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		I made a Mafia game, but it's way too complex...
		
	 
		03-15-2017, 03:36 PM 
	 
		So I made a deck building mafia game, but I think if I try to run it, it will crash and burn. There are a lot of secret things (as usual), but that stacked on top of the deck-building concept could lead to its downfall.
 But,,,,,, I really want to run a "mafia"! Please help my decision by voting in the poll above.
 
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			Show Content Spoiler
 (03-02-2015, 02:07 AM)Papers Wrote: »i don't know what i expected from reyweld's new hawkspace thread  (06-02-2016, 04:16 AM)Schazer Wrote: »Tokyo could kick your scrawny ass  (11-10-2017, 06:39 PM)Myeth Wrote: »reach for the starsAnd then annihilate them as a powermove
  (02-06-2017, 01:02 AM)Justice Watch Wrote: »
			Show Content Spoiler![[Image: CjS93PU.png]](https://i.imgur.com/CjS93PU.png)  ![[Image: LkT4Tqb.png]](https://i.imgur.com/LkT4Tqb.png)
		
	 
	
	
		A character on fire WOULDN'T say "I am cold." Offline
		
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		RE: I made a Mafia game, but it's way too complex...
		
	 
		03-15-2017, 03:52 PM 
	 
		I voted for all of them.
	 
		
	 
	
	
	
		
Posts: 6,617Joined: Dec 2014
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		RE: I made a Mafia game, but it's way too complex...
		
	 
		03-15-2017, 05:09 PM 
	 
		I think I am going to choose the first option.
 A thread will be up sometime today in hawkspace, so don't miss out!
 
 ((Although, sign-ups will probs be at least a couple days))
 
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 (03-02-2015, 02:07 AM)Papers Wrote: »i don't know what i expected from reyweld's new hawkspace thread  (06-02-2016, 04:16 AM)Schazer Wrote: »Tokyo could kick your scrawny ass  (11-10-2017, 06:39 PM)Myeth Wrote: »reach for the starsAnd then annihilate them as a powermove
  (02-06-2017, 01:02 AM)Justice Watch Wrote: »
			Show Content Spoiler![[Image: CjS93PU.png]](https://i.imgur.com/CjS93PU.png)  ![[Image: LkT4Tqb.png]](https://i.imgur.com/LkT4Tqb.png)
		
	 
	
	
	
		
Posts: 6,617Joined: Dec 2014
 Pronouns: He/Him (or They/Them)
 Location:  Hell-Place, Ontario
 
	
		
		
		RE: I made a Mafia game, but it's way too complex...
		
	 
		03-15-2017, 05:11 PM 
	 
		 (03-15-2017, 03:52 PM)a52 Wrote: »I voted for all of them. Thank you for contributing to the democratic process.
 
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			Show Content Spoiler
 (03-02-2015, 02:07 AM)Papers Wrote: »i don't know what i expected from reyweld's new hawkspace thread  (06-02-2016, 04:16 AM)Schazer Wrote: »Tokyo could kick your scrawny ass  (11-10-2017, 06:39 PM)Myeth Wrote: »reach for the starsAnd then annihilate them as a powermove
  (02-06-2017, 01:02 AM)Justice Watch Wrote: »
			Show Content Spoiler![[Image: CjS93PU.png]](https://i.imgur.com/CjS93PU.png)  ![[Image: LkT4Tqb.png]](https://i.imgur.com/LkT4Tqb.png)
		
	 
	
	
	
		
Posts: 3,931Joined: Mar 2013
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		RE: I made a Mafia game, but it's way too complex...
		
	 
		03-15-2017, 05:24 PM 
	 
		i vore-did
	 
		
	 
	
	
	
		
Posts: 3,214Joined: Mar 2013
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 Location:  ρ(∂v/∂t+v•∇v)= -∇p+∇•T+f
 
	
		
		
		RE: I made a Mafia game, but it's way too complex...
		
	 
		03-15-2017, 08:38 PM 
(This post was last modified: 03-15-2017, 08:39 PM by Kíeros.)
	 
		Let's look at the continuous mafia equation:d/dt p̃m(t)=-m/(N-2t)p̃m(t)+(m+1)/(N-2t)p̃m+1(t)
 Solving this equation, we get
 p̃m(t)=MCm(1-√(1-2t/N))M-m√(1-2t/N)m,
 which we can convert to 〈m̃〉(t)=M√(1-2t/N), which is always decreasing over time, so a low-quality mafia game is more likely to survive the later in time.
 
 So go on ahead, there should be no problems whatsoever.
 
		
	 
	
	
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		RE: I made a Mafia game, but it's way too complex...
		
	 
		03-15-2017, 08:45 PM 
	 
		Kieros is referring to this paper, by the way. However, after a cursory glance, it looks like those equations only apply to a simple game with only mafia and citizens, which does not seem to be the case with Reyweld's game.
 Your move.
 
		
	 
	
	
	
		
Posts: 3,214Joined: Mar 2013
 Pronouns: she/her/hers
 Location:  ρ(∂v/∂t+v•∇v)= -∇p+∇•T+f
 
	
		
		
		RE: I made a Mafia game, but it's way too complex...
		
	 
		03-15-2017, 09:00 PM 
	 
		There's going to be some mafia and townies, else there would not be a mafia game. However, the setup is going to be complex to a point wherein there is not likely to be a cop, doctor, or other common role which modifies the phase transitions and/or information gathering abilities of the town. Since there are no common roles, we can assume within a margin of error ε>0 that |p̃m(t)-p̂m(t)|<ε for some N>Ṉ.
 All this means is that more people need to play Reyweld's game to make it accurate.
 
		
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