Art of Domination Thread 04
06-22-2016, 02:47 AM
(This post was last modified: 10-14-2016, 01:30 AM by Mayu_Zane.)
Please read this first before you go on:
Art of Domination began life on the mspaforums, which as of this writing still remains inactive. I’ve decided to quit waiting for it to come back and instead I will continue this adventure on eagle-time.org
In the event that mspaforums returns, I will update this story on both websites and accept suggestions from both.
If this is your first time experiencing Art of Domination, then I recommend you check out the mirror, though it isn’t up to date with the latest posts before the mspaforums went into a coma:
https://mspfanventures.com/?s=289
Here’s a quick recap:
Here is also a dropbox link for almost everything I've made for the adventure before this point:
https://www.dropbox.com/sh/98cq20heceo0e...T2VAa?dl=0
Quick tutorial on how things usually proceed:
Almost every update ends with a set of choices. If the phrase ‘Something else’ appears, players are free to add their own suggestion as to what the currently-controlled character should do next.
Every in-game week, the players get income in the form of Resource Points to use for building/recruiting new units for their invasion force.
With all that over with, let’s continue!
WEEK 6, DAY 2
The Skyshadows fly away with the intel, and your Spec Ops encounter no problems getting the last bits of data before fully withdrawing.
Cpt. Selev: Commander, the Car of Destiny has been neutralized.
You: Any casualties on our side?
Cpt. Selev: None, ma'am, but there was one hell of an explosion.
Cpt. Selev: The explosion itself was visible on camera though. I thought these things were based in psychics?
Feathers: Bacterial explosion, perhaps. It's possible that the resulting psionic outburst caused surrounding micro-organisms to spontaneously combust.
Rainhar: But they don't even have brains!
Feathers: Quite, but psionics affects all living organics on some level, even if they lack neurons. Whatever the Car of Destiny is made of, it's powerful enough to even affect brainless creatures.
Rainhar: Okay, pause for a second. How, exactly, DOES psionics work?
Feathers: Here is the simplest way to explain it: Organic creatures emit and receive a form of energy that can only be received by other organics. Potential energy and chemical energy can be converted into psionic energy, and can be converted again into a more tangible form once it is received by a living creature. Psionics can be detected by non-living things, but only because the transmission from organism to organism is lossy; a little of that energy can manifest itself into heat or sound.
Rainhar looks exasperated, but still paying attention.
Feathers: We don't fully understand why it works, but psionics affects every living creature regardless of whether they have brains or not. With sufficient power a psionic weapon can cause a creature's cells to ignite by overloading it with energy.
You: NOW you explain this?
Feathers: I only recently understood this after seeing a bit of the data your forces brought back. I had speculation on its mechanics, but not hard facts.
Rainhar: I have to ask this: Is there a unit of measurement for this stuff? Like, how much power would be enough to ignite people?
Feathers: In Region One, they measured psionic strength in Fikir. Fikir was chosen as it is Malay for 'Think', and to ignite a cluster of cells you would require at least 800 Fikir, far more than any ordinary human brain would be able to emit. For reference, an average human being, with full focus, should be able to generate between 10 to 16 Fikir.
You: So there might be a cluster of psychics just conjuring these Cars of Destiny up from thin air?
Feathers: Possible. Psionics can be gathered to form a visible weapon, but it must demand a lot of time and effort to create one. To conjure a weapon that can remain stable for a long time, especially so.
You shift your focus to the troops on the ground.
Grenda: Commander, the airstrikes hit the mark. The sword-portal thing sent one back but the rest wrecked him.
You: Is the General dead?
Grenda: Hard to say, Commander. There’s uh, a big, whirling, glowing vortex of-
You: Grenda, just withdraw!
Grenda: Right away!
You: Ghulls, how are we on the evac? Is everyone upright?
Ghulls: All soldiers and PMCs are accounted for, nobody's gone missing.
You: Okay, good. We'll have to end the operation here. If they got more Generals and Boss monsters, I don't want our troops to stick around and find out.
