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RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
09-27-2016, 06:58 AM
(This post was last modified: 09-27-2016, 07:04 AM by Justice Watch.)
Ted leaps into action, doing what he knows best - healing! And of course, hugs are always the best medicine! He restores 3 HP to Santar Clog!
...But while Santar Clog is distracted, Cil manages to worm his way away from the fuzzy beast, backing up against the bar. He's ready to take action... finally!
It's Cil's turn!
The Mothmatician [19 +20] (39)
Dr Ted [17 +8] (25)
Cil [15 +8] (23)
THE BUFFROBO [17 +0] (17)
CA55-ED [7 +4] (11)
A Turtle [9 +0, priority] (9)
SANTAR CLOG [5 +4] (9)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT (3/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 8/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +1 ATK (1/2)
ABSTRACTUM ARACHNUM, ALL BASE ATK AND INIT LUMPED INTO DEF (1/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 0/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 11/12
ATK: 2
DEF: 3 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
[DEFENSE.EXE] Take damage for one ally. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 0/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 2/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
that one guy, that does that one thing.
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RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
09-27-2016, 05:08 PM
Finally free from festive prison! Defense.exe on my moth buddy ol pal!
Posts: 2,669
Joined: Oct 2014
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Location: A City on the Moon
RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
09-29-2016, 12:51 AM
(This post was last modified: 09-29-2016, 12:57 AM by Justice Watch.)
Springing into action, Cil zips to the bookcase, ready to aid a friend in need!
It's THE BUFFROBO's turn!
The Mothmatician [19 +20] (39)
Dr Ted [17 +8] (25)
Cil [15 +8] (23)
THE BUFFROBO [17 +0] (17)
CA55-ED [7 +4] (11)
A Turtle [9 +0, priority] (9)
SANTAR CLOG [5 +4] (9)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT (3/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 8/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +1 ATK (1/2)
ABSTRACTUM ARACHNUM, ALL BASE ATK AND INIT LUMPED INTO DEF (1/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 0/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 11/12
ATK: 2
DEF: 3 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
DEFENSE.EXE, TAKE ALL DAMAGE DIRECTED AT THE MOTHMATICIAN (1/1)
[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 1/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
DEFENSE.EXE, ALL INCOMING DAMAGE REDIRECTED TOWARD CIL (1/1)
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 0/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 2/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
Posts: 2,669
Joined: Oct 2014
Pronouns: He/Him
Location: A City on the Moon
RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
09-29-2016, 12:53 AM
Cil's abilities have been clarified.
[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)
Posts: 2,487
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RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
09-29-2016, 01:46 AM
I FLEX THIS ANNOYING LAYER OF STONE OFF, REVEALING GLORIOUS TITANIUM BICEPS
Posts: 2,669
Joined: Oct 2014
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Location: A City on the Moon
RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
10-03-2016, 07:21 AM
(This post was last modified: 10-03-2016, 07:24 AM by Justice Watch.)
Show Content
SpoilerSorry for the delay, I was out of town the last few days.
Buffrobo flexes, restoring his steely sheen... but not entirely, as small flecks of rock twinkle around him like stars. He takes 1 damage.
It's CA55-ED's turn!
The Mothmatician [19 +20] (39)
Dr Ted [17 +8] (25)
Cil [15 +8] (23)
THE BUFFROBO [17 +0] (17)
CA55-ED [7 +4] (11)
A Turtle [9 +0, priority] (9)
SANTAR CLOG [5 +4] (9)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT (3/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 8/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +2 ATK, +1 DEF (2/2)
ABSTRACTUM ARACHNUM, ALL BASE ATK AND INIT LUMPED INTO DEF (1/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 10/12
ATK: 3 (2)
DEF: 4 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
DEFENSE.EXE, TAKE ALL DAMAGE DIRECTED AT THE MOTHMATICIAN (1/1)
[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 1/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
DEFENSE.EXE, ALL INCOMING DAMAGE REDIRECTED TOWARD CIL (1/1)
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 0/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 2/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
Posts: 3,242
Joined: Jul 2011
Pronouns: She/They/He/Whatever
Location: Kelowna, BC, Canada, THE MOON
RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
10-03-2016, 11:23 AM
Ca55 looks around.
