Posts: 3,242
Joined: Jul 2011
Pronouns: She/They/He/Whatever
Location: Kelowna, BC, Canada, THE MOON
Posts: 3,242
Joined: Jul 2011
Pronouns: She/They/He/Whatever
Location: Kelowna, BC, Canada, THE MOON
Posts: 3,242
Joined: Jul 2011
Pronouns: She/They/He/Whatever
Location: Kelowna, BC, Canada, THE MOON
Posts: 690
Joined: Apr 2016
Pronouns: xie/xier or they/them
Location:
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-15-2017, 06:15 AM
Uhhh we can talk now?? :0
Just making sure
Posts: 3,242
Joined: Jul 2011
Pronouns: She/They/He/Whatever
Location: Kelowna, BC, Canada, THE MOON
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-15-2017, 06:17 AM
yeah you're in the time spiral and since technically you're outside of time any vow of silence you've made simultaneously has and hasn't happened yet so we'll just round down to go ahead and talk
Posts: 7,449
Joined: Jul 2011
Pronouns: they/them/whatever
Location: Coast.
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-15-2017, 06:19 AM
Hoo okay let's not start this loop until we can figure out what just happened, and how to avoid it
Posts: 7,449
Joined: Jul 2011
Pronouns: they/them/whatever
Location: Coast.
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-15-2017, 06:50 AM
The main plots cannot trigger a loss condition except at Loop End, so they're not what caused this.
The subplots cannot directly trigger a loss condition, except if An Unsettling Rumor spiked a location's Intrigue to a critical limit, but we didn't see the Mastermind do that so they're not the cause.
No Incidents occurred today so the death is cuz of some kind of Role interaction.
The only Role that mentions an immediate Loop End is the death of the Key Person. Girl Student is the Key Person. If they die, the loop ends immediately.*
So how did the Key Person die? Roles that can kill are the Killer and the Serial Killer. - The Killer can kill the Key Person at Day End if they're both: a) sharing a location and b) the Key Person has 2+ Intrigue. No intrigue on Girl/KP, Shrine Maiden is not the Killer
- The Serial Killer must kill at Day End if there is exactly one other person in their location. Shrine Maiden is the Serial Killer.
**
--
*The Key Person role also means we're not dealing with the Light of the Avenger Main Plot, which doesn't provide additional Confirmed info about other roles. Yet.
**The confirmed Serial Killer role means our subplot is Shadow of the Ripper. There is 1 Conspiracy Theorist in the game. There are no Curmudgeons or Friends in the game.
Posts: 7,449
Joined: Jul 2011
Pronouns: they/them/whatever
Location: Coast.
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-15-2017, 07:04 AM
So assuming my logic above is right, here's what we've learned:
- Girl Student is Key Person
- Main Plot is Murder Plan or A Place to Protect
- Shrine Maiden is the Serial Killer
- Subplot is Shadow of the Ripper
- There are no Curmudgeons or Friends, there is 1 unID'd Conspiracy Theorist
Known loss conditions:- Key Person (Girl) dies (via Serial Killer (Shrine Maiden) or: being with Panicked Murder Culprit (?) D2 or: being Suicide Culprit (Girl) D4)
Possible loss conditions:- 2 Intrigue in School at loop end (if Place to Protect Plot)
- 4 Intrigue on Killer (if Murder Plan Plot)
- Key Person (Girl) dies (if Murder Plan Plot AND ends the day with Killer AND Girl has 2 Intrigue)
Posts: 7,449
Joined: Jul 2011
Pronouns: they/them/whatever
Location: Coast.
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-15-2017, 07:12 AM
We lost Loop 1 because Shrine Maiden (SK) was in the room with Girl Student (Key Person). To avoid that, we need to make sure the two never end up sharing a location. It's sort-of ok if the Girl Student dies in other ways because that gives us more setup clues.
If Laser plays cards on either of these characters, we need to assume they're Movement cards (which they've got an unlimited supply of, except for one-per-loop Diagonal) and should play accordingly. We have three Forbid Movement cards between us and should figure out some kind of order so we don't waste 'em by doubling up.
