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RE: LUDUM DARE AUGUST 2016 2016
08-29-2016, 05:30 PM
a new wave of determination has made itself apparent
this is possible
but we're not using fucking unity next time
A character on fire WOULDN'T say "I am cold."
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RE: LUDUM DARE AUGUST 2016 2016
08-29-2016, 05:55 PM
It seems like GM would be the best thing to use in this kind of situation. You can get the basics down really quickly, which is what is most important.
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RE: LUDUM DARE AUGUST 2016 2016
08-29-2016, 06:34 PM
Working with Unity is like a fever dream
6.5 hours left, we're basically shoving shit out the door now
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RE: LUDUM DARE AUGUST 2016 2016
08-29-2016, 08:30 PM
5/10 planned levels implemented thus far
this better be gooooooooooood
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RE: LUDUM DARE AUGUST 2016 2016
08-29-2016, 08:42 PM
i am melting
A character on fire WOULDN'T say "I am cold."
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RE: LUDUM DARE AUGUST 2016 2016
08-29-2016, 09:23 PM
Hey, five levels is a lot more than a lot of people can do!
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RE: LUDUM DARE AUGUST 2016 2016
08-29-2016, 11:08 PM
Wow I'm awake now and its coming down to the wire omg
LETS GO LETS DO THIS
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RE: LUDUM DARE AUGUST 2016 2016
08-30-2016, 12:43 AM
GO GO EARTH EXE
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RE: LUDUM DARE AUGUST 2016 2016
08-30-2016, 12:47 AM
Holy shit, programmer is literally fixing some last minute bugs. It contains 7 of 10 planned levels, and it's very good. How the fuck did this game get so good so fast
Less than 15 minutes on the clock
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RE: LUDUM DARE AUGUST 2016 2016
08-30-2016, 12:57 AM
5 til the deadline. Programmer slowly turns to me in his chair and says in a hushed tone: "we're done"
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RE: LUDUM DARE AUGUST 2016 2016
08-30-2016, 01:40 AM
In the process of submitting now.
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RE: LUDUM DARE AUGUST 2016 2016
08-30-2016, 01:51 AM
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RE: LUDUM DARE AUGUST 2016 2016
08-30-2016, 02:03 AM
Eagletime™ Brand Quality. Very nice job!!
A character on fire WOULDN'T say "I am cold."
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RE: LUDUM DARE AUGUST 2016 2016
08-30-2016, 02:06 AM
(This post was last modified: 08-30-2016, 02:28 AM by a52.)
Very good!
Aside from a few glitches, the only real problem I found was that the "previous" and "next" buttons in the intro story were swapped from where they normally are. "Next" is normally on the right, not the left.
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RE: LUDUM DARE AUGUST 2016 2016
08-30-2016, 02:28 AM
I don't know why poly did that lol. Maybe so you didn't have to move the mouse. Or he was tired
A character on fire WOULDN'T say "I am cold."
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RE: LUDUM DARE AUGUST 2016 2016
08-30-2016, 02:29 AM
Maybe he's left-handed.
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RE: LUDUM DARE AUGUST 2016 2016
08-30-2016, 02:32 AM
He is
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RE: LUDUM DARE AUGUST 2016 2016
08-30-2016, 02:37 AM
I can't play it right now (bc wrong computer) but I can't wait to!
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RE: LUDUM DARE AUGUST 2016 2016
08-30-2016, 09:19 PM
Now that I am awake, I can write a proper description of the game. And controls, because people will need those!
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RE: LUDUM DARE AUGUST 2016 2016
08-30-2016, 11:01 PM
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RE: LUDUM DARE AUGUST 2016 2016
08-31-2016, 02:14 AM
I'll see if I can; if not, I'll have to ask my programmer if he can.
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RE: LUDUM DARE AUGUST 2016 2016
08-31-2016, 03:18 AM
https://platygon.net/portal/ghoststone/
Bam there it is, in your browser in fact. I personally can only get it to work on firefox but ????? your mileage may vary
that one guy, that does that one thing.
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RE: LUDUM DARE AUGUST 2016 2016
09-04-2016, 11:30 AM
This is really good! I manged to get it to work in Chrome.
Is there a way to reset in a level other than dying? There were a couple of moments where I got stuck in a golem with no way to get out.
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RE: LUDUM DARE AUGUST 2016 2016
09-04-2016, 12:51 PM
Yeah, it's not mentioned anywhere but you can press R to restart. We figured people would just figure that out and we were low on time
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