Rainhar: We should leave booby traps behind, though. Maybe post scouts to routinely check out what's going on.
Hawkeyes: We already got a bunch of bombs hidden under the snow and some debris. If they're planning on rebuilding these labs, it's not gonna be anytime soon.
Ghulls: We'll post scouts later after we've done the evacuation; right now the enemy is on high alert and they've sent more creatures to comb the whole region.
You: Good. Everyone, we’ll leave for now. Let me know if we find any more gaps in their security.
====
Operation Complete!
No casualties on our side
Items Recovered:
Databoxes (Sent to Processing)
Alone (Inactive)
Woman with Green Hair, the Murderhouse survivor (Unconscious)
Notes:
Operation was a success, despite the surprise horde and the appearance of a hitherto unknown enemy. We were able to recover massive amounts of intel and were able to substantially hamper the enemy's research efforts in developing new weaponry.
[/quote]
====
WEEK 6, DAY 3, 08 33 hours
Dr. Ushah: Commander, we need to talk about the green-haired woman we rescued from the Murderhouse.
You: What about her?
Dr. Ushah: After thorough examination, we’ve all come to the conclusion that she isn’t human.
You: What do you mean?
Dr. Ushah: Her cells have no DNA. They LOOK like human cells, but under close scrutiny they’re not even organic.
You: The hell?
Dr. Ushah: That’s not all. If you give her cells an electrical shock, they actually change shape and texture.
You: Then what does this mean? She's a shape-shifter? Like Max?
Dr. Ushah: More than that, Commander. We analyzed her lymph nodes, and they're actually nanomachine generators. Tiny factories.
You: What do these nanomachines do?
Dr. Ushah: Frankly? Nothing. They're all malformed, either incomplete or with so many parts sticking out that they can't do anything. There’s more, though. Her brain structure is bizarre. Look at this scan of her brain.
You: It... I'm pretty sure human brains don’t look like that.
Dr. Ushah: Yes, exactly. If we were to cut her cranium open, we would find a gel-like form instead of a proper cerebral cortex. Instead, it's a network of microscopic computers, all of it doing their best to behave like a human brain despite having a very different structure.
You: So does this mean she's an Autonomous Nanocolony Operative? Like we saw in the enemy’s files?
Dr. Ushah: Most likely yes, but a failed one. She cannot manufacture any viruses or other form of harmful bioweapons.
You: Is she conscious? Sentient?
Dr. Ushah: Yes. Give her ordinary clothes and she could pass for an ordinary young lady. She is fully aware of her status as an artificial creature, and claims she was specifically created to kill as many people as possible.
You: Is she hostile to us now?
Dr. Ushah: No, and that's part of why they considered her a failure. She was not convinced of their reasoning that the Saramis Alliance posed an existential threat to humanity. Since she was also unable to read the Art of Domination due to her nature as a nanocolony, they couldn't brainwash her either.
You: So, what, they just threw her into the Murderhouse?
Dr. Ushah: Not quite. The ‘house’ just appeared in her holding cell, and swallowed her up without anyone's intervention. They may have expected her to just die off. Oh, and with regards to the house's interior, the subject claims she has no memory of it. She does not know why her feet were severely injured and full of oak splinters, nor why she was suffering from dehydration and exhaustion.
You: Does she have a name?
Dr. Ushah: Emmy. No last name. They didn't give her a serial number or something like that because they wanted her to get used to infiltrating colonies. Having a name to answer to was meant to make it easier. The idea was that these operatives would be sent into colonies as stowaways and give the cover story of running away from Saramis soldiers. Then the nanomachine generators would activate once the subject is in the middle of a large crowd. Any dead skin cells on the epidermis would be re-configured and turned into a plague, spread by touch.
You: A walking virus generator.
Dr. Ushah: Right. Luckily for us, Emmy is co-operative and has consented to give us tissue samples. Though her nanomachines are defective, they are still very sophisticated and have opened up a new avenue of research. We’ve been able to come up with some useable designs and we’d like your feedback on which of these projects we should prioritize on.
