RE: Swamped
04-05-2020, 01:14 AM
Well. If you're taking chances anyways, why not go for flight?
You'll have to get closer to use it on the barrel, but you know just how to do that.
"Lightweight," you say, tapping yourself. "Colleen, throw me towards the barrel. Quickly."
Fortunately, she doesn't ask questions or otherwise delay. You soon find yourself rushing towards the barrel.
Then you start flying, and you catch it just before it reaches the water.
It's hard to carry, since the lightening spell gives you both similar weight, and removing the effect on yourself is difficult without removing the flight spell. And you don't have time for manuevers like that. You just use another wind spell to carry yourself up, before dropping the barrel towards the deck.
Then you detonate the prepared shell. The barrel cracks and shells go flying, though many still strike at the mass of bugs. It's enough, though, especially as the next wave of cannons strikes the hull. Every inch of the so-called Ship of the Dead is ablaze.
And it's not stopping. But at this range, and with how weakened it is, it's fairly easy for you to conjure up a fireball with enough force to blow the damn thing apart. The pieces fall in the water, some still ablaze.
You still feel the strange ethereal stagnancy, though. You aren't sure this is over, even if the immediate threat is gone.
Still, the loud cheering from the deck - louder than Colleen and a few greblings could manage on their own - suggests that the sailors have been released from the strange influence. Just in time, as the ship takes off into the air, and descends a few seconds later. Luckily, as you get closer, you can see that everyone on-deck has caught themselves.
There's just one problem. How do you get back to the ship safely?
You'll have to get closer to use it on the barrel, but you know just how to do that.
"Lightweight," you say, tapping yourself. "Colleen, throw me towards the barrel. Quickly."
Fortunately, she doesn't ask questions or otherwise delay. You soon find yourself rushing towards the barrel.
Then you start flying, and you catch it just before it reaches the water.
It's hard to carry, since the lightening spell gives you both similar weight, and removing the effect on yourself is difficult without removing the flight spell. And you don't have time for manuevers like that. You just use another wind spell to carry yourself up, before dropping the barrel towards the deck.
Then you detonate the prepared shell. The barrel cracks and shells go flying, though many still strike at the mass of bugs. It's enough, though, especially as the next wave of cannons strikes the hull. Every inch of the so-called Ship of the Dead is ablaze.
And it's not stopping. But at this range, and with how weakened it is, it's fairly easy for you to conjure up a fireball with enough force to blow the damn thing apart. The pieces fall in the water, some still ablaze.
You still feel the strange ethereal stagnancy, though. You aren't sure this is over, even if the immediate threat is gone.
Still, the loud cheering from the deck - louder than Colleen and a few greblings could manage on their own - suggests that the sailors have been released from the strange influence. Just in time, as the ship takes off into the air, and descends a few seconds later. Luckily, as you get closer, you can see that everyone on-deck has caught themselves.
There's just one problem. How do you get back to the ship safely?
There's no reason for this | Or this | Death is inevitable | You can't challenge fate | The smallest change | I'm overwhelmed
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse