEATURE
You know what's great? Google docs. Instant editing and saving of stuff and anybody can view and edit and Here are your character sheets. You can update your characters here, I can update them myself when I need to correct something or have Secret GM Updates to make, and it's just overall really useful. I'll be using this from now on when updating to keep track of information.
I have no clue what I'm doing. I've never GM'd something more complicated than Paranoia, but I've started using stats in that so maybe I'm ready for a jump up. This isn't too difficult a system anyways.
I'm still winging it here. So, uh. Join, or something.
The forms I've provided are a little barebones and I unfortunately haven't really explained the mechanics in detail, but they aren't too complicated, and until then you can just look it up yourself to fill out the sheets. If you're having trouble, I'm usually on IRC so ping me and if I'm awake I will help you.
Oh, and the starting town is Port Town.
Player Sheet
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Player Name:
Character Name:
Age:
Gender:
Height:
Weight:
Level: 0
Class: Pokemon Trainer (You don't have a class other than Pokemon Trainer to start. You'll gain a Trainer Class other than that a few levels in.)
Stats
STR: Value(Mod)
DEX: Value(Mod)
CON: Value(Mod)
INT: Value(Mod)
WIS: Value(Mod)
CHA: Value(Mod)
Max HP: Con*5
Money: 3000P
Starter Pokemon:
Inventory: Any miscellaneous sort of items your Trainer already has with them
Notes: This might as well be where you tell us something about your character that isn't stat based.
Pokemon Sheet
Your starter Pokemon is at level five. I would say don't go too crazy exotic or whatever but I don't even know what that means. So, uh, as long as you think your choice for starter is reasonable, I'm probably okay with that.
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Pokemon Nickname:
Level: 5
Total XP: 125
Species:
Gender:
Type: /
Nature: +2___ -2___
Egg Group
Stats
HP: Base + Added = Total
ATK: Base + Added = Total
DEF: Base + Added = Total
SATK: Base + Added = Total
SDEF: Base + Added = Total
SPD: Base + Added = Total
Max HP: HP*3+LVL
Evasion Bonuses
ATK: DEF/5 rounded down
SATK: SDEF/5 rounded down
BOTH: SPD/10 rounded down
Natural moves
Name:
Type:
Damage:
Frequency:
Accuracy:
Range:
Effect:
Ability:
Capabilities
Overland -
Surface -
Underwater -
Sky -
Burrow -
Jump -
Power -
Intelligence -
-
-
-
Notes: Anything else that seems relevant
Here's a completed version of each sheet. The filled out pdf versions in fact but i'm confident you have the ability to figure that the fields are still the same.
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I say completed here but the notes is on the second page i think i can't remember
and yeah he's level 8 i did these before i really had anything particularly decided okay shut up
I guess I could go up to six players. WHATEVER LET'S GET THIS TRAIN WRECK STARTED!
Pokemon League Map
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Achievements!
A quick guide to described damage!
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100% - Healthy
75-99% - Scratched
50-74% - Injured
25-49% - Wounded
2-24% - Weak
1% - Critical
Train wreck passengers:
1. MrGuy - Clifton "Trouble" Branson
2. Solaris - Bastion Rigby
3. Garuru - Marc Allens
4. Schazer - "Tori" Victoria Denver
5. AgentBlue - Raphael Wexler
6. Godbot - "Sturm Volhelm"
RE: Pokemon Tabletop RPG - Gatr - 06-03-2012
The Photographing Genius, and His Hive-Mind Eggs
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SpoilerPlayer Name: Garuru
Character Name: Marc Allens
Age: 14
Gender: Male
Height: 5'2"
Weight: 110 lbs.
Level: 2
Class: Researcher
Feats:
Frantic Research - Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is.
Walking Encyclopedia - You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type
advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.
Stats
STR: 4(-6)
DEX: 11(0)
CON: 10(0)
INT: 15(+2)
WIS: 15(+2)
CHA: 10(0)
Max HP: 55
Money: 1500P
Starter Pokemon: Exeggcute
Inventory: Camera, photo album, backpack with basic survival kit, notepad and pencil, 2 premier balls, 2 potions, an antidote
Notes: Marc is somewhat of a whiz kid who hails from Pilsner Town. Marc was always one of the best students in his class, but he did not appear so, for was somewhat ditzy and irresponsible. His favorite activity is to simply wander around in the wild, enjoying the wonders of nature, away from the hectic nature of life, and seeing wild Pokemon living in their natural habitat. He took up photography as a personal hobby when he was 9, and it's become a life's passion for him since. When he graduated high school early, at the age of 14, he decided to go freelance instead of going to college, a decision that shocked many people, as they believed they saw potential in him. He, however, would say that he just wants to do what he enjoys the most. So, he's come to Port City to start his journey. He plans on taking pictures of and documenting all the pokemon in this region.
Pokemon Nickname: Owei
Level: 12
Total XP: 2100
Species: Exeggcute
Gender: Male
Type: Grass / Psychic
Nature: Calm +2 Sp. Def -2 Atk
Egg Group: Grass
Stats
HP: 6 + 2 = 8
ATK: 4 + 1 = 5
DEF: 8 + 1 = 10
SATK: 6 + 2 = 9
SDEF: 5 + 2 = 7
SPD: 4 + 1 = 5
Max HP: 32
Evasion Bonuses
ATK: 1
SATK: 1
BOTH: 0
Natural moves
Name: Barrage
Type: Normal
Damage: 1d10
Frequency: EOT
Accuracy: 4
Range: ATK - Ranged (8)
Effect: 1 Target, Scatter. Barrage can hit up to 5 times, once the user misses, they cannot attempt to make another Barrage attack on that turn. When adding stats, only add 1/2 attack.
Name: Uproar
Type: Normal
Damage: 1d12 + 17
Frequency: Battle
Accuracy: 2
Range: Sp. Atk - Ranged (5)
Effect: No Target, Burst. User creates a 5-meter burst that continues for 1d4+1 turns. At the beginning of the user's turn where Uproar is continuing, they may shift then must immediately use Uproar again. Anyone in Uproar's Burst on any turn Uproar is continuing is cured of sleep.
Name: Hypnosis
Type: Psychic
Damage: N/A
Frequency: Battle
Accuracy: 6
Range: No Damage - Ranged (4)
Effect: 1 Target, the target falls Asleep.
Name: Reflect
Type: Psychic
Damage: None
Frequency: EOT
Accuracy: None
Range: No Target - Wall
Effect: The user may shift while placing Reflect Walls if their Speed allows for the extra movement. Place 5-meters of Wall that cannot be passed through but may be attacked through. If a Move tries to attack through Reflect Walls, treat the target as if their Defense is raised 2 Combat Stages. This bonus cannot be awarded more then once. The walls remain for 1d4+1 turns.
Name: Leech Seed
Type: Grass
Damage: N/A
Frequency: Center
Accuracy: 4
Range: Ranged (6)
Effect: At the beginning of each of the target’s turns, Leech Seed’s target loses 1/8th of their full HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Leech Seed’s user then gains HP equal to the amount the target lost. Leech Seed lasts until the target faints or is returned to a Poke Ball. Leech Seed cannot hit a Grass type Pokemon.
Ability: Harvest
Trigger - At-Will
Whenever the user eats a berry, flip a coin. On heads, the user produces another berry of the exact same variety as a hold item available for use next turn. On tails, nothing happens. When it is Sunny, Harvest will always activate successfully.