And then looks at the pinata.
And picks up a broken table leg and whacks the pinata.
because you gotta use a stick, it's only right.
Posts: 43
Joined: Sep 2011
Pronouns:
Location:
RE: Fyte Placan Season Five [Round 3: What's the Deal with Accuracy?]
10-04-2016, 05:34 AM
TURTLE: MOVE FORWARD.
Posts: 2,669
Joined: Oct 2014
Pronouns: He/Him
Location: A City on the Moon
RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
10-04-2016, 10:02 AM
CA55-ED grabs the second table leg and gives the Pinata a hearty smack - whatever it is that's inside is just waiting to spill out now.
Then, she accidentally fires a spell with the table leg, and hits Santar Clog with it, while he confusedly pounds nails into the ground. Ted is nearby to offer him support in these tough times, and reduces the damage he takes by half. All in all, Santar Clog takes 1 (3 -1 /2) damage.
And of course... the turtle advances toward its goal.
ROUND 4
A pair of stagehands get into an argument over where the couch should have been; it's very distracting. All non-self targeting moves have a 10% chance to be directed toward the wrong target this round.
It's The Mothmatician's turn!
The Mothmatician [17 +20] (37)
Cil [18 +8] (26)
CA55-ED [12 +4, Priority] (16)
A Turtle [16 +0] (16)
Dr Ted [4 +8] (12)
THE BUFFROBO [11 +0] (11)
SANTAR CLOG [5 +4] (9)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT (2/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 7/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +2 ATK, +1 DEF (2/2)
ABSTRACTUM ARACHNUM, ALL BASE ATK AND INIT LUMPED INTO DEF (1/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 10/12
ATK: 3 (2)
DEF: 4 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
TABLE LEG, +1 ATK ON MELEE ATTACKS (1 USE REMAINING)
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 0/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
DEFENSE.EXE, TAKE ALL DAMAGE DIRECTED AT THE MOTHMATICIAN (1/1)
[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 1/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
DEFENSE.EXE, ALL INCOMING DAMAGE REDIRECTED TOWARD CIL (1/1)
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 0/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 2/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
Posts: 7,449
Joined: Jul 2011
Pronouns: they/them/whatever
Location: Coast.
RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
10-04-2016, 11:37 AM
The Mothmatician gives Cil a quartet of thumbs-up (tarsii-up?) as they move their digits into position, before Kafkaesquically Displacing Santar Clog and the A Turtle.
Posts: 2,669
Joined: Oct 2014
Pronouns: He/Him
Location: A City on the Moon
RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
10-05-2016, 07:03 AM
(This post was last modified: 10-05-2016, 07:09 AM by Justice Watch.)
Mothmatician reaches out to their targets... only to slip their grasp onto Buffrobo instead of the turtle as someone shouts something about ripped armchairs. They swap, and Santar Clog takes 2 (3 -1) damage, while Buffrobo takes 0 (3 -4).
Buffrobo's stony body has reverted back to its naturally burly state.
It's Cil's turn!
The Mothmatician [17 +20] (37)
Cil [18 +8] (26)
CA55-ED [12 +4, Priority] (16)
A Turtle [16 +0] (16)
Dr Ted [4 +8] (12)
THE BUFFROBO [11 +0] (11)
SANTAR CLOG [5 +4] (9)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT (2/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 5/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +2 ATK, +1 DEF (2/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 10/12
ATK: 4 (2)
DEF: 3 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
TABLE LEG, +1 ATK ON MELEE ATTACKS (1 USE REMAINING)
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 0/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 1/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
that one guy, that does that one thing.
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Posts: 569
Joined: Oct 2011
Pronouns: He/Him
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RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
10-05-2016, 03:57 PM
Cil strikes down that pinata with great justice!
Posts: 2,669
Joined: Oct 2014
Pronouns: He/Him
Location: A City on the Moon
RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
10-07-2016, 05:41 AM
(This post was last modified: 10-07-2016, 06:34 PM by Justice Watch.)
Cil delivers a decisive uppercut to the pinata, splitting it open and spilling its contents all over the ground! It's candy!
This candy will heal 1d4 damage to all who eat them, before a stagehand sweeps them away.
It's CA55-ED's turn!
