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[Cosmosdex] : Redux Error Train
05-29-2016, 10:18 AM
[Cosmosdex Site Topic]
I decided to just change this topic in to a changelog topic for the site, mainly for my own sake of keeping track of what I'm working on. If you by any chance see any bugs or whatever on the site feel free to tell me about it on this topic. Also feel free to suggest improvements or give me suggestions as to what you would like to see on the site.
Currently working on: Redux
Species, traits, planets, achievements, and items are closed.
To Do List: Now moved to a text file where it'll be updated more.
If you ever find an error on a page please fill this out and post it on this topic.
Spelling / Grammar Error
Code: [b]Page[/b]: (List the page with the error.)
[b]Sentence with the error[/b]: (What is the error?)
[b]What the error is[/b]: ("The pronoun is wrong", "Their > They're" etc.)
Other Error
Code: [b]Browser[/b]: (ex:Firefox)
[b]Did you clear your cache?[/b]: (If "No" or "I don't know" please end the error report, clear your cache, and then check if the error is still there, 80% of errors are cache related. Please do not skip this part.)
[b]Pages Affected[/b]: (List the pages affected, or at least the first page affected.)
[b]Error[/b]: (What is the error?)
[b]Screenshot[/b]: (While not required a screenshot would be nice.)
Known issues / Bugs
Show Content
Spoiler
- If you click a trait on a dex page (Such as Hermes) sometimes depending on what trait it is and where it is located (as well as what device your using) it will fly off and becomes mostly unviewable or hover over the wrong trait. This only happens on phones. Will likely be disabling trait tooltips for phones until I can repair that or figure out a better way to make tooltips.
- The next meme page will display fires early if your screen is very wide. ( https://cosmosdex.com/cosmosdex/lore/leg...henextmeme )
- Video pages in Fortuna mess up slightly if your window is smaller than expected. ( https://cosmosdex.com/fortuna/p/10 )
Not bugs
Show Content
Spoiler
- Clicking and dragging on the marsue makes things move, this is not a bug, it's just annoying because marsues are amazing creatures who demand such features.
- Going back in the comic takes you to the default path, this is not a bug, the comic just records choices you make, it is not made to record every page you go to. It even takes advantage of this by checking if you're making a choice you already made and commenting on the "save scumming."
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RE: [Cosmosdex] The great species migration
05-29-2016, 10:19 AM
Change Logs
There used to be changelogs here but the post was getting too big. If you're a patreon changelogs are posted in a post each month, if you're not there is a changelog twitter here with every single change.
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RE: [Cosmosdex] The great species migration
05-29-2016, 10:38 AM
I'll take my own species - the Mialcsem!
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RE: [Cosmosdex] The great species migration
05-29-2016, 10:58 AM
I suppose I'll be taking the Kouninis, seeing as I made them.
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RE: [Cosmosdex] The great species migration
05-29-2016, 12:08 PM
I will take my own species, the Scretsens, as well as Tockhaus and The Fog.
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RE: [Cosmosdex] The great species migration
05-29-2016, 12:24 PM
I'll take my two species, the Oomn and the Vaeri.
Adun Toridas, Space Ninja...
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RE: [Cosmosdex] The great species migration
05-29-2016, 01:19 PM
I know the list says you're doing it, but if you need help with the Bobs, I'd happily do that. Other than that, I'll at least wait some time so species creators can grab theirs first.
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RE: [Cosmosdex] The great species migration
05-29-2016, 02:06 PM
I suppose I'll take my precious babies the Delphiks, and my other precious babies the Kuppas.
A character on fire WOULDN'T say "I am cold."
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RE: [Cosmosdex] The great species migration
05-29-2016, 06:36 PM
I'll do the Weñar, then see what I can do for some other species as well.
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RE: [Cosmosdex] The great species migration
05-29-2016, 06:42 PM
Thanks for all the help guys! When you're ready to submit just post the info in this topic and under a spoiler!
Also I just remembered I'm adding an Original creator section to all entries under the god section. (There was no more room anywhere else)
This means your username will be placed there. If you want to be listed under an alias, your real name, or listed as Anonymous instead for all your entries (or some of them if you wish?) please send me a pm.
Also send me a pm if you want your name to link to your blog/website, the same way the credits under images link back to the artist's blog.
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RE: [Cosmosdex] The great species migration
05-29-2016, 07:52 PM
Show Content
SpoilerQuote: "..." A typical Weñar response
Average Stats:
Strength: 5
Intelligence: 3
Charisma: 1
Endurance: 6
Agility: 10
Luck: 1
Common jobs:
Pilot, Mercenary
Likes: Being alone, fighting, exploration of unclaimed space, honorable people
Dislikes: Being in crowds, robots, clockwork, other Weñar, dishonorable people
Common attack pattern:
When alone, tries to sneak up from behind. If in a group, usually organizes a pincer movement if possible. Always aims for the most vulnerable areas of the enemy. Favors light weapons.
Height: 1.5 METERS, but often hunched over to less than that.