== NANOMACHINE PROJECTS ===
(Select one. The project will be completed at the start of next week (Week 7)
1 - Healing-grenade: The nanomachines can be used to heal wounds rapidly, and we’ve come up with a design that would allow these tiny devices to be spread airborne and repair damaged cells. We need further testing and programming to make it capable of saving troops from critical condition without causing trauma or risk the creation of tumors.
2 -Gun-mounted Ammunition Factory: Meant to serve as an emergency device, the GAF can generate ammunition out of almost any material inserted into it. Stone bullets, bone bullets, iron bullets, all possible as long as the material is there. Though they will be less effective than our standard ammunition, it will give our troops a chance if they were cut off from supplies. It will also allow Spec Ops teams to operate for a very long time. In the future, we might be able to create one that can build simple energy cells for laser weapons.
3 - Poisonbane: A pill that can recognize poison inside a person’s body and prevent it from spreading further by surrounding the poison and forcing them out via the gut. Poisonous substances that traditionally have no antidote can now be countered. Might help us foil assassination attempts or installed on our Biochemical Attack Response Armor as filters.
4 - Blob Drone: Remote-controlled blobs with camera-orbs that can move through any hole that’s at least one inch wide. These semi-organic machines can serve as scouts by entering tiny holes as well as maintain surveillance by hiding in tiny nooks and crevices. They have no offensive capability but they are difficult to destroy without the use of fire or electricity.
5 - Cover Blob: The Cover Blob is able to block enemy projectiles and tests have shown considerable resistance to laser-based weapons. It can be ordered via electrical signals to move alongside a friendly unit. The cover blob can be installed onto vehicles and deployed when the unit is under fire, adding another layer of protection behind our energy-based shields. For infantry units, the Cover Blob can also be used to block off paths and create bottlenecks.
6- Synthetic Agent: The Synthetic Agent is our version of the enemy’s Nanomachine colony operative. Our version lacks the capability of manufacturing bioweapons, but has considerable shapeshifting capability. They can be used as decoys or spotters for our units. They can also be placed within civilian communities as spies. However, they lack sentience and require a living pilot to control it from afar.
>_
Art of Domination began life on the mspaforums, which as of this writing still remains inactive. I’ve decided to quit waiting for it to come back and instead I will continue this adventure on eagle-time.org
In the event that mspaforums returns, I will update this story on both websites and accept suggestions from both.
If this is your first time experiencing Art of Domination, then I recommend you check out the mirror, though it isn’t up to date with the latest posts before the mspaforums went into a coma:
https://mspfanventures.com/?s=289
Here’s a quick recap:
Here is also a dropbox link for almost everything I've made for the adventure before this point:
https://www.dropbox.com/sh/98cq20heceo0e...T2VAa?dl=0
Quick tutorial on how things usually proceed:
Almost every update ends with a set of choices. If the phrase ‘Something else’ appears, players are free to add their own suggestion as to what the currently-controlled character should do next.
Every in-game week, the players get income in the form of Resource Points to use for building/recruiting new units for their invasion force.
With all that over with, let’s continue!
WEEK 6, DAY 2
The Skyshadows fly away with the intel, and your Spec Ops encounter no problems getting the last bits of data before fully withdrawing.
Cpt. Selev: Commander, the Car of Destiny has been neutralized.
You: Any casualties on our side?
Cpt. Selev: None, ma'am, but there was one hell of an explosion.
Cpt. Selev: The explosion itself was visible on camera though. I thought these things were based in psychics?
Feathers: Bacterial explosion, perhaps. It's possible that the resulting psionic outburst caused surrounding micro-organisms to spontaneously combust.
Rainhar: But they don't even have brains!
Feathers: Quite, but psionics affects all living organics on some level, even if they lack neurons. Whatever the Car of Destiny is made of, it's powerful enough to even affect brainless creatures.
Rainhar: Okay, pause for a second. How, exactly, DOES psionics work?