Capabilities
Overland - 4
Surface - 2
Underwater - 0
Sky - 0
Burrow - 0
Jump - 2
Power - 1
Intelligence - 4
Notes: Owei is a relatively normal Exeggcute who dropped on Marc's head when he was 8. It was under attack by a wild Spearow, and Marc protected it with everything he could. Ever since then, it has been his best friend.
Name: Sleim
Level: 8
Total XP: 667
Species: Grimer
Gender: M
Type: POISON
Nature: Calm +2SDEF -2ATK
Egg Group: Indeterminate
Stats
HP: 8+2=10
ATK: 6+1=7
DEF: 5+1=6
SATK: 4+1=5
SDEF: 7+1=8
SPD: 3+1=4
Max HP: 38
Evasion Bonuses
ATK: 1
SATK: 1
BOTH: 0
Name: Poison Gas
Type: Poison
Damage: None
Frequency: EOT
Accuracy: 6
Range: Ranged (4)
Effect: Poison Gas makes a 4-meter Burst. Poison Gas Poisons all Legal Targets.
Name: Pound
Type: Normal
Damage: 2d6 - ATK
Frequency: At-Will
Accuracy: 2
Range: Melee
Effect: 1 Target
Name: Harden
Type: Normal
Damage: None
Frequency: At-Will
Accuracy: None
Range: Self
Effect: Raise the user’s Defense 1 Combat Stage.
Name: Mud Slap
Type: Ground
Damage: 1d12 - Sp. Atk.
Frequency: EOT
Accuracy: 2
Range: Ranged (2)
Effect: Mud-Slap creates a Column 1-meter wide. All Legal Targets must roll +2 during Accuracy Checks for the remainder of the encounter on 17-20 during Accuracy Check.
Ability: Stench
Constant
Effect:
The Pokemon’s Moves which deal damage Flinch Legal Targets on 19-20. If a move already has a chance of Flinching foes, Stench lowers the number needed to roll in order to Flinch by -2.
Capabilities
Overland - 6
Surface - 6
Amorphous
Caught/Seen: 2/16
RE: Pokemon Tabletop RPG - MaxieSatan - 06-03-2012
Jazz musician with a Kricketot~
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SpoilerPlayer Name: MrGuy
Character Name: Clifton "Trouble" Branson
Age: 23
Gender: Male
Height: 5'8"
Weight: 140 lbs
Level: 2
Class: Coordinator
Feats:
- Natural Grace: X is half of either CHA modifier or CON modifier. Add Xd4 to your pokemon's appearance appeal in the first round of a Contest.
- Improved Income: Whenever you win a contest, gain 1.5x the base prize value.
- I Can Take A Hit: All damage taken (except from the use of features that cost HP, e.g. Satoshi's Luck) is reduced by 5.
- Short Blade Weapons User: Knives, Daggers, any bladed weapon less than a foot long, etc. deals 1d8+4+CHA Mod damage.
- Chain Weapons User: Whips, Bolas, Nunchaku, Flails, etc. deal 1d8+4+CON Mod damage.
Stats
STR: 12 (+1)
DEX: 11 - 2 = 9 (-1)
CON: 13 + 1 = 14 (+2)
INT: 7 (-3)
WIS: 8 (-2)
CHA: 15 + 1 = 16 (+3)
HP: 35/64
Money: 350P
Starter Pokemon: Kricketot
Inventory: Bedroll, Saxophone, Hunting Knife, Pokedex, Great Ball x2, Premier Ball x1, Potion x2, Antidote x1, Super Soda Pop x1, Midway Tickets x9, S'more Components x10
Notes: Originally from Cabernet. Headed to Port Town after difficulties breaking into the jazz scene, and has been living there the past couple of years, working odd jobs down at the docks.
--------------------------------
NOTE: 6 Natural Moves, 6 TM Moves at one time per mon.
--------------------------------
Pokemon Nickname: Riff
Level: 12
Total XP: 2370
Species: Kricketune
Gender: Female
Type: Pure Bug
Nature: Proud +2 HP -2 SATK Dislikes Dry
Egg Group - Bug
Stats
HP: 10 + 2 = 12
ATK: 9 + 1 = 10
DEF: 5 + 2 = 7
SATK: 4 + 2 = 6
SDEF: 5 + 2 = 7
SPD: 7 + 2 = 9
HP: 27/48 (HP*3+LVL)
Evasion Bonuses
ATK: 1 (DEF/5 rounded down)
SATK: 1 (SDEF/5 rounded down)
BOTH: 0 (SPD/10 rounded down)
NATURAL MOVES
-------
Name: Growl
Type: Normal
Damage: None
Frequency: At-Will
Accuracy: 2
Range: 5
Effect: No Target, Burst. Lowers all legal targets attack, 1 combat stage.
Cute, 2d4, Excitement (Voltage cannot go down)
-------
Name: Bide
Type: Normal
Damage: N/A
Frequency: Battle
Accuracy: 100%
Range: 15
Effect: 1 Target, Intercept. After declaring the use of Bide, turn ends; next turn automatically ends.
On second turn AFTER declaring Bide, "X" = all damage the user has taken in those two turns, not taking into effect type matchups.
Bide's target takes 2 * X as damage.
Tough, 2d4, Final Appeal (4d4 if performed during the Fifth Round)
-------
Name: Struggle Bug
Type: Bug
Damage: 1d12+5, Special
Frequency: EOT
Accuracy: 2
Range: 3
Effect: 1 Target, Column. Struggle Bug creates a column 1 meter wide. Struggle Bug lowers all Legal Targets' Special Attack 1 combat stage if 14-20 is rolled during Accuracy Check.
Smart, 2d4, Excitement (Voltage cannot go down)
-------
Name: Fury Cutter
Type: Bug
Damage: 1d4
Frequency: At Will
Accuracy: 3
Range: Melee
Effect: When used successfully and consecutively on a single target:
- 1d8+3 damage on second hit
- 2d10+6 on third hit
- 3d10+12 on fourth hit
- 4d10+20 on fifth hit and up
Cool, 2d4, Reliable (+1d4 Appeal if the same move was used the previous round)
-------
Ability: Shield Dust
Constant
Effect: Any damage-dealing move used on Kricketune loses special effects.
-------
Capabilities
Overland - 8
Surface - 3
Underwater - X
Sky - 5
Burrow - X
Jump - 3
Power - 2
Intelligence - 4
--------------------------------
Pokemon Nickname: Calloway
Level: 10
Total XP: 1105
Species: Mareep
Gender: M
Type: Electric
Nature: Dull +0
Egg Groups: Monster / Field
Stats
HP: 6 + 2 = 8
ATK: 4 + 1 = 5
DEF: 4 + 1 = 5
SATK: 7 + 2 = 9
SDEF: 5 + 2 = 7
SPD: 4 + 1 = 5
Max HP: 34
Evasion Bonuses
ATK: 1
SATK: 1
BOTH: 0
NATURAL MOVES
-------
Name: Tackle
Type: Normal
Damage: 2d6
Frequency: At-Will
Accuracy: 3
Range: Melee
Effect: 1 Target, Dash.
Tough, 3d4.