The Mothmatician [17 +20] (37)
Cil [18 +8] (26)
CA55-ED [12 +4, Priority] (16)
A Turtle [16 +0] (16)
Dr Ted [4 +8] (12)
THE BUFFROBO [11 +0] (11)
SANTAR CLOG [5 +4] (9)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT, IMMOBILE, 50% CHANCE TO ESCAPE NEXT TURN (2/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 5/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +2 ATK, +1 DEF (2/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 10/12
ATK: 4 (2)
DEF: 3 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
TABLE LEG, +1 ATK ON MELEE ATTACKS (1 USE REMAINING)
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 0/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
Posts: 3,242
Joined: Jul 2011
Pronouns: She/They/He/Whatever
Location: Kelowna, BC, Canada, THE MOON
RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
10-07-2016, 12:04 PM
Cass runs to smack Santar Clog with a stick, but for fear of being distracted, she activates her Targeting Software. Y'know, so she can better aim hitting somebodything with a stick.
Posts: 2,669
Joined: Oct 2014
Pronouns: He/Him
Location: A City on the Moon
RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
10-08-2016, 01:19 AM
CA55-ED rushed forward and gives Santar Clog a hearty smack to his back - dealing 4 (3 +1 +1 -1) damage. He's looking dazed; Santar Clog has 1 HP left.
It's The Turtle's turn, after which, It's Dr. Ted's turn!
The Mothmatician [17 +20] (37)
Cil [18 +8] (26)
CA55-ED [12 +4, Priority] (16)
A Turtle [16 +0] (16)
Dr Ted [4 +8] (12)
THE BUFFROBO [11 +0] (11)
SANTAR CLOG [5 +4] (9)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT, IMMOBILE, 50% CHANCE TO ESCAPE NEXT TURN (2/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 1/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +2 ATK, +1 DEF (2/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 10/12
ATK: 4 (2)
DEF: 3 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
Posts: 43
Joined: Sep 2011
Pronouns:
Location:
RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
10-08-2016, 04:49 AM
TURTLE: MOVE FORWARD. APPROACH CENTER OF ROOM.
Posts: 2,669
Joined: Oct 2014
Pronouns: He/Him
Location: A City on the Moon
RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
10-09-2016, 05:43 AM
(This post was last modified: 10-09-2016, 05:45 AM by Justice Watch.)
The turtle just turtles along, doing his turtly thing. It stops to take a breath, undisturbed on center stage. What a pleasant day... It'd be a shame if anything were to ruin it.
The device beeps menacingly...
It's Dr. Ted's turn!
The Mothmatician [17 +20] (37)
Cil [18 +8] (26)
CA55-ED [12 +4, Priority] (16)
A Turtle [16 +0] (16)
Dr Ted [4 +8] (12)
THE BUFFROBO [11 +0] (11)
SANTAR CLOG [5 +4] (9)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT, IMMOBILE, 50% CHANCE TO ESCAPE NEXT TURN (2/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 1/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +2 ATK, +1 DEF (2/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 10/12
ATK: 4 (2)
DEF: 3 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 1/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 12/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 12/12
ATK: 3
DEF: 1
INIT: 4
CIL
[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
Posts: 625
Joined: Mar 2016
Pronouns: He/Him
Location: Over here.
RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
10-10-2016, 12:23 AM
Dr. Ted notices the distress that Santar Clog is being put through and jumps in to aid him. He goes to Santar and pushes away the mean robot that is harming one of his best buds.
Posts: 2,669
Joined: Oct 2014
Pronouns: He/Him
Location: A City on the Moon
RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
10-11-2016, 08:26 AM
(This post was last modified: 10-11-2016, 03:16 PM by Justice Watch.)
Without any ability to do real damage, Ted makes an effort to push CA55-ED out of the way... and ends up shoving her right into the bookcase! It wobbles, and some books fall out on them both; they each take 1 (2 -1) damage.
It's THE BUFFROBO's turn!