Feathers: Here is the simplest way to explain it: Organic creatures emit and receive a form of energy that can only be received by other organics. Potential energy and chemical energy can be converted into psionic energy, and can be converted again into a more tangible form once it is received by a living creature. Psionics can be detected by non-living things, but only because the transmission from organism to organism is lossy; a little of that energy can manifest itself into heat or sound.
Rainhar looks exasperated, but still paying attention.
Feathers: We don't fully understand why it works, but psionics affects every living creature regardless of whether they have brains or not. With sufficient power a psionic weapon can cause a creature's cells to ignite by overloading it with energy.
You: NOW you explain this?
Feathers: I only recently understood this after seeing a bit of the data your forces brought back. I had speculation on its mechanics, but not hard facts.
Rainhar: I have to ask this: Is there a unit of measurement for this stuff? Like, how much power would be enough to ignite people?
Feathers: In Region One, they measured psionic strength in Fikir. Fikir was chosen as it is Malay for 'Think', and to ignite a cluster of cells you would require at least 800 Fikir, far more than any ordinary human brain would be able to emit. For reference, an average human being, with full focus, should be able to generate between 10 to 16 Fikir.
You: So there might be a cluster of psychics just conjuring these Cars of Destiny up from thin air?
Feathers: Possible. Psionics can be gathered to form a visible weapon, but it must demand a lot of time and effort to create one. To conjure a weapon that can remain stable for a long time, especially so.
You shift your focus to the troops on the ground.
Grenda: Commander, the airstrikes hit the mark. The sword-portal thing sent one back but the rest wrecked him.
You: Is the General dead?
Grenda: Hard to say, Commander. There’s uh, a big, whirling, glowing vortex of-
You: Grenda, just withdraw!
Grenda: Right away!
You: Ghulls, how are we on the evac? Is everyone upright?
Ghulls: All soldiers and PMCs are accounted for, nobody's gone missing.
You: Okay, good. We'll have to end the operation here. If they got more Generals and Boss monsters, I don't want our troops to stick around and find out.
Rainhar: We should leave booby traps behind, though. Maybe post scouts to routinely check out what's going on.
Hawkeyes: We already got a bunch of bombs hidden under the snow and some debris. If they're planning on rebuilding these labs, it's not gonna be anytime soon.
Ghulls: We'll post scouts later after we've done the evacuation; right now the enemy is on high alert and they've sent more creatures to comb the whole region.
You: Good. Everyone, we’ll leave for now. Let me know if we find any more gaps in their security.
====
Operation Complete!
No casualties on our side
Items Recovered:
Databoxes (Sent to Processing)
Alone (Inactive)
Woman with Green Hair, the Murderhouse survivor (Unconscious)
Notes:
Operation was a success, despite the surprise horde and the appearance of a hitherto unknown enemy. We were able to recover massive amounts of intel and were able to substantially hamper the enemy's research efforts in developing new weaponry.
[/quote]
====
WEEK 6, DAY 3, 08 33 hours
Dr. Ushah: Commander, we need to talk about the green-haired woman we rescued from the Murderhouse.
You: What about her?
Dr. Ushah: After thorough examination, we’ve all come to the conclusion that she isn’t human.
You: What do you mean?
Dr. Ushah: Her cells have no DNA. They LOOK like human cells, but under close scrutiny they’re not even organic.
You: The hell?
Dr. Ushah: That’s not all. If you give her cells an electrical shock, they actually change shape and texture.
You: Then what does this mean? She's a shape-shifter? Like Max?
Dr. Ushah: More than that, Commander. We analyzed her lymph nodes, and they're actually nanomachine generators. Tiny factories.
You: What do these nanomachines do?
Dr. Ushah: Frankly? Nothing. They're all malformed, either incomplete or with so many parts sticking out that they can't do anything. There’s more, though. Her brain structure is bizarre. Look at this scan of her brain.
You: It... I'm pretty sure human brains don’t look like that.
Dr. Ushah: Yes, exactly. If we were to cut her cranium open, we would find a gel-like form instead of a proper cerebral cortex. Instead, it's a network of microscopic computers, all of it doing their best to behave like a human brain despite having a very different structure.