Common Traits: [Disciplined], [Speaks with an Accent], [Speciesist] (Robots/Clockwork)
Religion:
Some worship the Limbo Gods, but for most, the honor system is the closest the Weñar have to an organized faith.
Trivia:
*Since Weñar are so distrustful of other Weñar and are generally disinterested in other species, they generally reproduce through cloning. A part of their honor code seems to be the necessity to keep their race alive. Withtout it, they probably would have gone extinct long ago, because of the rarity of natural Weñar births.
*Although most Weñar view other members of their species as competitors, they will rarely greet others as old friends or family, even if they have never met them before. This seems to be indicative of some sort of vestigial tribe or pack system, but no other species has been able to figure out exactly how the Weñar determine whether another is part of the same tribe.
*Weñar often get long well with Arma, valuing the Armas' emphasis on loyalty, honesty, and the glory of war. An Arma and Weñar pair well in battle, the Arma's heavy armor and weapons complementing the Weñar's swift and light attacks.
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RE: [Cosmosdex] The great species migration
05-29-2016, 09:13 PM
(This post was last modified: 05-29-2016, 09:34 PM by Fellow.)
Here's what I got for the Kouninis.
Show Content
Spoiler
Quote: "We shall now be exorcising the demon from the patient's body. Please lit the candles while I say the rites." -A Kounini Doctor in the middle of a heart surgery.
Stats:
Strength: 1
Intelligence: 7
Charisma: 8
Endurance: 2
Agility: 5
Luck: 3
Common jobs:
Conman, Entertainer, Doctor
Likes: Obvuscation, Pranks, Magic tricks.
Dislikes: Transparancy, The Man
Common attack pattern: Try get the opponent at a disatvantage through trickery. Flee from fair fights.
Height: 5'4 ft (I really have no concept of how tall these guys should be)
Traits: [Street Smart]-[Show Off]-[Liar]
Trivia:
As a result from the rampant identity theft and the desire to pretend they're special, the Kouninis are ruled by an ever changing group of imposters that pretend to be the same monarchs. Instead of having elections, the goverment changes policies by faking a coup when nobody pretends to be a goverment official anymore.
Kounini parents change identities just as often as other Kouninis. Young Kouninis make use of this by asking these new parents for toys and trips they 'promised'.
Because of the strong reactions Aftiks tend to give, the Kouninis find that they make a great audience for their pranks and mythicism. Kouninis are fond of Aftiks because of of this, and Kounini conmen tend to avoid scamming them.
I'm not quite sure if street smart is appropriate but I couldn't really find a trait that fit better.
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RE: [Cosmosdex] The great species migration
05-30-2016, 05:22 AM
Things that got done today
- Navigation buttons at the bottom of the page now work. Granted if an entry isn't in it well...won't work. I coded it to be fully automatic so I don't have to place it per page.
- Downside some species have alt names in the nav (but nowhere else) because I didn't want to mess with the semi automatic webpage creation code I made. So Weñar is Wenar in the nav and also in the url but the entry labels them as Weñar.
- If you click the top of quick info panel (where the name section is) the quick info panel collapses on itself. This is mainly for when I get around to doing a mobile version but if for some reason you don't want to see the quick info panel you don't have to now.
- For the related page panel I have come up with a system that will separate each species in to their own "tags". So if the species you're viewing has a "war" tag there's a chance Arma's or other war related species will pop up in the related section. It's not implemented yet (It would be useless right now considering most of the entries aren't in yet) but it is all coded and working.
- Wenar are added
- Kounini are added
- Drakons are added
- Geckrechauns are done
- Generics are done
A character on fire WOULDN'T say "I am cold."
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RE: [Cosmosdex] The great species migration
05-30-2016, 08:17 PM
(This post was last modified: 05-30-2016, 08:18 PM by a52.)
I'll start working on Plague Doctors now.
Edit: Can you put up links to both the old and the new Cosmosdex google docs?
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RE: [Cosmosdex] The great species migration
05-30-2016, 08:39 PM
Here's the main Cosmosdex sheet, and here's the old google spread sheet version. I'll put them both in the second post in a moment.
I have a few reports I need to do but I'll try to get at least two species done today.
Things that got done today
Tweeps are added (With art)
Putleys are added
Drakons now have art
I won't be doing too much art as doing art for 69 species is off the walls but I'll likely do art of my species at the very least.
More things that got done
Arma's are finished
A character on fire WOULDN'T say "I am cold."
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RE: [Cosmosdex] The great species migration
06-01-2016, 04:56 AM
(This post was last modified: 06-01-2016, 05:17 AM by a52.)
Show Content
Spoiler
> Quote: "As you can see, it is the best possible system you can own. Minimal damage to property, and it seeks and destroys any infected that step foot on your land."
> Stats
Strength: 2
Intelligence: 10
Charisma: 1
Endurance: 1
Agility: 7
Luck: 5
> Job: Doctor
> Likes: Secrets, learning hidden knowledge, eradicating disease
> Dislikes: Speaking, being interrupted during work
> Common attack pattern: Rarely attack, prefer using poisons, pathogens, or assassins. If forced into battle, will choose the most strategic position and method available, if not simply quiet retreat.
