RE: Murder By The Book - Night 3: The Historian
04-14-2014, 06:37 AM
The End Of All Votals Is Come Before Me
bigro - 1 (Solaris)
Nova - 1 (icanhasdonuts)
Solaris - 7 (Sotek, Palamedes, Nova, Slorange, Mirdini, Schazer, Garuru)
Garuru - 1 (Truegreen)
eberron - 1 (Akumu)
Truegreen - 2 (eberron, Solaris)
Sotek - 1 (Seedy)
The day ends, and the decision is made. Solaris is to be lynched. They are marched through to the makeshift gallows, and the execution is swift.
Solaris was Pananelo "Poptyping" Pwuadatock, author of a number of highly convoluted storylines. Their stories involved devious and complex schemes, and many elaborate deceptions.
And they couldn't resist crafting equally elaborate murders, as well. They were a member of Undercover.
Their scheming ways allowed them to confuse the masses easily. Each night, they could pick two targets and concoct a cunning plan to misdirect all visitors to either. Anyone who tried to visit one player Solaris targeted would visit the other instead. In other words, they were a busdriver.
There was one catch: the scheme wouldn't work well if it were used on Undercover's kill target. So they could not choose that target.
As everyone processes Solaris' death, Mirdini suddenly collapses!
Mirdini was Shelly Winters, a historian. She had noticed the similarities between this situation and others that had arise over the years, and was hoping to document her notes on such matters for posterity.
Mirdini had no particular powers, but each night he could use his Quicktopic to write up a piece of worldbuilding history about the setting. Entertaining pieces might be rewarded with prizes from the mods, which might range from pure flavor to actual useful effects.
In sum, Mirdini was a caramel townie. (For players not familiar with the jargon, this is basically a vanilla townie with a little extra feature with little or no effect on gameplay).
Two bodies have fallen, among them one of the Undercover agents. Though the sight of death is disturbing to most, there's no time to discuss these matters; everyone heads to sleep.
Day's ended. However, I have two players to replace, bigro and Chwoka.
Coldblooded will be replacing one, but won't be ready for a few days. I don't have an immediate replacement for the other.
My options are:
-Have Mirdini (who was basically vanilla) fill the other slot rather than going to deadchat.
-Kill off the other slot.
-Leave them technically in that slot until I can drag someone else in.
None of these strikes me as a great option. The best I can do is figure out what out of those not-great choices people are going to prefer the most, unless someone can miraculously find me a second player to fill the slot.
So if you, as a player, have an opinion, let me know in a PM or in your Quicktopic and I'll sort it out by the time D4 rolls around. I'll figure something out with handling night actions if these slots have them.
(NOTE: I reserve the right to ignore scum opinions if they seem to be about gaining an advantage in the game, since scum would know more than other players about these two slots' alignments. That said, if scum have opinions related to what they think would be more fun, they can feel free to share. Please keep opinions private to avoid people guessing if you're making them for alignment-related reasons.)
bigro - 1 (Solaris)
Nova - 1 (icanhasdonuts)
Solaris - 7 (Sotek, Palamedes, Nova, Slorange, Mirdini, Schazer, Garuru)
Garuru - 1 (Truegreen)
eberron - 1 (Akumu)
Truegreen - 2 (eberron, Solaris)
Sotek - 1 (Seedy)
The day ends, and the decision is made. Solaris is to be lynched. They are marched through to the makeshift gallows, and the execution is swift.
Solaris was Pananelo "Poptyping" Pwuadatock, author of a number of highly convoluted storylines. Their stories involved devious and complex schemes, and many elaborate deceptions.
And they couldn't resist crafting equally elaborate murders, as well. They were a member of Undercover.
Their scheming ways allowed them to confuse the masses easily. Each night, they could pick two targets and concoct a cunning plan to misdirect all visitors to either. Anyone who tried to visit one player Solaris targeted would visit the other instead. In other words, they were a busdriver.
There was one catch: the scheme wouldn't work well if it were used on Undercover's kill target. So they could not choose that target.
As everyone processes Solaris' death, Mirdini suddenly collapses!
Mirdini was Shelly Winters, a historian. She had noticed the similarities between this situation and others that had arise over the years, and was hoping to document her notes on such matters for posterity.
Mirdini had no particular powers, but each night he could use his Quicktopic to write up a piece of worldbuilding history about the setting. Entertaining pieces might be rewarded with prizes from the mods, which might range from pure flavor to actual useful effects.
In sum, Mirdini was a caramel townie. (For players not familiar with the jargon, this is basically a vanilla townie with a little extra feature with little or no effect on gameplay).
Two bodies have fallen, among them one of the Undercover agents. Though the sight of death is disturbing to most, there's no time to discuss these matters; everyone heads to sleep.
Day's ended. However, I have two players to replace, bigro and Chwoka.
Coldblooded will be replacing one, but won't be ready for a few days. I don't have an immediate replacement for the other.
My options are:
-Have Mirdini (who was basically vanilla) fill the other slot rather than going to deadchat.
-Kill off the other slot.
-Leave them technically in that slot until I can drag someone else in.
None of these strikes me as a great option. The best I can do is figure out what out of those not-great choices people are going to prefer the most, unless someone can miraculously find me a second player to fill the slot.
So if you, as a player, have an opinion, let me know in a PM or in your Quicktopic and I'll sort it out by the time D4 rolls around. I'll figure something out with handling night actions if these slots have them.
(NOTE: I reserve the right to ignore scum opinions if they seem to be about gaining an advantage in the game, since scum would know more than other players about these two slots' alignments. That said, if scum have opinions related to what they think would be more fun, they can feel free to share. Please keep opinions private to avoid people guessing if you're making them for alignment-related reasons.)
There's no reason for this | Or this | Death is inevitable | You can't challenge fate | The smallest change | I'm overwhelmed
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse