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04-11-2019, 06:32 AM
Y'all are mean!! We can still talk to the lil blobbies. Having murderous intent doesn't mean they'll go through with it >:0
i'm rad as hell, and i'm not gonna take it anymore
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04-11-2019, 04:38 PM
seconding myeth, there is absolutely no reason for violence here. we can't just go around ascribing violent intent to any animals we see in the city and even if they are that's a job for animal control not whatever, vigilante justice?
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04-11-2019, 05:49 PM
Pet the slimes!
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04-11-2019, 06:15 PM
>Slimes know nothing but death. There is no reasoning with them.
>You GOTTA stomp these guys!
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04-11-2019, 06:57 PM
DO N O T STOMP THE CATBLOBS
![[Image: PBxWmBw.png]](https://i.imgur.com/PBxWmBw.png) owo whats this???
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04-11-2019, 07:54 PM
Don't stomp the slimes. Unless they try to [OSMOSIS]. Then kick them.
(04-11-2019, 05:53 AM)Ten11 Wrote: »Also out of curiosity what do you think would happen if you tried using Doppelmancy on the Orb of Faulty Replication itself?
An Orb of Real Rotten Replication would happen. That, or an Orb of Completely Craptastic Replication.
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04-11-2019, 07:58 PM
We have C-rations, these are fellow Cats. Give 3x C-rations to Cats.
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04-11-2019, 08:33 PM
(04-11-2019, 07:54 PM)Numbers Wrote: » (04-11-2019, 05:53 AM)Ten11 Wrote: »Also out of curiosity what do you think would happen if you tried using Doppelmancy on the Orb of Faulty Replication itself?
An Orb of Real Rotten Replication would happen. That, or an Orb of Completely Craptastic Replication.
Or, if it were a really major flaw it could end up as the exact opposite of itself and become a Cube Of Okay Replication. At least, I think so.
Also don’t give our C-rations to the cats, we don’t know if they are friendly or hostile and also it may be hard to gain more.
![[Image: PBxWmBw.png]](https://i.imgur.com/PBxWmBw.png) owo whats this???
Polite Guardian of Corruption
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04-11-2019, 08:34 PM
>Diplomance them into submission.
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04-11-2019, 11:32 PM
Doppelmance a Benny Battle Bud to draw their fire, then go in for a sneak attack:
Quote:Gaymoods, Queervibes
P.I.G.G.S nor mice will break my stride,
Up, down, side to side
Benny take a hit while I strike on the sly
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04-11-2019, 11:45 PM
Create a friendly copy of the slimes. They are probably simple enough that you could create one.
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It's Diplomousy Time at the Mystery Box
04-18-2019, 12:39 AM
(04-11-2019, 02:58 AM)a52 Wrote: »knock wallace out with a quick strike to the back of the head, to shield his innocent brain from the horrible violence about to occur
Attack Wallace? But why would you do that to your Adventuring Companion? Even if it's to spare his innocence, you're pretty sure knocking him out would not only damage His Noggin, but also damage Whatever Fledgeling Scraps of Trust he has in you. Which is something you already decided you'd avoid doing.
Sweet, naive pushover that he is, you can't imagine a situation where his innocent and ineffectual ways would be a reason You Actually Need to Hurt Walter.
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Suggestions: Consider whether or not to bribe the creatures with food. (04-11-2019, 07:58 PM)Smurfton Wrote: »We have C-rations, these are fellow Cats. Give 3x C-rations to Cats.
(04-11-2019, 08:33 PM)Thalia V1 Wrote: »Also don’t give our C-rations to the cats, we don’t know if they are friendly or hostile and also it may be hard to gain more.
At first you thought they may be Fellow Felines, though on further inspection of their tails and ears, you wonder if maybe they're Some Manner of Mice? Identifying them is complicated by the fact that they also seem to be large blobs of Acrid-Smelling Green Jelly.
