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Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-16-2016, 05:17 AM
(This post was last modified: 09-17-2016, 01:59 AM by Sleepy.)
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SpoilerHey folks, the original tread was by Reyweld, but he got too busy and had to stop, so I'm doing it now, with his permission of course.
Original tread: https://eagle-time.org/showthread.php?tid=1882
Rules:
(09-13-2016, 12:58 AM)Reyweld Wrote: »In this game, there will be an amount of players (6), and a deck. Players will take turns one after another, drawing 3 cards from the deck and playing as many as they desire. At the end of their turn, the next player proceeds.
This is where it gets interesting: the previous player may do one of the following to the deck: Add a new card of their creation, add a copy of an existing card + an advanced copy, or remove a card (but there can never be less than 5). This happens at the end of every turn. I reserve the right to reject a card that doesn't follow the card making rules below.
Each player starts with 20/20 health. Your goal is to be the last player alive (players with 0 or less health are out of the game).
CARD MAKING RULES:
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SpoilerA list of card rules:
1. Your card cannot single out players. It cannot name players and it cannot indirectly name players, for example "the oldest player" or "the player with the most 'a''s in their username". As a general rule, meta data like usernames, sigs, time posted, ect should not have any effect over a card.
2. Your cards cannot do nothing. And I mean literally nothing. Something has to happen when you play the card, anything. A card could give resources that don't have a use yet or it could be a card that makes you draw more cards.
3. Don't make stupid, game-breaking cards. A card that forces the player to play it and then kills them instantly is a stupid card. A card that requires intense calculations or extreme inconveniences is a stupid card. Be reasonable. This is a silly fun game.
4. That's it. Thank you for reading this.
STARTING CARDS:
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SpoilerQuip (x1) - (1 damage to target, +1 card)
Poison (x1) - (The next player losses 2 health.)
Imp (x1) - (1/1)
Shield (x1) - (0/3, blocks)
Research (x1) - (+1 card next turn)
And Another (x1) - (Play next card twice)
Ambassador (x1) - (0/1 - on death, damage current player by 1, owner gets 1 Grievance Point)
Egg Timer (x1) - (pick n [1-5], this card plays a card which comes into effect in n turns)
Sign-ups:
1. ☆ C.H.W.O.K.A ☆
2. a52
3. qwerx3
4. Schazer
5. Gatr
6. Shredded
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RE: Accelerating DECK-struction II: The Rise of Sleepy
09-16-2016, 05:20 AM
yeah, still
A character on fire WOULDN'T say "I am cold."
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RE: Accelerating DECK-struction II: The Rise of Sleepy
09-16-2016, 05:21 AM
(09-13-2016, 02:12 AM)a52 Wrote: »Hello
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RE: Accelerating DECK-struction II: The Rise of Sleepy
09-16-2016, 05:27 AM
Let's do this
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RE: Accelerating DECK-struction II: The Rise of Sleepy
09-16-2016, 06:00 AM
I'm interested but if you've got a surplus of people I'll let someone who's not in Placan take my slot here.
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RE: Accelerating DECK-struction II: The Rise of Sleepy
09-16-2016, 11:32 AM
ALSO YES
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RE: Accelerating DECK-struction II: The Rise of Sleepy (1 More Sign-up)
09-16-2016, 07:21 PM
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RE: Accelerating DECK-struction II: The Rise of Sleepy (1 More Sign-up)
09-16-2016, 07:28 PM
by the way, if youre keeping cards from the old game, could you implement shield breaker (my card) now?
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 05:33 AM
THE RANDOM PLAYER ORDER:
☆ C.H.W.O.K.A ☆, qwerx3, a52, Gatr, Shredded, Schazer.
Turn 1 - ☆ C.H.W.O.K.A ☆
You drew Egg Timer, Shield, and Ambassador.
