RE: You Wake Up In A Bar
07-21-2018, 07:00 PM
(This post was last modified: 04-10-2019, 11:08 PM by kilozombie.)
It's time to wrap things up like a bartending burrito. You start prepping an iced Irish Coffee with extra little bits as the Starwood Bough begins to wind down.
Klaxon yawns a bit. Trive seems to have lost a lot of steam in the past minute or so.
But EYE kicks at the stool it's been sitting in front of, huffing in a vocoded frustration.
This may have been your doing.
The stag-bot seems to be very, very displeased with Depricae's slow manner of speech, and stomps in a circle all the while, sputtering.
Jeez.
Before you can say another word, EYE storms out of the bar without paying, leaving its drink still nearly full, save for the layer of Erbug Perspective Tears at the top, which is now gone.
That's the truth of your mentality! It's also kind of your responsibility. That glowing person was a pretty big help, and it's the least you can do.
After a while of listless leaning back and forth on its stool, the CES Scout gently starts to speak again, using the quiet of the bar to expend as little energy as possible. Seems Depricae's about spent.
The scout begins to scoot out of the bar with its consistently limp stride.
Depricae has left the bar very satisfied with its airy drink, though somewhat sick from the amount of food present.
Klaxon stands up, gathers triver things, and starts off to follow in Depricae's wake.
Klaxon Veraxon has left the bar overall intrigued by triver drink and plum, and curious about a future visit.
Well... that's it, huh?
You finish up Laren's drink in the peace and calm of a bar no longer cluttered with a swirling, gigantic conversation that moves haphazardly from topic to topic like the entire array of patrons are neurotic in their debate and incessant in their interjections. It's over!
Laren lights up brightly.
...You're suddenly reminded that for the last, like, three drinks you made, you didn't actually get anything back from it. EYE, Klaxon and Depricae all just up and left at once with zero recompense. Is that... okay? You recall the glowing person not enjoying the idea of things being 'on the house'.
Well. Regardless of how you want to respond to this, the most important thing is that you've finished up the day.
Evening has passed. The time is now night, which is a typically very quiet time of day with few patrons, if any at all. This period is a great time to rest up, have conversations, wash dishes, or get new ingredients.
You have gained a bartending level. You may now pick up to four skills-- one from the first perk rank, one from the second perk rank, and two from the newly discovered third perk rank. Any that you do not pick will be available again next time you level up, as well as a new rank.
{I} Intuitive: Introduction cards will show somebody's ingredient preferences.
{I} Scribe: You gain information about any unknown ingredient at will, thrice per day.
{I} Drunken Faster: You can wash 1 dish per turn for free (a.k.a. still doing other things) while drunk.
{I} Drunken Master: Your attacks deal incredible damage while drunk.
{II} Mixmaster: Drinks or food with a special correlation with the current music being played will gain a massive bonus for most patrons capable of hearing.
{II} Audiophile: Music with a special correlation to a given patron or situation will passively increase approval and mood for those affected.
{II} Baker: Bake like the ancient chefs of the stars, and cook any pastry in one turn.
{II} Speed Demon: Flip a coin to mix up to four drinks in one turn, or end up failing (and losing all ingredients).
{II} Phytogenesis: Greene can grow many plants for ingredients on their leafy surface, provided there's a consistent source of sunlight.
{II} Phytochemist: Greene can use moving branches to automatically make drinks or meals at half speed without requiring an action, provided there's a consistent source of sunlight.
{III} Direct Link: Temporarily enter other player-controlled beings' method of input to talk to the people on the other side. This is exhausting.
{III} Collaborative: When suggesting new ingredients to add, can accompany it with any size of "Cabinet" entry, making it almost certainly canon.
{III} Perfectionist: Upon completing a drink or meal, receive a hint to aid in finding its 'quintessential ingredient'. When one is found, stock of that ingredient will now become limitless.
{III} Leafy Link: Communicate freely with other plant-like beings telepathically, and one message per turn with non-plant beings.
{III} Universal: Disperse the effects of a mix in the Unshaken to positively (or negatively) effect the entire radius around.
{III} Shaken: Find the Unshaken again after a near-death experience.
{I} Intuitive: Introduction cards will show somebody's ingredient preferences.
{I} Scribe: You gain information about any unknown ingredient at will, thrice per day.
{I} Drunken Faster: You can wash 1 dish per turn for free (a.k.a. still doing other things) while drunk.
{I} Drunken Master: Your attacks deal incredible damage while drunk.
{II} Mixmaster: Drinks or food with a special correlation with the current music being played will gain a massive bonus for most patrons capable of hearing.
{II} Audiophile: Music with a special correlation to a given patron or situation will passively increase approval and mood for those affected.
{II} Baker: Bake like the ancient chefs of the stars, and cook any pastry in one turn.
{II} Speed Demon: Flip a coin to mix up to four drinks in one turn, or end up failing (and losing all ingredients).
{II} Phytogenesis: Greene can grow many plants for ingredients on their leafy surface, provided there's a consistent source of sunlight.
{II} Phytochemist: Greene can use moving branches to automatically make drinks or meals at half speed without requiring an action, provided there's a consistent source of sunlight.
{III} Direct Link: Temporarily enter other player-controlled beings' method of input to talk to the people on the other side. This is exhausting.
{III} Collaborative: When suggesting new ingredients to add, can accompany it with any size of "Cabinet" entry, making it almost certainly canon.
{III} Perfectionist: Upon completing a drink or meal, receive a hint to aid in finding its 'quintessential ingredient'. When one is found, stock of that ingredient will now become limitless.
{III} Leafy Link: Communicate freely with other plant-like beings telepathically, and one message per turn with non-plant beings.
{III} Universal: Disperse the effects of a mix in the Unshaken to positively (or negatively) effect the entire radius around.
{III} Shaken: Find the Unshaken again after a near-death experience.
Cup status: 1 occupied (Laren's Iced Haze) 6 dirty (Ashen Corrugible, Antimatter Ale, Matterless Mash, TDMB, Bright and Air-ly, INTY), 1 broken, 1 free
Meloncup status: 1 dirty (HH)
Plate status: 1 occupied (Laren's MSD), 1 dirty (The Sate Catsberry), 2 free
Mug status: 1 dirty (Mulled Again Mulligan), 1 free
Scavenger ability: Unavailable (0/1 uses)
Intrusive ability: Enabled
You've done it, Greene. Your first day of bartending is completed. Now all you have to figure out is what's next on the docket.
You also attained a nice handful of entries in the Cabinet for that new drink. And hey, the Lineup has a couple of new characters, too! Check it all out below.