Whatever these Mousy Jelly Creatures are, you briefly consider Feeding Them some of your C-Rations. Maybe they're just out looking for food, and you could settle this Without a Fight? It's possible, but... well, you're also partial to your food. Even if this is the Price of Peace, you're too Internally Conflicted to part with them just yet.
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]Okay, this looks bad, but they haven't seen us... and that means we have surprise on our side.
I can take the Slimerat on the left. If you can handle the right one, then we'll have the numbers advantage. Sound good?[/box][/2x1]
As you hesitate, however, the Aforementioned Pushover seems to be taking his own initiative. Surprising! He whispers conspiratorially to you as he equips his Cold-Iron Crowbar, so as not to spoil a Potential Ambush.
Of course, you don't have any intention of doing that either.
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Suggestions: Stop, don't fight them! Surely you can talk this out? (04-11-2019, 02:57 AM)kilozombie Wrote: »Why would our companion, once-believed to be a quite level-headed Guy, prep his bodily form for a battle?
Immediately, and very loudly, lecture him.
(04-11-2019, 06:32 AM)Myeth Wrote: »Y'all are mean!! We can still talk to the lil blobbies. Having murderous intent doesn't mean they'll go through with it >:0 (04-11-2019, 04:38 PM)☆ C.H.W.O.K.A ☆ Wrote: »seconding myeth, there is absolutely no reason for violence here. we can't just go around ascribing violent intent to any animals we see in the city and even if they are that's a job for animal control not whatever, vigilante justice?
(04-11-2019, 08:34 PM)FlanDab Wrote: »>Diplomance them into submission.
At first glance, these creatures might seem to steadily emanate Near-Palpable Waves of Blind Malice... but is it really fair to just assume they'd resort to violence? Let alone preempt that with Violence of Your Own? You think not. In fact, you're sure that Nobody Needs to Get Hurt here, and you're not afraid to say it.
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]Actually no. I'm not going to fight them.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]W-what? You're seriously not gonna help me fight these things?[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]Of course not. Frankly, we both shouldn't be fighting them.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]I mean, we could just hide and wait for them to leave, but Slimerats are pretty weak Creeps. We could handle them if we work together.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]Actually, I think we should handle this diplomatically. We can talk this out, without anyone getting hurt.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]Ha ha, very funny. Reasoning with Creeps. Right.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]Come on, Walton. They're probably just as scared of us as we are of them.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]You're actually serious right now...[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]I've always been serious.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]Look, I don't really know you, but I get the sense that the only thing "always serious" about you is the trouble you make.
If you really don't want to fight them, why don't we do the sensible thing and just run away, and...[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]Nope. I already said we're gonna use diplomacy here, and come to an agreement.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]An agreement? I've barely talked with you, and you're already one of the most difficult people I've ever met. I don't know if you're even capable of agreeing with someone. And yet, you're apparently the diplomatic genius who's gonna make peace with the Creeps?[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]Yeah! I like the sound of your plan. I'm sure we can work things out with these Slimerats or whatever.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]Did you forget that monsters like these have been making huge parts of the city unsafe? That all you can do is either fight them off, or run away and hope someone else takes care of them? Or else?
I mean, I wish it wasn't like this too, but that's just what we have to do to get by. So...[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]Sheesh. I hope you don't do that to every person you meet on the street, Wilbert.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]But these aren't people! What part of them being Creeps do you not get?[/box][/2x1]
Wow, that's some Ugly Language right there. You obviously aren't making any headway in convincing this guy, so perhaps it'd be better to shift your energies elsewhere. Maybe it's time to start focusing on Making Peace With the Slimerats?
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You try to figure out how best to engage them in diplomacy......but before you can say anything more, the nearest Slimerat hops toward you, slashing out with a Protoplasmic Claw!
Since you Weren't Defending Yourself At All, the creature's savage attack hits you squarely for 3 Points of Harm, staggering you backwards!
The Slimerat Trio must have heard you two Arguing About Agreeing, and decided to take the initiative and surprise attack you instead!