You: So does this mean she's an Autonomous Nanocolony Operative? Like we saw in the enemy’s files?
Dr. Ushah: Most likely yes, but a failed one. She cannot manufacture any viruses or other form of harmful bioweapons.
You: Is she conscious? Sentient?
Dr. Ushah: Yes. Give her ordinary clothes and she could pass for an ordinary young lady. She is fully aware of her status as an artificial creature, and claims she was specifically created to kill as many people as possible.
You: Is she hostile to us now?
Dr. Ushah: No, and that's part of why they considered her a failure. She was not convinced of their reasoning that the Saramis Alliance posed an existential threat to humanity. Since she was also unable to read the Art of Domination due to her nature as a nanocolony, they couldn't brainwash her either.
You: So, what, they just threw her into the Murderhouse?
Dr. Ushah: Not quite. The ‘house’ just appeared in her holding cell, and swallowed her up without anyone's intervention. They may have expected her to just die off. Oh, and with regards to the house's interior, the subject claims she has no memory of it. She does not know why her feet were severely injured and full of oak splinters, nor why she was suffering from dehydration and exhaustion.
You: Does she have a name?
Dr. Ushah: Emmy. No last name. They didn't give her a serial number or something like that because they wanted her to get used to infiltrating colonies. Having a name to answer to was meant to make it easier. The idea was that these operatives would be sent into colonies as stowaways and give the cover story of running away from Saramis soldiers. Then the nanomachine generators would activate once the subject is in the middle of a large crowd. Any dead skin cells on the epidermis would be re-configured and turned into a plague, spread by touch.
You: A walking virus generator.
Dr. Ushah: Right. Luckily for us, Emmy is co-operative and has consented to give us tissue samples. Though her nanomachines are defective, they are still very sophisticated and have opened up a new avenue of research. We’ve been able to come up with some useable designs and we’d like your feedback on which of these projects we should prioritize on.
== NANOMACHINE PROJECTS ===
(Select one. The project will be completed at the start of next week (Week 7)
1 - Healing-grenade: The nanomachines can be used to heal wounds rapidly, and we’ve come up with a design that would allow these tiny devices to be spread airborne and repair damaged cells. We need further testing and programming to make it capable of saving troops from critical condition without causing trauma or risk the creation of tumors.
2 -Gun-mounted Ammunition Factory: Meant to serve as an emergency device, the GAF can generate ammunition out of almost any material inserted into it. Stone bullets, bone bullets, iron bullets, all possible as long as the material is there. Though they will be less effective than our standard ammunition, it will give our troops a chance if they were cut off from supplies. It will also allow Spec Ops teams to operate for a very long time. In the future, we might be able to create one that can build simple energy cells for laser weapons.
3 - Poisonbane: A pill that can recognize poison inside a person’s body and prevent it from spreading further by surrounding the poison and forcing them out via the gut. Poisonous substances that traditionally have no antidote can now be countered. Might help us foil assassination attempts or installed on our Biochemical Attack Response Armor as filters.
4 - Blob Drone: Remote-controlled blobs with camera-orbs that can move through any hole that’s at least one inch wide. These semi-organic machines can serve as scouts by entering tiny holes as well as maintain surveillance by hiding in tiny nooks and crevices. They have no offensive capability but they are difficult to destroy without the use of fire or electricity.
5 - Cover Blob: The Cover Blob is able to block enemy projectiles and tests have shown considerable resistance to laser-based weapons. It can be ordered via electrical signals to move alongside a friendly unit. The cover blob can be installed onto vehicles and deployed when the unit is under fire, adding another layer of protection behind our energy-based shields. For infantry units, the Cover Blob can also be used to block off paths and create bottlenecks.
6- Synthetic Agent: The Synthetic Agent is our version of the enemy’s Nanomachine colony operative. Our version lacks the capability of manufacturing bioweapons, but has considerable shapeshifting capability. They can be used as decoys or spotters for our units. They can also be placed within civilian communities as spies. However, they lack sentience and require a living pilot to control it from afar.
>_