The Mothmatician [17 +20] (37)
Cil [18 +8] (26)
CA55-ED [12 +4, Priority] (16)
A Turtle [16 +0] (16)
Dr Ted [4 +8] (12)
THE BUFFROBO [11 +0] (11)
SANTAR CLOG [5 +4] (9)
Show Content
SpoilerSANTAR CLOG
XMUX PUNISHMENT, IMMOBILE, 50% CHANCE TO ESCAPE NEXT TURN (2/4)
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1 after leaving paralysis)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 1/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +2 ATK, +1 DEF (2/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 1/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 10/12
ATK: 4 (2)
DEF: 3 (2)
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 11/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 11/12
ATK: 3
DEF: 1
INIT: 4
CIL
[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
Posts: 2,487
Joined: Nov 2011
Pronouns: he/his/him
Location:
RE: Fyte Placan Season Five [Round 4: It's NOT a futon.]
10-11-2016, 08:23 PM
I HELP TED OUT BY PUNCHING CA55-ED IN THE FACE (but on the side of it so it won't crack, just to be polite)
Posts: 2,669
Joined: Oct 2014
Pronouns: He/Him
Location: A City on the Moon
RE: Fyte Placan Season Five [Round 5: You'd better not cry! ♪]
10-14-2016, 09:38 AM
(This post was last modified: 10-14-2016, 08:01 PM by Justice Watch.)
CA55-ED reaches for her wand to defend herself, but is interrupted by a MEAN hook from buffrobo, which deals 3 (4 -1) damage.
CA55-ED is cornered, and cannot move or target anyone other than those surrounding her, until an opening appears!
Shocked, CA55 launches an attack at her assailant, which flies waay off mark...
...And demolishes one of the cameras. Thank goodness there are two of 'em, because otherwise we wouldn't have a broadcast!
Santar Clog is meanwhile trying his darndest to stay conscious. Will he survive to make another move..?
ROUND 5
Those stagehands have stopped arguing now; it's much easier to focus.
...But with the camera now trashed, the man driving it is pissed. He enters the battle.
...Wait, what's this?
...Santar Clog finally manages to get his bearings, and crawls out of the hole, barely standing. What's he gonna do?
It's SANTAR CLOG's turn!
SANTAR CLOG [20 +4] (24)
The Camera Man [9 +12] (21, Priority)
The Mothmatician [1 +20] (21)
Cil [11 +8] (19, Priority)
CA55-ED [15 +4] (19)
Dr Ted [10 +8] (18)
THE BUFFROBO [14 +0] (14)
A Turtle [9 +0] (9)
Show Content
SpoilerSANTAR CLOG
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 1/1)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 1/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +1 ATK, (1/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 0/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 10/12
ATK: 3 (2)
DEF: 2
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 11/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
CORNERED, CANNOT MOVE OR TARGET ANYTHING BEYOND THE IMMEDIATE AREA
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 8/12
ATK: 3
DEF: 1
INIT: 4
CIL
[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
[???]
[PASSIVE: ???]
[PASSIVE: ???]
[PASSIVE: ???]
HP: 12/12
ATK: 0
DEF: 3
INIT: 0
THE CAMERA MAN
[???]
[???]
[???]
[PASSIVE: ATTENTIVE] Always has priority on contested initiative rolls.
[PASSIVE: ???]
HP: 10/10
ATK: 4
DEF: 0
INIT: 12
(Holy shit I have a witness on these dicerolls I swear)
Posts: 2,251
Joined: Nov 2011
Pronouns: she/her
Location:
RE: Fyte Placan Season Five [Round 5: You'd better not cry! ♪]
10-14-2016, 07:21 PM
Santar Clog, low on holiday cheer, chomps at the candy with horrible gnashing, intent on refueling HOLE-DAY CHAR
Posts: 2,669
Joined: Oct 2014
Pronouns: He/Him
Location: A City on the Moon
RE: Fyte Placan Season Five [Round 5: You'd better not cry! ♪]
10-14-2016, 09:25 PM
(This post was last modified: 10-14-2016, 09:35 PM by Justice Watch.)
Like the children that fear him so much, Santar Clog throws himself to the candy pile and starts shoveling treats into his mouth, healing 4 HP. Cil almost has a heart attack.
The camera man (his name is Cameron now) pulls a yo-yo from his pocket and makes a mad dash for Buffrobo... but he ends up tripping on the turtle on his way there, dealing 4 damage to himself, and 1 (4 -3) damage to the poor reptile, which immediately hides in its shell.