-------
Name: Growl
Type: Normal
Damage: None
Frequency: At-Will
Accuracy: 2
Range: 5
Effect: No Target, Burst. Lowers all legal targets attack, 1 combat stage.
Cute, 2d4, Excitement (Voltage cannot go down)
-------
Name: Thundershock
Type: Electric
Damage: 2d6
Frequency: At-Will
Accuracy: 2
Range: 10
Effect: 1 Target. Paralyze on 17-20 during Accuracy Check.
Cool, 2d4.
-------
Ability: Static
Trigger - Daily
Paralyzes a foe who attacks with a melee Move.
Capabilities
Overland - 7
Surface - 2
Underwater - X
Sky - X
Burrow - X
Jump - 2
Power - 1
Intelligence - 3
- Glow
- Zapper: Can produce controlled electricity, send electrical currents.
-- Daily: On a score of 13+ on a d20, can fully restore charge to any electrical device.
RE: Pokemon Tabletop RPG - Solaris - 06-03-2012
CUTE POKEMON ONLY TRAINER COMING THROUGH
Player Name: SOLARIS
Character Name: Bastion Rigby
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Age: 12
Gender: MAN
Height: 4'6
Weight: 100 Lb or something
Level: 4
Class: Ace Trainer (+1 STR +1 CON Penalties: -2 WIS)
Ace Trainer Feature: Enhanced Training: Each of your pokemon gains and additional 20% the amount of experience they would gain normally.
Ace Trainer Feature: Improved Attacks +:
Trigger: Your Pokemon’s damage dealing attack hits.
Effect: When adding up damage dealt to the foe, add your STR modifier or your CON modifier before your foes subtracts their defense or special defense from the attack. The Feature replaces Improved Attacks.
Trainer Feature: Let Me Help You With That
Prerequisites: Level 1
Daily – Every 4 levels gained, you may perform this Feature another time per day.
Target: An allied Trainer making a check.
Effect: The ally has +2 added to their check. A check is made while using a Feature.
Trainer Feature: Let Me Help You With That +
Prerequisites: Let Me Help You With That
Daily – Every 7 levels gained, you may perform this Feature another time per day.
Target: An allied Trainer making a check.
Effect: The ally has +5 added to their check. A check is made while using a Feature.
Stats
STR: 17(+3)
DEX: 6(-4)
CON: 16(+2)
INT: 6(-4)
WIS: 6(-4)
CHA: 17(+3)
Max HP: CON*4+LVL*4 = 80
Money: 1120P
Starter Pokemon: IGGLYBUFF THE MANLIEST POKEMON EVER
Inventory: FAMILY HEIRLOOMS CONSISTING OF MANDALLION, MANBARS, MANBAG,
Trainer Card,
Pokedex,
Potions(5),
Pokeballs(7),
Great Balls(2),
Premier Balls(1),
Antidotes(4),
Paralze Heals (2),
Awakenings (2),
Green Apricorn,
Energy Powder,
Heal Powder,
Basket of 9 Rawst Berries (shared with tori),
Shockwave TM
Notes: Has always lived in Port Town and is now questing so that HE CAN BE A MANLY MAN.
LONG VERSION
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For years, the Rigby family have praised themselves in their physical and moral strength and manliness. To them, manliness is many things, not just qualities that are normally attributed to males, but a set of virtues, adaptable for any gender, that focus on being the very example of a Great Member of the human race.
These virtues include your general fare of being nice and respectful to all, keeping your chin up and making the best with what you have, and being the best there ever was. Each of the Rigby's make it their mission to live by these and many other virtues, and those who shun them are in turn shunned by the rest of the family. A True Rigby will never be afraid to step forward for a friend, save a stranger, or stop a random act of injustice. They are FOREVER MANLY TO ALL.
Now, while Port Town wasn't the first choice for this branch of the Rigby family to settle down in, the potential to meet new people was too difficult to avoid. With all of the tourists going around, it is no surprise that a Rigby would see it upon themselves to make sure that everything goes along smoothly and that no foreigner gets scammed!
Gordon and Patricia Rigby's only son, Bastion Rigby has been interested in the families virtues since the moment that he could understand them. While other children were figuring out what they would be and how they would do things in the future, or not doing that as the case may be, Bastion knew that he would do something that would represent his family and their virtues well.
The child had a small pitfall, at least in the eyes of others, that would stop him from being "the best" as he always claimed he would. One day at school, someone let loose a fully evolved Pokemon into the school. The children panicked, running around and hoping to avoid the Dugtrio's rampage. Though the Pokemon did not bury the school, the cracks and tremors injured many poor children. Originally, Bastion was not among them, however, being the brash and brave child he was, he returned into the school to try to save his less physically fit friends. In the ensuing chaos, Bastion (accidentally) confronted the Dugtrio by himself. The confrontation was short, but it lasted in Bastion's mind, making him adverse to fully evolved Pokemon, even that of his parents for a time.
At the age of twelve, Bastion decided that it was time for him to go out and forward into the world, saying that he had learned all that he could from Port Town and that he would benefit more from traveling than from staying put and waiting. After a few delays, waiting for his loving Hrothgar the Igglybuff to hatch and grow a bit stronger, for the local Professor to come back to town, and for a group of people who wanted to travel around to show up, he was finally ready. With the heirlooms of his family in hand, Bastion Rigby, dressed in his khaki pants, red and white sneakers, a grey striped shirt, a blue blazer jacket, and a black baseball cap (hats are really in right now), and Hrothgar the Igglybuff were just a walk to Professor Cork's away from going out to the world and starting on their journey to become to become the best and most manly possible.
==POKEMON==
HROTHGAR (Igglybuff)
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SpoilerLevel: 19
Total XP: 9786
Species: IGGLYBUFF
Gender: MAN
Type: NORMAL
Nature: Adamant, +2 Attack, -2 Special Atk; Like Spicy, Dislike Dry
Egg Group: Fairy
Stats
HP: 9 + 3 = 12
ATK: 5 + 4 = 9
DEF: 2 + 4 = 6
SATK: 2 + 1 = 3
SDEF: 2 + 3 = 5
SPD: 2 + 3 = 5
Max HP: Stat*3+LVL = 55
Evasion Bonuses
ATK: 1 (DEF/5 rounded down)
SATK: 1 (SDEF/5 rounded down)
BOTH: 0 (SPD/10 rounded down)
Natural Moves:
Name: Charm
Type: Normal
Damage: N/A
Frequency: Every Other Turn
Accuracy: 2
Range: 10
Effect: 1 Target
Lowers target's Attack 2 combat stages.
Cute -2d4 - Excitement
Name: Sing
Type: Normal
Damage: N/A
Frequency: Battle
Accuracy: 11
Range: 4
Effect: No Target, Burst
Sing creates a 4-meter Burst. All Legal Targets fall Asleep.
Cute -2d4 - Excitement
Name: Defense Curl
Type: Normal
Damage: N/A
Frequency: At Will
Accuracy: None
Range: Self
Effect: Self
Raises user's Defense 1 Combat Stage. Using Ice Ball or Rollout later in encounter resutls in additional 1d10 during Damage Dice Roll.
Cute - 2d4 - Hold That Thought!
Name: Pound
Type: Normal
Damage: 2d6
Frequency: At Will
Accuracy: 2
Range: Melee
Effect: 1 Target
Melee Attack
Tough -3d4 - No Effect
Name: Sweet Kiss
Type: Normal
Damage: N/A
Frequency: Battle
Accuracy: 6
Range: Ranged (8)
Effect: 1 Target
Sweet Kiss Confuses the target.
