The Other Alchemy Game Simulator - Printable Version +- Eagle Time (https://eagle-time.org) +-- Forum: Archive (https://eagle-time.org/forumdisplay.php?fid=25) +--- Forum: Adventures and Games (https://eagle-time.org/forumdisplay.php?fid=30) +---- Forum: Projects and Comics (https://eagle-time.org/forumdisplay.php?fid=33) +---- Thread: The Other Alchemy Game Simulator (/showthread.php?tid=1291) |
The Other Alchemy Game Simulator - Reyweld - 03-03-2016 I've been programming a game with javascript/HTML that is like an alchemy game (starting with x elements, mixing them to discover new elements), except it runs itself, creating a "universe". This is an idle game, so I recommend running it in the background of doing something else. So I'm going to post a link to it here, it runs in most browsers, and tell me what you think / make suggestions. UPDATE LOG (possible spoilers) LINK TO CURRENT VERSION (Dropbox said there was an upload error, so tell me if it isn't working) RE: The Other Alchemy Game Simulator - a52 - 03-03-2016 I'm always a fan of self-running, randomized, pointless metagames. I used to make a lot of stuff like this when I was first learning to program. Could you add the recipes of each element next to it? Like "Element: 52 [lots of spaces] Foo + 2 Bar" RE: The Other Alchemy Game Simulator - Schazer - 03-03-2016 Ok this is pretty cool. Definitely some way of seeing what materials end up in where would be neat. RE: The Other Alchemy Game Simulator - Reyweld - 03-03-2016 That would be a lot of commenting, considering that there are also multiple ways to get some of them... Unless you mean in the actual game, which would make more sense. I could work on making a button that toggles the visibility of recipes. RE: The Other Alchemy Game Simulator - Schazer - 03-03-2016 definitely entails more coding, but a mouse-over so you can find out what "goes into" any given item currently visible. Maybe a toggle so you can see what ingredients it goes into, but keeping as-yet-unseen compounds off the list? RE: The Other Alchemy Game Simulator - Reyweld - 03-03-2016 My brother just recommended a list to the side that reveals all combinations that have been made, which would be a hardish but cool feature to add. RE: The Other Alchemy Game Simulator - Whimbrel - 03-03-2016 I have six tropical islands and a plump helmet man within seconds of opening it up! It's definitely interesting, but I think it needs some kind of input? Maybe something simple like being able to set what ratio to gather the four basic elements in? RE: The Other Alchemy Game Simulator - ICan'tGiveCredit - 03-03-2016 all my water keeps disappearing. At each trial run. Is this a sign of global warming? Could reyweld be the prophet to guide us from a deserted earth onto a spaceship to live with the Groptilians of Rigel 7? Tune in next time on "Burning Questions of Chemistry" |