After all that, Cameron tumbles right into the sofa.
It's The Mothmatician's turn!
SANTAR CLOG [20 +4] (24)
Cameron [9 +12] (21, Priority)
The Mothmatician [1 +20] (21)
Cil [11 +8] (19, Priority)
CA55-ED [15 +4] (19)
Dr Ted [10 +8] (18)
THE BUFFROBO [14 +0] (14)
A Turtle [9 +0] (9)
Show Content
SpoilerSANTAR CLOG
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 0/1, after paralysis ends)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 5/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +1 ATK, (1/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 0/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 10/12
ATK: 3 (2)
DEF: 2
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 11/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
CORNERED, CANNOT MOVE OR TARGET ANYTHING BEYOND THE IMMEDIATE AREA
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 8/12
ATK: 3
DEF: 1
INIT: 4
CIL
[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 2/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 1/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
SHELLED UP!, +2 DEF, INVULNERABLE TO EXTRANEOUS EFFECTS
[TOGGLE SHELL] The turtle hides in its shell. May move and then enter the shell, but cannot exit the shell and then move. (Cooldown 0)
[PASSIVE: SHELLED UP!] When inside its shell, the turt has +2 DEF, and is rendered invulnerable to most character abilities.
[PASSIVE: SLIPPERY] When a character attempts to move over the turtle, there is a 50% chance to interrupt their action and plop them nearby. They each will take damage as if by the character's attack. The turtle will then automatically shell up.
[PASSIVE: ???]
HP: 11/12
ATK: 0
DEF: 5 (3)
INIT: 0
CAMERON
[YO, YO!] Cameron swings his yo-yo to make two standard attacks.(Cooldown: 2)
[???]
[???]
[PASSIVE: ATTENTIVE] Always has priority on contested initiative rolls.
[PASSIVE: ???]
HP: 6/10
ATK: 4
DEF: 0
INIT: 12
Some NPC abilities have been revealed.
Posts: 7,449
Joined: Jul 2011
Pronouns: they/them/whatever
Location: Coast.
RE: Fyte Placan Season Five [Round 5: You'd better not cry! ♪]
10-14-2016, 10:49 PM
The Mothmatician grabs as much candy as he can physically hold, even holds off on eating any if it maximizes candy grab.
Posts: 2,669
Joined: Oct 2014
Pronouns: He/Him
Location: A City on the Moon
RE: Fyte Placan Season Five [Round 5: You'd better not cry! ♪]
10-15-2016, 12:41 AM
(This post was last modified: 10-21-2016, 06:17 PM by Justice Watch.)
In a furious rush, Mothmatician gives Santar Clog some candy grabbin' competition. He manages to stuff two good servings of candy, but doesn't eat any... and without a handy container, it could very easily be knocked away.
It's Cil's turn!
SANTAR CLOG [20 +4] (24)
Cameron [9 +12] (21, Priority)
The Mothmatician [1 +20] (21)
Cil [11 +8] (19, Priority)
CA55-ED [15 +4] (19)
Dr Ted [10 +8] (18)
THE BUFFROBO [14 +0] (14)
A Turtle [9 +0] (9)
Show Content
SpoilerSANTAR CLOG
[SANTAR CLOGS THE PIPES] This attack temporarily lowers a target's DEF by 2 and increases either Santar Clog's ATK by 2 or INIT by 4. These changes are halved after one turn, and revert fully after two turns. (Cooldown: 0/3)
Santar Clog performs a vicious clog dance to the sound of pipes.
[TRADITIONAL XMUX PUNISHMENT] When activated, this immobilizes Santar Clog and a selected target for at least one turn. On subsequent turns, the chance that the paralysis is broken increases by 25%. When Santar Clog attacks an immobilized target, its attacks bypass defense. (Cooldown 0/1, after paralysis ends)
Santar Clog performs the traditional XMUX PUNISHMENT.
[PASSIVE: SPREADING HOLE-DAY CHAR] Whenever Santar Clog moves, there is a 40% chance of leaving "HOLE-DAY CHAR" (a fire) on the previous location for 2 turns which is capable of inflicting one piercing damage to those that travel through or onto it. SANTAR CLOG cannot be harmed by his own flames.