Cute -2d4 - Excitement
Name: Copycat
Type: Normal
Damage: N/A
Frequency: Center
Accuracy: N/A
Range: Ranged (15)
Effect: 1 Target
Use the Move the target has used on their last turn. You may choose new targets for the Move. Copycat cannot miss.
Cool - None - Attention Grabber
Ability: Cute Charm
Trigger - Daily
Effect: When an opposite gendered foe attacks the pokemon with Cute Charm, they become Infatuated after damage is dealt.
Capabilities
Overland - 3
Surface - 3
Underwater - 3
Power - 1
Intelligence - 3
-Inflatable
Notes: MANLYBUFF. Starter Pokemon.
GROOP (Grimer)
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SpoilerLevel: 15
Total XP: 5340
Species: Grimer
Gender: M
Type: POISON
Nature: Naughty +2ATK -2SDEF
Egg Group: Indeterminate
Stats
HP: 8 + 2 = 10
ATK: 10 + 2 = 12
DEF: 5 + 3 = 8
SATK: 4 + 3 = 7
SDEF: 3 + 2 = 5
SPD: 3 + 2 = 5
Max HP: Stat*3+LVL=45
Evasion Bonuses
ATK: 1 (DEF/5 rounded down)
SATK: 1 (SDEF/5 rounded down)
BOTH: 0 (SPD/10 rounded down)
Natural Moves:
Name: Poison Gas
Type: Poison
Damage: N/A
Frequency: Every Other Turn
Accuracy: 6
Range: Ranged (4)
Effect: No Target, Burst
Poison Gas makes a 4-meter Burst. Poison Gas Poisons all Legal Targets.
Smart - 3d4 - No Effect
Name: Pound
Type: Normal
Damage: 2d6
Frequency: At Will
Accuracy: 2
Range: Melee
Effect: 1 Target
Melee Attack
Tough -3d4 - No Effect
Name: Harden
Type: Normal
Damage: N/A
Frequency: At-Will
Accuracy: N/A
Range: Self
Effect: No Target
Raise the user’s Defense 1 Combat Stage.
Tough - 2d4 - Hold That Thought
Name: Mud-Slap
Type: Ground
Damage: 1d6+3
Frequency: Every Other Turn
Accuracy: 2
Range: Ranged (2)
Effect: 1 Target, Column
Mud-Slap creates a Column 1-meter wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter.
Cute - 3d4 - No Effect
Name: Disable
Type: Normal
Damage: N/A
Frequency: EOT
Accuracy: 2
Range: Ranged (10), 1 target
Effect: Name a Move. For the remainder of the encounter, the target may not use that Move; the Move is considered Disabled. A target may not have more then 1 Move Disabled, if a new move is Disabled, the last Disabled Move is no longer Disabled.
Ability: Venom
Trigger
Keywords: Last Chance
Effect: Poison
Capabilities
Overland - 6
Surface - 6
Jump - 1
Power - 2
Intelligence - 3
-Amorphous
Notes: Caught on way to Spirit Town.
Hayes (Gastly)
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SpoilerLevel: 19
Total XP: 9211
Species: Gastly
Gender: M
Type: POISON/GHOST
Nature: Proud +1 HP -2ATK
Stats
HP: 4 + 3 = 7
ATK: 2 + 2 = 4
DEF: 3 + 3 = 6
SATK: 10 + 4 = 14
SDEF: 4 + 3 = 7
SPD: 8 + 3 = 11
Max HP: Stat*3+LVL = 40
Evasion Bonuses
ATK: 1
SATK: 1
BOTH: 1
Natural Moves:
Name: Hypnosis
Type: Psychic
Damage: N/A
Frequency: Battle
Accuracy: 6
Range: Ranged (10)
Effect: 1 Target
The target is Locked. A Locked target may not use any Moves the user knows. Each user may only make 1 target Locked at a time. Using Imprison on a new target transfers Locked to the new target. Imprison cannot miss.
Smart - 1d4 - Good Show!
Name: Lick
Type: Ghost
Damage: 1d6+3
Frequency: At Will
Accuracy: 2
Range: Melee
Effect: 1 Target
Lick Paralyzes the target on 15-20 during Accuracy Check.
Tough - None - Inversed Appeal
Name: Spite
Type: Ghost
Damage: N/A
Frequency: Battle
Accuracy: 2
Range: Ranged (15)
Effect: 1 Target
Spite lowers the target’s last move’s Frequency for the remainder of the encounter. EOT Frequency Moves are changed into Battle Frequency. At-Will Frequency Moves are changed into EOT Frequency. Spite may not target the same target’s Move more then once per encounter.
Tough - 2d4 - Excitement
Name: Curse
Type: Special-Case
Damage: N/A
Frequency: Center
Accuracy: N/A
Range: Ranged (4)
Effect: 1 Target
Only use if the user is a Ghost type. The user loses ½ of their full HP and the target Pokemon is Cursed. A Cursed Pokemon loses 1/8th of their full HP at the beginning of each of their turns. Do not apply weakness, resistance or stats to the lost HP.
Tough - None - Torrential Appeal
Name: Night Shade
Type: Ghost
Damage: N/A
Frequency: Center
Accuracy: 2
Range: Ranged (8)
Effect: 1 Target
The target loses HP equal to the level of Night Shade’s user. Do not apply weakness or resistance. Do not apply stats.
Smart - 3d4 - No Effect
Ability: Intimidate
Cast - Hourly
Effect: Lower one target’s Attack 1 Combat Stage.
Capabilities
Sky - 8
-Invisibility
-Phasing
Notes: Befriended on way to Spirit Town. Caught in Spirit Town Pokemon Center.
Wigsa (Turtwig)
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SpoilerLevel: 18
Total XP: 8320
Species: Turtwig
Gender: Female
Type: Grass
Nature: Timid (+SPD/-ATK)
Egg Group
Stats
HP: 6+3=9
ATK: 5+3=8
DEF: 6+3=9
SATK: 5+2=7
SDEF: 6+4=10
SPD: 5+2=7
Max HP: 45
Evasion Bonuses
ATK: 1
SATK: 1
BOTH: 0
Natural moves
Name: Tackle
Type: Normal
Damage: 2d8+6
Frequency: At-Will
Accuracy: 3
Range: Melee
Effect: 1 Target, Dash
Tough - 3d4 - No Effect
Name: Withdraw
Type: Water
Damage: N/A
Frequency: Tackle
Accuracy: N/A
Range: Self
Effect: No Target
Cute - 2d4 - Hold That Thought
Name: Absorb
Type: Grass
Damage: 1d6+3
Frequency: At-Will
Accuracy: 2
Range: Melee
Effect: 1 Target
After the target takes damage, the user gains HP equal to half of the damage they dealt to the target.
Smart - 1d4 - Good Show!
Name: Razor Leaf
Type: Grass
Damage: 2d10+8
Frequency: At-Will
Accuracy: 4
Range: Ranged (10)
Effect: 1 Target
Razor Leaf is a Critical Hit on 18-20 during Accuracy Check.