Also worth noting that the Shrine Maiden cannot go to the City so that might help us keep the Key Person safe?
Your guys' thoughts for how best to deal with coordinating our protection of the Key Person Girl would be good before we start Loop 2.
Posts: 3,242
Joined: Jul 2011
Pronouns: She/They/He/Whatever
Location: Kelowna, BC, Canada, THE MOON
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-15-2017, 07:29 AM
(This post was last modified: 09-15-2017, 07:29 AM by Robust Laser.)
Clarification: The only card I have two of is Paranoia +1. Which means if I play multiple movement cards on a turn, they have to be different types of movement.
Posts: 690
Joined: Apr 2016
Pronouns: xie/xier or they/them
Location:
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-15-2017, 11:58 AM
Hmmm. Yeah that's quite intresting to think about! And I agree with you on those points- its fairly certain the girl student is the key person with the shrine maiden being the sk.
I think there be more than one sublot though, or has the potential of being? I think moreee than one is allowed but not sure.
I think Laser knows better than to play the same trick twice- it's more likley they would put paranoia instead maybe? Or intrigue. Either way, maybe we should plan things, somehow? Even though that might not be supersmart since the "Mastermind" will see it.
Posts: 3,242
Joined: Jul 2011
Pronouns: She/They/He/Whatever
Location: Kelowna, BC, Canada, THE MOON
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-15-2017, 12:10 PM
There is only one Subplot in a First Steps set.
Posts: 690
Joined: Apr 2016
Pronouns: xie/xier or they/them
Location:
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-15-2017, 12:50 PM
Oh, ok! Thank you for clarifying that :D
A character on fire WOULDN'T say "I am cold."
Offline
Posts: 4,286
Joined: Jan 2016
Pronouns: officially she
Location: the woods
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-15-2017, 10:59 PM
I'm thinking one of us should definitely move the Girl Student to the city if possible. That way she should be pretty safe unless Laser blocks her movement, which should be easy to tell. We'll need to also keep her and nearby characters' paranoia low, so murder or suicide aren't activated.
Also, remember we only have 3 loops, and we've already used one.
Posts: 7,449
Joined: Jul 2011
Pronouns: they/them/whatever
Location: Coast.
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-16-2017, 09:20 AM
Losing in the other two loops is ok, provided we glean enough info to figure out a) all the Roles in the setup and b) which character has which role. If we know those we can win at the Final Guess.
Our unclaimed Roles are either Conspiracy Theorist+Killer+Brain or Conspiracy Theorist+Cultist. We have 4 characters with no Role yet (doc, officer worker, cop, boy student.)
Useful things to narrow it down: Cultist /must/ refuse Goodwill if they're in the game. The Office Worker can reveal his role if we hit enough Goodwill.
Posts: 7,449
Joined: Jul 2011
Pronouns: they/them/whatever
Location: Coast.
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-18-2017, 01:39 AM
Ok so I think I'm ready to jump into the next loop after we sort out one more thing: SK+KP movement!
Play order will be wM, a52, me. Between the three of us, we have three Forbid Movement cards (one per player per loop). The loop is 4 days long. Laser has one Diagonal Movement card to play this loop and can play as many Vertical+Horizontal movement cards as he pleases (although he physically only has one of each card; he can't play multiple Vertical movement cards on the one day).
We can also combine movement cards for the following results
Vertical+Vertical=vertical movement
Vertical+Horizontal=Diagonal movement
vertical+Diagonal=Horizontal movement
Horizontal+Horizontal=Horizontal movement
Horizontal+Diagonal=Vertical movement
--
So! How I think this should work is thus: Our Forbid movement cards are the most powerful tool we have, so we can't waste 'em. We should choose an order to play them in, and I guess existing turn order makes the most sense? So on D1 wiltingMyosotis is in charge of countering Laser's attempts to move the SK and KP into position. However, If Laser plays no card on Key Person on D1, then obviously wM should play Move Horizontal on the KP so they're safe® in the City where the Shrine Maiden can't go.
wM is the only one who should play movement cards on the SK+KP until she is forced to play her Forbid Movement card (a52 and I can still play goodwill cards etc). As soon as wM plays Forbid Movement, I take over Movement duties for the next Day until I'm forced to play my Forbid Movement card. At that point, a52 is tasked with protecting the KP. This way, we won't accidentally stack movement cards.
