Lucidstuck II

Lucidstuck II
RE: Lucidstuck II
>2
Things aren't particularly bad, that doesn't mean they are good either.
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RE: Lucidstuck II
Garreth: Say you know Derrick

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Yienna scampers out of the woods.

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You continue to advance through the darkness in the woods. Faint whispers slowly become more noticable.

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You begin to hear whispers all around you, it's more distracting than anything. Suddenly, voices...

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1. Turn back
2. You said you'd continue, do not back down.
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RE: Lucidstuck II
>2
Garry: Ask Uilos how he feels about continuing. Remind him that you can both run whenever things get dangerous. The soil here is still his to travel through.
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RE: Lucidstuck II
(02-23-2020, 08:56 PM)amobiaman Wrote: »>2
Garry: Ask Uilos how he feels about continuing. Remind him that you can both run whenever things get dangerous. The soil here is still his to travel through.

Seconding - remind Uilos he can always teleport you out if things get too hot to bear. You are here to accompany him, not force him out of his comfort zone.
I really, really love Lucidstuck, if you do too, you should check all the fanart i've done for it :3c

Or go check LS's very own first fanadventure!

[Image: ZktuORS.png]

You can also see exclusive pics at my Patreon (including stuff for the next fanaventure, also LS based!) or tip me at my Ko-fi~!
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RE: Lucidstuck II
The trees clearly want to undo some of the healing Emily's given Uilos, and we don't know HOW crafty they are. If they push him until just before he breaks and flees, and then hit him with the big whammy to boot him over the edge, that'd accomplish their goals. We're not yet sure just how stable our boy is, does HE know where his limits lie? Very important considerations for mindgames when it's our side at a disadvantage.
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RE: Lucidstuck II
Garry: Ask Uilos how he feels about continuing. Remind him that you can both run whenever things get dangerous. The soil here is still his to travel through

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You continue for some time until the soft glow of light from the mushrooms fades into a faint flicker. The trees are dead quiet.

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Tinkerskull shines her wings to light up your surrounding area, revealing a ghastly creature drenched in blood...

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What will you do?
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RE: Lucidstuck II
>Garreth: Friendly approach first, if that fails flee
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RE: Lucidstuck II
Garreth: Friendly approach first, if that fails flee

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You decide to converse with the great beast. After a moment of silence it stands upright.

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The great beast's eyes shine with intent. You have a very bad feeling...
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RE: Lucidstuck II
>Garry: Back up and warn Uilos. He might be able to take some hits, but you sure can't. Ask Uilos how he wants to proceed and try to help him.
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RE: Lucidstuck II
Garry: Back up and warn Uilos. He might be able to take some hits, but you sure can't. Ask Uilos how he wants to proceed and try to help him

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You begin to back up... But before you can say anything the monster slams to the ground with immense force! Uilos takes 941 damage, you avoided the attack, miss!

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Uilos spawns a dirt slab to protect you.

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The monster runs right through the dirt slab as if it were a house of cards! Uilos takes 955 damage!

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You've run off into the darkness. You can't see a thing and you're getting scared... Probably for the first time in a while.

What will you do?
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RE: Lucidstuck II
Garry: Try watching the fight through skully's eyes. See if you can use your ability, Close Call, to predict the monster's next attacks. Get skully to relay advice to uilos on how to escape. Once he escapes, try to regroup using skully's glow if you can. If not, the trees might be able to offer advise. The monsters here seem to want Uilos, not you, so you and skully are relatively safe.
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RE: Lucidstuck II
>Garreth: take off glasses and close your eyes a moment to adjust to the darkness. Then use your pendulum to try and find the least doomed path to follow.
I really, really love Lucidstuck, if you do too, you should check all the fanart i've done for it :3c

Or go check LS's very own first fanadventure!

[Image: ZktuORS.png]

You can also see exclusive pics at my Patreon (including stuff for the next fanaventure, also LS based!) or tip me at my Ko-fi~!
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RE: Lucidstuck II
(04-21-2020, 01:26 AM)amobiaman Wrote: »Garry: Try watching the fight through skully's eyes. See if you can use your ability, Close Call, to predict the monster's next attacks. Get skully to relay advice to uilos on how to escape. Once he escapes, try to regroup using skully's glow if you can. If not, the trees might be able to offer advise. The monsters here seem to want Uilos, not you, so you and skully are relatively safe.
Well that escalated quickly...
Seconding!
We dragged Uiliis into this mess, we can't just cut and run.
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RE: Lucidstuck II
Garry: Try watching the fight through skully's eyes. See if you can use your ability, Close Call, to predict the monster's next attacks. Get skully to relay advice to uilos on how to escape. Once he escapes, try to regroup using skully's glow if you can. If not, the trees might be able to offer advise. The monsters here seem to want Uilos, not you, so you and skully are relatively safe

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Seems Uilos and Tinkerskull managed to get away, you're not sure if you should stay put or try to leave.

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1. Stay put
2. Press the issue of finding Uilos
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RE: Lucidstuck II
>2
>Garry: Insist on finding Uilos. He is your friend, past mistakes and all.
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RE: Lucidstuck II
Garry: Insist on finding Uilos. He is your friend, past mistakes and all

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You take your time and wade through the darkness... You stop suddenly.

You feel chills on the back of your neck.
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RE: Lucidstuck II
>Garry: The deer monster is ahead of you. Step off the path and wait for him to pass. The monster may not be after you specifically, but you probably don't want to bump into it. Let tinkerskull know you're on the way and they should stay put.
>Tinkerskull: Heal Uilos.
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RE: Lucidstuck II
>Garry: Use Close-call. Right now.
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RE: Lucidstuck II
>Garry: Jump behind the fallen tree!
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RE: Lucidstuck II
Garry: The deer monster is ahead of you. Step off the path and wait for him to pass. The monster may not be after you specifically, but you probably don't want to bump into it. Let tinkerskull know you're on the way and they should stay put

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You get off the path you're on and wait. Moments later you hear disturbingly soft footsteps creep past you...

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Tinkerskull heals Uilos for 50 hp!

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As you progress, the forest becomes illuminated once more by the mushrooms' bioluminescence.

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You're sure there were moments back there where you easily could have lost your life. The feeling of fear still hangs over you... You're not sure if you'd ever willingly come back this deep however. It may be useful to get it out of the way.

1. Glad I could help, I think I want to return now.
2. ... I'm curious to see what's out here.
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RE: Lucidstuck II
>2
Things aren't particularly bad, that doesn't mean they are good either.
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RE: Lucidstuck II
>3. Try to convince Uilios to not throw his life away and just go back with you. Stay with him if he refuses and have Tinkerskull continue healing him.

We're clearly not equipped to handle any of this shizz.
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RE: Lucidstuck II
>Garreth: Continue with your friend
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RE: Lucidstuck II
>1 Let's get the fuck out of here, we can come back with friends.
I really, really love Lucidstuck, if you do too, you should check all the fanart i've done for it :3c

Or go check LS's very own first fanadventure!

[Image: ZktuORS.png]

You can also see exclusive pics at my Patreon (including stuff for the next fanaventure, also LS based!) or tip me at my Ko-fi~!
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RE: Lucidstuck II
==>

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You decide to return back, and tell Uilos you're glad you could help. He summons strange vines thats begin to constrict around you..!

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After a few moments of darkness the ground opens up and you make your way into the light...

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The opening seals itself up behind you!

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