As you regain your footing, acidic ooze sizzles against your cloak, hood, and Steel Scalemail. Thankfully, your body itself was only Grazed Non-Seriously by the attack... but standing around and taking another hit like that would certainly deal you a Life-Threatening Wound.
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]Woah, a-are you okay?[/box][/2x1]
What do you do?
>
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Character Info: Flannery
[box=#808080 width=full border=2] Name: Ms. Flannery "Over-Easy" Bootz III
Pawn Status:
• Grazes: 3/4
• Wounds: 0/6
• Disoriented (Dizzy -1): Bouts of lightheadedness come and go, affecting your focus and coordination.
• Experience: Lost your cool, and failed to swindle money out of Cam the Dumpster Merchant.
• Experience: Failed to magically copy a door to make a barricade, instead opening a hole where there wasn't one.
Class: Copycatburglar
• Skill: Lucky Break
• Grace +2
• Presence +1
• Insight +1
Relic: Orb of Faulty Replication
• Skill: Doppelmancy
• Insight +2
• Presence +1
• Logic +1[/box]
[box=#808080 width=full border=2] Inventory:
Equipped:
• Blue-Collar Cloak (Evade +2): The stout denim shroud of the Working Class.
• Boots of Stomping (Jump +1, Stomp +1): These boots lend a boost, whether you're going up or coming down.
• Cat's Ear Hood (Listen +1, Charm +1): With this on your head, you hear more acutely, and look cute too.
• Replica Courier Bag (Container, Disguise +2): From your "Day Job" as a "Mail Courier". Opening a real Courier Bag is illegal, so law-abiding folk shouldn't snoop inside.
• Steel Scalemail (Armor +2): Flexible body armor made out of little metal plates.
• Steel Clawntlet (Hand-to-Hand, Climb +1, Lethal +1): A glove ending in retractable knife-sized claws.
In Replica Courier Bag:
• C-Rations (x8) (Edible?): A large tin of "Pretty Kitty Salmon and Rice Medley." Has... restorative properties?
• Cardboard Camo (Container, Restrictive, Disguise +2, Clumsy -2): A cardboard box with eye-shaped peepholes. Ideal for impersonating a container, though it makes some activities quite difficult.
• Extraneous Egress (<UNDEFINED>): A normal door.[/box]
[box=#808080 width=full border=2] Lucky Break (Grace):
When you find yourself in a bind or out of options, you can always look to sheer dumb luck to see you through.
• Triumph (20 or more): You not only get out of the situation, but take something good with you, or leave behind something bad.
• Success (16-19): However improbable, something solves your problem for you, with no strings attached.
• Compromise (11-15): Fate gets you out of trouble, but you leave something good behind, or take something bad with you.
• Failure (10 or less): Luck just isn't with you right now, and your troubles take a turn for the worse.[/box]
[box=#808080 width=full border=2] Doppelmancy (Insight):
You have the power to copy virtually anything. Trouble is, they're bad copies. Pick a nearby object or being, and say a rhyming Incantation to copy it. The copy generally looks and acts like the real thing. The copy lasts until it's damaged, for as long as you concentrate on it. Take -1 to all actions, for each existing copy.
• Triumph (20 or more): The copy is either indistinguishable from the original, or permanent and real despite 1 Minor Flaw.
• Success (16-19): It's a pretty good copy, but has 1 Major Flaw, or 2 Minor Flaws.
• Compromise (11-15): Your copy has some issues; namely 2 Major Flaws, or 3 Minor Flaws.
• Failure (10 or less): Something has gone wrong with your copy. Very, very wrong.
For each Flaw, the copy you create...
• ...isn't quite normal. It may be the wrong size, color, smell, weight, or have wildly different physical properties.
• ...isn't quite real. It may be insubstantial when touched, shimmer like a mirage, or vanish at inopportune times.
• ...isn't quite the same. Something about the way it works and behaves is worse, opposite, or just plain wrong.[/box]
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Author's Notes: (04-11-2019, 05:53 AM)Ten11 Wrote: »Also out of curiosity what do you think would happen if you tried using Doppelmancy on the Orb of Faulty Replication itself?
