Critique and Advice; the treadmill of adventuring.

Critique and Advice; the treadmill of adventuring.
RE: Critique and Advice; the treadmill of adventuring.
You're not required to make any particular thing happen.

You have a choice here.

You can say to yourself that, as the author, that there are particular things you do or don't want to happen, and you set the plot up so that they work out that way. Sometimes this might require heavy railroading; it's your responsibility to decide how heavy a hand you use here.

Or, you can accept that the suggestions you get may result in a different outcome if you just let them flow without much authorial interference, and you write what they lead you to. The key here is to make the stakes clear to the readers, and they'll take that into account when suggesting.

The important thing here is, you have as much control over the story as you want to take. What matters is deciding how much control you want to have, and accepting the consequences of that decision.
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