RE: Rum Runners (Dice RPG)
04-21-2013, 11:11 PM
Sewers is a good idea. Margarita equips a revolver to scare off any trouble, and explores the sewers. How about travelling, EAST, see where that leads.
~◕ w◕~
Rum Runners (Dice RPG)
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RE: Rum Runners (Dice RPG)
04-21-2013, 11:11 PM
Sewers is a good idea. Margarita equips a revolver to scare off any trouble, and explores the sewers. How about travelling, EAST, see where that leads.
~◕ w◕~
RE: Rum Runners (Dice RPG)
04-24-2013, 07:58 PM
Paul decides to take a look at the town files. He tries to find anything of interest. After that he checks out the clerical offices to see if anyones around.
RE: Rum Runners (Dice RPG)
04-24-2013, 09:41 PM
Clyde, being dissapointed at the lack of sale, wanders around the area listening in for possible tips... or diversions. he blends in as to remain particularly unnoticed.
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