The Wander Island Incident - Night Four - Five For One [13/21]

The Wander Island Incident - Night Four - Five For One [13/21]
RE: The Wander Island Incident - Day One: Incident Report
(08-23-2018, 07:27 PM)Solaris Wrote: »hmmmmm
no time like the present
Duckreport vote: BlazerC Drudgerepond

hey you killed my lynch I thought you loved me
Quote
RE: The Wander Island Incident - Day One: Incident Report
@Solaris: Acio a few posts ago "Blazer/Schazer/Solaris are good deaths"
Sig:
Show Content
Quote
RE: The Wander Island Incident - Day One: Incident Report
i sure am!
Standing here, The way ahead's becoming clear
All across these new frontiers
In my hands I hold the ones I love
Walk forward through the cold dawn
Always to new horizons
Quote
RE: The Wander Island Incident - Day One: Incident Report
anyway tmoz is going to be fun for me, but ill live

vote: Legendary Q
Standing here, The way ahead's becoming clear
All across these new frontiers
In my hands I hold the ones I love
Walk forward through the cold dawn
Always to new horizons
Quote
RE: The Wander Island Incident - Day One: Incident Report
(08-23-2018, 07:31 PM)Reyweld Wrote: »Also, @Acio and @Jacquerel, why do you think Solaris would be a good lynch?

Lack of any interest in the Q lynch (or movement off of it) in spite of it being one of the few topics that actually got discussed today
Quote
RE: The Wander Island Incident - Day One: Incident Report
(08-23-2018, 06:57 PM)Jacquerel Wrote: »However paradoxically the one person I am finding myself reading as scum who I didn't notice any other discussion of is awkwardCarapace, who while they also seem like a new player has done almost nothing except shitpost and then make posts that to me seemed more like an active attempt to not lynch today, versus schazer and slorange's sort of aggressive apathy towards the concept
Fortunately there's no chance they're going to die today so they have a chance to respond to that

What can I say, generally I just don't like D1 lynches - it's just there's not much To Go On if you know what I'm saying. My preference to stay voteless. But I WILL say it's been a pretty interesting D1 and my attitude towards it has flippened pretty hard and to be honest, it's really close to a Q lynch so I'm just gonna go ahead and vote: LegendaryQ
Quote
RE: The Wander Island Incident - Day One: Incident Report
Y'all Might Actually Make Me Write A Deathpost Votals

LegendaryQ - 7 (Reyweld, Granolaman, TehPilot, BlazerC, Jacquerel, Solaris, awkwardcarapace)
Numbers - 4 (Coldblooded, Palamedes, seedy, LegendaryQ)
Schazer - 2 (Sai, Acionyx)
seedy - 1 (Robust Laser)
BlazerC - 1 (Schazer)
Granolaman - 1 (Airey)

Abstaining - 5 (Pharmacy, Justice Watch, SleepingOrange, Not The Author, Numbers)

With 21 players alive it takes 11 votes to hard lynch, and 6 votes to soft lynch. Day ends in half an hour, at 10pm CET on Thursday, August 23rd.

NEW Day End Countdown
Quote
RE: The Wander Island Incident - Day One: Incident Report
Also hey Acio, what're the groupings in #251 mean? Just who you think is aligned together or is this a town<--->maf scale
Quote
RE: The Wander Island Incident - Day One: Incident Report
Town/Maf scale although seedy through slorange isn't in a particular order
Quote
RE: The Wander Island Incident - Day One: Incident Report
Not loving how Solaris just went LegendaryQ > BlazerC > LegendaryQ again, but the Day is also ending in less than 2 minutes
Sig:
Show Content
Quote
RE: The Wander Island Incident - Day One: Incident Report
@ac answer my question that I asked. also your position of “my only scumreads are the people everyone else already said was bad” is weird. also do you still think pushing for a d1 lynch hard is suspicious.

@acio tehpilot is doing a good job of being forgotten about. not doing anything really but not pinging as lurking. scum read.
I’d cop whoever I said I’d cop in that previous post I made probably (I think it was either Q, coldblooded, or blazer but idr). if it was private...maybe pala?

@RL and slorange: I get not wanting to lynch but that doesn’t mean it’s fine to ignore literally everything that’s happening
Quote
RE: The Wander Island Incident - Day One: Incident Report
DAY END

Y'all Have Gone And Done It Now Votals

LegendaryQ - 7 (Reyweld, Granolaman, TehPilot, BlazerC, Jacquerel, Solaris, awkwardcarapace)
Numbers - 4 (Coldblooded, Palamedes, seedy, LegendaryQ)
Schazer - 2 (Sai, Acionyx)
seedy - 1 (Robust Laser)
BlazerC - 1 (Schazer)
Granolaman - 1 (Airey)

Abstaining - 5 (Pharmacy, Justice Watch, SleepingOrange, Not The Author, Numbers)

With 21 players alive it takes 11 votes to hard lynch, and 6 votes to soft lynch. LegendaryQ has been lynched.

