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RE: [Fortuna]: Go Poor simulator (09/29)
10-03-2018, 09:56 AM
(10-03-2018, 02:20 AM)potatocrisps(CW) Wrote: »( i don't have it in my heart to make them suffer for doing their job ;-;) That's why I don't wanna hold our timeliness above their head for a discount to be honest. Giving us a discount might also get them in trouble.
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RE: [Fortuna]: Go Poor simulator (09/29)
10-03-2018, 05:46 PM
yeah no bullying metaparxi thats like the biggest crime
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RE: [Fortuna]: Go Poor simulator (09/29)
10-03-2018, 07:29 PM
buy evofluid/evospray... but to use on enemies as a weapon
owo whats this???
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RE: [Fortuna]: Go Poor simulator (09/29)
10-04-2018, 04:24 AM
(10-02-2018, 08:26 PM)Dorsidwarf Wrote: »> 3x creature bait
> 4x creature snack
> 2x healing gel
and a tranquiliser, because you can never go wrong with unskilled anaesthetics use
Boom.This. But we might need the gun to go with the tranquilizer. In which case buy like 6 and the gun.
Also an emergency capture cage.
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RE: [Fortuna]: Go Poor simulator (09/29)
10-07-2018, 06:12 PM
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(09-30-2018, 05:11 AM)SirBlizz98 Wrote: »>Also we should probably buy some Tranqs I guess.
(09-30-2018, 07:08 AM)Fellow Wrote: »> 3x creature bait
> 4x creature snack
> 2x healing gel
(10-02-2018, 08:26 PM)Dorsidwarf Wrote: »> 3x creature bait
> 4x creature snack
> 2x healing gel
and a tranquiliser, because you can never go wrong with unskilled anaesthetics use
(10-01-2018, 04:27 AM)Ten11 Wrote: »Yeah, but if we're only getting 3 evofluids, thats still only a 1 - 0.8*0.8*0.8 = 48.8% chance of any of them working, and thats if none of our characters' bad lucks affect the roll. Those just arent very good odds. The only way it would be worth it is if we got like, 6.
(09-30-2018, 05:35 PM)LammarWesley Wrote: »>Evil option: Don't be quick uwu
(10-01-2018, 03:16 AM)Fellow Wrote: »Maybe.. >Evil option: Clay:[storyteller]: Start telling a long story about that one time you had to really hurry to catch a train.
Click the image to go to the newest Fortuna update!
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RE: [Fortuna]: Long way around a train (10/7)
10-07-2018, 07:10 PM
image link doesnt work for some reason( error 404), but the update is there.
heres the direct link for anyone who stumbles upon this while its still broken. https://cosmosdex.com/fortuna/p/7762
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RE: [Fortuna]: Long way around a train (10/7)
10-07-2018, 07:20 PM
Woops, I keep putting the link incorrectly. Thank you, it has been fixed now!
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RE: [Fortuna]: Long way around a train (10/7)
10-07-2018, 07:42 PM
>Sloppy makeout sleepover session with the notails!
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RE: [Fortuna]: Long way around a train (10/7)
10-07-2018, 08:49 PM
>Sbat: It's been a while since you ate. Consider weither it would be safe to eat one of the planet's capture creatures.
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RE: [Fortuna]: Long way around a train (10/7)
10-08-2018, 12:38 AM
> Nocturnal creature hunt! It's time.
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RE: [Fortuna]: Long way around a train (10/7)
10-08-2018, 01:13 AM
>Let's hunt for new friends.
Adun Toridas, Space Ninja...
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RE: [Fortuna]: Long way around a train (10/7)
10-08-2018, 03:40 AM
>night hunt, but i think not every one needs to go hunting. A few people should probably get the proper amount of sleep. Gilrny's a beast rancher, Easty is good with a gun, Sbat is a xenobiologist and Belladonna is the only one with good luck. I think Sbat and Clay should stay at the hotel.
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RE: [Fortuna]: Long way around a train (10/7)
10-08-2018, 11:31 AM
Clay makes everyone better at what they do just by being around, though. Taking him would be good.
If we allow sbat to sleep we should borrow his cosmosdex.
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RE: [Fortuna]: Long way around a train (10/7)
10-12-2018, 10:26 PM
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(10-08-2018, 11:31 AM)Fellow Wrote: »Clay makes everyone better at what they do just by being around, though. Taking him would be good.
