Adventurers plops, ripe for the grabbing

Adventurers plops, ripe for the grabbing
RE: Adventurers plops, ripe for the grabbing
the royal observatory in greenwich is what defines both time (via greenwich mean time) and space (via prime meridian). what secrets must it be hiding? by what dark science does it manage to stabilize and organize the universe's chaos? and what happens when you destroy it?
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RE: Adventurers plops, ripe for the grabbing
"The Curious Case of Captain Coldlocker"
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RE: Adventurers plops, ripe for the grabbing
Stick a finger in your arsehole.
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RE: Adventurers plops, ripe for the grabbing
Grab that block of ice, lift it over your head, turn around and throw it in the ocean. Repeat.
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RE: Adventurers plops, ripe for the grabbing
In "The Greatest Political Satire Ever Written", you, Ronald Reagan Jr., must restore your father's legacy and try to implement Reaganomics into any country that you possibly can by rising into power in all governments. Can you become the most powerful man on Earth and/or gain the approval of your father you so desperately crave?

(Note: Any and all suggestions referencing Election 2016 are strictly prohibited, 'cause I think everyone's had enough of that.)
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RE: Adventurers plops, ripe for the grabbing
dwarf fortress vs fortuna vs zombies
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RE: Adventurers plops, ripe for the grabbing
You died, you must traverse your dreams and battle your inner demons to survive.
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RE: Adventurers plops, ripe for the grabbing
This place is a message...and part of a system of messages...pay attention to it!

Sending this message was important to us. We considered ourselves to be a powerful culture.

This place is not a place of honor...no highly esteemed deed is commemorated here...nothing valued is here.

What is here is dangerous and repulsive to us. This message is a warning about danger.

The danger is in a particular location...it increases toward a center...the center of danger is here...of a particular size and shape, and below us.

The danger is still present, in your time, as it was in ours.

The danger is to the body, and it can kill.

The form of the danger is an emanation of energy.

The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited.
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RE: Adventurers plops, ripe for the grabbing
Eagle Time Mystery Dungeon
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RE: Adventurers plops, ripe for the grabbing
abac abac abac abac
That is how is has always been
up until quite recently
BREAK FREE
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RE: Adventurers plops, ripe for the grabbing
Goobl quips a lard mamo, en Tangalatta!
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RE: Adventurers plops, ripe for the grabbing
You are a retrovirus and you have learned to control the thoughts of your host, a 47-year-old alcoholic recluse estranged from family and friends.

As a retrovirus, you have the capability to change your host's DNA, amounting to actual physiological changes, so as to accommodate your parasitic, reproductive ass. After reaching the brain, you've learned that you can't replicate in just this one host forever.
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RE: Adventurers plops, ripe for the grabbing
Cavemen Are Better Than Talking Dogs
Rabbi Rotten and the Synagogue of Sloth
Cuntface Rhombus and the Deer of Destiny
Smushjaw and the Blue Paprika
Lampturn Mcgroove and Kream So Smooth
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RE: Adventurers plops, ripe for the grabbing
The Warm Village is nestled tight in the bottom of a mountain valley. The peaks are too high to traverse. The only way in or out is The Tunnel. One early spring as the snow & ice is being cleared out of the entrance to The Tunnel, the workers find it inhabited by ferocious Yetis. Some workers are eaten. One small timid worker finds himself cut off from everyone else & must find his way back. He notices that the normally straight tunnel has been transformed into a mystical labyrinth. Each puzzle along the way requires him to draw a picture (submitted by the readers) to solve it & move on. Once he arrives back in The Warm Village, he recruits some of the townsfolk to help him, each with their own drawing style, & together they work to clear out the rest of The Tunnel to reconnect the road to The Outside World.
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RE: Adventurers plops, ripe for the grabbing
BlazBlue but Jim Carrey is the real main villain.
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RE: Adventurers plops, ripe for the grabbing
The Angriest Monkey in the World has Beeen Awakened

The saddest Fish in the Universe Has Died and become a Ghost of pure Hate

The Monkiest Gonk has farted into a bowl of capsicums and that has upsett the drinky linkies of Grumgoom

The King of all Frowns is at war with the Queen of all Clowns after murdering her husband during a pie eating contest by poisoning the cherries. The plot twist is that the cherries were the main villains all along.

The main characters sister turns into a motorcycle one day for no reason

Trees are not what they seem and are actually made out of metal

The stars in our sky are actually fake aliens who extinguished the original stars and are manipulating and eating our souls through electronic equipment but shhh don't tell anyone this.

We are the PM the Awakened

Your master is an evil dog with a shotgun

Gronkus is sad give him all the chocolate

Your mother has developed an appetite for live trantulas

You father has developed an appetite for the flesh of his coworkers, surprisingly he is not a zombie or undead.
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RE: Adventurers plops, ripe for the grabbing
Whoever reads this one must make an adventure made out of everything they hate the most (terms are subjective)
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RE: Adventurers plops, ripe for the grabbing
You have acquired an enchanted VCR from the thrift store. Any time you play a tape in it, you summon an item or character from that tape into reality, & you don't know how to unsummon it. Some hilarity ensues.

But then you put in a tape that has been taped over too many times so that you get images ghosting over each other with a lot of static mixed in, & you end up summoning a combination of your younger self in little league attire, Dirty Harry, & a frightening stop motion crab monster.

How do you stop this thing?
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RE: Adventurers plops, ripe for the grabbing
The "You Have Been Tricked" thread... adventure
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RE: Adventurers plops, ripe for the grabbing
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RE: Adventurers plops, ripe for the grabbing
In most ways, your health is like that of normal people. You can be affected or debilitated by any injury or condition that would affect normal people. However, if you die, a day later your body heals into a perfectly healthy body that's exactly the same age you were, but as if you had never been injured in your life. You are also alive again and have all of your memories.

Currently you are finding lucrative employment as a stunt double, especially for gory death scenes.
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RE: Adventurers plops, ripe for the grabbing
congrats at your new job at the FBI! now here's a stack of 500 pages of documents ready to be declassified. good luck going through them one by one and censoring the appropriate stuff!
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RE: Adventurers plops, ripe for the grabbing
You're stuck in limbo, cycle between the land of the living, dead, heavenly and hellish to solve puzzles.
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RE: Adventurers plops, ripe for the grabbing
Your body has been hosting referendums in secret for the past 27 years of your life to see if it will continue cohering and servicing you.

On your 28th birthday, 51% voted "No". Let's see what happens.
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RE: Adventurers plops, ripe for the grabbing
(02-14-2017, 02:25 AM)ICantGiveCredit Wrote: »Your body has been hosting referendums in secret for the past 27 years of your life to see if it will continue cohering and servicing you.

On your 28th birthday, 51% voted "No". Let's see what happens.

This is really interesting! Are "you" your brain, or something nebulous outside of it, dare I say a "soul"? Or are "you" simply a confederation of parts?

Also, have you read the short story "The Body Politic" by Clive Barker?
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