(04-11-2019, 07:54 PM)Numbers Wrote: »An Orb of Real Rotten Replication would happen. That, or an Orb of Completely Craptastic Replication.
(04-11-2019, 08:33 PM)Thalia V1 Wrote: »Or, if it were a really major flaw it could end up as the exact opposite of itself and become a Cube Of Okay Replication. At least, I think so.
It was probably pretty confusing, since we sorta dove right into things, but the original Orb of Faulty Replication was consumed by the Pawn-making process. Basically, it's Flannery now.
Even so, I'd be curious to see what might happen if one were copied. There's lots of fun ways that could go wrong! :3
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04-18-2019, 12:57 AM
(This post was last modified: 04-18-2019, 12:57 AM by Numbers.)
"you twat"
Slam them over the head with the door.
If you Can't Really Do That, run up and give them a 'Literally, Cease to Exist' kick to the fave.
i'm rad as hell, and i'm not gonna take it anymore
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04-18-2019, 01:09 AM
we can't just take back all we said about not fighting once we've been attacked
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04-18-2019, 01:37 AM
Hoist Wallace up on your back and begin kiting the blobs while diplomancing them. (That's diplomancy, not diplomacy, mind.) You don't want him attacking or getting attacked, so you'll be his locomotion.
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04-18-2019, 01:57 AM
Puff up and hiss. Intimidate them away by looking bigger than you actually are!
~◕ w◕~
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04-18-2019, 01:59 AM
>CLAW MURDER SLIMES CLAW MURDER SLIMES
Sig:
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Spoiler
(03-02-2015, 02:07 AM)Papers Wrote: »i don't know what i expected from reyweld's new hawkspace thread (06-02-2016, 04:16 AM)Schazer Wrote: »Tokyo could kick your scrawny ass (11-10-2017, 06:39 PM)Myeth Wrote: »reach for the stars
And then annihilate them as a powermove (02-06-2017, 01:02 AM)Justice Watch Wrote: »
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Spoiler
![[Image: LkT4Tqb.png]](https://i.imgur.com/LkT4Tqb.png)
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04-18-2019, 02:19 AM
>are you ready to die for your cause
Polite Guardian of Corruption
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04-18-2019, 02:31 AM
>How dare they?! Uncouth semisolid brutes! We must operate in a language they can understand. The language of VIOLENCE. PUNCH those impolite flans with fists of discussion!
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04-18-2019, 03:15 AM
Blink slowly. This is a universal whisker language.
i'm rad as hell, and i'm not gonna take it anymore
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04-18-2019, 10:02 AM
combat is boring
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04-18-2019, 04:00 PM
You're a cat, you hunt rat.
Scratch them up.
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04-18-2019, 04:24 PM
>Don't keep standing around, all staying in place does is make you an easy target.
>Crack open some catfood for the slimes. Or just, give them the whole can; since they seem acidic enough.
Quiet. Good for an unusual opinion. Doesn't talk much.
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04-18-2019, 05:35 PM
Heyheyheyhey HEY!
Thats not nice at all! Give the ratties a very stern and disappointed gaze. That basically counts as psychological warfare, right?
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Negotiations heat up, and sacrifices are made in the Mystery Box
04-22-2019, 11:16 AM
(04-18-2019, 04:24 PM)Arcanuse Wrote: »>Don't keep standing around, all staying in place does is make you an easy target.
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]Is that the best you can do?[/box][/2x1]
Seeing you largely unphased by a direct hit, The Creep Trio seem to be hesitating for a moment. Your friend, however, looks Pretty Concerned about the attack. Keeping Your Wits About You so as not to let yourself be surprise-attacked again, you take a moment to offer Your Nervous Companion a reassuring look.
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]I'm fine. Don't worry about it.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]Y-you sure? That looked like a pretty nasty hit...[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]Just trust me. I've got armor and whatever. It didn't get me.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]Okay, but... d'you see what I mean? We can't reason with Creeps. They're not like people, or even animals... the only thing they want is to hurt us.
