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I made a Mafia game, but it's way too complex...
03-15-2017, 03:36 PM
So I made a deck building mafia game, but I think if I try to run it, it will crash and burn. There are a lot of secret things (as usual), but that stacked on top of the deck-building concept could lead to its downfall.
But,,,,,, I really want to run a "mafia"! Please help my decision by voting in the poll above.
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(03-02-2015, 02:07 AM)Papers Wrote: »i don't know what i expected from reyweld's new hawkspace thread (06-02-2016, 04:16 AM)Schazer Wrote: »Tokyo could kick your scrawny ass (11-10-2017, 06:39 PM)Myeth Wrote: »reach for the stars
And then annihilate them as a powermove (02-06-2017, 01:02 AM)Justice Watch Wrote: »
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RE: I made a Mafia game, but it's way too complex...
03-15-2017, 03:52 PM
I voted for all of them.
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RE: I made a Mafia game, but it's way too complex...
03-15-2017, 05:09 PM
I think I am going to choose the first option.
A thread will be up sometime today in hawkspace, so don't miss out!
((Although, sign-ups will probs be at least a couple days))
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(03-02-2015, 02:07 AM)Papers Wrote: »i don't know what i expected from reyweld's new hawkspace thread (06-02-2016, 04:16 AM)Schazer Wrote: »Tokyo could kick your scrawny ass (11-10-2017, 06:39 PM)Myeth Wrote: »reach for the stars
And then annihilate them as a powermove (02-06-2017, 01:02 AM)Justice Watch Wrote: »
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RE: I made a Mafia game, but it's way too complex...
03-15-2017, 05:11 PM
(03-15-2017, 03:52 PM)a52 Wrote: »I voted for all of them.
Thank you for contributing to the democratic process.
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(03-02-2015, 02:07 AM)Papers Wrote: »i don't know what i expected from reyweld's new hawkspace thread (06-02-2016, 04:16 AM)Schazer Wrote: »Tokyo could kick your scrawny ass (11-10-2017, 06:39 PM)Myeth Wrote: »reach for the stars
And then annihilate them as a powermove (02-06-2017, 01:02 AM)Justice Watch Wrote: »
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RE: I made a Mafia game, but it's way too complex...
03-15-2017, 05:24 PM
i vore-did
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RE: I made a Mafia game, but it's way too complex...
03-15-2017, 08:38 PM
(This post was last modified: 03-15-2017, 08:39 PM by Kíeros.)
Let's look at the continuous mafia equation:
d/dt p̃m(t)=-m/(N-2t)p̃m(t)+(m+1)/(N-2t)p̃m+1(t)
Solving this equation, we get
p̃m(t)=MCm(1-√(1-2t/N))M-m√(1-2t/N)m,
which we can convert to 〈m̃〉(t)=M√(1-2t/N), which is always decreasing over time, so a low-quality mafia game is more likely to survive the later in time.
So go on ahead, there should be no problems whatsoever.
A character on fire WOULDN'T say "I am cold."
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RE: I made a Mafia game, but it's way too complex...
03-15-2017, 08:45 PM
Kieros is referring to this paper, by the way. However, after a cursory glance, it looks like those equations only apply to a simple game with only mafia and citizens, which does not seem to be the case with Reyweld's game.
Your move.
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RE: I made a Mafia game, but it's way too complex...
03-15-2017, 09:00 PM
There's going to be some mafia and townies, else there would not be a mafia game. However, the setup is going to be complex to a point wherein there is not likely to be a cop, doctor, or other common role which modifies the phase transitions and/or information gathering abilities of the town. Since there are no common roles, we can assume within a margin of error ε>0 that |p̃m(t)-p̂m(t)|<ε for some N>Ṉ.
All this means is that more people need to play Reyweld's game to make it accurate.
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