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The Other Alchemy Game Simulator
03-03-2016, 03:26 AM
(This post was last modified: 03-04-2016, 02:43 AM by Reyweld.)
I've been programming a game with javascript/HTML that is like an alchemy game (starting with x elements, mixing them to discover new elements), except it runs itself, creating a "universe". This is an idle game, so I recommend running it in the background of doing something else.
So I'm going to post a link to it here, it runs in most browsers, and tell me what you think / make suggestions.
UPDATE LOG (possible spoilers)
LINK TO CURRENT VERSION
(Dropbox said there was an upload error, so tell me if it isn't working)
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(03-02-2015, 02:07 AM)Papers Wrote: »i don't know what i expected from reyweld's new hawkspace thread
(06-02-2016, 04:16 AM)Schazer Wrote: »Tokyo could kick your scrawny ass
(11-10-2017, 06:39 PM)Myeth Wrote: »reach for the stars
And then annihilate them as a powermove
(02-06-2017, 01:02 AM)Justice Watch Wrote: »
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A character on fire WOULDN'T say "I am cold."
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RE: The Other Alchemy Game Simulator
03-03-2016, 03:30 AM
I'm always a fan of self-running, randomized, pointless metagames. I used to make a lot of stuff like this when I was first learning to program.
Could you add the recipes of each element next to it? Like "Element: 52 [lots of spaces] Foo + 2 Bar"
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RE: The Other Alchemy Game Simulator
03-03-2016, 03:34 AM
Ok this is pretty cool. Definitely some way of seeing what materials end up in where would be neat.
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RE: The Other Alchemy Game Simulator
03-03-2016, 03:35 AM
(This post was last modified: 03-03-2016, 03:36 AM by Reyweld.)
That would be a lot of commenting, considering that there are also multiple ways to get some of them...
Unless you mean in the actual game, which would make more sense. I could work on making a button that toggles the visibility of recipes.
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(03-02-2015, 02:07 AM)Papers Wrote: »i don't know what i expected from reyweld's new hawkspace thread
(06-02-2016, 04:16 AM)Schazer Wrote: »Tokyo could kick your scrawny ass
(11-10-2017, 06:39 PM)Myeth Wrote: »reach for the stars
And then annihilate them as a powermove
(02-06-2017, 01:02 AM)Justice Watch Wrote: »
Show Content
Spoiler
Posts: 7,449
Joined: Jul 2011
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Location: Coast.
RE: The Other Alchemy Game Simulator
03-03-2016, 03:38 AM
definitely entails more coding, but a mouse-over so you can find out what "goes into" any given item currently visible. Maybe a toggle so you can see what ingredients it goes into, but keeping as-yet-unseen compounds off the list?
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RE: The Other Alchemy Game Simulator
03-03-2016, 03:41 AM
(This post was last modified: 03-03-2016, 03:42 AM by Reyweld.)
My brother just recommended a list to the side that reveals all combinations that have been made, which would be a hardish but cool feature to add.
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(03-02-2015, 02:07 AM)Papers Wrote: »i don't know what i expected from reyweld's new hawkspace thread
(06-02-2016, 04:16 AM)Schazer Wrote: »Tokyo could kick your scrawny ass
(11-10-2017, 06:39 PM)Myeth Wrote: »reach for the stars
And then annihilate them as a powermove
(02-06-2017, 01:02 AM)Justice Watch Wrote: »
Show Content
Spoiler
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RE: The Other Alchemy Game Simulator
03-03-2016, 06:03 PM
I have six tropical islands and a plump helmet man within seconds of opening it up!
It's definitely interesting, but I think it needs some kind of input? Maybe something simple like being able to set what ratio to gather the four basic elements in?
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RE: The Other Alchemy Game Simulator
03-03-2016, 06:15 PM
all my water keeps disappearing.
At each trial run. Is this a sign of global warming? Could reyweld be the prophet to guide us from a deserted earth onto a spaceship to live with the Groptilians of Rigel 7? Tune in next time on "Burning Questions of Chemistry"