...so will you help me fight them, or do we run?[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]...[/box][/2x1]
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Suggestions: Stick to your non-violent guns (04-18-2019, 01:09 AM)☆ C.H.W.O.K.A ☆ Wrote: »we can't just take back all we said about not fighting once we've been attacked
(04-18-2019, 02:19 AM)Reecer6 Wrote: »>are you ready to die for your cause
(04-18-2019, 10:02 AM)☆ C.H.W.O.K.A ☆ Wrote: »combat is boring
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]We don't have much time to argue, but I won't take back everything I said just because they tried to hurt me. I still want to try not fighting them.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]I appreciate the stubborn optimism, but you're right. We don't have time to argue, including arguing with them. We need to act![/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]It's wrong to kill, if there's another way.
(It's also pretty boring. And cliché.)[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]Hey, being dead is probably a lot more boring than this. And I'm not really a violent person, but... I'm not a fan of getting hurt either.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]So what, you wouldn't stand up for your principles, just because you might get hurt?[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]What good are principles, if sticking to them gets you killed?
We can't just sit here and let these guys do this to us. We have to stand up for ourselves![/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]Actually, you know what Woolsey? I totally agree.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]Then we're fighting?[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]...sorta. Follow my lead.
But first, I wanna say... seeing how you let people treat you when your life's not being threatened, and you're just collecting cat food from rude apartment jerks or whatever? You should probably take your own advice on standing up for yourself, my guy.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]Hey, that's... but that's different! I... but I'm... that's...[/box][/2x1]
Once again, your retort seems to have Stunned Your Ally a Bit. Hopefully this will finally buy you a chance to sell him on Your Plan, here...
...but as if sensing the moment's opportunity, The Remaining Slimerats find their courage and raise their Gelatinous Claws. They're angling for another surprise attack, but this time it isn't against you. They're targeting Your Friend!
(04-18-2019, 01:37 AM)kilozombie Wrote: »You don't want him attacking or getting attacked, so you'll be his locomotion.
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]Walter, watch out![/box][/2x1]
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Act of Grace: Pull Walter aside, to shield him from harm
10+1 (Fate) +2 (Grace) -1 (Dizzy) = 12 (Compromise)
![[Image: 12.png]](https://solifuge.github.io/mysterybox/roll/12.png)
[box=#808080 width=full border=2] Compromised Act of Grace:
• You succeed, but face a mixed outcome or cost.[/box]
Employing some quick thinking and your Above-Average Grace, you leap forth and spin Your Oblivious Ally away from the attack. Unfortunately, the Lingering Dizziness from your failed spell earlier leaves your maneuver a clumsy one, and opens you up to one of the Slimerats' Claws instead!
You're dealt 2 Points of Harm. Unlike the previous attack, this one isn't fully stopped by your Protective Equipment either, catching you from behind with a Shallow Slice to the Lower Leg.
The Acidic Ooze burns in your Leg Wound, but you grit your teeth and stand firm between the Approaching Creeps and Walter. In the moments that follow, you feel his arms tense under your grip, as he starts to realize the Danger He Was Just Spared From. His confidence seems pretty shaken, and you see his hold on the Cold Iron Crowbar loosen.
(04-18-2019, 01:59 AM)Reyweld Wrote: »>CLAW MURDER SLIMES CLAW MURDER SLIMES
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]Anyway, believe me. At this point, I definitely would like to smash these things' gross slimy behinds with you...[/box][/2x1]
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Suggestions: Don't actually give up on a non-violent solution just yet. (04-18-2019, 05:35 PM)Myeth Wrote: »Heyheyheyhey HEY!
Thats not nice at all! Give the ratties a very stern and disappointed gaze. That basically counts as psychological warfare, right?
(04-18-2019, 01:57 AM)Whimbrel Wrote: »Puff up and hiss. Intimidate them away by looking bigger than you actually are!
