RE: Swamped
03-20-2020, 03:06 AM
You glance at the damage on the cross-staff. It was more useful for tripping him than doing any lasting harm; your halberd would probably do no better.
Though, really, knocking him down again would be good enough if you had a way to keep him down. You glance around. There's the ropes on the rigging, of course, but he could just snap them. You'd either need something very durable, which you're not sure you can find... or something that's not solid enough to break.
Your eyes settle on a barrel of tar and pitch. No doubt there wasn't time to finish re-applying it after the storm.
"Ms. Morgan! Carry that barrel and follow me!" you shout to the sailor standing closest to it. She glances at the barrel, shrugs, and picks it up, as you rush for Lou.
The sailors have already rushed him again, to no better effect than the first time. Still, it gives you an opening to sweep at his legs, knocking him down again. Fortunately, Ms. Morgan is quick to catch on, and starts dumping the barrel out on him.
"That's enough," you tell her. "Best to save some of that for the ship."
As you hoped, Lou is struggling but unable to break out of the sticky mass. Of course, you don't see a safe way to move him anywhere else, but at least it removes him as an immediate threat.
So the main problem you're left with is the floating spell. Everything else amounts to cleaning up. You're definitely going to want to check those charts, though - to properly do repairs after the kraken attack, you'll need to ground the ship.
Of course, you also need to check in with the captain. He's going to want to know what's going on. And you get the distinct feeling you and Wiz need to have a long talk.
So. What should you take care of first?
Though, really, knocking him down again would be good enough if you had a way to keep him down. You glance around. There's the ropes on the rigging, of course, but he could just snap them. You'd either need something very durable, which you're not sure you can find... or something that's not solid enough to break.
Your eyes settle on a barrel of tar and pitch. No doubt there wasn't time to finish re-applying it after the storm.
"Ms. Morgan! Carry that barrel and follow me!" you shout to the sailor standing closest to it. She glances at the barrel, shrugs, and picks it up, as you rush for Lou.
The sailors have already rushed him again, to no better effect than the first time. Still, it gives you an opening to sweep at his legs, knocking him down again. Fortunately, Ms. Morgan is quick to catch on, and starts dumping the barrel out on him.
"That's enough," you tell her. "Best to save some of that for the ship."
As you hoped, Lou is struggling but unable to break out of the sticky mass. Of course, you don't see a safe way to move him anywhere else, but at least it removes him as an immediate threat.
So the main problem you're left with is the floating spell. Everything else amounts to cleaning up. You're definitely going to want to check those charts, though - to properly do repairs after the kraken attack, you'll need to ground the ship.
Of course, you also need to check in with the captain. He's going to want to know what's going on. And you get the distinct feeling you and Wiz need to have a long talk.
So. What should you take care of first?
There's no reason for this | Or this | Death is inevitable | You can't challenge fate | The smallest change | I'm overwhelmed
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse