Puzzler's Edge

Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Puzzler's Edge
#14
RE: Puzzler's Edge
Here's an interesting one I stumbled across while doing computer graphics:

How many Eulerian paths are needed to cover all the edges of a cube? (They need not be Eulerian cycles.)

Or, for those unfamiliar with graph theory, if you are walking along the edges of a cube, but you cannot revisit any edges and must restart at a different vertex whenever you have nowhere to go, what is the minimum number of times you have to restart?

Prove your answer.

Bonus points: Generalize your answer to a formula for all hypercubes of an odd dimension. (All even-dimensional ones only require one path)


Messages In This Thread
Puzzler's Edge - by Kaynato - 09-10-2016, 03:18 AM
RE: Puzzler's Edge - by Kíeros - 09-10-2016, 03:38 AM
RE: Puzzler's Edge - by Gatr - 09-10-2016, 10:53 AM
RE: Puzzler's Edge - by Kaynato - 09-11-2016, 07:57 PM
RE: Puzzler's Edge - by Reyweld - 09-11-2016, 08:30 PM
RE: Puzzler's Edge - by Robust Laser - 09-11-2016, 09:14 PM
RE: Puzzler's Edge - by Reyweld - 09-11-2016, 09:32 PM
RE: Puzzler's Edge - by a52 - 03-06-2017, 07:00 AM
RE: Puzzler's Edge - by a52 - 03-06-2017, 08:44 AM
RE: Puzzler's Edge - by qwerx3 - 03-06-2017, 02:07 PM
RE: Puzzler's Edge - by a52 - 03-06-2017, 02:41 PM
RE: Puzzler's Edge - by qwerx3 - 03-06-2017, 04:32 PM
RE: Puzzler's Edge - by a52 - 03-06-2017, 06:32 PM
RE: Puzzler's Edge - by a52 - 09-16-2017, 07:50 PM