(04-18-2019, 01:37 AM)kilozombie Wrote: »(That's diplomancy, not diplomacy, mind.)
(04-18-2019, 04:24 PM)Arcanuse Wrote: »>Crack open some catfood for the slimes. Or just, give them the whole can; since they seem acidic enough.
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]...but, even if I believe you, and these really are just malicious idiot monsters, killing 'em is still my Plan B.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]Then w-we're finally running?[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]There's more than one way to stand up for yourself. Just because I don't want to kill 'em doesn't mean I'm giving up the fight...[/box][/2x1]
Even if these critter Don't Know Words, you're gonna do your best to help them understand how much better off they'll be for Not Fighting You. Such is the Language-Transcending Magic of Diplomancy. Which... is Actually Not Magic At All. Rather, it's a fun Word You Just Made Up, for negotiating with words, body language, bribery, or like... Whatever Works?
With your back safely to the wall of the Grocery Store That Might Be Walter's Home, your disposition Thoroughly Miffed by the searing pain in your leg, and your face already twisted into a bit of an Angry Grimace, you probably look pretty intimidating. You decide to lean into this. You square your shoulders, puff up to look bigger, and flash the lethal blades of your Steel Clawntlets for added effect.
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]Alright, listen up snotballs. I normally wouldn't have had any beef with you, except you roughed up my clothes a bit, and startled my friend here. Apparently you thought you were being smart when you tried to sneak attack us, but lemme just tell you how profoundly stupid that plan was.
I'm Flannery Bootz, and I've stomped things bigger and tougher and more made of metal than you without even thinking. I haven't even been in town for an hour, but I'm already in trouble with the cops for wrecking the place. And you might be proud of your pudgy claws, but mine are big and sharp enough to mince Jelly Babies like you into Fruit Leather.
Plus I'm good at rhymes, and magic as hell.[/box][/2x1]
The Slimerats don't reply, or show any definite sign they understand you... but for the moment they seem to at least be caught up in your monologue. Meanwhile, Your Quiet Friend is still kind of in shock, which probably Isn't Helping Your Credibility. You flash him a look that says "What are you doing? Stop looking like a scared little wallflower, and give 'em some menace!" He seems to get the gist of your Nonverbal Direction, and does his best to look tough beside you. Even though his His Jaw is Quivering A Bit.
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]As for my friend Wesley here, you probaly already heard how ready he is to knock some heads in. He's got an enchanted heirloom crowbar or whatever that ripped a door clean off a wall, and straight-up Unexisted the entire room behind it. And that door was magic as hell too, so if magic is what's keeping you mousy amoebas together, I'd hate to see what happens when some Cold Iron un-magics you. Right Wesley?[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]Y-yeah.[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16]But hey, I don't see why we have to be enemies, and waste time and energy fighting. You already got two cheap shots on me, and a fat lot of good that did you. We're regular Merchants of Menace, but we're not without mercy either... so how about you stop trying to pick a fight you can't win? Heck, we'll even leave you with a little token of goodwill.
...won't we, Wesley?[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16]Yeah![/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/walter/box.png border=16](...wait, what token of goodwill?)[/box][/2x1]
[2x1] [|] [box=https://solifuge.github.io/mysterybox/text/flannery/box.png border=16](Just take a C-Ration and throw it to 'em, alright?)[/box][/2x1]
You reach into your Courier Bag, and produce 1 of the 8 sealed C-Rations from your Inventory. Wesley takes it, pops the lid open, and looks to you for confirmation. It hurts, to think that some stupid Creeps would know the taste of this food before you... but sacrifices must be made. If such is The Price of Peace? So be it.
You give the go ahead, and Your Ally tosses the opened can near the Slimerats. It crunches into the pavement, bouncing and wobbling a short distance past the trio, and spilling globs of Savory Peach-Colored Fish Pudding as it goes.
