RE: We chat about videogames and videogame accessories.
04-10-2013, 12:06 AM
Nostalgia or no nostalgia, there were /more/ independent video game developers in the past.
I seriously don't think a 13- or 14-year old today could name Broderbund, or Humungous Entertainment, or the Learning Company, or hell, Maxis - mainly because they've all gone defunct or been absorbed by a parent company, then shoved behind a screen and forgotten.
...
But now that I think about it, that statement's a little facetious - there aren't less independent developers now, but rather...their slice of the market's a lot smaller, I'd propose. Correct me if I'm wrong, but I don't remember the genre of 'indie' games existing in common parlance a decade ago - hypothesis: because there wasn't anything to be independent /of/? Everyone was sort of independent in themselves, competing for an expanding market.
Which of course leads to the economic inevitability of those with money make more money, and the world we live in today. Which is sad. Because I loved videogames.
I seriously don't think a 13- or 14-year old today could name Broderbund, or Humungous Entertainment, or the Learning Company, or hell, Maxis - mainly because they've all gone defunct or been absorbed by a parent company, then shoved behind a screen and forgotten.
...
But now that I think about it, that statement's a little facetious - there aren't less independent developers now, but rather...their slice of the market's a lot smaller, I'd propose. Correct me if I'm wrong, but I don't remember the genre of 'indie' games existing in common parlance a decade ago - hypothesis: because there wasn't anything to be independent /of/? Everyone was sort of independent in themselves, competing for an expanding market.
Which of course leads to the economic inevitability of those with money make more money, and the world we live in today. Which is sad. Because I loved videogames.
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