THE BOARD / STATS:
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Spoiler☆ C.H.W.O.K.A ☆ (20/20 HP)
Egg Timer [x1]
Shield [x1]
Ambassador [x1]
a52 (20/20 HP)
qwerx3 (20/20 HP)
Schazer (20/20 HP)
Gatr (20/20 HP)
Shredded (20/20 HP)
THE DECK:
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SpoilerQuip (x1) - (1 damage to target, +1 card)
Poison (x1) - (The next player losses 2 health.)
Imp (x1) - (1/1)
Shield (x1) - (0/3, blocks)
Research (x1) - (+1 card next turn)
And Another (x1) - (Play next card twice)
Ambassador (x1) - (0/1 - on death, damage current player by 1, owner gets 1 Grievance Point)
Egg Timer (x1) - (pick n [1-5], this card plays a card which comes into effect in n turns)
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 06:27 AM
(This post was last modified: 09-17-2016, 06:33 AM by ☆ C.H.W.O.K.A ☆.)
i put down shield, natch, and then i put the ambassador on an egg timer for 2 turns because i DO NOT understand that card and i don't want it to hurt me.
in honor of getting the first turn twice in a row, i create the card:
And Another And Another - (Clones all the "And Another" cards in the entire game when played.)
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 07:11 AM
(This post was last modified: 09-17-2016, 05:37 PM by Sleepy.)
THE RANDOM PLAYER ORDER:
☆ C.H.W.O.K.A ☆, qwerx3, a52, Gatr, Shredded, Schazer.
Turn 1 - ☆ C.H.W.O.K.A ☆
You play Shield defending you from any attacks, and set Ambassador to play in 2 turns.
You also add And Another And Another which clones all the "And Another" cards in the entire game when played.
Turn 2 - qwerx3
You drew Ambassador, Egg Timer, and And Another.
THE BOARD / STATS:
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Spoiler☆ C.H.W.O.K.A ☆ (20/20 HP)
Shield - (0/3)
Egg Timer - (1, Ambassador)
qwerx3 (20/20 HP)
a52 (20/20 HP)
Gatr (20/20 HP)
Shredded (20/20 HP)
Schazer (20/20 HP)
THE DECK:
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SpoilerQuip (x1) - (1 damage to target, +1 card)
Poison (x1) - (The next player losses 2 health.)
Imp (x1) - (1/1)
Shield (x1) - (0/3, blocks)
Research (x1) - (+1 card next turn)
And Another (x1) - (Play next card twice)
Ambassador (x1) - (0/1 - on death, damage current player by 1, owner gets 1 Grievance Point)
Egg Timer (x1) - (pick n [1-5], this card plays a card which comes into effect in n turns)
And Another And Another (x1) - (Clones all the "And Another" cards in the entire game when played.)
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 08:28 AM
(This post was last modified: 09-17-2016, 08:35 AM by qwerx3.)
Uh, clarification request. Does And Another And Another apply to And Anothers that are Egg Timered? If so:
Play [Ambassador]. [Egg Timer] 2 on [And Another].
If not:
[Egg Timer] 1 on [Ambassador]. Play [And Another].
Propose:
Focus Sash: If an attack would kill you, instead set your HP to 1. Remove Focus Sash from play at the start of any player's turn if you are currently at 1 HP.
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 08:50 AM
(09-17-2016, 08:28 AM)qwerx3 Wrote: »Uh, clarification request. Does And Another And Another apply to And Anothers that are Egg Timered? If so:
Play [Ambassador]. [Egg Timer] 2 on [And Another].
If not:
[Egg Timer] 1 on [Ambassador]. Play [And Another].
what i want to know is, what happens if you play an "and another" on an egg timer, like, by itself. it's like an open parenthesis! does it play whatever card is played next after the egg timer expires, no matter who played it? or is it specifically whatever card you, the person who played "and another", played next after the "and another"? does it just play the same egg timer again? with the same "and another" attached in an endless loop? does it disappear in a puff of logic at that point? i feel like it kinda has to be the first one, because otherwise it's no different from just not playing "and another" at all and just keeping it in your hand, only you've wasted an egg timer and you've forced yourself to use it in your next hand. and what happens if you play an "and another" on an egg timer, to get two running egg timers that aren't counting down to anything at all?
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 10:17 AM
I've not really thought of keeping cards for future use. I always thought that whatever cards you don't play now can't be saved up (a la Dominion), but I may be misunderstanding the rules.
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Although, you'll have to check with Sleepy
09-17-2016, 12:46 PM
(09-17-2016, 08:50 AM)☆ C.H.W.O.K.A ☆ Wrote: »
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Spoilerwhat i want to know is, what happens if you play an "and another" on an egg timer, like, by itself. it's like an open parenthesis! does it play whatever card is played next after the egg timer expires, no matter who played it? or is it specifically whatever card you, the person who played "and another", played next after the "and another"? does it just play the same egg timer again? with the same "and another" attached in an endless loop? does it disappear in a puff of logic at that point? i feel like it kinda has to be the first one, because otherwise it's no different from just not playing "and another" at all and just keeping it in your hand, only you've wasted an egg timer and you've forced yourself to use it in your next hand. and what happens if you play an "and another" on an egg timer, to get two running egg timers that aren't counting down to anything at all?
If you play And Another on any card, it would be like having two of that card and playing them one after the other. So, if you had a And Another and used it on an Egg Timer, unless you had two more cards in your hand, one of your egg timers would be empty.
(09-17-2016, 10:17 AM)qwerx3 Wrote: »I've not really thought of keeping cards for future use. I always thought that whatever cards you don't play now can't be saved up (a la Dominion), but I may be misunderstanding the rules.
You were right, and the comparison to Dominion is a good one.
Sig:
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Spoiler
(03-02-2015, 02:07 AM)Papers Wrote: »i don't know what i expected from reyweld's new hawkspace thread (06-02-2016, 04:16 AM)Schazer Wrote: »Tokyo could kick your scrawny ass (11-10-2017, 06:39 PM)Myeth Wrote: »reach for the stars
And then annihilate them as a powermove (02-06-2017, 01:02 AM)Justice Watch Wrote: »
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 06:29 PM
i think there's a lot of completely unstated assumptions in the rules that desperately need clarified. like, i asked sleepy and those (x1)s next to the cards do not indicate finite amount, but probability from an infinite deck, which is definitely counter-intuitive even though it makes sense for us not to like, run out of cards. is there an expanded version of the rules somewhere?
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 07:37 PM
(This post was last modified: 09-17-2016, 07:38 PM by Sleepy.)
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Spoiler (09-17-2016, 08:28 AM)qwerx3 Wrote: »Uh, clarification request. Does And Another And Another apply to And Anothers that are Egg Timered?
ye, it would just add another And Another to your deck, not being played
THE RANDOM PLAYER ORDER:
☆ C.H.W.O.K.A ☆, qwerx3, a52, Gatr, Shredded, Schazer.
Turn 2 - qwerx3
You play Ambassador and an And Another on a Egg Timer for 2 turns. (I'm assuming And Another is going to be played on the Ambassador.)
Turn 3 - a52
You draw Quip, Ambassador, and Focus Sash.
THE BOARD / STATS:
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Spoiler☆ C.H.W.O.K.A ☆ (20/20 HP)
Shield - (0/3)
Egg Timer - (1, Ambassador)
qwerx3 (20/20 HP)
Ambassador - (0/1)
Egg Timer - (2, And Another [on Ambassador])
a52 (20/20 HP)
Gatr (20/20 HP)
Shredded (20/20 HP)
Schazer (20/20 HP)
THE DECK:
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SpoilerQuip (x1) - (1 damage to target, +1 card)
Poison (x1) - (The next player losses 2 health.)
