Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind

Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
#1
Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
CW: Murder and suicide, but to be fair, you're trying to stop these things.

Call me the Mastermind, and I’ve been plotting. Don’t concern yourself with the reasons for my schemes, but let it be known that everybody here is just another of my pawns. I manipulate them to my needs, make them paranoid, break their wills, and bring them to do things they may otherwise not. Without touching anything myself, I can bring about a Tragedy.

Which brings us to you. Protagonists, of sorts. On your own you may not be able to do much. Sure, you can make friends, convince people to act in certain ways, and investigate a bit, but even all together you couldn’t possibly discover what my plan is, never mind stop it.
But maybe one of you discovers a journal that seems to literally transport you to days written of.
An old watch that has a peculiar effect when wound back.
An app on your phone that you don’t think its features are officially supported.
Somehow, you can turn back time to the start of my plans. So perhaps you truly are a threat. But I’m still watching, and I’ll fight to the end to ensure no matter how many times you Loop, Tragedy will still occur.

yo sup this is tragedy looper it’s a 1v3 mystery solving game of sorts where three Protagonists take on one Mastermind. The Protagonists get to each take a single action each day, whereas the Mastermind gets three. The Protagonists try to draw information out to figure out what sort of bad shit is going on and how to avoid it, while the Mastermind tries to obfuscate this information as much as possible. Making this more complicated for the Mastermind is that the Protagonists get to travel back in time a few times when they fail. Making it more complicated for the Protagonists is they can’t actually talk strategy unless they’re in between Loops.

The Protagonists win if they either know exactly what’s going on, or manage to avoid Tragedy.
The Mastermind wins if they ensure the Tragedy always occurs, and has kept the workings of his plan secret.

These are the full rules, it’s one of the longer rulebooks I own. I’ll do my best to summarize the rules in the spoiler below, though!

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So, first thing’s first, please don’t volunteer to play if you’ve looked at the scripts. Since, like, that’s the whole point of this thing. I’ll be trying to go through all ten Scripts, and we can certainly switch up players between games.

But for now I need three Protagonists to take me on for our First Steps.

(don’t worry it starts out easy)

Protagonists (as well as turn order)

ROUND 1 - THE FIRST SCRIPT
[Image: x6boQ6N.png] - Schazer
[Image: sT0EJYb.png] - wiltingMytosis
[Image: 4vqGBkx.png] - a52

ROUND 2
[Image: x6boQ6N.png] - Reecer6
[Image: sT0EJYb.png] - Palamedes
[Image: 4vqGBkx.png] - Granolaman

hey let’s see what you’ve got ahead of you
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#2
RE: Tragedy Looper - Thwart the Mastermind
For the purpose of moving horizontally, vertically, or diagonally, refer to the symbols on the location cards for where they are relevant to one another.

THE FIRST SCRIPT
Tragedy Set: First Steps (click for the player guide, which is very important)
Number of Loops: 3
Days per Loop: 4

Incident List
Day 1 - Nothing
Day 2 - Murder (One character in the culprit’s location dies)
Day 3 - Suicide (The culprit dies)
Day 4 - Nothing

DAY: 0/4
LOOP: 1/3

[Image: 3ULr8YX.png][Image: CLuz6ZQ.png]

[Image: swFH4A8.png][Image: UO9nKfl.png]

[Image: YYJvgxM.png][Image: OVdIPe5.png][Image: elLiOcK.png]

[Image: DrItxNl.png][Image: jgDAgKz.png][Image: hXHuEys.png]

Game's not started or anything yet just say you want to join, and once three people are in, you can have some time to talk strategy and decide who wants to be the leader to start.

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#3
RE: Tragedy Looper - Thwart the Mastermind
I'd like to play! (Though I have yet to read through all the rules.)
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#4
RE: Tragedy Looper - Thwart the Mastermind
I'm intrested!
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#5
RE: Tragedy Looper - Thwart the Mastermind
I'll give it a crack
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#6
RE: Tragedy Looper - Thwart the Mastermind
Alright cool!
a52 as [Image: 4vqGBkx.png]
wiltingMytosis as [Image: sT0EJYb.png]
Schazer as [Image: x6boQ6N.png]
One of you should choose to start as the Leader, don't worry too hard about who it is, it'll get passed around a bunch, and when you feel like you're ready to start, everybody say so and I'll play some actions down.

if there are questions about what exactly one's supposed to be doing, what strategy might be, I'll probably give advice. We haven't even really started yet so learning should happen.

Loop 1 is pretty much pure information gathering, though. Do things and see what happens.
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#7
RE: Tragedy Looper - Thwart the Mastermind
i call... not being leader! if either of you wanna be go ahead.
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#8
RE: Tragedy Looper - Thwart the Mastermind
With four days in a loop, each loop will have someone Leading twice (on day 1 and 4.)

Assuming leader duty gets passed between loops in order, whoever goes last as leader will Lead twice on the final loop.

