RE: Pairtree
10-07-2018, 01:06 AM
After what feels like an eternity but only lasts a few seconds, you finally decide on a complete ruleset for Wgart! It took some revising, and you're uncertain how close it is to your initial plan as a game, but you've done your best to make it interesting and fun, despite not having any physical cards.
Everyone is still missing their names, which is... making this weird.
Wephyr huffs in confusion just as the vessel has a sudden jolt of momentum. Perhaps you'll get to Terrats sooner than expected!
Using the PDA's paint program, you mock up cards and a test game to display all the rules of Wgart!
You've gained 10% value on the Someone's PDA by using it as a drawing tablet!
With everything set, you begin drawing cards for everyone! You store the corresponding number which represents each card using the calculator, and roll for which card is drawn using the dice sets.
With everyone's hands placed, it looks like you've got the highest starting card with a Metric 8. You've got the first opportunity to swap your cards with someone else's! The problem now is that Wephyr goes next, as he's next clockwise. The upside is that if Pat wins, it seems clear that they'll redistribute all the names to the respective owners.
For now, you've got to pick your starting action before you can even think about the incoming Quickdraw! Alternatively, you could invent some new rules that help your butt win. Saying that you get to just choose who wins is a little too blatant, but maybe something subtler will help guarantee a win of all three names.
Everyone is still missing their names, which is... making this weird.
Wephyr huffs in confusion just as the vessel has a sudden jolt of momentum. Perhaps you'll get to Terrats sooner than expected!
Using the PDA's paint program, you mock up cards and a test game to display all the rules of Wgart!
You've gained 10% value on the Someone's PDA by using it as a drawing tablet!
With everything set, you begin drawing cards for everyone! You store the corresponding number which represents each card using the calculator, and roll for which card is drawn using the dice sets.
With everyone's hands placed, it looks like you've got the highest starting card with a Metric 8. You've got the first opportunity to swap your cards with someone else's! The problem now is that Wephyr goes next, as he's next clockwise. The upside is that if Pat wins, it seems clear that they'll redistribute all the names to the respective owners.
For now, you've got to pick your starting action before you can even think about the incoming Quickdraw! Alternatively, you could invent some new rules that help your butt win. Saying that you get to just choose who wins is a little too blatant, but maybe something subtler will help guarantee a win of all three names.