I made a Mafia game, but it's way too complex...

Poll: What should I do?
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Run it with a disclaimer, telling people that a full game probably won't happen.
33.33%
7 33.33%
New Mafia: Players submit roles which you modify (to "balance" the game) and give to random players on game start.
4.76%
1 4.76%
New Mafia: Players submit their role name and you make whatever.
14.29%
3 14.29%
New Mafia: Design a mafia, but make it simpler! Duh.
4.76%
1 4.76%
One of 2 or 3 but all done in a day! Challenge up!
4.76%
1 4.76%
Make a mafia in under an hour and throw it at us.
14.29%
3 14.29%
A random one of the above.
14.29%
3 14.29%
Don't run a mafia.
9.52%
2 9.52%
Total 21 vote(s) 100%
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I made a Mafia game, but it's way too complex...
#1
I made a Mafia game, but it's way too complex...
So I made a deck building mafia game, but I think if I try to run it, it will crash and burn. There are a lot of secret things (as usual), but that stacked on top of the deck-building concept could lead to its downfall.

But,,,,,, I really want to run a "mafia"! Please help my decision by voting in the poll above.
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#2
RE: I made a Mafia game, but it's way too complex...
I voted for all of them.
#3
RE: I made a Mafia game, but it's way too complex...
I think I am going to choose the first option.

A thread will be up sometime today in hawkspace, so don't miss out!

((Although, sign-ups will probs be at least a couple days))
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#4
RE: I made a Mafia game, but it's way too complex...
(03-15-2017, 03:52 PM)a52 Wrote: »I voted for all of them.

Thank you for contributing to the democratic process.
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#5
RE: I made a Mafia game, but it's way too complex...
i vore-did
[Image: Iv0bTLS.png]
#6
RE: I made a Mafia game, but it's way too complex...
Let's look at the continuous mafia equation:
d/dt p̃m(t)=-m/(N-2t)p̃m(t)+(m+1)/(N-2t)p̃m+1(t)
Solving this equation, we get
m(t)=MCm(1-√(1-2t/N))M-m√(1-2t/N)m,
which we can convert to 〈m̃〉(t)=M√(1-2t/N), which is always decreasing over time, so a low-quality mafia game is more likely to survive the later in time.

So go on ahead, there should be no problems whatsoever.
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#7
RE: I made a Mafia game, but it's way too complex...
Kieros is referring to this paper, by the way. However, after a cursory glance, it looks like those equations only apply to a simple game with only mafia and citizens, which does not seem to be the case with Reyweld's game.

Your move.
#8
RE: I made a Mafia game, but it's way too complex...
There's going to be some mafia and townies, else there would not be a mafia game. However, the setup is going to be complex to a point wherein there is not likely to be a cop, doctor, or other common role which modifies the phase transitions and/or information gathering abilities of the town. Since there are no common roles, we can assume within a margin of error ε>0 that |p̃m(t)-p̂m(t)|<ε for some N>Ṉ.

All this means is that more people need to play Reyweld's game to make it accurate.
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