If we allow sbat to sleep we should borrow his cosmosdex.
(10-08-2018, 03:40 AM)Ten11 Wrote: »>night hunt, but i think not every one needs to go hunting. A few people should probably get the proper amount of sleep. Gilrny's a beast rancher, Easty is good with a gun, Sbat is a xenobiologist and Belladonna is the only one with good luck. I think Sbat and Clay should stay at the hotel.
(10-08-2018, 01:13 AM)SirBlizz98 Wrote: »>Let's hunt for new friends.
(10-08-2018, 12:38 AM)Apo11o Wrote: »> Nocturnal creature hunt! It's time.
Click the image to go to the newest Fortuna update!
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RE: [Fortuna]: Night hunt (10/12)
10-12-2018, 10:28 PM
Culture-God in a flashlight. We'll be fine if we just buy two flashlights later, but being stuck in the middle of the woods on a notail planet isn't the time to be without a light source.
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RE: [Fortuna]: Night hunt (10/12)
10-12-2018, 10:32 PM
>Glirny: Use your rancher expertise to platonically woo the beast.
Adun Toridas, Space Ninja...
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RE: [Fortuna]: Night hunt (10/12)
10-12-2018, 10:45 PM
(This post was last modified: 10-12-2018, 10:49 PM by Ten11.)
(10-12-2018, 10:28 PM)Fuade Wrote: »Culture-God in a flashlight. We'll be fine if we just buy two flashlights later, but being stuck in the middle of the woods on a notail planet isn't the time to be without a light source. (10-12-2018, 10:32 PM)SirBlizz98 Wrote: »Glirny: Use your rancher expertise to platonically woo the beast. yeah these both seem like good ideas to me, if it does turn out to be some kind of creature. Easty should scan whatever it is as well.
heres a flashlight
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RE: [Fortuna]: Night hunt (10/12)
10-12-2018, 10:45 PM
(This post was last modified: 10-12-2018, 10:58 PM by Fellow.)
>East: Try to scan the thing with the cosmosdex.
If not
>East: Try to use your O-5 virtual pet as a light source.
If the thing turns out to actually be a plant
>East:[quartermaster]: See if you can make a makeshift torch with materials from the wood.
Edit:
If we're gonna be sending in items, maybe there's a more covert way than sending in a whole flashlight. Perhaps we could send in a chunk of coal and have east do his magic on it.
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RE: [Fortuna]: Night hunt (10/12)
10-13-2018, 06:17 AM
(10-12-2018, 10:32 PM)SirBlizz98 Wrote: »>Glirny: Use your rancher expertise to platonically woo the beast.
>Pull out a creature snack or two in case it's not a plant. Maybe fruit?
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RE: [Fortuna]: Night hunt (10/12)
10-13-2018, 07:45 AM
ok yeah actually a chunk of coal would be better than a flashlight, when are we ever going to specifically need a chunk of coal. [Quartermaster] is actually perfectly suited to this situation, Easty should get on that (I kind of assumed Quartermaster was something to do with money or item management without checking it).
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RE: [Fortuna]: Night hunt (10/12)
10-13-2018, 02:27 PM
I agree that East should use the Cosmosdex to scan the creature and also use [Quartermaster] to finangle up a light source. Which we probably should have done before this...
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RE: [Fortuna]: Night hunt (10/12)
10-13-2018, 06:38 PM
Is standing ten feet away from a potential threat to our lives really the best time to start banging rocks together to make a fire?
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RE: [Fortuna]: Night hunt (10/12)
10-14-2018, 12:06 AM
We've already been standing there for a minute without it moving, it probably isn't hostile.
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RE: [Fortuna]: Night hunt (10/12)
10-14-2018, 03:41 PM
(10-14-2018, 12:06 AM)Ten11 Wrote: »We've already been standing there for a minute without it moving, it probably isn't hostile.
That is the kind of thinking that gets mantises, trapdoor spiders, venus flytraps, antlions, and a bunch of other things a meal. Let's not think that.
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RE: [Fortuna]: Night hunt (10/12)
10-14-2018, 03:51 PM
guys why are we teleporting in coal. like where are we gonna get coal? but flashlights are easy to find
i say easty should use quartermaster to make one out of the surrounding materials without us using any culture powers. if that doesn't work then let's teleport in a flashlight and buy one later to make up for it
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