Santar Clog scurries through the power of HOLE-DAY CHAR.
HP: 5/10
ATK: 4
DEF: 1
INIT: 4
THE BUFFROBO
FLEX, +1 ATK, (1/2)
[FLEX] +2 ATK, +1 DEF, and THE BUFFROBO takes 1 damage. Effect lasts for 2 turns, with only +1 ATK on the second. (Cooldown 0/1)
[SUPLEX] Does damage equal to THE BUFFROBO's missing HP. (Cooldown 0/1)
[PASSIVE: GLISTENING MUSCLES] Each attack in the entire game (except for its own) has a 10% chance to be intercepted by THE BUFFROBO.
HP: 10/12
ATK: 3 (2)
DEF: 2
INIT: 0
DR. TED
[SELF LOVE] Take a second to do some self care and heal 4 HP. (Cooldown 0/2)
[MENDING HUG] Heal a friend for 3 HP. (Cooldown 0/1)
[PASSIVE: BIG HEART] If near a friend, there is a 50% chance to reduce the damage they take by half.
HP: 11/14
ATK: 1
DEF: 1
INIT: 8
CA55-ED
CORNERED, CANNOT MOVE OR TARGET ANYTHING BEYOND THE IMMEDIATE AREA
[APATHETIC CHARM] The target is prevented from directing moves at another target. 50% chance of cooldown. (Cooldown 0/1)
[TRACKING SOFTWARE] Standard attack that is guaranteed to hit, plowing through everything in its path. Hits with +1 ATK. (Cooldown 1/1)
[PASSIVE: SOFTWARE UPDATE REQUIRED] At the end of the turn order, accidentally fire an attack at a random target with a 50% chance to miss. 30% chance to target an ally.
HP: 8/12
ATK: 3
DEF: 1
INIT: 4
CIL
[DEFENSE.EXE] Take all incoming damage for one ally until Cil's next turn. (Cooldown 0/1)
[SYS_REPAIR] Heal 4 HP (Cooldown 0/2)
[PASSIVE: ROBOTS CAN BE HEROES] Gain +4 DEF if Hp is below 2
HP: 10/10
ATK: 1
DEF: 2
INIT: 8
THE MOTHMATICIAN
CANDY GRABBER, HOLDING 2 SERVINGS OF CANDY THAT CAN HEAL 1D4 HP EACH. 50% CHANCE TO DROP ON BEING HIT WITH ANY ATTACK.
[KAFKAN DISPLACEMENT] Switches the positions of any two entities on the field. Both targets take 0-4 damage based on how different their bodies are. Cannot self-target. (Cooldown 1/2)
[ABSTRACTUM ARACHNUM] Pulls on cosmic threads to manipulate character stats; target's stat points (excluding those placed in HP) are redistributed to sit on a single stat for two of their turns. All stat buffs are affected by this on the first turn of this effect, but not on the second. (Cooldown 0/3)
[PASSIVE: CHAETA OF FATE] 35% chance when targeted in melee to reflexively "jump back" to their state on their previous turn. This effect also applies to the attacker (or anything else that might end up in their proximity).
HP: 6/10
ATK: 2
DEF: 0
INIT: 20
A TURTLE
SHELLED UP!, +2 DEF, INVULNERABLE TO EXTRANEOUS EFFECTS
[TOGGLE SHELL] The turtle hides in its shell. May move and then enter the shell, but cannot exit the shell and then move. (Cooldown 0)
[PASSIVE: SHELLED UP!] When inside its shell, the turt has +2 DEF, and is rendered invulnerable to most character abilities.
[PASSIVE: SLIPPERY] When a character attempts to move over the turtle, there is a 50% chance to interrupt their action and plop them nearby. They each will take damage as if by the character's attack. The turtle will then automatically shell up.
[PASSIVE: ???]
HP: 11/12
ATK: 0
DEF: 5 (3)
INIT: 0
CAMERON
[YO, YO!] Cameron swings his yo-yo to make two standard attacks. (Cooldown: 2/2)
[???]
[???]
[PASSIVE: ATTENTIVE] Always has priority on contested initiative rolls.
[PASSIVE: ???]
HP: 6/10
ATK: 4
DEF: 0
INIT: 12
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