NEW Day End Countdown

PLEASE HOLD FOR ROLE REVEAL + NIGHTSTART
Quote
RE: The Wander Island Incident - Day One: Incident Report
Night One: Regicide

The deliberations on the first day of the latest Wander Island Incident went on for quite some time, long enough that participants had gotten quite tired of glancing at the clock when a decision was finally made.

LegendaryQ was far too suspicious and would be the first to enjoy an express trip back to Central Command. LegendaryQ protested, crying that he alone knew about a terrible threat to Monomin and that he was the only one to hold a cure. The Assembly was unmoved. Slowly but surely LegendaryQ realized his tenure at Monomin had come to an end, and finally gave up quietly. He walked up to the railgun’s firing chamber and stoically strapped himself in as members of the Assembly readied themselves to press the button. awkwardcarapace presses the button, a countdown is initiated. Any last words? Of course.

“I may have floundered in my duty this day, but I hope for all your souls’ sakes that you succeed where I failed. Find it, destroy it, before it destroys all of you.”

WHAM.

The chamber slammed shut, and a blink of an eye later a mighty THOOM announced the first firing of Monomin’s Emergency Ejection Railgun. The Assembly waits with bated breath for 1, 2, 5, 10 minutes, expecting a report from Central Command at any moment. Minutes turn to an hour, then two, before the Admin Core’s central monitor finally flickers to life.

FAILURE TO RECOVER PAYLOAD

RECONSTRUCTION OF MINOR DEBRIS HAS LEAD TO THE FOLLOWING CONCLUSION

[Image: I853lOe.jpg]

LegendaryQ was Chief Toxicologist Percival Dawkins, HEAD OF MEDICINE at Monomin Research Complex. There is no space to regale you with his long and storied career here, but suffice it to say he was one of Monomin’s best researchers. With the security breach that led to the current crisis, he detected a certain dangerous breach in the (defensive) biowarfare department. Each night he could check another player to find out if they were affected by this breach, and he also had a 3-shot ability to perform a MEDICAL CHECKUP on another player while they were sleeping, rolecopping the-e-e-e-ee-ee---e-e—e-e------------------------------------

[Image: Dx4SrfV.jpg]

Rebooting…..

Hello, Assembly. Central Command’s information is… compromised, regarding this particular individual. This is the truth. Don’t ask us how we got it. Just… consider it a favor, from a friend. Good luck in there! Looking at this info, you’re gonna need it.


[Image: tj3IDur.png]
Image credit ProfessorLizzard

LegendaryQ was Augustus Samantha Jones, EXILED SECRET WALRHINE CROWN PRINCE. The August Confederation Of The Walrhine is the greatest imperial power beneath the waves, and one of the world’s best-kept secrets. Until recently, Augustus’ family was enjoying a charmed existence, ruling over a Confederation in which a citizen was able to swim from one pole to the other without crossing a border.

That was before Augustus’ niece, an explorer, was brutally murder by a DENIZEN OF THE DEEPS who had followed her home from an expedition 10 years ago. While the Confederation still stands strong, Augustus stood vigil at Wander Island’s harbor for all that time after tracking the creature many fathoms to Monomin’s entrance. Constrained on one flipper by the Walrhine decision not to interact with humanity, and the other by his BLUBBER-OATH to avenge his niece, he was unable to leave that post while his brother took the throne in his stead. But his brother, a noble Walrhine himself, gave him one secret order. Should opportunity ever strike, and Monomin be evacuated, Augustus could attempt to enter Monomin, and find the terrible Siren that had taken up residence within.

And so, in this latest Incident, he had.

As the BRIGHTEST SPEAR OF THE WALRHINE, he had at his disposal a LANDWALKER’S AMULET, allowing him to impersonate another Monomin staff member, and his WALRHINE MAGICS, which gave him the ability to DOWSE for the Siren’s location 3 times. Three times on any night of his choice he could target another player and find out if they were THE SIREN. This check would not have counted as a visit. While he was still finding his land-flippers on N1, from N2 onwards he could also SEEK OUT THE SIREN by visiting another player. If the player he visited was not the siren, he would do nothing. If it was, he would TAKE UP THE ANCESTRAL NARWALRHINE SPEAR and RUN THE SIREN THROUGH, destroying its evil forevermore.

If the Siren were somehow eliminated by another party (or by the Assembly in general) before he could get to it, he would have preferred to simply leave Monomin behind and return to his kingdom. Alas, a BLUBBER-OATH is not so easily lifted, and his duty would instead demand he use a ONE-SHOT DAYKILL to destroy whoever had taken the honor of slaying the Siren from him – either the player who killed it, or the player who hammered its lynch.

His MIGHTY WALRHINE BLUBBER also meant he had an innate one-shot bulletproofing that he was not informed of.

As an OATHSWORN NOBLE WALRHINE and THIRD PARTY who sought to avenge his family and his nation, LegendaryQ was aligned with neither the MONOMIN RESEARCH FACILITY STAFF nor the INFILTRATORS. With his failure to find and personally destroy the siren, LegendaryQ leaves the game with a LOSS.


The Assembly is stunned by these revelations, and soon swears itself to secrecy regarding them. From the little they’d heard about the Walrhine, having humanity engage with them before they choose to reveal themselves would be an apocalyptic event. More immediately worrying, however, was word of the Siren that this Augustus was supposedly hunting. He seemed quite certain it was among their ranks, yet no-one in the room looked much like a horrifying inhabitant of the sub-pelagic sea. You all suppose it must have some way of disguising itself, like how the Walrhine himself seemed entirely human. Something to keep an eye out for, in any case.

For now, the Assembly’s remaining members dispersed to their assigned quarters, where they would surely remain all night before tomorrow’s assembly. Surely.


----------------------------------------------------------------------------------------

NIGHT ONE has begun! Please have your actions in in your quicktopics or over Discord in the next 48 HOURS, so by 11pm CET on Saturday, August 25th. If I receive all night actions before then, night may end as early as 11pm CET on Friday, August 24th.
Quote
RE: The Wander Island Incident - Night One: Regicide
NIGHT ACTIONS ARE ALL IN AND LOCKED IN

Please hold for daystart, this may take up to 24 hours though hopefully it'll be sooner.
Quote
RE: The Wander Island Incident - Day One: Incident Report
Day Two: Cold Dawn

[Image: qyk7IGY.jpg]

The morning light shines brightly onto Wander Island, though none of the inhabitants can see it directly. They slowly trickle into the Admin Core’s main chamber, preparing themselves for another day’s deliberations. A single message from Central Command waits for them on the Admin Core’s main monitor, clarifying a point from the night before:

CHIEF TOXICOLOGIST PERCIVAL DAWKINS LOCATED ON EVACUATION SHUTTLE #3, ALIVE AND WELL. CURRENT IDENTITY OF YESTERDAY’S RAILGUN OCCUPANT UNKNOWN. ADVISE EXTREME CAUTION. GOOD LUCK TODAY.

Taking the revelation that whatever interloper had informed them of Augustus Samantha Jones’ identity the previous day wasn’t pulling a prank in stride, the Assembly attempts to convene before realizing that it’s missing two members. Codenames PHARMACY and REYWELD have failed to arrive, and the Assembly splits into teams of two to search the Admin Core.

Reyweld’s corpse is the first to turn up, found smothered in bed in her own quarters. Shoving her corpse into the Admin Core’s BODY IDENTIFICATION CHUTE soon provides answers.

[Image: NOZhKS0.jpg]

Reyweld was Subject Grace Marora, ADVENTUROUS NARCOLEPTIC SOMNAMBULIST.

Grace had had a variety of sleep disorders for as long as she could remember, but it took sleepwalking into the central vault of the national bank for her to come to Monomin Central Command’s attention. Researchers eventually established that her sleeping brain generated twice as much activity as normal brains did when they were awake.

How this gave her the ability to teleport while sleeping was a mystery, but she was shipped off to Monomin to hopefully find out. Thankfully she had a helpful and friendly supervisor, one Dr. Naomi Martillo, in charge of investigating her abilities. Her and Dr. Martillo (an expert in the paranormal) became fast friends, and by the time of the incident Grace had established a modicum of control over her abilities. With Dr. Martillo out on the evacuation subs and Grace in a situation of unprecedent pressure, however, her somnolent experiences would soon take a turn for the worse.

Reyweld's role action was called WALKING THE NIGHT FANTASTIC. On two nights throughout the game, Grace could choose to visit another player using SLEEP TELEPORTATION. This would have had no effect beyond acting as a visit.

Reyweld was also a GRAVEDIGGER. Each night, Grace would UNKNOWINGLY teleport herself to the site of every other Monomin inhabitant that died that night. This would act as a visit to each of these players.