Cool - 3d4 - No Effect
Ability: Overgrow - When at >1/3 HP, deal additional Grass STAB
Capabilities
Overland - 4
Surface - 2
Burrow - 4
Jump - 3
Power - 1
Intelligence - 3
Sprouter
Notes: Caught on the way to Stout town.
==POKEDEX==
Caught: 4
Seen: 33
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SpoilerIgglybuff
Murkrow
Ponyta
Kricketune
Chatot
Mareep
Magikarp
Ralts
Exeggcute
Feebas
Electabuzz
Magnemite
Pachirisu
Gastly
Grimer
Muk
Kadabra
Bronzor
Nidorina
Treecko
Ratatta
Gardevoir
Bibarel
Vespiquen
Vileplume
Gurdurr
Turtwig
Electrike
Tropius
Oddish
Purlion
Voltorb
Corphish
RE: Pokemon Tabletop RPG - Schazer - 06-03-2012
Tori Denver and her ill-gotten Krow
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SpoilerPlayer Name: Schwuz
Character Name: "Tori" Victoria Denver
Age: 20
Gender: F
Height: 168cm
Weight: 68kg
Level: 4
Class: Pokemon Trainer
Ace Trainer
Stats:
STR: 14 (+2)
DEX: 13 (+1)
CON: 14 (+2)
INT: 10 (0)
WIS: 8 (-2)
CHA: 12 (+1)
Starting Stats:
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SpoilerSTR: 13 (+1)
DEX: 13 (+1)
CON: 8 (-2)
INT: 10 (0)
WIS: 8 (-3)
CHA: 12 (+0)
Max HP: 70
Skills:
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SpoilerEnhanced Training -Static
Effect: Each of your Pokemon gains and additional 20% the amount of experience they would gain normally.
Improved Attacks - Static
Trigger: Your Pokemon’s damage dealing attack hits.
Effect: When adding up damage dealt to the foe, add either half of your STR modifier or half of your CON modifier (add 1) before your foes subtracts appropriate defence from the attack.
Workout - You must exercise at least once every 3 days. A workout session should consume at least 30 minutes of time. While exercising you lose 25 HP. If you forget to exercise at least once every 3 days you lose Workout.
Study Session - You must buy a book at each Pokemart for 70 per town visited. If you don’t have 70 when you enter a town you have never visited, you lose this Feature and cannot get it back.
Levelling:
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SpoilerLevel 1: +1 CON
+ Trainer Feature: Workout (+1 CON)
[spoiler]You must exercise at least once every 3 days. A workout session should consume at least 30 minutes of time. While exercising you lose 25 HP. If you forget to exercise at least once every 3 days you lose Workout. Your Strength stat gains 1 point or your Constitution stat gains 1 point. You may take the Workout Feature multiple times. If you take this Feature multiple times, you still only lose 25 HP.
Level 2: +1 WIS
+ Trainer Feature: Workout (+1 CON) (again)
Level 3: +1 CON
+ Trainer Feature: Study Session (+1 WIS)
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SpoilerYou must buy a book at each Pokemart for 70 per town visited. If you don’t have 70 when you enter a town you have never visited, you lose this Feature and cannot get it back. Your Wisdom stat gains 1 point or your Intelligence stat gains 1 point. You may take the Study Session Feature multiple times. If you take this Feature multiple times, you still only need to spend 70 at a time.
Level 4: +1 CON
+Ace Trainer - Base Class Feature (+1 STR +1 CON -2 WIS)
Gain the features Enhanced Training and Improved Attacks
Notes: Tori basically spends her life living rough and being a thieving, lying, stealing good-for-nothing. She stole a ferry ticket, spent the last of her ill-gotten cashbucks on a fake ID, and topped it off by pinching a breeder's freshly-hatched Murkrow. She is trouble and a half and is likely looking for someone she can pretend to be with when she gets off the boat so the cops don't come bothering her. Otherwise, you'll likely find her wherever thieving fingers may escape unnoticed, or figuring out where the hell she can sell off a stolen Pokemon.
Inventory:
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SpoilerMoney: 3100P
Inventory: 50 feet of rope, Running Shoes, a flask with probably-petrol in it, a lighter, Pokedex, Trainer ID, hunting knife, Pokeball (3), Premier Ball (2), Great Ball (2), Potion (3), Antidote (2), Enriched Water (1), Energy Powder (1), Heal Powder (1), Berry Leather (3), TM60 (Quash), Lax Incense (equipped on Natalie).
Pokemon seen (26):
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SpoilerBibarel
Chatot
Eggsecute
Electabuzz
Espeon
Froslass
Gastly
Girdirr
Haunter
Igglybuff
Kricketune
Litwick
Magby
Magnemite
Mareep
Murkrow
Nidorina
Pachirisu
Poochyena
Rattata
Sableye
Slowbro
Snorunt
Tropius
Turtwig
Vespiquen
Pokemon owned (4):
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SpoilerMurkrow
Mareep
Chatot
Gastly
RE: Pokemon Tabletop RPG - Not The Author - 06-03-2012
(06-03-2012, 05:00 AM)cyber95 Wrote: »I've never GM'd something more complicated than Paranoia,
Run that by me one more time?
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SpoilerBut, but, but
I wanna be the very best toooooooooooooooo :<
RE: Pokemon Tabletop RPG - btp - 06-03-2012
NTA, we need to make a second team-rocket themed thread for those of us that missed out on this first round endeavor.
RE: Pokemon Tabletop RPG - Godbot - 06-04-2012
I would definitely be into some Team Rocket-ing.
Edit: Moving this stuff to Page 1 for simplicity's sake:
Sturm
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SpoilerPlayer Name: Godbot
Character Name: “Sturm Volhelm”
Age: ????
Gender: Viking
Height: As tall as a bear
Weight: As much as a dude who is also as strong as a bear wearing enough armor to fight several more bears
Level: 1
Class: Martial Artist
Stats
STR: 18 (+4)
DEX: 16 (+3)
CON: 14 (+2)
INT: 4 (-6)
WIS: 6 (-4)
CHA: 7 (-3)
HP: 85 / 85 (70 + (2+1)*5)
Money: 2700p
Starter Pokemon: Ponyta
Inventory: Sword, axe, beard, Premier Ball (1), Potion (2), Antidote (1)
Notes: Just kinda turned up in the foothills of those mountains up north, demanding someone bring him a horse. Was referred to the laboratory in Port Town by somebody in the nearby town. Walked all the way here, because no one wanted him in their car. Brought his horse, naturally.
Features:
Combat Focus: Add your STR or DEX modifier to the damage you deal as a trainer.
Martial Endurance: Add half your STR and DEX modifiers and multiply the total by 5 HP. Add this to your HP total.
Sleipnir
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SpoilerPokemon Nickname: Sleipnir
Level: 13
Total XP: 3860
Species: Ponyta
Gender: Male
Type: Fire
Nature: Pretty Metal (+0/-0)
HP: 5 + 2 = 7
ATK: 9 + 2 =11
DEF: 6 + 2 = 8
SATK: 7 + 3 = 10
SDEF: 7 + 2 = 9
SPD: 9 + 2 = 11
HP: 28/34
Evasion Bonuses:
ATK: DEF/5: 1
SATK: SDEF/5: 1
BOTH: SPD/10: 1
Moves:
Name: Tackle
Type: Normal
Damage: 2d6
Frequency: At will
Accuracy: 3
Range: Melee
Effect: 1 target, Dash
Name: Growl
Type: Normal
Damage: None
Frequency: At will
Accuracy: 2
Range: 5 (burst)
Effect: Lower all legal targets’ attacks one combat stage.
Name: Tail Whip
Type: Normal
Damage: None
Frequency: At will
Accuracy: 2
Range: 4
Effect: Lower the target’s defense one combat stage.
Name: Ember
Type: Fire
Damage: 1d12+6
Frequency: At will
Accuracy: 2
Range: 8
Effect: Ember Burns the target on 18-20 during Accuracy Check.
Name: Flame Wheel
Type: Fire
Damage: 2d10+8
Frequency: At will
Accuracy: 2
Range: Melee
Effect: 1 Target, Dash: Flame Wheel Burns the target on 19-20 during Accuracy Check.
Ability: Blaze
Trigger
Keyword: Last Chance
Effect: Fire
Capabilities
Overland – 12
Jump - 4
Power - 2
Intelligence – 4
Egg Warmer
Firestarter
Glow
Heater
Sinker
Notes: It’s a supersonic horse made of fire. Still too small to ride, though.
Jormungandr
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SpoilerLevel 6
Total XP: 315
Species: Feebas
Gender: Female
Type: Water
Nature: Lazy +1HP -2SPD
Egg Groups: Water 1 / Dragon
Stats
HP: 3+1=4
ATK: 2+1=3
DEF: 2+1=3
SATK: 1+0=1
SDEF: 6+1=7
SPD: 6+1=7
HP: 18/18
Evasion Bonuses
ATK: 0
SATK: 1
BOTH: 0
Moves:
Name: Splash
Type: Normal
Damage: -
Frequency: At will
Accuracy: -
Range: Self, no target
Effect: -
Name: Tackle
Type: Normal
Damage: 2d6
Frequency: At will
Accuracy: 3
Range: Melee
Effect: 1 target, dash
Ability: Simple
Static
Effect: When the Pokemon’s Combat Stages are altered, double the amount of Combat Stages they are raised or lowered.
Capabilities
Overland - 1
Surface - 9
Underwater - 9
Sky - 0
Burrow - 0
Jump - 4
Power - 1
Intelligence - 2
- Fountain
- Gilled
---
Seen (13):
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SpoilerPonyta
Feebas
Magikarp
Exeggcute
Murkrow
Igglybuff
Ralts
Kricketot
Magnemite
Treecko
Kadabra
Bronzor
Nidorina
Owned (2):
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SpoilerPonyta
Feebas
RE: Pokemon Tabletop RPG - Robust Laser - 06-04-2012
Okay so after some pondering on it I sort of figure that having a villaincentric game on the side running with this in the same region would be too much of a bitch to properly coordinate anyways.
THAT SAID.
If somebody is willing to run a Team Rocket based game of this, with entry priority to people who didn't get in this one, I think that'd be awesome. And I'd probably end up wanting to play myself.
RE: Pokemon Tabletop RPG - AgentBlue - 06-04-2012
stats! wonderful stats~
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SpoilerPlayer Name: Agenfaq
Character Name: Raphael Wexler
Age: 17
Gender: Female
Height: 5’7”
Weight: 61kg
Level: 2
Class: Capture Specialist
Feats:
Capture Point: Capture Specialist Feature
Static - Legal
Trigger: You throw a Poke Ball.
Effect: Subtract either half of your DEX modifier or half of your INT modifier from your d100 rolls when throwing any Poke Ball.
Curve Ball: Capture Specialist Feature
Requires Trainer Action - Legal
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Trigger: You throw a Poke Ball.
Effect: You may deal X damage to the target you are throwing a Poke Ball at where X is your DEX modifier. The target’s Defense or Special Defense cannot reduce this damage. This Feature cannot be used when throwing Pokeballs as part of an Arms Attack, but may be used when releasing a Pokemon or attempting a Capture roll, or when throwing a Poke Ball specifically to trigger Curve Ball.
Poke Ball Repair: Capture Specialist Feature
Extended Action - Legal
Prerequisites: Capture Specialist, Poke Ball Tool Box (1250)
Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any Poke Ball that has failed to capture a pokemon and broke.
Effect: Roll d20 and add your DEX and INT modifiers to the roll. If the total exceeds 15, the Poke Ball is fixed and is treated as if it had not broken.
Poke Ball Smith: Capture Specialist Feature
Extended Action - Legal
Prerequisites: Capture Specialist, Poke Ball Repair
At-Will
Target: N/A
Effect: Create a Basic Ball (100), a Great Ball (250), or an Ultra Ball (500).
Stats
STR: 8(-2)
DEX: 14(+2)
CON: 8(-2)
INT: 16(+3)
WIS: 12(+1)
CHA: 9(-1)
Max HP: 40
Money: 2200P
Starter Pokemon: Ralts
Inventory: One(1) sandwich, two(2) ball-point pens, a few(23) 35g boxes of ‘Torchic-Tac Mints’, one(1) Issue #446 of Pokemon Mechanics (The Sp.Atk Stat: What Fuels A Flamethrower? p.1, ‘Gender and Nature - the Subconscious Modifiers’, p.5...), one(1) little pencil bag containing one(1) ruler and one(1) pocket calculator.
CAMPING
One(1) sleeping bag, one(1) Good Rod, one(1) Johto Army Knife.
Pokerelated: Four(4) Potions, one(1) Energy Powder, one(1) Heal Powder, one(1) Great Ball
Other: One(1) failure (Raphael-Type), one (1) Poke Ball Tool Kit
Notes: Raphael had wanted to be a researcher. She however failed spectacularly in her exams, being the sort of person that, upon given a test paper, would stare at it for a solid ten minutes before scribbling half-remembered formulae in the margins and bursting into tears.
So she became an engineer instead, which has just as much formulae but lower entrance requirements. At least, she started a practical degree in being a Capture Specialist. At least, she’s been meaning to. Maybe some field experience would help that resolve.
T.R.1 - Gabby the Kirlia
Pokemon Nickname: Gabby
Level: 20
Total XP: 11480
Species: Kirlia
Gender: A bit wobbly on that note.
Type: Psychic
Nature: Modest +2 Sp.Atk, -2 Atk
Egg Group: Indeterminate
HP: 4 + 4 = 8
ATK: 2 + 0 = 2
DEF: 4 + 2 = 6
SATK: 9 + 3 = 12
SDEF: 6 + 5 = 11
SPD: 5 + 5 = 10
NEW Base Relation: SATK > SDEF > SPD > HP = DEF > ATK
NEW MAX HP: Max HP: 8*3+20=44
Evasion Bonuses
ATK: +1 (DEF/5 rounded down)
SATK: +2 (SDEF/5 rounded down)
BOTH: +1 (SPD/10 rounded down)
Natural Moves
Name: Grrrrowl
Type: Normal
Damage: No Damage
Frequency: At Will
Accuracy: 2
Range: 5
Effect: No Target, Burst
Growl creates a 5-meter Burst. Growl lowers all Legal Targets Attack 1 Combat Stage.
-=-=-=-=-
Cute - 2d4 - Excitement
Egg Move
Name: Confuse Ray
Type: Ghostly
Frequency: Center
Accuracy: n/a
Range: 10
Effect: 1 Target, Column
Confuse Ray creates a Column 1 meter wide. Confuse Ray cannot miss. All targets are Confused.
