Pokémon Showdown: The Eagledome

Pokémon Showdown: The Eagledome
#26
RE: Pokémon Showdown: The Eagledome
Hey just look at most of the battles I've been in; good is not a requirement.

Speaking of: Skaz and I try out some experimental Little Cup teams
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#27
RE: Pokémon Showdown: The Eagledome
BestTeaMaker vs. TehPilot
Best of 3

Battle 1

Battle 2

Battle 3
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#28
RE: Pokémon Showdown: The Eagledome
I'm really enjoying playing the teams so far.

And I'm thinking of giving Little Cup another shot. The last time I played, it revolved around a very weird core of Zubat/Exeggcute/Litwick that won me second place in a tourney way back in the day. The limitations of such a metagame should be more fun to work with than standard OU.
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#29
RE: Pokémon Showdown: The Eagledome
I'm going to master baton passing for each of the tiers. Gonna see if I can wrangle up a UU and LC BP team.

Then you all shall fear the might of the 860 power attack. Unless one of you decides to use Woooper or Quaqsire. Then I will be sad.
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#30
RE: Pokémon Showdown: The Eagledome
Well, I battled someone with three bugs and two steel-types on their team, and I have a fire type. Can we just say this is why you diversify your team? The only pokemon who fainted was my set-up pokemon, who knocked out the only pokemon with a type advantage to my fire.
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#31
RE: Pokémon Showdown: The Eagledome
(04-23-2013, 02:26 AM)BestTeaMaker Wrote: »I'm going to master baton passing for each of the tiers. Gonna see if I can wrangle up a UU and LC BP team.

Then you all shall fear the might of the 860 power attack. Unless one of you decides to use Woooper or Quaqsire. Then I will be sad.

Phazers, too! ;)

If only my Dragon Tail had connected...
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#32
RE: Pokémon Showdown: The Eagledome
were

were neither of you aware that leech seed doesn't work on grass types up until that battle
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#33
RE: Pokémon Showdown: The Eagledome
It's amazing what all you can learn from making a parody team. For instance, Shedinja can learn Double-Edge. And Recoil is not affected by Wonder Guard. Seriously, unless if you were purposefully making this team, then you'd probably never know that because who would risk having a move that would knock their pokemon out with recoil?
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#34
RE: Pokémon Showdown: The Eagledome
(04-23-2013, 06:56 AM)weirdguy Wrote: »were

were neither of you aware that leech seed doesn't work on grass types up until that battle

I'm just a bad predictor and tend to assume people will go for the double-bluff.
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#35
RE: Pokémon Showdown: The Eagledome
Big Gay Babies received a revamp since our first match to make it less... unplayable.

But the gaybies shall rise again!
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#36
RE: Pokémon Showdown: The Eagledome
Oh dear lord I think, with Mime Jr. setting up Rain Dance, a Bouncing Magikarp would make a decent sweeper. Pretty much everything in the tier is weak to Flying.

e: i guess Protect exists, though
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#37
RE: Pokémon Showdown: The Eagledome
Well, I've made a tiny-cup team. You're right; this will be interesting.
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#38
RE: Pokémon Showdown: The Eagledome
Seems similar to the Fail Cup. (every pokemon incapable of learning TMs and is not named Wobbuffet or Smeargle)

e: Okay, I now have a Fail Cup spread, anyone is welcome to battle with Tiny Cup or Fail Cup, w/e.
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#39
RE: Pokémon Showdown: The Eagledome
My suggestion is against banning mimes.

In fact, you need more mimes. All of them should be mimes.
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#40
RE: Pokémon Showdown: The Eagledome
how about 6v6 spiritombs on spiritombs
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#41
RE: Pokémon Showdown: The Eagledome
(04-25-2013, 07:34 AM)Nopad Wrote: »how about 6v6 spiritombs on spiritombs

We clearly need an 18-man tourney where everyone has 6 spiritombs each, for the fully factorial 108 Spiritomb Supermatch.

Alternative stupid idea: Smeargle Cup. Everyone has six Smeargle. No repeat moves.

Re: Shelmet vs. Ferroseed: Speed's always going to leave it prone to revenge killers while you're trying to Recover. Any chance you could put Acid Armour on that set to add to your survivability? Someone else on the team would have to be on Spikes duty though seeing as you've got no way to phase things out if they're not burnt/poisoned.


Also Tiny Cup is an evil evil thing and my initial messing-around with it is only giving me bad ideas. Like a Hustle Togepi with STAB Double-Edge.
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#42
RE: Pokémon Showdown: The Eagledome
also, apparently rapid spin breaks leech seed so once that's a factor everything goes out the window
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#43
RE: Pokémon Showdown: The Eagledome
I found a rather interesting take on the game: what about a metagame where the goal is to lose?

