RE: +iny ©at people
11-29-2017, 07:53 AM
(This post was last modified: 11-29-2017, 07:55 AM by kilozombie.)
There absolutely has to be something better we can do than a key puzzle for the other cats, but I'm glad Tubes found something to do.
>Teach Tubes: Narrative
>Teach Tubes: Ambition
>Teach Tubes: Improv
In terms of the overarching plot: that's a good point, DF, and a good reason to really up our diplomacy game. It seems like Spit isn't a false threat, even if we can argue that they are being helped by Rein, and if we start going into conversation trying to make assumptions about the situation, Grind is just going to treat us like last time, when we were presumptuous and too quick to act.
Is there any way we could put forth the idea of a truce, a cease-fire-- some time to actually play TCP before the whole deal of alliances-going-bad comes into play? Any ideas? I haven't noticed a HUGE amount of urgency but it seems like the vets of the game are fine leaping into that part soon.
>Teach Tubes: Narrative
>Teach Tubes: Ambition
>Teach Tubes: Improv
In terms of the overarching plot: that's a good point, DF, and a good reason to really up our diplomacy game. It seems like Spit isn't a false threat, even if we can argue that they are being helped by Rein, and if we start going into conversation trying to make assumptions about the situation, Grind is just going to treat us like last time, when we were presumptuous and too quick to act.
Is there any way we could put forth the idea of a truce, a cease-fire-- some time to actually play TCP before the whole deal of alliances-going-bad comes into play? Any ideas? I haven't noticed a HUGE amount of urgency but it seems like the vets of the game are fine leaping into that part soon.