Does that sound workable with you guys?
A character on fire WOULDN'T say "I am cold."
Offline
Posts: 4,286
Joined: Jan 2016
Pronouns: officially she
Location: the woods
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-18-2017, 04:25 AM
Yup, sounds good!
Posts: 690
Joined: Apr 2016
Pronouns: xie/xier or they/them
Location:
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-18-2017, 10:04 AM
aaa wait hold on! sorry my mind is confused.
i'll focus on moving both KP and SK around until I run out of both cards, then use forbid?
Posts: 7,449
Joined: Jul 2011
Pronouns: they/them/whatever
Location: Coast.
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-18-2017, 10:50 AM
Well, our options are move vertical, move horizontal, and forbid movement (one per loop). Laser has move vertical, move horizontal, and move diagonal (one per loop).
You should play whichever one of those guarantees the KP's safety based on what Laser does. If it's the Forbid Movement card, we'll see that at Day end and it's the signal that a52 takes over KP+SK moving duties. when a52 has spent theirs, then it's my job. Hopefully by this point we'll have lost in a different exciting way that helps us figure out the other roles.
Posts: 690
Joined: Apr 2016
Pronouns: xie/xier or they/them
Location:
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-18-2017, 10:59 AM
Gotcha! Hopefully i wont mess up.
I think i'm ready for the next loop!
Posts: 3,242
Joined: Jul 2011
Pronouns: She/They/He/Whatever
Location: Kelowna, BC, Canada, THE MOON
RE: Tragedy Looper - L2D0 - Thwart the Mastermind
09-18-2017, 01:43 PM
(This post was last modified: 09-18-2017, 01:54 PM by Robust Laser.)
What's that, three people are ready to loop again? Well then, let see what happens on
Day 1 - No Incident scheduled.
DAY: 1/4
LOOP: 2/3
Something's stirring, but something seems different. Keep on your toes.
Actions have been placed on Shrine Maiden, Boy Student, and Office Worker
wiltingMyosotis, please say in the thread where you wish to play an action, and privately message me what the action is.
For convenience, the available actions.
Show Content
Spoiler
Paranoia +1
Paranoia -1
Goodwill +1
Goodwill +2
Forbid Intrigue
Movement - Vertical
Movement - Horizontal
Forbid Movement
After wiltingMyosotis will be a52, followed by Schazer.
in case of discrepancy between where you see the tokens and where it says I put the tokens, assume the text underneath the cards is correct.
Posts: 690
Joined: Apr 2016
Pronouns: xie/xier or they/them
Location:
RE: Tragedy Looper - L2D1 - Thwart the Mastermind
09-18-2017, 01:49 PM
(This post was last modified: 09-18-2017, 01:54 PM by wiltingMyosotis.)
I play on the Girl Student. This was allowed by the Mastermind due to me being a bit silly and not seeing a thing
A character on fire WOULDN'T say "I am cold."
Offline
Posts: 4,286
Joined: Jan 2016
Pronouns: officially she
Location: the woods
RE: Tragedy Looper - L2D1 - Thwart the Mastermind
09-18-2017, 06:02 PM
I play on the Office Worker.
Posts: 7,449
Joined: Jul 2011
Pronouns: they/them/whatever
Location: Coast.
RE: Tragedy Looper - L2D1 - Thwart the Mastermind
09-18-2017, 08:21 PM
I play on the boy student.
Posts: 3,242
Joined: Jul 2011
Pronouns: She/They/He/Whatever
Location: Kelowna, BC, Canada, THE MOON
|