With that in mind, I'm ok with being either the Leader now, or being the last person in order to be the Leader.
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#9
RE: Tragedy Looper - Thwart the Mastermind
Sure, why don't you be the leader first. That works for me!
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#10
RE: Tragedy Looper - Thwart the Mastermind
discussions via discord on what you're doing
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#11
RE: Tragedy Looper - Thwart the Mastermind
Ooh ok then :0 Nice to know!
Schazer is the leader then?
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#12
RE: Tragedy Looper - Thwart the Mastermind
That's what I wrote down
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#13
RE: Tragedy Looper - Thwart the Mastermind
Cool with that! So, we know the following:

There are six characters on the board. Laser chose a main plot and subplot, looked at the Roles needed for those plots, and assigned the Roles to specific characters. No character can have more than one role; characters without Roles are called Persons.

Laser also scheduled two Incidents (murder and suicide). There has been a Culprit assigned to each Incident; a Culprit can either be a Person or a character with a Role. However the two Incidents can't have the same Culprit. Also, the Incidents will not happen if conditions aren't met (namely, sufficient Paranoia on the Culprits, and a victim on location for the Murder).

I think the best way to proceed for Loop 1 is to try and counteract Laser's attempts to ramp up paranoia+intrigue, and find the Key Person quickly (as their murder/suicide ends the loop prematurely). Increasing goodwill with characters is also important? I guess we should just try the first loop and regroup after it for now once we have a round of gameplay under our belts.
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#14
RE: Tragedy Looper - Thwart the Mastermind
I think that's a sound plan! How will we try to find the key person, though?

I'd suggest putting goodwill on the shrine maiden first provided she's in the shrine, if that's alright? I'd say we should put it on the doctor, but if he has a goodwill refusal thing, that could go bad for us.
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#15
RE: Tragedy Looper - Thwart the Mastermind
Those are good plans! we do need to be careful though; either of those characters could be a role that has goodwill refusal.

The worst that happens in that case though is Laser is forced to show his hand that those characters /do/ have a goodwill refusal role.
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#16
RE: Tragedy Looper - Thwart the Mastermind
Oooh yeah. If Lazer does end up showing his(?) hand though that would be all the better for us!

I just thought the Shrine maiden might've been less risky, since it doesnt offer anything to the mastermind if she does have goodwill refusual. The logic could.. be applied to most characters though i think.

Either way, if she does that's really a win/win like you said!
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#17
RE: Tragedy Looper - Thwart the Mastermind
Actually adding goodwill to the office worker is also ideal because role confirmation is the quickest way for us to narrow down what subplot and plots were dealing with
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#18
RE: Tragedy Looper - Thwart the Mastermind
Oh yeah, that's true! The worse that would happen is the office worker not having a role. (goodwill refusual basically says theyre a role with it, so its just a matter of deduction from there)
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#19
RE: Tragedy Looper - Thwart the Mastermind
I think I'm probably going to get a better idea of how this works once we've done a round, so if wM and Schazer are ready to go, I am.
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#20
RE: Tragedy Looper - Thwart the Mastermind
I am very ready to go if you all are!
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#21
RE: Tragedy Looper - Thwart the Mastermind
With that, the three of you exit the Time Spiral, and head off in separate directions.
My plans are already underway.

Day 1 begins.

Day 1 - No Incident scheduled.

DAY: 1/4
LOOP: 1/3

Murmurs on the streets. Something's stirring.

[Image: 3ULr8YX.png][Image: CLuz6ZQ.png]

[Image: swFH4A8.png][Image: UO9nKfl.png]

[Image: YYJvgxM.png][Image: OVdIPe5.png][Image: elLiOcK.png]
[Image: rVVXRmY.png][Image: wma2E2b.png][Image: lGkTCcw.png]

[Image: DrItxNl.png][Image: jgDAgKz.png][Image: hXHuEys.png]
[Image: Ql0YNTY.png][Image: wma2E2b.png][Image: lGkTCcw.png]

Actions have been played on Police Officer, Girl Student, and the School

Schazer, please say in the thread WHERE you would like to play an action, and privately message me what the action is.
Available actions
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After Schazer will be wiltingMytosis, followed by a52.
i know that this won't look any good at all on mobile. messaging me on discord is the best but you can also send a site PM, that's fine.
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#22
RE: Tragedy Looper - Thwart the Mastermind
I play on the school!
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#23
RE: Tragedy Looper - Thwart the Mastermind - L1D1
Day 1 - No Incident scheduled.

DAY: 1/4
LOOP: 1/3

Murmurs on the streets. Something's stirring.

[Image: 3ULr8YX.png][Image: CLuz6ZQ.png]

[Image: swFH4A8.png][Image: UO9nKfl.png]

[Image: YYJvgxM.png][Image: OVdIPe5.png][Image: elLiOcK.png]
[Image: rVVXRmY.png][Image: wma2E2b.png][Image: lGkTCcw.png]

[Image: DrItxNl.png][Image: jgDAgKz.png][Image: hXHuEys.png]
[Image: Ql0YNTY.png][Image: wma2E2b.png][Image: lGkTCcw.png]
[Image: qkhPh4X.png]

Schazer has played an action on the School

wiltingMyosotis, please say in the thread WHERE you would like to play an action, and privately message me what the action is.
Available actions
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After wiltingMyosotis will be a52. Waiting for me isn't necessary for following up an action.

i still had player action tokens ready to go tho
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#24
RE: Tragedy Looper - Thwart the Mastermind - L1D1
I play on the shrine maiden!
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#25
RE: Tragedy Looper - Thwart the Mastermind - L1D1
I perform an action on the office worker
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