As a SLEEPY BUT LOYAL research subject who wanted to find out more about the infiltrators (and out of thanks to Dr. Martillo), she was aligned with the MONOMIN RESEARCH FACILITY STAFF and would have won when they defeated the INFILTRATORS and any other threats to Monomin, thereby ending the INCIDENT.


Reyweld’s loss is keenly felt by those loyal to Monomin, as their input on the previous day’s discussions was held in high regard. A tragic loss, but with time pressure mounting the Assembly moves on to Pharmacy’s corpse, which is found stuffed into a storage locker.

It’s remarkably disturbing, a husk, seemingly sucked dry by some supernatural force. The BODY IDENTIFICATION CHUTE spits out the cause of death as ACUTE SOUL DEFICIENCY, which lines up with what you all saw. Luckily, it also manages to identify Pharmacy through Central Command’s database of KNOWN SECURITY THREATS.

[Image: RgEHBAl.jpg]

Pharmacy was Evangeline Guinevere Vermillion, SELF-TAUGHT RIGHTEOUS ASSASSIN FOR HIRE.

The fourteenth daughter by the third consort of a preposterously wealthy and general shitbag industrial magnate, her mother, siblings and self were cast out when her mother dared to speak up against his neglectful conduct. Left penniless in a capitalist hellscape, her family slowly wasted away, with only Evangeline escaping to a better life among a reclusive mountain clan of werewolves.

They took her in, though they never sought to Turn her. For these were not the fairytale werewolves she’d encountered in her father’s dusty library, all savage fury and careless slaughter. They were intelligent, committed and principled comrades, fighting against incredible odds to defend those unable to defend themselves.

On the eve of her thirteenth birthday, they offered to train her in their ways, and she eagerly accepted. She had much to learn. Most importantly, the mantras of the Hunt: never descend upon those weaker than you. Level all hierarchies. Take every opportunity to gnash, claw, tear at imperialist oppressors, wherever they might be found.

After her newfound home was destroyed by an unknown enemy using her former father as a tool, she set out to destroy him. While enacting her plan to do so with great success, she stumbled upon a clue towards that enemy: weapons pointing towards an unknown organization going by the initials MRC. Years of research and side-hobby contract assassination on shitbag targets later, she had her answer. Monomin Research Complex. Joining a crew of INFILTRATORS led by less idealistic comrades, she infiltrated Monomin with one goal in mind: see her mission to destroy Monomin through, and thereby make the world a better place.

As a TRAINED ASSASSIN AND HUNTRESS, each night Pharmacy could MAKE HER MARK. This meant she could TRACK one other player each night, telling the INFILTRATORS who that player had visited.

As she was on a RIGHTEOUS CRUSADE to avenge Monomin’s many crimes against humanity, she was aligned with the INFILTRATORS and would have won when they made up half or more of the individuals left in the Monomin Research Complex and had eliminated any other threats to their control of the facility.


With an INFILTRATOR finally unmasked, the room breathes a sigh of relief. While Pharmacy’s motives may have been noble, no-one doubts she would have killed everyone in the room to achieve her goals. And everyone in the Assembly preferred remaining alive, thank you very much. Of course, the INCIDENT was far from over: whatever comrades Pharmacy had worked with were still among them, as well-disguised as she had been, and surely just as bloodthirsty. Monomin’s loyal staff have a long way to go before the Research Complex is safe once more.


It is now DAY TWO. Day Two will end in 124 HOURS, so at 10 AM CET on SATURDAY, SEPTEMBER 1.

LIVELIST
1. Solaris
2. Jacquerel
3. Numbers
4. Coldblooded
5. Schazer
6. Seedy
7. TehPilot
8. Palamedes
9. Granolaman
10. Acionyx
11. awkwardcarapace
12. Airey
13. Sai
14. Robust Laser
15. Justice Watch
16. Not The Author
17. BlazerC
18. SleepingOrange
Quote
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21]
Okay, time for another thread crawl to look up all posts related to Pharm................

Anybody else got any other news? I have nothing
Quote
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21]
I got The Boot

and am also wondering if, actually, we might be the bad guys????
Quote
RE: The Wander Island Incident - Day One: Incident Report
Yeah, looking through Pharmacy's posts I don't really see anything worth commenting on. Their reads were pretty much non-existent. I can see why they made a good vig target though lol.

Anyway, I realize that LQ flipped 3rd party, but since scum obviously didn't know that I'm just gonna treat it like it was a townie lynch. Which means that there was almost certainly one or two scum on his wagon yesterday.

