LUDUM DARE AUGUST 2016 2016

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LUDUM DARE AUGUST 2016 2016
#26
RE: LUDUM DARE AUGUST 2016 2016
a new wave of determination has made itself apparent

this is possible

but we're not using fucking unity next time
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#27
RE: LUDUM DARE AUGUST 2016 2016
It seems like GM would be the best thing to use in this kind of situation. You can get the basics down really quickly, which is what is most important.
#28
RE: LUDUM DARE AUGUST 2016 2016
Working with Unity is like a fever dream

6.5 hours left, we're basically shoving shit out the door now
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[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
#29
RE: LUDUM DARE AUGUST 2016 2016
5/10 planned levels implemented thus far

this better be gooooooooooood
[Image: tN4CQnw.png][Image: 6miAxpY.png][Image: xrt4V73.png]
[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
#30
RE: LUDUM DARE AUGUST 2016 2016
i am melting
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[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
#31
RE: LUDUM DARE AUGUST 2016 2016
Hey, five levels is a lot more than a lot of people can do!
#32
RE: LUDUM DARE AUGUST 2016 2016
Wow I'm awake now and its coming down to the wire omg

LETS GO LETS DO THIS
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[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
#33
RE: LUDUM DARE AUGUST 2016 2016
GO GO EARTH EXE
#34
RE: LUDUM DARE AUGUST 2016 2016
Holy shit, programmer is literally fixing some last minute bugs. It contains 7 of 10 planned levels, and it's very good. How the fuck did this game get so good so fast

Less than 15 minutes on the clock
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[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
#35
RE: LUDUM DARE AUGUST 2016 2016
5 til the deadline. Programmer slowly turns to me in his chair and says in a hushed tone: "we're done"
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[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
#36
RE: LUDUM DARE AUGUST 2016 2016
In the process of submitting now.
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[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
#37
RE: LUDUM DARE AUGUST 2016 2016
https://ludumdare.com/compo/ludum-dare-3...uid=111036
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#38
RE: LUDUM DARE AUGUST 2016 2016
Eagletime™ Brand Quality. Very nice job!!
#39
RE: LUDUM DARE AUGUST 2016 2016
Very good!

Aside from a few glitches, the only real problem I found was that the "previous" and "next" buttons in the intro story were swapped from where they normally are. "Next" is normally on the right, not the left.
#40
RE: LUDUM DARE AUGUST 2016 2016
I don't know why poly did that lol. Maybe so you didn't have to move the mouse. Or he was tired
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[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]
#41
RE: LUDUM DARE AUGUST 2016 2016
Maybe he's left-handed.
#42
RE: LUDUM DARE AUGUST 2016 2016
He is
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#43
RE: LUDUM DARE AUGUST 2016 2016
I can't play it right now (bc wrong computer) but I can't wait to!
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#44
RE: LUDUM DARE AUGUST 2016 2016
Now that I am awake, I can write a proper description of the game. And controls, because people will need those!
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#45
RE: LUDUM DARE AUGUST 2016 2016
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#46
RE: LUDUM DARE AUGUST 2016 2016
I'll see if I can; if not, I'll have to ask my programmer if he can.
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#47
RE: LUDUM DARE AUGUST 2016 2016
https://platygon.net/portal/ghoststone/

Bam there it is, in your browser in fact. I personally can only get it to work on firefox but ????? your mileage may vary
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#48
RE: LUDUM DARE AUGUST 2016 2016
This is really good! I manged to get it to work in Chrome.

Is there a way to reset in a level other than dying? There were a couple of moments where I got stuck in a golem with no way to get out.
#49
RE: LUDUM DARE AUGUST 2016 2016
Yeah, it's not mentioned anywhere but you can press R to restart. We figured people would just figure that out and we were low on time
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[Image: LAbvoew.png][Image: kHYNSyp.png][Image: 2xEY8jD.png]