RE: Art of Domination Thread 04
10-03-2016, 04:48 PM
(10-03-2016, 10:32 AM)Mayu_Zane Wrote: »HQ: The walking factory is protected by Braintrees, delivering lightning bolts onto anyone who comes near.
Gee, that sure sounds like something a weather machine could help out with.
Ask R&D about the details of what they expect to be able to do tomorrow. It could be that the machine only has the range to affect the weather in Region 4, which wouldn't help much here, but it's pretty much exactly what we would want to counter lightning-summoning trees. So we should know what our options are.
Also, from a while back...
(06-22-2016, 06:46 AM)Mayu_Zane Wrote: »Yes. Poisonbane can recognize Pretender eggs and neutralize them.
So this, combined with what we know from the autopsy, gives us some interesting facts to consider.
Bodyjackers are driven by Pretenders, and their eggs are based on Pretender eggs.
We also know that Bodyjackers have chinks in their armor for intravenous feeding.
Poisonbane is nanotech-based. It should be able to fit into those gaps.
In short, if we research Poisonbane, I bet we could use information from the autopsy to create an anti-Bodyjacker weapon based on it. Neutralize the driver and render the Bodyjacker immobile, and it should be able to destroy the eggs too. This would probably take additional research on top of the Poisonbane itself, but it's worth floating the idea to R&D before we commit to it.
Actually, double-checking the description... it seems Poisonbane works by forcing the poison out through the gut, which Bodyjackers don't have. Still, a nanotech-based system that can recognize Pretenders, or at least their eggs, sure seems like a good place to start. With the autopsy data, we could probably find a way to make it work.
As to the refugees, the main reason the process is so slow is that we're checking them for things like Pretender worms and spores and other stuff that could be hidden on a person. Moving the whole camp across the border would still let us do that, it's not like the spores care about political divisions, but we could defend it better.
The main issue is that individual refugees might slip away in the process of moving, and the ones most likely to slip away are the ones who are infected with something-or-other. However, as we'd be moving them into Region 4, they'd have to cross bridges to do anything significant.
Or swim, or fly. Guess we can't entirely rule those out. Still, we have only a few points to defend in Region 4 due to the geography, so it's better protected from that sort of infiltration than Region 3 would be.
I think that's all my thoughts for the moment. Not sure how it would be best to handle the factory itself yet.
There's no reason for this | Or this | Death is inevitable | You can't challenge fate | The smallest change | I'm overwhelmed
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse
I'm serious | It makes perfect sense | Easy as ABC! | I can't even explain it | Cleaning up someone else's mess
I suck | I rule | I've got it made | Really, I'm serious | This bugs me | It's all lies | I want to believe | Beauty is a curse