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04-23-2016, 05:38 PM
In the middle of this barren land, a tower stands, and it’s your command
to keep from the hands of the hordes the sanctity of this fort
You the defender, must defend, until the end, the tower from all ends
you have 99 moves until the first wave happens
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04-23-2016, 05:41 PM
> Grab ladder.
"Fainting isn't real, only ninteenth century girls in corsets faint."
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04-23-2016, 05:49 PM
(04-23-2016, 05:41 PM)Heyoceama Wrote: »> Grab ladder.
Ladder Grabbed
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04-23-2016, 05:51 PM
Dig a trench.
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04-23-2016, 06:06 PM
(04-23-2016, 05:51 PM)Elita Wrote: »Dig a trench.
You dig a trench bare handed
68 moves remain before the first wave begins
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04-23-2016, 06:07 PM
Shape a blade from the earth and temper it with your spirit.
The Westcoast Wizard of Toast
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04-23-2016, 06:26 PM
>_ survey landscape
The Westcoast Wizard of Toast
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04-23-2016, 06:27 PM
>_ inspect interior of tower
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04-23-2016, 06:30 PM
(This post was last modified: 04-23-2016, 06:31 PM by Leighhunter.)
(04-23-2016, 06:07 PM)Kaynato Wrote: »Shape a blade from the earth and temper it with your spirit.
A blade born from the earth is what you make, and with determination from knowing what’s at stake
You concentrate your conscious psyche and mind, until a blade forged in spirit force is born from the grind
57 moves remain before the enemies rain
that one guy, that does that one thing.
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04-23-2016, 06:35 PM
Ah you've got plenty of time take a nap.
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04-23-2016, 06:35 PM
From the moat thy shall raise defenses,
Of jagged edges and stakes each point'd,
In deadly war remains no pretenses,
For thy art the survivor anoint'd.
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04-23-2016, 07:17 PM
Recruit some basic infantry.
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04-23-2016, 07:23 PM
We probably could have made a shovel the same way as the sword. Saved on digging time.
Although now that we have the moat, I don't know how useful that would be. Still, we should think about other useful tools we can forge from earth and spirit.
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04-23-2016, 07:26 PM
> Use the wood from the ladder to construct a spiky fence around the tower.
"Fainting isn't real, only ninteenth century girls in corsets faint."
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04-23-2016, 07:52 PM
> Inspect interior of tower for useful items, defensible points, to familiarize self with layout.
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04-23-2016, 08:05 PM
>Fill the moat with punji stakes and/or some form of liquid to slow the horde's advance
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04-23-2016, 08:22 PM
(04-23-2016, 06:35 PM)Lankie Wrote: »Ah you've got plenty of time take a nap.
A respite would restore your low spirit energies, currently depleted from you terrakinesis
Despite this, the length of time required exceeds
the amount of moves left until the first wave begins to impede.
as a transmutation requires maxed out stats and you're currently the opposite of that.
So while your spirit proficiency remains unstable, you barricade the trench further with what you have on the table.
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04-23-2016, 08:26 PM
> Head inside and see if theres anything to barricade the door with.
"Fainting isn't real, only ninteenth century girls in corsets faint."
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04-23-2016, 08:29 PM
murder someone inside the tower, for no reason. that way, their ancestors' vengeful spirits will haunt it, guarding it from any trespassers. Even if that happens to be you.
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04-23-2016, 08:49 PM
Create a chokepoint where you can defeat the enemy one by one.
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04-24-2016, 01:16 AM
Give yourself armor and rollerblades, for durability and speed
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04-24-2016, 03:19 AM
To reiterate,
>Search inside of tower for equipment and strategic positions.
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04-24-2016, 04:10 AM
>Train yourself in swordplay for familiarity with your fine blade.
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04-24-2016, 04:52 AM
Can you call for help?
Maybe order a wizard. Or a pizza.
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04-24-2016, 04:52 AM
How about a ranged weapon? Make some throwing knives, or at least some firm dirt clods.
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