Spy Party Party
07-19-2018, 03:53 AM
(This post was last modified: 07-27-2018, 03:29 AM by Reyweld.)
Spy Party Party
This is a 9 player game where each player has a separate agenda they must complete to earn their win. This game is similar to mafia, except there is no player elimination and the game lasts for exactly 3 (in-game) Days, lasting 96 hours each. Players may request extensions, with 5 players needed to do so. Players may also secretly request the day to end early, but this will only happen if all 9 players make the request. At the end of each day, there is a quick Night of 48 (or less) hours for the mod to resolve the Day’s finalized targets.
At the beginning of the game, every player receives a quicktopic to give them their role and character information. Apart from mod questions and day extensions/shortenings, these quicktopics are for information only.
All actions are public, but secret. By posting Visit: PlayerName, you commit to visiting a player. However, you can visit any number of players in a day, with only certain visits becoming your targets (dependent on your role). This is very important, as other players learning your role can be devastating. As the list of potential roles is public, players can use their visiting habits to disguise their role from others, including visiting less players then they can target (or more).
Posts cannot be edited in this game, so any visits are permanent.
There will be multiple rounds of this game, and roles will be tweaked between games to balance them and solve gameplay issues.
Here are the roles:
Sign-ups for Game 1:
Replacements for Game 1:
Feel free to comment on the rules above if they don't make sense or if there are glaring issues.
This is a 9 player game where each player has a separate agenda they must complete to earn their win. This game is similar to mafia, except there is no player elimination and the game lasts for exactly 3 (in-game) Days, lasting 96 hours each. Players may request extensions, with 5 players needed to do so. Players may also secretly request the day to end early, but this will only happen if all 9 players make the request. At the end of each day, there is a quick Night of 48 (or less) hours for the mod to resolve the Day’s finalized targets.
At the beginning of the game, every player receives a quicktopic to give them their role and character information. Apart from mod questions and day extensions/shortenings, these quicktopics are for information only.
All actions are public, but secret. By posting Visit: PlayerName, you commit to visiting a player. However, you can visit any number of players in a day, with only certain visits becoming your targets (dependent on your role). This is very important, as other players learning your role can be devastating. As the list of potential roles is public, players can use their visiting habits to disguise their role from others, including visiting less players then they can target (or more).
Posts cannot be edited in this game, so any visits are permanent.
There will be multiple rounds of this game, and roles will be tweaked between games to balance them and solve gameplay issues.
Here are the roles:
Sign-ups for Game 1:
- Robust Laser
- a52
- awkwardcarapace
- Thalia
- Justice Watch
- Joe Starman
- Pharmacy
Replacements for Game 1:
- Granolaman
Feel free to comment on the rules above if they don't make sense or if there are glaring issues.
Sig: