Posts: 851
Joined: Nov 2017
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Location: the chaos dimension
03-31-2018, 05:41 PM
Howdy folks, I'm making a 3D game engine from the ground up for funsies.
I'm planning on integrating some open source physics and scripting engines, but right now it just draws a monkey.
![[Image: 5hJANdI.png]](https://i.imgur.com/5hJANdI.png)
If anyone really wants, you can get or follow the source code here, but you might have issues compiling it.
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Posts: 851
Joined: Nov 2017
Pronouns: she/her, they/them
Location: the chaos dimension
04-03-2018, 02:15 PM
Cleaned up some code, now you can create multiple instances of the same object.
(_____/![Thank You, Please Thank You, Please](https://eagle-time.org/images/smilies/manners.gif)
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Posts: 2,669
Joined: Oct 2014
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Location: A City on the Moon
04-04-2018, 08:26 AM
This is pretty neat
Posts: 851
Joined: Nov 2017
Pronouns: she/her, they/them
Location: the chaos dimension
10-28-2018, 01:06 AM
This isn't running on the engine yet, (it doesn't really do a lot), but I've been doing some 3d dungeon modelling in blender! Check it out
![[Image: mgOynTp.png]](https://i.imgur.com/mgOynTp.png)
Untextured dungeon
![[Image: YDlxBGE.png]](https://i.imgur.com/YDlxBGE.png)
The same dungeon but with ambient occlusion
Gonna make a dungeon crawler later
(_____/![Thank You, Please Thank You, Please](https://eagle-time.org/images/smilies/manners.gif)
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Posts: 851
Joined: Nov 2017
Pronouns: she/her, they/them
Location: the chaos dimension
10-29-2018, 03:59 AM
I've added parallax mapping to my game engine, it's when you move around texture coordinates based on a heightmap to fake depth.
https://i.imgur.com/OYLw3L6.mp4
Bonus glitch:
SpoilerShow
I used the heightmap wrong, so it pushed away the top of the brick instead of the bottom
![[Image: 4xWdzaR.png]](https://i.imgur.com/4xWdzaR.png)
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