-=-=-=-=-
Smart - 2d4 - Unsettling
Moves Gained Through Leveling
Name: Confusion (gained @ lv. 5)
Type: Psychic
Damage: 2d8, Special
Frequency: At Will
Accuracy: 2
Range: 10
Effect: 1 Target
Confusion Confuses the target on 19-20 during Accuracy Check.
-=-=-=-=-
Smart - 3d4 - No Effect
Name: Double Team (gained @ lv. 10)
Type: Normal
Damage: N/A
Frequency: Center
Accuracy: N/A
Range: N/A
Effect: Self, No Target
The user makes three copies of themselves and places them into the encounter adjacent to the user. The user must place some sign under the token of the original copy to mark it as the original. If a copy is hit by a damaging Move, it is destroyed. If the original is hit by a damaging Move, all copies are destroyed. Any copy can perform a Move but the user is still only allowed one Move per turn. All copies may shift each turn. When the user and its copies are targeted by a Move, foes must roll +2 during Accuracy Check to hit for the remainder of the encounter. When a copy disappears, the user loses 1d6 HP. Do not apply weakness or resistance to HP lost. Do not apply stats to HP lost.
-=-=-=-=-
Cool - 2d4 - Reliable
Name: Teleport (gained @ lv. 12)
Type: Psychic
Damage: N/A
Frequency: Battle
Accuracy: N/A
Range: 1d10+10
Effect: Self, No Target, Intercept
Teleport can be used as an Intercept at any time. If used as an Intercept, roll 1d20 and if you don’t roll 7 or higher, Teleport fails to activate. The user can shift 1d10+10 meters. They can move through blocking terrain and hindering terrain as if it is regular terrain. Moves that targeted Teleport’s user continues through the desired target’s space if the Move allows for it. If Teleport fails when used as an Intercept, treat it as if you did not use it for purposes of Frequency.
-=-=-=-=-
Cool - 2d4 - Quick Set
Name: Lucky Chant (gained @ lv. 17)
Type: Normal
Damage: N/A
Frequency: At-will
Accuracy: N/A
Range: Ranged (4)
Effect: No Target, Burst
Lucky Chant creates a 4-meter Burst. All allies in the Burst, including the user, take damage from Critical Hits as if they are not Critical Hits for 1d4+1 turns.
-=-=-=-=-
Cute - 2d4 - Hold That Thought
Ability: Synchronize - When a foe Paralyzes, Freezes, Burns, Poisons, or puts the pokemon with Synchronize to Sleep, the foe is given the same Status effect they inflicted.
Capabilities
Overland - 5
Surface - 4
Underwater - /
Sky - /
Burrow - /
Jump - 2
Power - 1
Intelligence - 4
- Telekinetic
- Telepath
Notes: Gabby is Raphael’s first catch in a while. They’ve not known each other long, but they’re getting along i wonder how banana cream pie tastes. if it is artifical banana cream it obviously sucks by default, but what about real banana cream??? made in a blender! no sugars or banana flavoring banana flavoring is horrible i am just going to leave this in :P
AHEM.
They’re getting along, and becoming fast friends. In part, this is because Raphael left some good companions back home, and her heart aches for friendship and all Ralts are adorable. :3
PODEKEX
RE: Pokemon Tabletop RPG - btp - 06-04-2012
Re: team rocket
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Spoiler
I might be able to manage such an endeavor, but I'm not sure my particular style of GMing would be conductive to this system. There seems to be a lot of poke-modifiers/stat numbers that I just don't care about, so it would probably be much closer to paranoia when it comes to actual mechanics. Basically the rocket recruits would be sent out to accomplish "missions" assigned to them by "rocket leader" (the FC analogue). The missions, of course, would all have something to do with a world-takeover plan, and there would be a lot of freedom given to rocket grunts to do basically whatever they wanted.
Cyber, if you want to send me the basic mechanics for this I could try to craft it into something.
RE: Pokemon Tabletop RPG - Robust Laser - 06-04-2012
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SpoilerYeah but what you're saying is basically not saying "I'd run this with Team Rocket stuff" but "I want Paranoia, Pokemon flavoured." Not doubting it would be fun but it really doesn't sound like it'd be playing the same thing at all really.
RE: Pokemon Tabletop RPG - btp - 06-04-2012
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SpoilerWelp! I've been wanting to have a paranoia thread for a while anyway. Can't see a reason not to fly into this blind! Poke-trains a rollin! TWOOT TWOOT!
Edit: wait actually:
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SpoilerCyber (and possibly others) really want this to be a legit-run rule-abiding villain-themed poke-playing-game so I'm gonna just sit back and not do this thing in hopes that that other thing (which would probably be way more fun and organized) actually happens.
RE: Pokemon Tabletop RPG - Robust Laser - 06-10-2012
Just a few notes before we start.
I would like everybody to PM me with 6 pokemon they might want eventually, in order from most wanted to least wanted.
And because we might have some house rules going on, allow me to introduce...
Pokemon Tabletop Adventures v1.29.c95
TMs are not injections. I'm not sure anybody actually likes that bit of lore. They are still magical learnification discs. You can put 'em in a fancy device and point it at your pokemon and they'll absorb the magical learny magic, although new features in the Pokedex mean that you can also use that. It can, however take between a few minutes and a few hours for a Pokemon to get used to a move they did not learn naturally, however, so plan for that.
Arms Feature: Firearms User
Yeah, uh, working on this. Tentatively saying it's a DEX requirement, and is not automatically gifted to any class. If anybody has any ideas, tell me. If guns do actually end up a thing, they won't be particularly easy to get a hold of anyways
Unarms Feature: You don't know how to properly hold a weapon
With a weapon you don't have an Arms Feature for, accuracy check of 7, and you deal 1d8+2+(appropriate modifier as per weapon)
If completely unarmed and you don't have Fist Weapons User, deal 1d6+2+STR
Arms Features: Not the wiki version
Using the book version. Here's it in image form.
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Spoiler
But how many moves can my pokemon have at a time? Well, 12 total, but not just any 12 moves! I was looking at the sheets and i totally saw wrong and thought there was room for 6 each and not 7 each but i'm not backing down shut up
ANYWAYS you can have up to 6 natural moves and 6 Technical moves! If a pokemon gets a move via TM that it can learn naturally, it counts for however it learns it. You can't learn a move twice.
The Pokedex! You won't start off with it but probably get one fairly quickly. They'll work a bit differently than in the rules.
Now, to access basic information, just point and push the button. It's a bit complicated and not very user-friendly, however, and it takes time in order to get any information more complicated that. About 20 seconds. In battle, you get all the basic Pokedex information once it's done, and also what it's HP was at the time of scanning. So you use it, and the following turn you'll learn the HP.
It's also a wiki! This is why Sharpedo can allegedly take out a supertanker on its own. If you've seen a pokemon, you can edit the page of that pokemon with mod approval, but if you've caught it, you can edit indiscriminately. It takes like five minutes to edit a page either way because who designed this fucking thing?
On humans and status effects!
Oddly enough, humans are just naturally resistant to status affect, and are completely immune to a couple! Humans can only be afflicted with two at a time.
Humans can not be infatuated by Pokemon. If you want your GardevoirxTrainer slashfic to come true, find another GM.
