RE: ?????? Mafia - GAME END: Town Wins Somehow
11-14-2018, 06:59 PM
For the record: At precisely the time of lynch, player inventories were quietly updated. This will be relevant once win conditions are evaluated. That will come later today.
For now, you get to find out who you are.
Identities of the Survivors
Robust Laser is the Copycat. Every night, they can visit someone and will copy that player's ability. That ability will then be used on their next night action. An ability will only be copied if no ability is currently "stored".
Robust Laser wanted to be a top-tier copycat by not only copying someone's ability, but also their target. They would win if they visited the same player as the person with the ability they were currently copying on the same night.
Note that the win condition applied to abilities, not players. If Laser copied someone and their role was stolen, then the new player with that role would have to pick the same target. Also, if Laser's role was stolen, they would win if the new Copycat met the conditions.
Anyhow, Laser was town. For clarity, all players revealed right now are town-aligned unless otherwise specified.
---
awkwardcarapace is the Censor. Each night, they can visit someone, and if that person has a mark on their forehead, it will be covered in black ink. It would still count as whatever marking it actually was as far as win conditions were concerned, however.
They were originally the Jester Interceptor and wanted to have multiple people responsible for their death. They would win if either lynched, or if multiple killing actions targeted them on the same night.
---
AgentBlue was the Necromancer. For whatever reason their experiments with dark magic were in the interest of town. Probably because they were really hard to kill.
Each night, AgentBlue could select one player and turn them into a zombie. The next night, the zombie would collapse and their life force would empower AgentBlue, granting them an extra life. Before this, however, the zombie would attack whoever they targeted, in addition to performing their standard night action.
This resulted in several no-kill nights because I didn't have a rule against targeting the same player two nights in a row, which in retrospect I really should have. Anyways, there's more.
If the Necromancer role was stolen, the extra lives would still go to Agent. Furthermore, if the role was stolen and the new Necromancer died, Agent would reclaim the role after one phase, with their new role going to the corpse.
Agent would gain a life whenever a zombie died on its own (as opposed to being lynched), or if their zombification magic was used on them through reflection or copying or even having the role stolen.
If Agent gained 13 extra lives, they would overload and explode. They would win if they somehow managed to die.
13 was way too high and in retrospect 7 would have still been thematic and worked better. It wouldn't have been achieved anyways, so we can pretend it was always 7 and Agent only barely missed winning.
I had a vague system in mind to transfer killing power if Agent actually died but it never came into play.
---
Whimbrel, formerly Numbers, was the Orange Gunner. She had a gun that could fire oranges, but didn't start with any. She would win if killed by an orange. As with Thalia, there were mechanics for keeping the gun in play if she died, but it didn't end up happening.
This almost happened, but alas, she didn't have any ammo.
---
Lordlyhour is the Orangemancer, who can magically produce oranges. Everyone they visited would receive an orange if they didn't already have one, and everyone who visited them would receive an orange whether they already had one or not.
If Lordlyhour's target already had an orange, then Lordlyhour would use their orange to conduct the forbidden ritual of Orangemancy. This would turn that player's name orange in mod posts for the next day phase - including, apparently, for the postgame role reveals if it happened on the last day. While their name was orange, votes on them would only count if the votes had their name in orange as well, though they would be shown as counting regardless.
Lordlyhour is third-party, and would win if four players were lynched while holding oranges. Probably for some mystical reason.
---
Myeth was the Diplomat, a neutral party who wanted to spread the practice of neutrality. Or at least look like they were. Each night, Myeth could pick one player and write "NEUTRAL" on their forehead in special ink that only appeared if somebody tried to write on it - including Myeth doing it a second time.
That is, after Myeth visited someone, if somebody else tried to write on their forehead "NEUTRAL" would show up, regardless of the player's actual alignment or the ability of the player writing. A second visit by Myeth would have the same effect. The censor would only cover it up if the full word has appeared.
Myeth was third-party and would win if at any point, at least half the living players had NEUTRAL on their foreheads.
---
Justice Watch was the Fruitshifter, who had the ability to turn oranges into 1000 Jesterdollar bills and vice versa. Each night, if they visited someone, they would transform all of the target's items.
They would win if no living player had readable words at the end of the game, because they were originally the Censor.
---
Palamedes was the Two-Timer. Each night, they could select one player and cause them to perform actions on two players instead of just one.
The second target would be whoever that player's target chose to visit. That is, if Laser had been two-timed, and visited Whimbrel, and Whimbrel visited Myeth, Laser would visit both Whimbrel and Myeth.
This role had a lot of special cases applied to it that I worked out before the game started, few of which came into play. We'll get to those later.
Palamedes would win if twenty items were transformed through fruitshifting, because they were originally the Fruitshifter.
