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		Let's Burn Up a Character
		
	 
		11-12-2012, 02:11 AM 
	 
		So, I got the idea from this other person in this other place. The notion is, we create a character for the Burning Wheel roleplaying system (a process known as "character burning" in the system's vernacular) based on group consensus or lack thereof.Basically, I'll ask questions, then pick answers depending on whatever gets the majority among replies.
 
 Technically, you start with a character concept, but for our purposes, we'll figure it out as we go. So the first question is, is this character a
 
 Elf
 Human
 Dwarf
 Orc
 
 Those are your only options, smart-aleck. Whatever gets the most votes between now and whatever vague time I check this topic next wins.
 
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-12-2012, 02:19 AM 
	 
		Dwarf!
	 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-12-2012, 02:40 AM 
	 
		I only see dwarf and some odd formatting that vaguely appears to say "war dog food"
 (dwarf)
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-12-2012, 02:51 AM 
	 
		dorfdorfdorf
	 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-12-2012, 03:22 AM 
	 
		Elf! GOING AGAINST THE GRAIN YO
	 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-12-2012, 04:17 AM 
	 
		So there's this high school here called "forest high school" and some teachers kept referring to the staff there as "forest people", and at first I thought they were using a tasteless vernacular in reference to a fantasy creature.
 so yeah elves.
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-12-2012, 05:46 AM 
	 
		Whoop Whoop. Burning Wheel!
 Obviously tenderpaw. Wait, I guess that isn't a race.. never mind.
 
 Orc.
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-12-2012, 07:52 AM 
	 
		Sentient beard. Which happens to be short in stature.
	 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-12-2012, 07:52 PM 
	 
		Dwarf: 4Elf: 2
 Mouse no wait Orc: 1
 
 Dwarf it is!
 
 Next step is to choose lifepaths. This will be a standard 4-lifepath character. The lifepaths determine what the character has done with his or her life so far, what skills they have, and how old they are when they start.
 
 First up, what social role was the dwarf born into?
 Was he/she...
 1. A Clansman?
 2. A Guilder?
 3. An Artificer?
 4. A Noble?
 Those are roughly in order from least to most social status. Rank your top three! And while we're at it, is this a boy dwarf or a girl dwarf? (Or is it one of those we-use-male-pronouns-but-the-specifics-are-none-of-your-business dwarves?)
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-12-2012, 09:57 PM 
	 
		Spivak pronouns
 1. Artificer
 2. Guilder
 3. Clansman
 ----Semi-molten Rock Line----
 Nobles
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-12-2012, 10:04 PM 
	 
		1. Artificer2. Guilder
 3. Noble
 
 She-dorf
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-12-2012, 10:52 PM 
	 
		1. Noble2. Clansman
 3. Artificer (whatever that is)
 
 Never bothered to check gender
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-12-2012, 11:00 PM 
	 
		1. Artificer2. Noble
 3. Guilder
 
 NONE OF YOUR BUSINESS
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-13-2012, 02:27 AM 
	 
		Status: Artificer->Guilder->Noble
 Gender: Dwarf
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-13-2012, 03:18 AM 
(This post was last modified: 11-13-2012, 06:44 PM by SeaWyrm.)
	 
		Okay, our dwarf-gendered dwarf (but we'll use "he" for convenience) spent the first 20 years growing up in a family of artificers. He was taught Dwarven Rune Script and probably picked up some other stuff that we'll determine later.
 Stats:
 
 
			Show Content SpoilerLifepaths:
 Born Artificer
 
 Age: 20 Years
 Resources: 15 pts
 Stat Bonuses: -
 Skill Points: 2 (+3 General) Trait Points: 1
 
 Skill List:
 *Dwarven Rune Script
 
 Trait List:
 (Dwarven Common Traits)
 
 Now he's ready to leave his family. Where does he go next? Does he become an...
 
 -Ardent, tending the fires for full-fledged Artificers?
 Or, go off to learn a different trade as a
 -Tender, caring for crops?
 -Herder of livestock?
 -Tinkerer, fixing what is broken?
 -Delver, digging tunnels?
 -Miller, grinding grain?
 
 Again, pick your top 3. Note that the lifepaths chosen will impact the character's options later in life.
 
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-13-2012, 03:22 AM 
	 
		1. Tinkerer2. Delver
 3. Ardent
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-13-2012, 03:40 AM 
	 
		>Ardent>Tinkerer
 >Tender
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-13-2012, 03:55 AM 
	 
		LIVESTOCK (please elaborate on the types of animals we may command)
 or a delver
 
 or a ardent i guess.
 
 
 
			Show Content Spoilerewe-chemy, aka, a sheep-mancer. 
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-13-2012, 04:08 AM 
	 
		The "Herder" lifepath offers the "Affinity for Sheep and Goats" trait, but I might be willing to swap that out for some other reasonable herd animal if you have something else in mind.Let's not get too complicated, though.
 
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-13-2012, 04:08 AM 
	 
		1. Ardent2. Tinkerer
 3. Delver
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-13-2012, 04:27 AM 
	 
		Herder,Ardent,
 Tinkerer
 (But mostly Herder)
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-13-2012, 11:05 AM 
	 
		Tinkerer, Herder, Ardent
	 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-13-2012, 06:44 PM 
(This post was last modified: 11-13-2012, 06:46 PM by SeaWyrm.)
	 
		Ardent, Herder and Tinkerer were tied with two first place votes each, but the second place votes give it to Tinkerer. So our dwarf leaves his home to go learn a trade as a tinkerer, fixing broken devices and patching pots. He learns all about what stuff is, and also has the chance to gain experience with mending and scavenging. He also develops a sharp sense of curiosity - probably something that led him to become a tinkerer in the first place.
 Stats:
 
 
			Show Content SpoilerLifepaths:
 Born Artificer
 lead to Clansman
 Tinkerer
 
 Age: 56 Years
 Resources: 30 pts
 Stat Bonuses: +1 M
 Skill Points: 6 (+3 General) Trait Points: 2
 
 Skill List:
 *Dwarven Rune Script
 *Stuff-wise
 Mending
 Scavenging
 
 Trait List:
 (Dwarven Common Traits)
 *Curious
 Tinkerer
 
 But after three and a half decades, he's ready for bigger and better things. He has some choices, though, so before we pick the next lifepath, let's determine the general course of his life. Does he
 -Go back and pick up one of those other trades - miller, tender, herder and so forth?
 -Join a guild to become a merchant or craftsman?
 -Leave dwarf society and become an outcast, either by choice or against his will?
 -Find a mate and become married? (This choice is a specific lifepath, not a category.)
 Top 3 choices, please. And remember - you're choosing the third of four lifepaths. Only one left after that!
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-13-2012, 08:19 PM 
	 
		1 - Outcast to sate his worldly curiosity!2 - Join a guild and become a craftsman
 3 - Settle down with a beautiful dwarf and dwarves.
 
 
		
	 
	
	
	
		
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		RE: Let's Burn Up a Character
		
	 
		11-13-2012, 10:49 PM 
	 
		1 - OUTCAST cus he 'staaaank2 - GO HERD SOME GOATS.
 3 - married to the only dwarf who's beard is knottier than his own.
 
 
		
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