They also can't be Confused, and being hit by a confusion causing move will just Snafu them for a turn, disorienting them.
Against all other status effects, a human character gets a saving roll of 15 to prevent it, and any rolls they must make against it from then on are halved from what a Pokemon would need to recover.
This isn't a homebrew rule, but rather a handy guide for how big a burst is for Moves with the Burst Keyword.
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Spoiler
Increased Trainer Combat
Your modifiers for stats are... really shitty to use as attack and defense as the like. As a bit of a compromise between trainers not being as good as pokemon and not having them be like, totally useless in a fight, when using Moves or attacks, or being attacked, use half of the relevant stat's total, rather than just the modifier.
Perhaps other things? We'll see how things go, but if any other adjustments or other rules are needed, it'll be put into this post.
I'll start this relatively soon. I'll get Godbot in as soon as he has a character.
RE: Pokemon Tabletop RPG - Robust Laser - 06-12-2012
OKAY LET'S GO
PORT TOWN
Tuesday, May 14
Port Town! Most adventurers of the Airot region start their journey here, primarily because of it's titular port. Not... not the booze, although that's there too. Ferries make regular voyages here from regions near and far. The world famous Professor Oak was in fact on the latest one, here to promote the Airot regional Pokedex.
Aside from the port, Port Town has a popular boardwalk, a large hat shop called The Haberdashery, naturally a Pokemon Center and Pokemart, a liquor store with a specialization in Port Town Port, and various other locations of varying interest. Of course, for those ready to start their Pokemon Journey, the most important place is...
CORK LABORATORY
9:57 AM
There's a small crowd gathered outside the local laboratory. There's usually a few people there before it opens, trainers eager to get started on their adventures, but today there's a few more than usual. Through the large windows you can see many researchers and scientists mostly milling about. Some carrying papers around, a few just talking amongst each other, one standing by the front doors staring at her watch. The doors usually open at 10 AM, so that would be what she's up to.
The five of you are all here for whatever your own reasons are, whether it's to get a good start on your journey, hearing about Professor Oak's visit yourself, or maybe just curiosity about the crowd. You've got a few minutes before the doors open to mill about yourselves.
RE: Pokemon Tabletop RPG - Solaris - 06-12-2012
'YEA YEA YEA YEA YEA YEA YEA"
"Are you all excited for this? I am very excited for this!"
"We're gunna have so much fun, and we are going to KICK BUTT and YEA!"
Bastion just can't keep still as he anticipates the moment when he does to see the Pokemon Professors and gets to go on his POKEMON ADVENTURE. Hrothgar holds on his head as steadily as possible as the twelve-year-old bounces around.
RE: Pokemon Tabletop RPG - Schazer - 06-12-2012
Tori, walking brisk and purposefully by in an attempt to look like she's got somewhere to be going, notices the crowd and figures it's a good place to mingle out of sight as any. She sidles on up to some dude at the edge of the crowd, keeping half an eye out to make sure nobody's looking for her.
"So, uh. What's happening here?"
RE: Pokemon Tabletop RPG - MaxieSatan - 06-12-2012
Clifton yawns, leaning down to feed some leaves to Riff. He sighs as the bug nibbles at them, glancing at his watch. "Shouldn't be too much longer, I guess. You excited to take your first trip out of town, Riff?"
RE: Pokemon Tabletop RPG - AgentBlue - 06-13-2012
Raphael runs a hand through her scruffy hair. It could be put down to bed-head and the rush down to the laboratory, but another look at her rumpled clothes and a trace of last night's eyeliner reveals that she is pretty much Not A Neat Person.
An insistent tug on her cargo pants directs her vision downwards. "*yawn* What's with you, Gabby?" She looks around at the excited masses surrounding the laboratory doors. "You wanna see the Professor?" Another insistent tug. "Oh, arright you, hop up."
With Gabby sitting on her backpack, Raphael makes her way along the edge of the crowd!
RE: Pokemon Tabletop RPG - Gatr - 06-13-2012
"Okay. Here we go, I guess. Gonna take a picture of all the pokemon in the region. It's going to be fun, I can tell! Seems like it'll take a while though."
He looked at his grand album of pictures to pass the time. It had only one entry, his Owei looking up at the camera with different faces. It was a vivid piece that captured both the individuality and teamwork of his Owei. It really was a nice picture.
#102 Exeggcute
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Hope it doesn't bother people if I do this, it's just a little bit of flavor.
He looked around absentmindedly, at everybody and their pokemon. Wow, there sure were a lot of other trainers here, huh? Marc wondered if it would be polite to ask if he could take a picture of their pokemon. He wondered for quite a while.
RE: Pokemon Tabletop RPG - Robust Laser - 06-13-2012
Bastion: "...yeah. Sure, kid." The man next to Bastion just sort of shifts away slightly.
Tori: "Oh, you haven't heard? Professor Oak's doing a tour through this region. I've got a cousin who says he usually gives out free stuff to aspiring trainers, so I'm hoping to pass off as one of those."
Raphael: You have little trouble making it to the front of the crowd, which luckily isn't too packed. You see who you think is Professor Cork at the back talking to somebody else. He's gesturing towards some boxes.
Marc: You successfully convince yourself it's a good photo. Maybe... maybe you'll still take another one later once you've got the experience and talent to become a real Photographer.
Clifton: Staring at your watch accomplishes making time just move that much more slowly. Tick. Tick. Tick. Tick. 9:59. Surely they could open a minute early.
Indeed they can, or maybe the scientist at the door's watch is a minute ahead of Clifton's. Either way, she unlocks the door, and people start shuffling in.
i'm too lazy to import a million npc sprites into rpg maker so People will be played by the role of Colored Dots. Green is Professor Cork. Blue dots are various scientists and researchers. Staff basically. Red is the general public, and yellow dots are pokemans. You don't automatically know what any pokemon is but if you want to know what any specific ones are you can always roll to try and identify them
INSIDE CORK LABORATORY
10:00 AM
Inside the lab is a motley congregation. A few people headed directly to those manning the counter, one particularly pimply individual practically ran to the nearest computer station, but most of the others are just hanging out it seems.
You are all still outside the main doors at the bottom
RE: Pokemon Tabletop RPG - Schazer - 06-13-2012
Tori's never one to turn down free shit, so she just sidles on in as naturally as she's capable. She keeps an eye out for anyone toting anything particularly valuable that they're not being too careful with.
RE: Pokemon Tabletop RPG - Solaris - 06-13-2012
Bastion rushes forward to the counter and waves hello to Professor Cork.
"HELLO PROFESSOR CORK!"
Hrothgar waves in unison.
Bastion momentarily pauses as he notices the pokemon on the counter, "Ooh, what Pokemon is this?"
RE: Pokemon Tabletop RPG - AgentBlue - 06-13-2012
Raphael is half-propelled through the doors by the people behind her, and glances around. Professor Cork is in the back of the large room, a fact evidenced by the excited murmurs of the crowd and very loudly evidenced by some kid's excited shouting. She winces.
Already there's a bit of a line forming at the counter, so she takes a place there.
RE: Pokemon Tabletop RPG - MaxieSatan - 06-13-2012
Clifton slowly sidles in, looking back and forth. He promptly heads forward, realizes there's a line, and shuffles to the back, sighing. As he does so, he glances around at the surrounding 'mons, trying to decide if any of them look like a good practice battle.
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