> Height: 7 feet
> Common Traits: [Skill at treating infectious disease][Does not get sick][Unreadable]Unnerving
((I know they are only supposed to have one trait per, and [Does not get sick] is not an actual trait, but it seems appropriate in this case))
> Trivia:
*Although all Plague Doctors are hybrids, all Plague Doctors are more physically and mentally alike than most the members of most pureblood species.
*Plague Doctors, though genius doctors, show very little concern for their patients. While most doctors view infections as serious threats, Plague Doctors tend to look at them as interesting puzzles. Their sole concern is eradicating disease, not saving victims, so they may casually destroy patients who they believe could cause problems.
*Plague Doctors have a mingled hatred and fascination with Notaiils, finding their abilities to spread disease both infuriating and incredibly interesting.
((also, didn't it used to be called the "cosmodex", not "cosmosdex"?))
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RE: [Cosmosdex] The great species migration
06-01-2016, 05:11 AM
(06-01-2016, 04:56 AM)a52 Wrote: »I've got everything done but the quote. I know that there was a canon Plague Doctor at some point, but without rereading the whole story, I cannot for the life of me find them, and I would rather use a canon quote if possible.
((also, didn't it used to be called the "cosmodex", not "cosmosdex"?))
There's one here but they barely say anything.
Also yeah, but when Gime tried to make the website the name "cosmodex" was taken.
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RE: [Cosmosdex] The great species migration
06-01-2016, 05:15 AM
(06-01-2016, 05:11 AM)nonexistentPumpkin Wrote: »There's one here but they barely say anything.
That will do, ty!
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RE: [Cosmosdex] The great species migration
06-01-2016, 10:02 AM
I think I'll be taking the Didaskaloi on my plate.
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RE: [Cosmosdex] The great species migration
06-01-2016, 11:49 AM
I'll try my Hand at the Husse!
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RE: [Cosmosdex] The great species migration
06-01-2016, 02:58 PM
A couple of things I just noticed on the Generics page.
Don't the generics worship the Helper?
Aren't the generics consorts of Nike?
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RE: [Cosmosdex] The great species migration
06-02-2016, 04:57 AM
I'll be claiming the Klannecs
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RE: [Cosmosdex] The great species migration
06-02-2016, 06:57 AM
Yet again thank you so much for claiming species, it's a big help. I'll see if I can put together some prizes for a raffle this week so once everything is in the dex we can just raffle off some prizes.
(06-01-2016, 02:58 PM)Fellow Wrote: »A couple of things I just noticed on the Generics page.
Don't the generics worship the Helper?
Aren't the generics consorts of Nike?
Corrected all of those mistakes, thanks for the info!
(06-01-2016, 04:56 AM)a52 Wrote: »((also, didn't it used to be called the "cosmodex", not "cosmosdex"?)) It's true, Cosmodex was taken, but oddly enough it turns out I've been spelling Cosmos wrong the whole time so I guess it worked out in the end anyway!
Things that got done today
Tourists are added
Doctors are added.
I only got one more species that I need to do before I start sweeping through species in alphabetical order. Of course that last species is the notail which doesn't have an entry at all so this might take more then a little while.
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RE: [Cosmosdex] The great species migration
06-02-2016, 07:38 AM
(This post was last modified: 06-02-2016, 08:03 AM by Fellow.)
Here's what I did on the Didaskaloi:
Show Content
Spoiler
Quote: "Don't get me wrong though, I did it for the art and the experience. The philosophy conversations I have watched happen over these cocoons have been some of the most "Mind blowing" I've ever witnessed." -Lechugaa
Stats
Strength: 3
Intelligence: 10
Charisma: 8
Endurance: 1
Agility: 3
Luck: 1
Common jobs:
Artist, Sociologist, Psychologist, Researcher
Likes: Learning, Teaching, Art, Nectar
Dislikes: Work, Adventure
Common attack pattern: Tries to resolve things peacefully before resorting to violence.
Height: 5'10 ft
Traits:
[Social Butterfly]/[Knowledge of X]-[Philosophical]-[Lazy]
Trivia:
The Didaskaloi have lost some their practical knowledge because not many of them were intrested in preserving it. There have been a few times where the Didaskaloi had to buy back the knowledge they sold.
A large group of Didaskaloi thinks that the Kuppa's work centered mentality is primitive and several Kuppa Teas have been convinced to run art studios on Didaskaloi funding. The Didaskaloi are happy to help the Kuppas out, but the Kuppas find them condescending and won't return the favor.
[Knowledge of X] seem appropriate since the Didaskaloi learn for its own sake, but [Social Butterfly] is, well, they're butterflies. I couldn't choose.
Also, it looks like disease resistance on the plague doctors has double brackets.
Edit: Oh, and I considered putting in something about their ghosts in the trivia, but that seems more like it belongs in the special section.
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RE: [Cosmosdex] The great species migration
06-04-2016, 03:42 AM
Things that are now done by the help of some awesome people.
Didaskaloi are finished
Prunus are done
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