Life/Status Orbs, Taunt, Dry Skin + Drought, recoil moves, etc.. No suicide moves (i.e. Explosion) as that's too easy.
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#44
RE: Pokémon Showdown: The Eagledome
Okay, I'll just have to advertise the Fail Cup.

Every pokemon in fail cup is pretty well balanced against each other. Even Beldum is weak to Burmy or Unown's HP Fire. Burmy is weak to Magikarp's bounce and other HP users, but it has Protect to defend against Bounce. Magikarp is the strongest sweeper, with Bounce and Hydro Pump, and highest speed, but it falls prey to Electroweb and Tynamo. Tynamo is possibly the most solid pokemon, with no weaknesses, though. The Bugs (Metapod, Kakuna, the Coons) all have a niche as a tank with Iron Defense, as well as Bug Bite to hit Wynaut and Unown, and Electroweb to hit Magikarp. Wynaut just might be banned, but it's not as strong here, honestly. Unown is a wild card, and it can fill up whatever move you need, and it will be a pretty strong move too, coming off the highest SpAtk in the tier. Combee has the most variety, with a bonus of gust, but it also has the most weaknesses. Kricketot has a few interesting moves like Bide and Uproar, but won't be all that useful. Ditto checks Burmy, Combee, and possibly Unown. Just don't use it on Wynaut.

You know what, here's a list:
Beldum
Unown
Burmy
Caterpie
Metapod
Weedle
Kakuna
Wurmple
Silcoon
Cascoon
Tynamo
Kricketot
Combee
Ditto
Magikarp
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#45
RE: Pokémon Showdown: The Eagledome
The problem therewith is that most of those pokemon have such limited movepools that it stops being "Here's the moveset that usually works best for this pokemon, but you can tweak or replace it to suit different needs or niches" and starts being "There is no reason ever to use any moves but these". Magikarp, Ditto, Tynamo, Unown, Caterpie, Weedle, and Kakuna, have exactly one possible combination of moves, while Metapod, Beldum, and Wurmple essentially have five moves to choose from (discounting redundancies), and the 'coons have six but who would ever use snore? Burmy's in the same boat, but is a wildcard thanks to HP. Essentially, Combee is the only Fail Cupper that lets you have any fun with the design, which doesn't really recommend the metagame to me.

It's just Poke, Paper, Scissors. Even moreso than pokemon is usally, I mean.
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#46
RE: Pokémon Showdown: The Eagledome
Welp, I made a UU Pass team. I'm tweaking my team here and there as I try and learn the UU meta.

Here's my team:

Show Content

Volbeat starts out, either passing Tail Glow or using Encore on entry-hazard users. Sigilyph or Gorebyss receives the pass. Sigilyph can enter in on any hazard and can bulk up and kill with Stored Power. Gorebyss serves to either sweep or setup a SmashPass to others. It has enough of a bulk to survive to Baton Pass. Gligar is the Eviolite wall, allowing me to switch in on entry hazards, take attacks, and Pass Swords Dance if needed. Cradily and Scrafty are the Pass receivers. Cradily basically cannot be phazed, and the set above is to keep her alive as long as possible to get a lovely Rock Slide attack. Scrafty is the Moxie attacker with Drain Punch to heal it, and with a SmashPass boost, it can outspeed and outattack most opponents. Lum Berry is there in case I switch into Toxic Spikes since I'm using Moxie instead of Shed Skin.

Here's a battle that shows how much a SmashPass set can shine.
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#47
RE: Pokémon Showdown: The Eagledome
I made an actual OU one today, but since the strategic centerpieces (Scrafty and Cobalion) are UU I'm instead going to make a UU team as soon as I can with them.
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#48
RE: Pokémon Showdown: The Eagledome
I have a smeargle team now, and a bunch of monotypes I need to actually try out. Everyone should check to make sure their teams are listed and correct.

We should also organize our first tournament soon. Does anyone have any opinions about what they would and would not like to play?
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#49
RE: Pokémon Showdown: The Eagledome
Are dividing this tournament into tiers, or is it just going to be one big hoopla?
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#50
RE: Pokémon Showdown: The Eagledome
That'd depend on what kind we want to run. If we run a monotype tourney, for instance, we'd probably want to leave it open to OU and below just so every type has options; if we go with a specific tier rather than a specific theme, we'd be stricter on regulations probably.

I'd like to at least have some guidelines rather than "Whatever you feel like, yo" because inevitably that means most people will bring a team they think sounds like fun and a party pooper or two will run a smogon-clone setup and wreck face, but that's just my preference, not a hard rule. I opened up the question for discussion so we could see what people want to do and plan accordingly.
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