(08-23-2018, 07:52 PM)Mirdini Wrote: »LegendaryQ - 7 (Reyweld, Granolaman, TehPilot, BlazerC, Jacquerel, Solaris, awkwardcarapace)
Numbers - 4 (Coldblooded, Palamedes, seedy, LegendaryQ)
Schazer - 2 (Sai, Acionyx)
seedy - 1 (Robust Laser)
BlazerC - 1 (Schazer)
Granolaman - 1 (Airey)

Abstaining - 5 (Pharmacy, Justice Watch, SleepingOrange, Not The Author, Numbers)


Hey Sol, Schazer, why'd you both vote for Blazer yesterday, and do you still think he's scum?

Blazer, what do you think about Schazer and Sol?
Quote
RE: The Wander Island Incident - Day One: Incident Report
Nothing happened to me. Which if I were to be perfectly honest, actually surprises me.

But right, so,

First off, I would like to know right away if anyone else has any idea of a Siren role? Any information that might point them to being a "bad guy" or anything?


Anyway, despite Q being Unaligned, the Mafia only knew Q as "not-mafia" aligned so it's basically the same as lynching a townie.

The people who made the Q Lynch happen were: Jacquerel, AC, myself{/i] and in a weird way Solaris.

Solaris was on the Q Lynch at the very start of day 1, but at the end of the day they did a weird did a weird spontaneous vote flip between me and then immediately jumped back onto Legendary Q.

...I have no idea what that could possibly mean and it just throws me off, but it's a thing that Solaris did. The flippiness of the voting makes me dislike them on a hunch, however.

Technically, Reywald was on 2nd, Granola on 3rd and TehPilot slipped onto the bandwagon 4th.


But also Pharm was scum! Which at first, reminds me of something I pointed out earlier...

(08-23-2018, 02:45 AM)BlazerC Wrote: »
(08-22-2018, 10:48 PM)Pharmacy Wrote: »@Numbers. Maybe Sai is hinting at something happening if LegendaryQ and Granola met each other. There is some hint nuggets ™ in some people's flavor stuff in the role pms.

As a minor side note this kinda makes me feel Sai and Pharmacy is aligned?

Coming to their defense like that when they're using [i]flavor as their argument feels really weak to me. Again, yes, I know, Day 1, so we have nearly nothing to go on but... still.

Pharm coming to Sai's defence using flavour text as their argument was weak as I said, which somewhat paints the action in a strange light. Was Pharm defending a fellow scum, or where they defending (as Sai pointed out) someone who they knew was a townie to make themselves look as good possible? Given how Sai acted yesterday, I'm inclined to believe they were just trying to defend a townie and were pressuring themselves to say stuff. But still, something to consider.


AND FINALLY:

(08-27-2018, 04:28 AM)Schazer Wrote: »I got The Boot

Explain?
Quote
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21]
hahaha fuck i put the whole post in italics on accident oh well


Oh and coldblooded? I dislike Sol for what I said in the post just then (jumping on Q and then fuddling with the votes last second)

Schaz I'm still riding the "they were being sassy garbage day one" mood so they could have my opinion either way it depends on whenever or not they want to be actually helpful
Quote
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21]
*they could have my opinion on them change either way

also curious why Justice Watch is still alive as they could of been a prime scum NK target that would have provided zero information for us. Despite everything, I don't think Reywald was that much of a threat or huge contribution to the town that they needed to be killed N1 over killing Justice. but that's just me
Quote
RE: The Wander Island Incident - Day One: Incident Report
(08-27-2018, 04:28 AM)Schazer Wrote: »am also wondering if, actually, we might be the bad guys????

Did you miss the part where we were and are literally a military-industrial complex? Of course we're the bad guys! Or, are managed by people who gained phenomenal wealth and power through conquest and destruction both global and personal, but after a point, what's the difference?

The difference is, of course, our own choices; what we choose to do with the resources at our own disposal, and in what ways we choose to do good despite a world that would force us towards ills... but raw philosophy does not murders solve. I suppose some actual review of events is in order, should I ever find the time.
Quote
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21]
(08-27-2018, 05:12 AM)BlazerC Wrote: »*they could have my opinion on them change either way

also curious why Justice Watch is still alive as they could of been a prime scum NK target that would have provided zero information for us. Despite everything, I don't think Reywald was that much of a threat or huge contribution to the town that they needed to be killed N1 over killing Justice. but that's just me

?????

Why would scum want to kill a lurker N1 over a highly active player? Why Justice Watch in particular?
Quote
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21]
deny town infomation

Reywald would have probably been a high doc target

And Reywald didn't seem that huge of a threat to maf as of yet they weren't leading town or anything

That's what I would do
Quote
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21]
(08-27-2018, 05:40 AM)BlazerC Wrote: »That's what I would do

Don’t like that
Quote