The Pangs of Jealousy sting your heart every bit as badly as your Wounded Lower Leg... but your cavalcade of Scary Cop, Other Cop antics, your Fearless Demeanor, or maybe just the sacrificial tin of "Pretty Kitty" Brand Salmon and Rice Medley seem to have stunned your Would-Be Enemies into a moment of Confused and Total Inaction. Whatever the reason, you've bought yourself a brief Opportunity to Finish This, Unopposed.
But how do you finish this? And what do you do after?
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Show Content
Character Info: Flannery
[box=#808080 width=full border=2] Name: Ms. Flannery "Over-Easy" Bootz III
Pawn Status:
• Grazes: 4/4
• Wounds: 1/6
• Disoriented (Dizzy -1): Bouts of lightheadedness come and go, affecting your focus and coordination.
• Experience: Lost your cool, and failed to swindle money out of Cam the Dumpster Merchant.
• Experience: Failed to magically copy a door to make a barricade, instead opening a hole where there wasn't one.
Class: Copycatburglar
• Skill: Lucky Break
• Grace +2
• Presence +1
• Insight +1
Relic: Orb of Faulty Replication
• Skill: Doppelmancy
• Insight +2
• Presence +1
• Logic +1[/box]
[box=#808080 width=full border=2] Inventory:
Equipped:
• Blue-Collar Cloak (Evade +2): The stout denim shroud of the Working Class.
• Boots of Stomping (Jump +1, Stomp +1): These boots lend a boost, whether you're going up or coming down.
• Cat's Ear Hood (Listen +1, Charm +1): With this on your head, you hear more acutely, and look cute too.
• Replica Courier Bag (Container, Disguise +2): From your "Day Job" as a "Mail Courier". Opening a real Courier Bag is illegal, so law-abiding folk shouldn't snoop inside.
• Steel Scalemail (Armor +2): Flexible body armor made out of little metal plates.
• Steel Clawntlet (Hand-to-Hand, Climb +1, Lethal +1): A glove ending in retractable knife-sized claws.
In Replica Courier Bag:
• C-Rations (x7) (Edible?): A large tin of "Pretty Kitty Salmon and Rice Medley." Has... restorative properties?
• Cardboard Camo (Container, Restrictive, Disguise +2, Clumsy -2): A cardboard box with eye-shaped peepholes. Ideal for impersonating a container, though it makes some activities quite difficult.
• Extraneous Egress (<UNDEFINED>): A normal door.[/box]
[box=#808080 width=full border=2] Lucky Break (Grace):
When you find yourself in a bind or out of options, you can always look to sheer dumb luck to see you through.
• Triumph (20 or more): You not only get out of the situation, but take something good with you, or leave behind something bad.
• Success (16-19): However improbable, something solves your problem for you, with no strings attached.
• Compromise (11-15): Fate gets you out of trouble, but you leave something good behind, or take something bad with you.
• Failure (10 or less): Luck just isn't with you right now, and your troubles take a turn for the worse.[/box]
[box=#808080 width=full border=2] Doppelmancy (Insight):
You have the power to copy virtually anything. Trouble is, they're bad copies. Pick a nearby object or being, and say a rhyming Incantation to copy it. The copy generally looks and acts like the real thing. The copy lasts until it's damaged, for as long as you concentrate on it. Take -1 to all actions, for each existing copy.
• Triumph (20 or more): The copy is either indistinguishable from the original, or permanent and real despite 1 Minor Flaw.
• Success (16-19): It's a pretty good copy, but has 1 Major Flaw, or 2 Minor Flaws.
• Compromise (11-15): Your copy has some issues; namely 2 Major Flaws, or 3 Minor Flaws.
• Failure (10 or less): Something has gone wrong with your copy. Very, very wrong.
For each Flaw, the copy you create...
• ...isn't quite normal. It may be the wrong size, color, smell, weight, or have wildly different physical properties.
• ...isn't quite real. It may be insubstantial when touched, shimmer like a mirage, or vanish at inopportune times.
• ...isn't quite the same. Something about the way it works and behaves is worse, opposite, or just plain wrong.[/box]
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