Imp (x1) - (1/1)
Shield (x1) - (0/3, blocks)
Research (x1) - (+1 card next turn)
And Another (x1) - (Play next card twice)
Ambassador (x1) - (0/1 - on death, damage current player by 1, owner gets 1 Grievance Point)
Egg Timer (x1) - (pick n [1-5], this card plays a card which comes into effect in n turns)
And Another And Another (x1) - (Clones all the "And Another" cards in the entire game when played.)
Focus Sash (x1) - (If an attack would kill you, instead set your HP to 1. Remove Focus Sash from play at the start of any player's turn if you are currently at 1 HP)
A character on fire WOULDN'T say "I am cold."
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 08:05 PM
(This post was last modified: 09-17-2016, 08:13 PM by a52.)
Play Quip on Gatr
Play Ambassador
Play Focus Sash
Add new card: Hearthstone ripoff Knife Juggler: 0/1, deals one damage to a random player/creature (other than its owner or any creatures owned by its owner) whenever a creature is played.
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 08:06 PM
I don't like the look of And Another And Another. Seems like it'll multiply And Anothers exponentially until we end up having only 3 And Anothers in hand more often than not.
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 08:11 PM
(09-17-2016, 08:06 PM)Gatr Wrote: »I don't like the look of And Another And Another. Seems like it'll multiply And Anothers exponentially until we end up having only 3 And Anothers in hand more often than not.
why, that almost sounds silly doesn't it
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 09:45 PM
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 10:05 PM
Or, y'know, use your turn to remove it.
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(03-02-2015, 02:07 AM)Papers Wrote: »i don't know what i expected from reyweld's new hawkspace thread (06-02-2016, 04:16 AM)Schazer Wrote: »Tokyo could kick your scrawny ass (11-10-2017, 06:39 PM)Myeth Wrote: »reach for the stars
And then annihilate them as a powermove (02-06-2017, 01:02 AM)Justice Watch Wrote: »
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 10:26 PM
(This post was last modified: 09-17-2016, 10:27 PM by qwerx3.)
I was HOPING And Another And Another would not affect the deck :/
(Also, I don't plan on And Anothering Ambassador, if that's allowed. I thought it would just be played (multiple times?) 2 turns later which would hopefully duplicate a more useful card.)
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 10:29 PM
Here's my assumed game flow:
> Play Egg Timer on And Another
> Someone plays AAAA (maybe say 2 times)
Two turns later...
> Egg Timer activates. 4x And Anothers played.
> Now play some card like a Shield; all of the And Anothers become Shields, I now have 5 Shields.
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RE: Accelerating DECK-struction II: The Rise of Sleepy [Sign-ups Closed]
09-17-2016, 11:19 PM
(This post was last modified: 09-17-2016, 11:30 PM by ☆ C.H.W.O.K.A ☆.)
(09-17-2016, 10:26 PM)qwerx3 Wrote: »I was HOPING And Another And Another would not affect the deck :/
"in the entire game" can't be that ambiguous of a phrase, can it? i'm not trying to be sarcastic, i'm authentically worried when i haven't explained shit well enough, especially because i've been on the receiving end of a sparsely-written chili recipe all day. i promise i'll use more words on my next card, whether i think it needs it or not.
(09-17-2016, 10:29 PM)qwerx3 Wrote: »Here's my assumed game flow:
> Play Egg Timer on And Another
> Someone plays AAAA (maybe say 2 times)
Two turns later...
> Egg Timer activates. 4x And Anothers played.
> Now play some card like a Shield; all of the And Anothers become Shields, I now have 5 Shields.
like i conjectured above, an AAAA would have the same effect on an AA that you just didn't play at all, and then you'd have more flexibility AND a spare egg timer — but that's assuming you can keep cards. i've literally never heard of a card game where you can't keep cards, it's a really, really bizarre way of doing things. apparently dominion is one. reyweld, the game creator (?), says it's like that, but sleepy said in discord "you can keep the cards, no one does" which i think means "you could keep the cards if you wanted but nobody ever does keep the cards". i'm inclined to defer to the gm's judgement 100% of the time in every game, personally? but you could make a case for reyweld's supreme authority too.
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