More to come later.
For now, you get to find out who you are.
Identities of the Survivors
Robust Laser is the Copycat. Every night, they can visit someone and will copy that player's ability. That ability will then be used on their next night action. An ability will only be copied if no ability is currently "stored".
Robust Laser wanted to be a top-tier copycat by not only copying someone's ability, but also their target. They would win if they visited the same player as the person with the ability they were currently copying on the same night.
Note that the win condition applied to abilities, not players. If Laser copied someone and their role was stolen, then the new player with that role would have to pick the same target. Also, if Laser's role was stolen, they would win if the new Copycat met the conditions.
Anyhow, Laser was town. For clarity, all players revealed right now are town-aligned unless otherwise specified.
---
awkwardcarapace is the Censor. Each night, they can visit someone, and if that person has a mark on their forehead, it will be covered in black ink. It would still count as whatever marking it actually was as far as win conditions were concerned, however.
They were originally the Jester Interceptor and wanted to have multiple people responsible for their death. They would win if either lynched, or if multiple killing actions targeted them on the same night.
---
AgentBlue was the Necromancer. For whatever reason their experiments with dark magic were in the interest of town. Probably because they were really hard to kill.
Each night, AgentBlue could select one player and turn them into a zombie. The next night, the zombie would collapse and their life force would empower AgentBlue, granting them an extra life. Before this, however, the zombie would attack whoever they targeted, in addition to performing their standard night action.
This resulted in several no-kill nights because I didn't have a rule against targeting the same player two nights in a row, which in retrospect I really should have. Anyways, there's more.
If the Necromancer role was stolen, the extra lives would still go to Agent. Furthermore, if the role was stolen and the new Necromancer died, Agent would reclaim the role after one phase, with their new role going to the corpse.
Agent would gain a life whenever a zombie died on its own (as opposed to being lynched), or if their zombification magic was used on them through reflection or copying or even having the role stolen.
If Agent gained 13 extra lives, they would overload and explode. They would win if they somehow managed to die.
13 was way too high and in retrospect 7 would have still been thematic and worked better. It wouldn't have been achieved anyways, so we can pretend it was always 7 and Agent only barely missed winning.
I had a vague system in mind to transfer killing power if Agent actually died but it never came into play.
---
Whimbrel, formerly Numbers, was the Orange Gunner. She had a gun that could fire oranges, but didn't start with any. She would win if killed by an orange. As with Thalia, there were mechanics for keeping the gun in play if she died, but it didn't end up happening.
This almost happened, but alas, she didn't have any ammo.
---
Lordlyhour is the Orangemancer, who can magically produce oranges. Everyone they visited would receive an orange if they didn't already have one, and everyone who visited them would receive an orange whether they already had one or not.
If Lordlyhour's target already had an orange, then Lordlyhour would use their orange to conduct the forbidden ritual of Orangemancy. This would turn that player's name orange in mod posts for the next day phase - including, apparently, for the postgame role reveals if it happened on the last day. While their name was orange, votes on them would only count if the votes had their name in orange as well, though they would be shown as counting regardless.
Lordlyhour is third-party, and would win if four players were lynched while holding oranges. Probably for some mystical reason.
---
Myeth was the Diplomat, a neutral party who wanted to spread the practice of neutrality. Or at least look like they were. Each night, Myeth could pick one player and write "NEUTRAL" on their forehead in special ink that only appeared if somebody tried to write on it - including Myeth doing it a second time.
That is, after Myeth visited someone, if somebody else tried to write on their forehead "NEUTRAL" would show up, regardless of the player's actual alignment or the ability of the player writing. A second visit by Myeth would have the same effect. The censor would only cover it up if the full word has appeared.
Myeth was third-party and would win if at any point, at least half the living players had NEUTRAL on their foreheads.
---
Justice Watch was the Fruitshifter, who had the ability to turn oranges into 1000 Jesterdollar bills and vice versa. Each night, if they visited someone, they would transform all of the target's items.
They would win if no living player had readable words at the end of the game, because they were originally the Censor.
---
Palamedes was the Two-Timer. Each night, they could select one player and cause them to perform actions on two players instead of just one.
The second target would be whoever that player's target chose to visit. That is, if Laser had been two-timed, and visited Whimbrel, and Whimbrel visited Myeth, Laser would visit both Whimbrel and Myeth.
This role had a lot of special cases applied to it that I worked out before the game started, few of which came into play. We'll get to those later.
Palamedes would win if twenty items were transformed through fruitshifting, because they were originally the Fruitshifter.
More to come later.
There's no reason for this | Or this | Death is inevitable | You can't challenge fate | The smallest change | I'm overwhelmed
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse